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  • 1
    Book
    Book
    Amsterdam : Amsterdam University Press
    UID:
    b3kat_BV046293260
    Format: 211 Seiten , Illustrationen , 24 cm
    ISBN: 9789462988286 , 9462988285
    Series Statement: Games and play 2
    Content: Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In 'Minor Platforms in Videogame History', Benjamin Nicoll argues that 'minor' game histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll seeks out moments of difference and discontinuity in game history. From the domestication of vector graphics in the early years of videogame consoles to the proliferation of videogame piracy in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-90-4854-030-3
    Language: English
    Subjects: General works
    RVK:
    Keywords: Videospiel ; Anwendungsprogramm ; Geschichte
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    UID:
    gbv_1743256418
    Format: 1 online resource (211 pages) , digital, PDF file(s).
    ISBN: 9789048540303 , 9789462988286
    Series Statement: Games and play
    Content: Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.
    Note: Title from publisher's bibliographic system (viewed on 20 Nov 2020)
    Additional Edition: ISBN 9789462988286
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9789462988286
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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