feed icon rss

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
Type of Medium
Language
Region
Years
Person/Organisation
Subjects(RVK)
  • 1
    Online Resource
    Online Resource
    Bristol : Intellect, Limited
    UID:
    kobvindex_INTEBC289175
    Format: 1 online resource (452 pages)
    Edition: 1st ed.
    ISBN: 9781841509549
    Content: This book features in-depth essays that offer an overview of the field of video game art. Of particular interest are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition has an extended critical introduction and updated interviews with the foremost artists in the field
    Note: Intro -- Contents -- Introduction -- Section i Overviews -- From Appropriation to Approximation -- Meltdown -- Videogames as Literary Devices -- High-Performance Play: The Making of Machinima -- "Cracking the Maze": Curator's Note -- Section ii Artists on Art -- two interviews with Brody condon -- In Conversation Fall 2003 and Spring 2012: Interviews with Joseph Delappe -- Figures in a Landscape: In Conversation with Gibson/Martelli (igloo) -- The Idea of Doing Nothing: An Interview with Tobias Bernstrup -- Staying in to Play: The Works of John Paul Bichard -- An Interview with Eddo Stern -- Andy Clarke and Grethe Mitchell -- The Isometric Museum: The -- Online Project (an interview with Curators Katherine Isbister and Rainey Straus) -- The Evolution of a GBA Artist (2004) -- From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky, 1991-2005 -- Virtual Retrofit (or What Makes Computer Gaming So Damn Racy?) -- Perspective Engines: An Interview with JODI -- How Independent Game Development looked in 2002 (an interview with Julian Oliver and Kipper) -- Medieval Unreality: Initiating an Artistic Discourse on Albania's Blood Feud by Editing a First-Person Shooter Game -- Section iii Games and Other Art Forms -- Should Videogames Be Viewed as Art? -- Some Notes on Aesthetics in Japanese Videogames -- The Computer as a Dollhouse (excerpts) -- Networking Power1: Videogame Structure from Concept Art -- Fan Art as a Function of Agency in Oddworld Fan Culture -- Will Computer Games Ever Be a Legitimate Art Form? -- Notes on Contributors and Artists
    Additional Edition: Print version Clarke, Andy Videogames and Art Bristol : Intellect, Limited,c2007 ISBN 9781841501420
    Language: English
    Keywords: Electronic books
    URL: Full-text  ((OIS Credentials Required))
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    Book
    Book
    Bristol [u.a.] : Intellect Books
    UID:
    gbv_527521914
    Format: 283 S. , Ill. , 24cm
    Edition: 1. publ.
    ISBN: 1841501425 , 9781841501420
    Note: Includes bibliographical references and index
    Additional Edition: Online-Ausg. Mitchell, Grethe Videogames and Art. Bristol : Intellect Books Ltd, 2007 ISBN 9781841509549
    Language: English
    Subjects: General works
    RVK:
    RVK:
    Keywords: Videospiel ; Kunst ; Videospiel ; Rezeption ; Kunst ; Aufsatzsammlung
    Author information: Clarke, Andy
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages