Format:
1 online resource (211 pages)
,
digital, PDF file(s).
ISBN:
9789048540303
,
9789462988286
Series Statement:
Games and play
Content:
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.
Note:
Title from publisher's bibliographic system (viewed on 20 Nov 2020)
Additional Edition:
ISBN 9789462988286
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 9789462988286
Language:
English
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