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  • 1
    Online Resource
    Online Resource
    Amsterdam : Morgan Kaufmann Publishers/Elsevier
    UID:
    gbv_1653161337
    Format: Online Ressource (xxxv, 353 p., [8] p. of plates) , ill. (some col.)
    Edition: Online-Ausg.
    ISBN: 9780080954097 , 008095409X , 9780123749000
    Series Statement: The Morgan Kaufmann series in interactive technologies
    Content: Table of Contents: -- Foreword: Water Jugs and Ringtones: Jason Bellone -- Introduction: Defining Mobile Technologies, Children and Learning: Allison Druin -- Section 1- The Landscape -- Chapter 1: How Mobile Technologies Are Changing the Way Children Learn: Yvonne Rogers, Sara Price -- Chapter 2: Harnessing the Potential of Mobile Technologies for Children and Learning: Carly Shuler, Dixie Ching, Armanda Lewis, Michael H. Levine, Joan Ganz Cooney Center at Sesame Workshop -- Chapter 3: Pocket Rockets: The Past, Present and Future of Children's Portable Computing: Warren Buckleitner -- Chapter 4: Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species?: Christopher Hoadley -- Chapter 5: A Disruption is Coming: A Primer for Educators on the Mobile Technology Revolution: Elliot Soloway -- Section 2- Designing Mobile Technologies -- Chapter 6: Mobile Interaction Design Matters: Matt Jones -- Chapter 7: A Child's Mobile Digital Library: Collaboration, Community, and Change: Jerry Fails, Allison Druin, Ben Bederson, Ann Weeks, Anne Rose -- Chapter 8: Adding Space and Senses to Mobile World Exploration: Maria Joao Silva, Cristina, Azevedo Gomes, Bruno Pestana, Joao Correia Lopes, Maria Jose Marcelino, Cristina Gouveia, Alexandra Fonseca -- Chapter 9: LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System: Jim Gray, Jennae Bulat, Carolyn Jaynes, Leap Frog, and Anne Cunningham -- Chapter 10: Designing the Intel-Powered Classmate PC: Ramon Morales -- Section 3- Learning and Use -- Chapter 11: Early OLPC Experiences in a Rural Uruguayan School: Juan Pablo Hourcade, Daiana Beitler, Fernando Cormenzana, Pablo Flores -- Chapter 12: It's Mine;: Kids Carrying Their Culture Wherever They Go: Lisa Guernsey -- Chapter 13: Mobile Technologies in Support of Young Children's Learning: Glenda Revelle -- Chapter 14: Mobile Technologies for Parent-Child Relationships: Svetlana Yarosh, Hilary Davis, Paulina Modlitba Soderlund, Mikael Skov, Frank Vetere -- Chapter 15: Using Mobile Technology to Unite (for) Children: Christopher Fabian and Erica Kochi -- Chapter 16: Designing the Future: Janet Read and Allison Druin
    Content: Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. *First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning *Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF *Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference
    Note: Includes bibliographical references and index. - Description based on print version record , Front cover; Title page; Copyright page; Dedication; Table of contents; Foreword; Preface; Introduction; Authors' Biographies; SECTION 1: The Landscape; Chapter 1: How Mobile Technologies Are Changing the Way Children Learn; Introduction; Mobile learning; Mobile learning activities; The benefits and challenges of mobile learning; References; Chapter 2: Harnessing the Potential of Mobile Technologies for Children and Learning; Overview; Going mobile: three challenges and opportunities for the field; Rethink literacy and learning for a digital age , Digital equity: reaching all children with mobile technologiesBuilding a coherent R&D effort; Conclusion; References; Chapter 3: Pocket Rockets: The Past, Present, and Future of Children's Portable Computing; Good things come in small packages these days; Unpackaging the notion of digital native vs. digital immigrant; A brief history of children's portable computing devices; A guide to children's portable computing devices; The future: how portable technologies could change the culture of childhood; Conclusion; References , Chapter 4: Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species?The spread of technologies in rural south asia: two stories; References; Chapter 5: A Disruption Is Coming: A Primer for Educators on the Mobile Technology Revolution; PICTURING THE DISRUPTION; WHAT IS A TECHNOLOGICAL DISRUPTION?; PREDICTING A SOCIAL DISRUPTION: SCHOOL ACCEPTANCE OF CELL-PHONE COMPUTER USE; CURRICULAR USES OF CELL PHONES: FINALLY, EACH CHILD HAS A COMPUTER!; PREPARING FOR THE DISRUPTION: WHAT SHOULD EDUCATORS DO NOW?; PREPARING FOR THE DISRUPTION: WHAT SHOULD HCI PROFESSIONALS DO NOW? , CONCLUSIONReferences; SECTION 2: Designing Mobile Technologies; Chapter 