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  • 1
    Book
    Book
    New York, NY :Springer, | Berkeley, CA :friendsofed / Apress.
    UID:
    almahu_BV022887089
    Format: XXX, 810 S. : , Ill.
    ISBN: 1-59059-617-X , 978-1-59059-617-3
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-4302-0310-0
    Language: English
    Subjects: Computer Science
    RVK:
    RVK:
    Keywords: Computergrafik ; Programmierung
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Image
    Image
    Berkeley, CA, USA :Friends of Ed,
    UID:
    kobvindex_INT0001071
    Format: xxx, 810 pages : , illustrations ; , 25.5 x 18 cm.
    ISBN: 9781590596173 (hbk.) , 159059617X (hbk.) , 9781484220252 (pbk.) , 1484220250 (pbk.) , 9781430203100 (ebk. : PDF) , 1430203102 (ebk. : PDF)
    Content: MACHINE-GENERATED SUMMARY NOTE: "Processing is a richly visual language [...]. It has its roots in a language called Design by Numbers, developed by Professor John Maeda at MIT, and was in fact created by two of Maeda's students, Ben Fry and Casey Reas. Whereas most languages are built to create serious applications, Processing almost seems to have been created to just have fun with. The language has been used to create various data visualization and installation art pieces, but most often you just see people playing with it, creating complex and beautiful pictures and animations. As a matter of fact, you don't even make Processing applications; you make sketches-which go in your sketchbook. This aspect of the language has drawn many creative coders who blur the boundaries between programming and art. [...] Although there are various online resources, Processing has lacked a printed book of any sort. This book fills that gap, and then some. In the tradition of the language, this book covers both the artistic and the programming aspects of Processing. And if you are stronger on the art side than the code side, fear not. The author leads you into it gently, giving you just the bits you need to get started. On the other hand, when you are ready to dive in deep, there's more than enough material to keep you up late at night coding."
    Content: MACHINE-GENERATED SUMMARY NOTE: "Create code art, visualizations, and interactive applications with this powerful yet simple computer language and programming environment. Learn how to code 2D and 3D animation, pixellevel imaging, motion effects, and physics simulations. Take a creative and fun approach to learning creative computer programming."
    Note: EDITORIAL NOTE: hardback and e-book editions published 2007, paperback edition published 2016. , INDEX NOTE: includes index. , MACHINE-GENERATED CONTENTS NOTE: Foreword -- About the Author -- About the Tech Reviewers -- Acknowledgments -- Introduction -- THEORY OF PROCESSING AND COMPUTATIONAL ART^: -- Code art -- Creative coding -- Code grammar 101 -- Computer Graphics, the Fun, Easy Way -- The processing environment -- PUTTING THEORY INTO PRACTICE : -- Lines -- Curves -- Object-oriented programming -- Shapes -- Color and imaging -- Motion -- Interactivity -- 3D -- REFERENCE : -- Appendix A : Processing language API -- Appendix B : Math reference -- Index.
    Language: English
    Keywords: Handbooks and manuals
    Library Location Call Number Volume/Issue/Year Availability
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