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  • 1
    Online-Ressource
    Online-Ressource
    Amsterdam : Elsevier/Focal Press
    UID:
    (DE-627)1652275444
    Umfang: XV, 157 S.
    Ausgabe: 2. ed.
    Ausgabe: Online-Ausg. Amsterdam [u.a.] Elsevier ScienceDirect Online-Ressource
    ISBN: 9780240521602 , 0240521609
    Inhalt: * Denotes new material -- Foreword by John Lasseter -- * new preface -- Preface to 1981 edition -- What is good timing? -- The storyboard new illustration needed -- * Traditional hand drawn storyboards -- * Digital storyboarding in 2d -- * Digital storyboarding in 3d -- * The use of After-effects -- The Responsibility of the director (rewrite) -- The basic unit of time in animation (new illustration) -- * Timing for hand-drawn film -- * Timing for overseas production -- * Timing for digital production -- * Motion or Performance Capture -- Animation and properties of matter -- Movement and Caricature (new illustration) -- Cause and effect -- Newton's laws of motion -- Object's thrown through the air -- Timing of inanimate objects -- Force transmitted through a flexible joint -- Force transmitted through jointed limbs -- Spacing of drawings (some additional rewrite to take Digital into account -- new illustration needed) -- Timing a slow action -- Tiiming fast action new illustration needed -- getting into and out of holds * (some rewrite -- new illustration) -- Single frames or double frames? -- How long to hold? -- Anticipation -- Follow through -- Overlapping action new illustration needed -- Timing an oscillating movement -- Timing to suggest weight and force new illustration needed -- Timing to suggest force: repeat action -- Character reaction and takes -- Timing to give feeling of size new illustration needed (*New Japanese Anime examples) -- The effects of friction, air resistance and wind -- Timing cycles -- * Scenes with multiple characters -- * A word about Massive -- Effects animation: -- * 2D Hand drawn effects: flames and smoke -- Water -- Rain -- Snow -- Explosions -- * 3D Digital Effects -- repeat movements of inanimate objects (new illustration) -- Timing a walk -- Types of walk -- Spacing of drawings in perspective animation -- Timing animals' movements -- Bird flight -- * Speed lines, and motion blur new illustration needed -- * Snap Principle: Accentuating movement, (* some rewriting, new illustration) -- Strobing fast run cycles (new illustration) -- Characterisation (new illustration) -- The use of timing to suggest mood (new illustration) -- Synchronising animation to speech, (* some rewriting, new illustration) -- Lip-sync -- Timing and music -- * Camera movements: Traditional -- * Camera Movements: Digital -- * Edting for different animated media -- * Feature films -- * Televison -- * Downloads and short form media games -- * Conclusions: Traditional skills and Future technological development. -- (Drop the Peter Foldes material. It looks thrown in and really dates the book.) -- * Index
    Inhalt: A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more! * Animate it right first time with these tried and tested techniques by industry legends, Halas and Whitaker. The second edition is fully updated for digital workflows, by Tom Sito, animator of Beauty and the Beast and Shrek. * Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. * Fully revised, in Full color and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!
    Anmerkung: Previous ed.: 1981. - Includes index. - Descripció feta a partir del volum imprès
    Sprache: Englisch
    Schlagwort(e): Llibres electrònics
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    Amsterdam : Elsevier/Focal Press
    UID:
    (DE-604)BV044385731
    Umfang: xv, 157 pages
    Ausgabe: 2nd ed
    ISBN: 9780240521602 , 0240521609 , 9780080951720 , 0080951724
    Anmerkung: Previous edition: 1981. - Includes index , A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more! * Animate it right first time with these tried and tested techniques by industry legends, Halas and Whitaker. The second edition is fully updated for digital workflows, by Tom Sito, animator of Beauty and the Beast and Shrek. * Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. * Fully revised, in Full color and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!
