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  • 1
    UID:
    b3kat_BV017013645
    Format: XV, 672 S. , Ill., graph.Darst.
    ISBN: 0262240459 , 9780262240451
    Content: Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
    Note: Includes bibliographical references (p. 608-619) and index
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-0-262-29993-0
    Language: English
    Subjects: Computer Science , General works
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    Keywords: Spiel ; Entwicklung ; Software
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    Cambridge, MA, USA :MIT Press,
    UID:
    kobvindex_INT0001060
    Format: xv, 672 pages : , illustrations ; , 24 cm.
    ISBN: 9780262240451 (hbk.) , 0262240459 (hbk.)
    Content: MACHINE-GENERATED SUMMARY NOTE: "An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design."
    Language: English
    Keywords: Handbooks and manuals
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Book
    Book
    Cambridge [u.a.] : The MIT press
    UID:
    kobvindex_ZLB13870599
    Format: XV, 672 Seiten , Ill., graph. Darst.
    Edition: 2. ed.
    ISBN: 0262240459
    Note: Text engl.
    Language: English
    Keywords: Computerspiel ; Design ; Computerspiel ; Programmierung
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    gbv_1611316138
    Format: xv, 672 Seiten , Illustrationen , 24 cm
    ISBN: 0262240459 , 9780262240451
    Note: Literaturverzeichnis: Seite 608-619
    Additional Edition: Erscheint auch als Online-Ausgabe Salen Tekinbaş, Katie Rules of play Cambridge, Massachusetts : The MIT Press, 2004 ISBN 9780262299930
    Language: English
    Subjects: Computer Science , Education , General works
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    Keywords: Design ; Spiel ; Spiel ; Design ; Spiel ; Entwicklung
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    b3kat_BV047136186
    Format: 1 Online-Ressource (743 Seiten) , Illustrationen, Diagramme
    ISBN: 9780262299930
    Content: Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
    Note: Includes bibliographical references (p. 608-619) and index
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-262-24045-1
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 0-262-24045-9
    Language: English
    Subjects: Computer Science , Ethnology , General works
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    Keywords: Spiel ; Entwicklung ; Software
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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