6: Mobile Interaction Design Matters; Developing worlds; Understanding small lives; Activities and interaction technologies; DESIGNING FOR MOBILES AND SMALL LIVES; GROWING UP; References; Chapter 7: A Child's Mobile Digital Library: Collaboration, Community, and Change; Stories, mobility, and children; Designing with children: cooperative inquiry; Lessons learned; Acknowledgments; References; Chapter 8: Adding Space and Senses to Mobile World Exploration; Learning through georeferenced and mobile sensory experiences , Why add space and senses?The advantages of mobile technologies in spatial and sensory learning activities; Georeferenced multisensory messages within a collaborative activity: a mobile application; Conclusion; Acknowledgments; References; Chapter 9: LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System; The original mobile learning technology: toys; The evolution of leapfrog learning design; Designing for the tag ecosystem; Conclusion: system learning; References; Chapter 10: Designing the Intel-Powered Classmate PC; Intel in education , Intel platform definition centers for emerging markets , Table of Contents: -- Foreword: Water Jugs and Ringtones: Jason Bellone -- Introduction: Defining Mobile Technologies, Children and Learning: Allison Druin -- Section 1- The Landscape -- Chapter 1: How Mobile Technologies Are Changing the Way Children Learn: Yvonne Rogers, Sara Price  -- Chapter 2: Harnessing the Potential of Mobile Technologies for Children and Learning: Carly Shuler, Dixie Ching, Armanda Lewis, Michael H. Levine, Joan Ganz Cooney Center at Sesame Workshop -- Chapter 3: Pocket Rockets: The Past, Present and Future of Children's Portable Computing: Warren Buckleitner -- Chapter 4: Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species?: Christopher Hoadley -- Chapter 5: A Disruption is Coming: A Primer for Educators on the Mobile Technology Revolution: Elliot Soloway -- Section 2- Designing Mobile Technologies -- Chapter 6: Mobile Interaction Design Matters: Matt Jones -- Chapter 7: A Child's Mobile Digital Library: Collaboration, Community, and Change: Jerry Fails, Allison Druin, Ben Bederson, Ann Weeks, Anne Rose -- Chapter 8: Adding Space and Senses to Mobile World Exploration: Maria Joao Silva, Cristina, Azevedo Gomes, Bruno Pestana, Joao Correia Lopes, Maria Jose Marcelino, Cristina Gouveia, Alexandra Fonseca -- Chapter 9: LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System: Jim Gray, Jennae Bulat, Carolyn Jaynes, Leap Frog, and Anne Cunningham -- Chapter 10: Designing the Intel-Powered Classmate PC: Ramon Morales -- Section 3- Learning and Use -- Chapter 11: Early OLPC Experiences in a Rural Uruguayan School: Juan Pablo Hourcade, Daiana Beitler, Fernando Cormenzana, Pablo Flores -- Chapter 12: It's Mine;: Kids Carrying Their Culture Wherever They Go: Lisa Guernsey -- Chapter 13: Mobile Technologies in Support of Young Children's Learning: Glenda Revelle -- Chapter 14: Mobile Technologies for Parent-Child Relationships: Svetlana Yarosh, Hilary Davis, Paulina Modlitba Soderlund, Mikael Skov, Frank Vetere -- Chapter 15: Using Mobile Technology to Unite (for) Children: Christopher Fabian and Erica Kochi -- Chapter 16: Designing the Future: Janet Read and Allison Druin.
    Additional Edition: ISBN 012374900X
    Additional Edition: Erscheint auch als Druck-Ausgabe Mobile technology for children Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier, ©2009
    Language: English
    Subjects: Engineering
    RVK:
    Keywords: Mobile Computing ; Mensch-Maschine-Kommunikation ; Kind ; Electronic books ; Electronic books
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    San Rafael : Morgan & Claypool Publishers
    UID:
    gbv_1659382327
    Format: XIII, 91 S. , Ill.
    Edition: Online-Ausg. Online-Ressource Synthesis digital library of engineering and computer science
    Edition: Computer & information science. collection six
    ISBN: 9781608454433
    Series Statement: Synthesis lectures on information concepts, retrieval, and services 34
    Additional Edition: ISBN 9781608454440
    Language: English
    Keywords: Electronic books
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    gbv_772469083
    Format: Online-Ressource (1 online resource (190 pages))
    Edition: Association for Computing Machinery-Digital Library
    ISBN: 1581137915
    Series Statement: ACM Digital Library
    Note: Title from The ACM Digital Library
    Language: English
    Keywords: Konferenzschrift
    Library Location Call Number Volume/Issue/Year Availability
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