    Sprache: Englisch
    Schlagwort(e): Animationsfilm
    URL: Volltext  (URL des Erstveröffentlichers)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 3
    Buch
    Buch
    Oxford [u.a.] : Focal Press
    UID:
    (DE-627)601570359
    Umfang: XV, 157 S. , Ill. , 25cm
    Ausgabe: 2. ed. updated by Tom Sito
    ISBN: 0240521609 , 9780240521602 , 9780240521602 , 0240521609
    Anmerkung: Previous ed.: published as by Harold Whitaker and John Halas. 1981
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    RVK:
    Schlagwort(e): Animationsfilm
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 4
    Buch
    Buch
    Oxford : Focal Press | Amsterdam u.a. : Elsevier
    UID:
    (DE-602)b3kat_BV036630447
    Umfang: XV, 157 S. , zahlr. Ill.
    Ausgabe: 2. Ed.
    ISBN: 9780240521602
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    Schlagwort(e): Animationsfilm
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 5
    Online-Ressource
    Online-Ressource
    Independence : CRC Press
    UID:
    (DE-627)871760886
    Umfang: 1 Online-Ressource (137 p)
    Ausgabe: 2nd ed
    ISBN: 9780240521602
    Anmerkung: Description based upon print version of record
    Weitere Ausg.: 9781136137099
    Weitere Ausg.: Print version Sito, Tom Timing for Animation Independence : CRC Press,c2013 9780240521602
    Sprache: Englisch
    Schlagwort(e): Electronic books
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 6
    UID:
    (DE-605)HT017015603
    Umfang: xv, 157 p. , ill. (some col.) , 25 cm
    Ausgabe: 2nd ed
    ISBN: 9780240521602 , 0240521609 , 9780240521602 , 0240521609
    Anmerkung: Previous ed.: 1981. - Includes index. - Formerly CIP Uk
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 7
    Buch
    Buch
    Oxford : Focal Press | Amsterdam u.a. : Elsevier
    UID:
    (DE-604)BV036630447
    Umfang: XV, 157 S. , zahlr. Ill.
    Ausgabe: 2. Ed.
    ISBN: 9780240521602
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    Schlagwort(e): Animationsfilm
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 8
    Online-Ressource
    Online-Ressource
    Oxford : Focal
    UID:
    (DE-627)62467018X
    Umfang: Online-Ressource (1 v.)
    Ausgabe: 2nd ed. Tom Sito
    Ausgabe: Online-Ausg. 2010 Electronic reproduction; Mode of access: World Wide Web
    ISBN: 9780240521602
    Inhalt: A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more! *nbsp,Animate it right first time with these tried and tested techniquesnbsp,by industry legends, Halas and Whitaker. The second edition is fullynbsp,updated for digital workflows, by Tom Sito, animator of Beauty and the Beastand Shrek.nbsp,* Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation.nbsp, Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. * Fully revised, in Full colornbsp,and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!nbsp,
    Anmerkung: Previous ed.: 1981 , Includes index , Front Cover; Timing for Animation; Copyright Page; Contents; Foreword; Preface to 2nd edition; Preface to 1st edition; Acknowledgements; Chapter 1; Introduction: General Principles of Timing; Timing for TV Series; Timing for Full Animation; Timing in General; What is Good Timing?; The Storyboard; Traditional Storyboards; Digital Storyboards; Additional Storyboard Effects; Responsibility of the Director; The Basic Unit of Time in Animation; Timing for Television vs. Timing for Feature Films; Slugging; Bar Sheets; Timing for Traditional Animation: Exposure Charts or Exposure Sheets , Timing for an Overseas ProductionTiming for a 2D Digital Production; Timing for a 3D Digital Production; Timing for an Actor-Based Program (Performance or Motion Capture); Animation and Properties of Matter; Chapter 2; Movement and Caricature; Cause and Effect; Newton's Laws of Motion; Objects Thrown Through the Air; Timing of Inanimate Objects; Rotating Objects; Irregular Inanimate Objects; Animate Objects-Characters; Force Transmitted Through a Flexible Joint; Force Transmitted Through Jointed Limbs; Spacing of Drawings-General Remarks; Spacing of Drawings; Timing a Slow Action , Timing a Fast ActionGetting Into and Out of Holds; Single Frames or Double Frames? Ones or Twos?; How Long to Hold?; Anticipation; Follow Through; Overlapping Action; Chapter 3; Timing an Oscillating Movement; Timing to Suggest Weight and