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  • UB Potsdam  (6)
  • Potsdam Museum ARHB
  • Charité
  • GB Schulzendorf
  • SB Wriezen
  • Bibliothek Wusterhausen (Dosse)
  • Aylett, Ruth  (6)
  • Licensed  (6)
  • 1
    UID:
    b3kat_BV036872432
    Format: 1 Online-Ressource (XIII, 302 S.) , Ill., graph. Darst.
    ISBN: 9783642166372 , 9783642166389
    Series Statement: Lecture notes in computer science 6432
    Note: Literaturangaben
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Interaktive Medien ; Virtuelle Realität ; Erzählen ; Softwareplattform ; Interaktive Medien ; Drama ; Immersion ; Interaktive Medien ; Virtuelle Realität ; Charakter ; Agent ; Interaktive Medien ; Virtuelle Realität ; Rollenspiel ; Autorensystem ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
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  • 2
    UID:
    b3kat_BV041437526
    Format: 1 Online-Ressource (XVII, 493 S.) , Ill., graph. Darst.
    ISBN: 9783642404146 , 9783642404153
    Series Statement: Lecture notes in computer science 8108 : Lecture notes in artificial intelligence
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Erweiterte Realität ; Mensch-Maschine-Kommunikation ; Multimodales System ; Mehragentensystem ; Autonomer Agent ; Nichtverbale Kommunikation ; Kognitiver Prozess ; Embodiment ; Sozialverhalten ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 3
    UID:
    gbv_1650330723
    Format: Online-Ressource (XIII, 302p. 92 illus, digital)
    ISBN: 9783642166389
    Series Statement: Lecture Notes in Computer Science 6432
    Content: Keynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter’s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall” -- From Physical to Non-material Art – Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation.
    Additional Edition: ISBN 9783642166372
    Additional Edition: Buchausg. u.d.T. Interactive storytelling Berlin : Springer, 2010 ISBN 3642166377
    Additional Edition: ISBN 9783642166372
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Interaktive Medien ; Virtuelle Realität ; Erzählen ; Softwareplattform ; Interaktive Medien ; Drama ; Immersion ; Interaktive Medien ; Virtuelle Realität ; Charakter ; Agent ; Interaktive Medien ; Virtuelle Realität ; Rollenspiel ; Autorensystem ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Author information: Petta, Paolo 1963-
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  • 4
    UID:
    gbv_500214735
    Format: Online-Ressource (XIII, 506 S.) , Ill., graph. Darst
    Edition: Online-Ausg. 2005 Springer eBook Collection. Computer Science Electronic reproduction; Available via World Wide Web
    ISBN: 3540287388 , 9783540287384
    Series Statement: Lecture notes in computer science 3661
    Note: Literaturangaben , Electronic reproduction; Available via World Wide Web
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
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  • 5
    UID:
    gbv_1646696875
    Format: Online-Ressource (XIV, 472 p. Also available online, digital)
    ISBN: 9783540375944
    Series Statement: Lecture Notes in Computer Science 4133
    Content: Social Impact of IVAs -- Why Fat Interface Characters Are Better e-Health Advisors -- Virtual Rapport -- IVAs Recognizing Human Behavior -- Imitation Learning and Response Facilitation in Embodied Agents -- Robust Recognition of Emotion from Speech -- Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System -- Exploitation in Affect Detection in Improvisational E-Drama -- Human Interpretation of IVA Behavior -- An Exploration of Delsarte’s Structural Acting System -- Perception of Blended Emotions: From Video Corpus to Expressive Agent -- Perceiving Visual Emotions with Speech -- Embodied Conversational Agents -- Dealing with Out of Domain Questions in Virtual Characters -- MIKI: A Speech Enabled Intelligent Kiosk -- Architecture of a Framework for Generic Assisting Conversational Agents -- A Comprehensive Context Model for Multi-party Interactions with Virtual Characters -- “What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist -- Characteristics of Nonverbal Behavior -- Gesture Expressivity Modulations in an ECA Application -- Visual Attention and Eye Gaze During Multiparty Conversations with Distractions -- Behavior Representation Languages -- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language -- MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language -- Generation of Nonverbal Behavior with Speech -- Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning -- Nonverbal Behavior Generator for Embodied