Format:
xxix, 614 Seiten
,
Illustrationen
,
25 cm
Edition:
Second edition
ISBN:
9781138574649
,
9781138574670
Content:
Computer role-playing games (CRPGs) are a genre of computer games that move "Dungeons & Dragons" and similar role-playing games from the tabletop to the desktop, but they're much more than the sum of their parts. For the first time in full color, the 2nd edition of "Dungeons and Desktops" includes new chapters on indie games such as "Undertale" and "Age of Decadence", as well as a whole new era: The Kickstarter Renaissance, which covers "Torment: Tides of Numenera", "Pillars of Eternity", and other crowdfunded projects. It brings the book up to date with major AAA-games such as "Dragon Age", "Witcher", and "Skyrim". It also goes more in-depth on the educational potential of CRPGs and features a Bestiary of obscure, unique, or just plain fun CRPGs you may not have heard of before. -- From publisher's description
Note:
Introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- "Dungeon Master" and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- "Diablo" and the rise of action RPGs -- "Fallout" and "Baldur's Gate" -- Other highlights of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The Renaissance, kickstarted -- The road ever ventures forth
Language:
English
Subjects:
Computer Science
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General works
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