Force-1; Timing to Suggest Weight and Force-2; Timing to Suggest Weight and Force-3; Timing to Suggest Weight and Force-4; Timing to Suggest Force: Repeat Action; Character Reactions and 'Takes'; Timing to Give a Feeling of Size; The Effects of Friction, Air Resistance and Wind; Timing Cycles-How Long a Repeat?; A Waving Flag; Multiple Character Scenes , Digital Crowd ScenesEffects Animation: Flames and Smoke; Water; Rain; Water Drops; Snow; Explosions; Digital Effects; The Aesthetic in Effects Animation; Chapter 4; Repeat Movements of Inanimate Objects; Timing a Walk; Types of Walk; Spacing of Drawings in Perspective Animation; Timing Animals' Movements; Horses; Other Quadrupeds; Timing an Animal's Gallop; Bird Flight; Drybrush (Speed Lines) and Motion Blur; Accentuating a Movement; Strobing; Fast Run Cycles; Characterization (Acting); The Use of Timing to Suggest Mood; Synchronizing Animation to Speech; Chapter 5; Lip-Sync-1; Lip-Sync-2 , Lip-Sync-3Timing and Music; Traditional Camera Movements; 3D Camera Moves; Peg Movements in Traditional Animation; Peg Movements in 3D Animation; Editing Animation; Editing for Feature Films; Editing for Television Episodes; Editing for Children's Programming; Editing for Internet Downloads; Games; Conclusion; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; U; V; W; X; , * denotes new material -- Foreword by John Lasseter -- * new preface -- Preface to 1981 edition -- What is good timing? -- The storyboard new illustration needed -- * Traditional hand drawn storyboards -- * Digital storyboarding in 2d -- * Digital storyboarding in 3d -- * The use of After-effects -- The Responsibility of the director (rewrite) -- The basic unit of time in animation (new illustration) -- * Timing for hand-drawn film -- * Timing for overseas production -- * Timing for digital production -- * Motion or Performance Capture -- Animation and properties of matter -- Movement and Caricature (new illustration) -- Cause and effect -- Newton's laws of motion -- Object's thrown through the air -- Timing of inanimate objects -- Force transmitted through a flexible joint -- Force transmitted through jointed limbs -- Spacing of drawings (some additional rewrite to take Digital into account - new illustration needed) -- Timing a slow action -- Tiiming fast action new illustration needed -- getting into and out of holds * (some rewrite - new illustration) -- Single frames or double frames? -- How long to hold? -- Anticipation -- Follow through -- Overlapping action new illustration needed -- Timing an oscillating movement -- Timing to suggest weight and force new illustration needed -- Timing to suggest force: repeat action -- Character reaction and takes -- Timing to give feeling of size new illustration needed (*New Japanese Anime examples) -- The effects of friction, air resistance and wind -- Timing cycles -- * Scenes with multiple characters -- * A word about Massive -- Effects animation: -- * 2D Hand drawn effects: flames and smoke -- Water -- Rain -- Snow -- Explosions -- * 3D Digital Effects -- repeat movements of inanimate objects (new illustration) -- Timing a walk -- Types of walk -- Spacing of drawings in perspective animation -- Timing animals' movements -- Bird flight -- * Speed lines, and motion blur new illustration needed -- * Snap Principle: Accentuating movement, (* some rewriting, new illustration) -- Strobing fast run cycles (new illustration) -- Characterisation (new illustration) -- The use of timing to suggest mood (new illustration) -- Synchronising animation to speech , (* some rewriting, new illustration) -- Lip-sync -- Timing and music -- * Camera movements: Traditional -- * Camera Movements: Digital -- * Edting for different animated media -- * Feature films -- * Televison -- * Downloads and short form media games -- * Conclusions: Traditional skills and Future technological development. -- (Drop the Peter Foldes material. It looks thrown in and really dates the book.) -- * Index. , Electronic reproduction; Mode of access: World Wide Web
    Weitere Ausg.: 0240521609
    Weitere Ausg.: Print version Timing for Animation
    Sprache: Englisch
    URL: Volltext  (An electronic book accessible through the World Wide Web; click for information)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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