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  • 1
    UID:
    (DE-602)b3kat_BV017013645
    Format: XV, 672 S. , Ill., graph.Darst.
    ISBN: 0262240459 , 9780262240451
    Content: Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
    Note: Includes bibliographical references (p. 608-619) and index
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-0-262-29993-0
    Language: English
    Subjects: Computer Science , General works
    RVK:
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    Keywords: Spiel ; Entwicklung ; Software
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    (DE-604)BV017013645
    Format: XV, 672 S. , Ill., graph.Darst.
    ISBN: 0262240459 , 9780262240451
    Content: Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
    Note: Includes bibliographical references (p. 608-619) and index
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-0-262-29993-0
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
    RVK:
    RVK:
    RVK:
    Keywords: Spiel ; Entwicklung ; Software
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Book
    Book
    Cambridge, Mass. [u.a.] : The MIT Press
    UID:
    (DE-627)644382627
    Format: XV, 672 S. , Ill., graph. Darst. , 24 cm
    Edition: [Nachdr.]
    ISBN: 9780262240451 , 0262240459
    Note: Literaturverz. S. 608 - 619
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
    Keywords: Design ; Spiel
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Book
    Book
    Cambridge, Mass. [u.a.] : The MIT Press
    UID:
    (DE-627)600424804
    Format: XV, 672 S , Ill., graph. Darst , 24 cm
    Edition: [Nachdr.]
    ISBN: 0262240459 , 9780262240451
    Note: Includes bibliographical references (p. 608-619) and index
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
    Keywords: Design ; Spiel
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    UID:
    (DE-627)1611316138
    Format: xv, 672 Seiten , Illustrationen , 24 cm
    ISBN: 0262240459 , 9780262240451
    Note: Literaturverzeichnis: Seite 608-619
    Additional Edition: Erscheint auch als Online-Ausgabe Salen Tekinbaş, Katie Rules of play Cambridge, Massachusetts : The MIT Press, 2004 9780262299930
    Language: English
    Subjects: Computer Science , Education , General works
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    Keywords: Design ; Spiel ; Spiel ; Design ; Spiel ; Entwicklung
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    Cambridge, Massachusetts : MIT Press | Ann Arbor, Michigan : Proquest
    UID:
    (DE-603)470625341
    Format: 1 Online-Ressource (xv, 672 Seiten)
    ISBN: 9780262299930 , 0262299933 , 0262240459
    Content: Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design
    Note: Includes bibliographical references (pages 608-619) and index , Core concepts -- Rules -- Play -- Culture
    Additional Edition: 9780262240451
    Language: English
    Subjects: Computer Science , General works
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    RVK:
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    UID:
    (DE-605)HT013884510
    Format: XV, 672 S. , Ill., graph. Darst
    ISBN: 0262240459 , 9780262240451
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
    Keywords: Spiel ; Entwicklung
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    Book
    Book
    Cambridge, Massachusetts : MIT Press
    UID:
    (DE-603)235599794
    Format: XV, 672 Seiten , Illustrationen
    ISBN: 0262240459 , 9780262240451
    Note: Literaturverzeichnis Seite 608 - 619
    Language: English
    Subjects: Computer Science , General works
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    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    Book
    Book
    Cambridge, Mass. [u.a.] : MIT Press
    UID:
    (DE-603)114501572
    Format: XV, 672 S. , Ill., graph. Darst.
    ISBN: 0262240459 , 9780262240451
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
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    Library Location Call Number Volume/Issue/Year Availability
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  • 10
    Book
    Book
    Cambridge, Mass. [u.a.]: The MIT Press
    UID:
    (DE-605)(DE-2782)10002299
    ISBN: 0262240459 , 9780262240451
    Language: German
    Library Location Call Number Volume/Issue/Year Availability
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