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SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques
2000 Proceeding
Publisher:
  • ACM Press/Addison-Wesley Publishing Co.
  • 1515 Broadway, 17th Floor New York, NY
  • United States
Conference:
SIGGRAPH00: The 27th Internationl Conference on Computer Graphics and Interactive Techniques Conference
ISBN:
978-1-58113-208-3
Published:
01 July 2000
Sponsors:
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Bibliometrics
Abstract

No abstract available.

Article
Free
Computer-generated pen-and-ink illustration of trees

We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree skeleton and a visual representation of the foliage using abstract drawing primitives. Depth discontinuities are used ...

Article
Free
A simple, efficient method for realistic animation of clouds

This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple ...

Article
Free
Animating explosions

In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate through the surrounding medium. The disturbance determines the behavior of ...

Article
Free
Computer modelling of fallen snow

In this paper, we present a new model of snow accumulation and stability for computer graphics. Our contribution is divided into two major components, each essential for modelling the appearance of a thick layer of snowfall on the ground.

Our ...

Article
Free
Time-dependent visual adaptation for fast realistic image display

Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator to include these appearance changes in animations or interactive real-...

Article
Free
Toward a psychophysically-based light reflection model for image synthesis

In this paper we introduce a new light reflection model for image synthesis based on experimental studies of surface gloss perception. To develop the model, we've conducted two experiments that explore the relationships between the physical parameters ...

Article
Free
A microfacet-based BRDF generator

A method is presented that takes as an input a 2D microfacet orientation distribution and produces a 4D bidirectional reflectance distribution function (BRDF). This method differs from previous microfacet-based BRDF models in that it uses a simple ...

Article
Free
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection

We describe a new mathematical framework for solving a wide variety of rendering problems based on a non-linear integral scattering equation. This framework treats the scattering functions of complex aggregate objects as first-class rendering primitives;...

Article
Free
Displaced subdivision surfaces

In this paper we introduce a new surface representing, the displaced subdivision surface. It represents a detailed surface model as a scalar-valued displacement over a smooth domain surface. Our representation defines both the domain surface and the ...

Article
Free
Normal meshes

Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float ...

Article
Free
√3-subdivision

A new stationary subdivision scheme is presented which performs slower topological refinement than the usual dyadic split operation. The number of triangles increases in every step by a factor of 3 instead of 4. Applying the subdivision operator twice ...

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Piecewise smooth subdivision surfaces with normal control

In this paper we introduce improved rules for Catmull-Clark and Loop subdivision that overcome several problems with the original schemes, namely, lack of smoothness at extraordinary boundary vertices and folds near concave corners. In addition, our ...

Article
Free
Environment matting extensions: towards higher accuracy and real-time capture

Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate light-transport paths through the object can be computed. The original ...

Article
Free
Seminal Paper
Seminal Paper
The digital Michelangelo project: 3D scanning of large statues

We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rangefinders, laser time-of-flight rangefinders, digital still cameras, and a ...

Article
Free
Seminal Paper
Seminal Paper
Acquiring the reflectance field of a human face

We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acquire images of the face from a small set of viewpoints under a dense ...

Article
Free
Seminal Paper
Seminal Paper
As-rigid-as-possible shape interpolation

We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense that local volumes are least-distorting as they vary from their source to ...

Article
Free
Seminal Paper
Seminal Paper
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation

Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observation that several types of deformation can be uniformly represented as ...

Article
Free
The EMOTE model for effort and shape

Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements still lack naturalness. We argue that looking only at the psychological ...

Article
Free
Style machines

We approach the problem of stylistic motion synthesis by learning motion patterns from a highly varied set of motion capture sequences. Each sequence may have a distinct choreography, performed in a distinct sytle. Learning identifies common ...

Article
Free
Timewarp rigid body simulation

The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies. The problem is unnecessary synchronization implicit in these methods. ...

Article
Free
Interactive control for physically-based animation

We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discrete input actions afforded by a standard mouse and keyboard allow for the ...

Article
Free
Interactive manipulation of rigid body simulations

Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few physical parameters such as the objects' initial positions and velocities, and ...

Article
Free
Sampling plausible solutions to multi-body constraint problems

Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be multiple ways to achieve any one goal, and it may be difficult to codify a ...

Article
Free
Conservative volumetric visibility with occluder fusion

Visibility determination is a key requirement in a wide range of graphics algorithms. This paper introduces a new approach to the computation of volume visibility, the detection of occluded portions of space as seen from a given region. The method is ...

Article
Free
Conservative visibility preprocessing using extended projections

Visualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently computes potentially visible geometry for volumetric viewing cells. We introduce ...

Article
Free
Seminal Paper
Seminal Paper
Adaptively sampled distance fields: a general representation of shape for computer graphics

Adaptively Sampled Distance Fields (ADFs) are a unifying representation of shape that integrate numerous concepts in computer graphics including the representation of geometry and volume data and a broad range of processing operations such as rendering, ...

Article
Free
Patching Catmull-Clark meshes

Named after the title, the PCCM transformation is a simple, explicit algorithm that creates large, smoothly joining bicubic Nurbs patches from a refined Catmull-Clark subdivision mesh. The resulting patches are maximally large in the sense that one ...

Article
Free
Out-of-core simplification of large polygonal models

We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme of Rossignac and Borrel [13] by using error quadric information for the ...

Article
Free
Face fixer: compressing polygon meshes with properties

Most schemes to compress the topology of a surface mesh have been developed for the lowest common denominator: triangulated meshes. We propose a scheme that handles the topology of arbitrary polygon meshes. It encodes meshes directly in their polygonal ...

Article
Free
Progressive geometry compression

We propose a new progressive compression scheme for arbitrary topology, highly detailed and densely sampled meshes arising from geometry scanning. We observe that meshes consist of three distinct components: geometry, parameter, and connectivity ...

Contributors
  • Hewlett Packard Enterprise

Index Terms

  1. Proceedings of the 27th annual conference on Computer graphics and interactive techniques

        Recommendations

        Acceptance Rates

        SIGGRAPH '00 Paper Acceptance Rate59of304submissions,19%Overall Acceptance Rate1,822of8,601submissions,21%
        YearSubmittedAcceptedRate
        SIGGRAPH '114328219%
        SIGGRAPH '1039010326%
        SIGGRAPH '094397818%
        SIGGRAPH '085189017%
        SIGGRAPH '0745510824%
        SIGGRAPH '064748618%
        SIGGRAPH '054619821%
        SIGGRAPH '044788317%
        SIGGRAPH '034248119%
        SIGGRAPH '023586719%
        SIGGRAPH '013006522%
        SIGGRAPH '003045919%
        SIGGRAPH '993205216%
        SIGGRAPH '983034515%
        SIGGRAPH '972654818%
        SIGGRAPH '962475221%
        SIGGRAPH '952575622%
        SIGGRAPH '942425724%
        SIGGRAPH '932254620%
        SIGGRAPH '922134521%
        SIGGRAPH '902104320%
        SIGGRAPH '891903820%
        SIGGRAPH '881613421%
        SIGGRAPH '871403324%
        SIGGRAPH '851753520%
        SIGGRAPH '841184135%
        SIGGRAPH '811323829%
        SIGGRAPH '801405237%
        SIGGRAPH '791104339%
        SIGGRAPH '781206453%
        Overall8,6011,82221%