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  • 1
    UID:
    (DE-627)1774594684
    Format: 1 Online-Ressource (1059 p.)
    ISBN: 9780080538969
    Content: Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. As each new rendering concept is introduced it is also shown implemented in code—there is no better way to understand the subtle and complex process of rendering. The code itself is highly readable, written in the literate programming style that mixes text describing the system with the code that implements it. The result is a stunning achievement in graphics education for students, professionals, and researchers. *CD-ROM with the source code for a complete rendering system for Windows, OS X, & Linux—with many examples of images created by the system throughout the 4 color text *The code and text are tightly woven together through the technique of literate programming with a unique indexing feature that lists all locations of functions, variables, and methods on the page they are first described *The most complete guide to understanding, designing, and building a rendering system.
    Additional Edition: 9780125531801
    Additional Edition: Erscheint auch als Druck-Ausgabe 9780125531801
    Language: English
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  • 2
    Online Resource
    Online Resource
    Burlington, MA : Morgan Kaufmann/Elsevier
    UID:
    (DE-604)BV044131436
    Format: xxvii, 1167 p
    Edition: 2nd ed
    ISBN: 9780123750792 , 0123750792
    Language: English
    Keywords: Dreidimensionale Computergrafik ; Rendering ; Softwareentwicklung ; Metamathematik ; Realistische Computergrafik ; Geometrische Modellierung ; Rendering ; Computergrafik
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  • 3
    UID:
    (DE-602)b3kat_BV020027905
    Format: XLIX, 814 S. , zahlr. Ill. und graph. Darst. , 1 CD-ROM (12 cm)
    Edition: 1. printing
    ISBN: 0321335597
    Series Statement: nVidia
    Content: "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover.
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Computergrafik ; Echtzeitverarbeitung ; Programmierung ; Aufsatzsammlung ; CD-ROMs
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  • 4
    UID:
    (DE-627)1616618310
    Format: XLIX, 814 S. , Ill., graph. Darst. , 1 CD-ROM ; 12 cm
    Edition: 1. publ.
    ISBN: 0321335597
    Content: "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Computergrafik ; Computergrafik ; Echtzeitprogrammierung ; Aufsatzsammlung
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  • 5
    Online Resource
    Online Resource
    [Place of publication not identified] : Morgan Kaufmann Publisher
    UID:
    (DE-627)1802709045
    Format: 1 Online-Ressource (1 online resource)
    Edition: Third revised edition
    ISBN: 0128007095 , 9780128007099
    Content: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering
    Additional Edition: 0128006455
    Additional Edition: 9780128006450
    Additional Edition: 0128006455
    Additional Edition: Erscheint auch als Druck-Ausgabe Pharr, Matt Physically based rendering [Place of publication not identified] : Morgan Kaufmann Publisher, 2016 0128006455
    Language: English
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  • 6
    UID:
    (DE-605)HT014594392
    Format: XLIX, 814 S. : Ill., graph. Darst. , 1 CD-ROM (12 cm)
    Edition: 2. print.
    ISBN: 0321335597
    Note: Systemvoraussetzungen: WinXP with a GeForce 6 series or more recent GPU
    Language: English
    Keywords: Computergrafik ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Book
    Book
    Upper Saddle River, NJ [u.a.] : Addison-Wesley
    UID:
    (DE-603)230835872
    Format: XLIX, 814 S. , zahlr. Ill. und graph. Darst. , 1 CD-ROM (12 cm)
    Edition: 2. print.
    ISBN: 0321335597
    Series Statement: nVidia
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    UID:
    (DE-603)194405370
    Format: XLIX, 814 S. , Ill., graph. Darst. , 1 CD-ROM (12 cm)
    Edition: 3. printing
    ISBN: 0321335597 , 9780321335593
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Aufsatzsammlung
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  • 9
    Book
    Book
    Upper Saddle River, NJ ; Munich [u.a.] : Addison-Wesley
    UID:
    (DE-604)BV022787972
    Format: XLIX, 814 S. , zahlr. Ill., graph. Darst. , 1 CD-ROM (12 cm)
    Edition: 3. print.
    ISBN: 0321335597
    Series Statement: nVidia
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Computergrafik ; Echtzeitverarbeitung ; Programmierung ; Aufsatzsammlung
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  • 10
    UID:
    (DE-627)1605299286
    Format: XLIX, 814 S. , Ill., graph. Darst. , 1 CD-ROM ; 12 cm
    Edition: 3. print.
    ISBN: 0321335597
    Note: Includes bibliographical references and index , WinXP with a GeForce 6 Series or more recent GPU.
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Computergrafik ; Echtzeitprogrammierung
    Library Location Call Number Volume/Issue/Year Availability
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