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  • 1
    UID:
    (DE-627)1827614870
    Format: 1 online resource
    Edition: 1st edition.
    ISBN: 9781803244471 , 180324447X , 9781803230597
    Content: Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment Key Features Learn wearable technology and build electronic circuits with fun activities using Arduino systems Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables Apply a design innovation approach and best practices to address real-world issues Book Description Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you'll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you'll be carefully guided through creating an advanced IoT project. You'll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you'll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you'll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose. What you will learn Construct sewable electronic circuits with conductive thread and materials Discover the features of LilyPad, Gemma, Circuit Playground, and other boards Use various components for listening, moving, sensing actions, and visualizing outputs Control ESP32 development boards for IoT exploration Understand why and how to prototype to create interactive wearables Get skilled in sewing and soldering sensors to Arduino-based circuits Design and build a hyper-body wearable that senses and reacts Master a Design Innovation approach for creating wearables with a purpose Who this book is for This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.
    Additional Edition: 1803230592
    Additional Edition: Erscheint auch als Druck-Ausgabe 1803230592
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    [S.l.] : PACKT PUBLISHING LIMITED | Sebastopol, CA : O'Reilly Media Inc.
    UID:
    (DE-603)502306149
    Edition: 1st edition
    ISBN: 9781803244471 , 180324447X
    Content: Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment Key Features Learn wearable technology and build electronic circuits with fun activities using Arduino systems Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables Apply a design innovation approach and best practices to address real-world issues Book Description Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you'll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you'll be carefully guided through creating an advanced IoT project. You'll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you'll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you'll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose. What you will learn Construct sewable electronic circuits with conductive thread and materials Discover the features of LilyPad, Gemma, Circuit Playground, and other boards Use various components for listening, moving, sensing actions, and visualizing outputs Control ESP32 development boards for IoT exploration Understand why and how to prototype to create interactive wearables Get skilled in sewing and soldering sensors to Arduino-based circuits Design and build a hyper-body wearable that senses and reacts Master a Design Innovation approach for creating wearables with a purpose Who this book is for This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.
    Additional Edition: 1803230592
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    (DE-604)BV049093195
    Format: 1 Online-Ressource
    ISBN: 9781803244471
    Additional Edition: Erscheint auch als Druck-Ausgabe
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    UID:
    (DE-627)1821313240
    Format: 1 online resource (526 pages)
    Edition: 1st ed.
    ISBN: 9781803244471
    Content: Cover -- Title Page -- Copyright and Credits -- About the reviewers -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Started with Wearable Technology and Simple Circuits -- Chapter 1: Introduction to the World of Wearables -- Wearables definition -- When were wearables created? -- Informed wearables -- Other advances -- Current work in the field -- Electronic textiles -- Uses for electronic textiles -- Terminology, applications, and constraints -- Terminology -- Applications -- Constraints -- Exciting ideas, concepts, and projects to motivate -- Extension of the body -- What does the research tell us? -- Using research methods to acquire knowledge -- Cultural and ethical considerations -- Considerations when designing wearable technology -- Ethical considerations in research and testing -- Summary -- References -- Review questions -- Chapter 2: Learning to Build Electronic Sewable Circuits -- Technical requirements -- Understanding electricity -- What is a circuit? -- Activity 2.1 - creating a simple circuit -- Using a multimeter -- Resistance -- Voltage -- Current - continuity/conductivity tests -- Electronic circuits -- Series -- Parallel -- What else can be in series or parallel? -- Activity 2.2 - using crocodile clips to create a circuit -- Activity 2.3 - creating a circuit using a breadboard -- Soft circuits -- LEDs -- Conductive threads -- Conductive fabrics -- Activity 2.4 - sewing with conductive thread and LEDs -- Activity 2.5 - sewing a creative circuit -- Switches and buttons -- Example switches and buttons -- Other ways to use switches and buttons -- Activity 2.6 - making your own switches -- Summary -- Review questions and exercises -- Chapter 3: Exploring e-textile Toolkits: LilyPad, Flora, Circuit Playground, and Others -- Technical requirements -- LilyPad e-textiles -- Simple sewable -- Pre-programmed.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: 9781803230597
    Additional Edition: Erscheint auch als Druck-Ausgabe 9781803230597
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    UID:
    (DE-627)1877411345
    Format: 1 Online-Ressource (526 S.)
    Edition: 1.
    ISBN: 9781803244471
    Content: bMaster wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment/bh4Key Features/h4ulliLearn wearable technology and build electronic circuits with fun activities using Arduino systems/liliGet an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables/liliApply a design innovation approach and best practices to address real-world issues/li/ulh4Book Description/h4Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you' ll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you' ll be carefully guided through creating an advanced IoT project. You' ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you' ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you' ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.h4What you will learn/h4ulliConstruct sewable electronic circuits with conductive thread and materials/liliDiscover the features of LilyPad, Gemma, Circuit Playground, and other boards/liliUse various components for listening, moving, sensing actions, and visualizing outputs/liliControl ESP32 development boards for IoT exploration/liliUnderstand why and how to prototype to create interactive wearables/liliGet skilled in sewing and soldering sensors to Arduino-based circuits/liliDesign and build a hyper-body wearable that senses and reacts/liliMaster a Design Innovation approach for creating wearables with a purpose/li/ulh4Who this book is for/h4This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.
    Additional Edition: 9781803230597
    Additional Edition: Erscheint auch als Druck-Ausgabe 9781803230597
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    UID:
    (DE-603)504574205
    Format: 1 Online-Ressource (526 pages)
    Edition: 1st ed.
    ISBN: 9781803244471
    Note: Description based on publisher supplied metadata and other sources
    Language: English
    Keywords: Electronic books
    Library Location Call Number Volume/Issue/Year Availability
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