Conversational Agents -- [HUGE]: Universal Architecture for Statistically Based HUman GEsturing -- A Story About Gesticulation Expression -- IVAs in Serious Games -- Introducing EVG: An Emotion Evoking Game -- Towards a Reactive Virtual Trainer -- Making It Up as You Go Along – Improvising Stories for Pedagogical Purposes -- Cognition and Emotion I -- A Neurobiologically Inspired Model of Personality in an Intelligent Agent -- Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents -- Are Computer-Generated Emotions and Moods Plausible to Humans? -- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors -- Cognition and Emotion II -- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework -- Autobiographic Knowledge for Believable Virtual Characters -- Teachable Characters: User Studies, Design Principles, and Learning Performance -- Applications of IVAs -- FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives -- Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans -- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit -- Invited Talks -- Invited Talk: Rule Systems and Video Games -- Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama -- Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment -- Posters -- Computer Model of Emotional Agents -- Affective Robots as Mediators in Smart Environments -- Expression of Emotion in Body and Face -- Towards Primate-Like Synthetic Sociability -- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures -- Virtual Pedagogical Agents: Naturalism vs. Stylization -- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy -- Countering Adversarial Strategies in Multi-agent Virtual Scenarios -- Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System -- The Role of Discourse Structure and Response Time in Multimodal Communication -- The PAC Cognitive Architecture -- Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System -- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller -- Storytelling – The Difference Between Fantasy and Reality -- A Plug-and-Play Framework for Theories of Social Group Dynamics -- Learning Classifier Systems and Behavioural Animation of Virtual Characters -- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training -- Mind the Body -- CAB: A Tool for Interoperation Among Cognitive Architectures.
    Content: The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton, UK at the 13th European Conference on Arti?cial Intelligence (ECAI’98). This workshop was followed by a second one held in Salford in Manchester, UK in 1999.Subsequent events took place in Madrid, Spain in 2001, Isree, Germany in 2003 and Kos, Greece in 2005. Starting in 2006, Intelligent Virtual Agents moved from being a biennial to an annual event and became a full ?edged international conference, hosted in California. This volume contains the proceedings of the 6th International Conference on Intelligent Virtual Agents, IVA 2006, held in Marina del Rey, California, USA from August 21–23.For the second year in a row,IVA also hosted the Gathering of Animated Lifelike Agents (GALA 2006), an annual festival to showcase the latest animated lifelike agents created by university students and academic or industrial research groups. IVA 2006 received 73 submissions from Europe, the AmericasandAsia.Thepaperspublishedherearethe24fullpapersand11short papers presented at the conference, as well as one-page descriptions of posters and the featured invited talks by Brian Parkinson of Oxford University, Rod Humble of Electronic Arts, and Michael Mateas of the University of California, Santa Cruz and Andrew Stern of Procedural Arts.
    Note: Literaturangaben , Lizenzpflichtig
    Additional Edition: ISBN 9783540375937
    Additional Edition: Buchausg. u.d.T. Intelligent virtual agents Berlin : Springer, 2006 ISBN 9783540375937
    Additional Edition: ISBN 3540375937
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Virtuelle Realität ; Agent ; Virtuelle Realität ; Agent ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 6
    UID:
    gbv_1649259441
    Format: Online-Ressource
    ISBN: 9783540448129
    Series Statement: Lecture Notes in Computer Science 2190
    Content: This book constitutes the refereed proceedings of the Third International Workshop on Intelligent Virtual Agents, IVA 2001, held in Madrid, Spain in September 2001.The 16 revised full papers and five short papers presented together with two invited surveys were carefully reviewed and selected for inclusion in the book. Among the topics addressed are intelligent agents in education, virtual human societies, virtual agents, animation systems, autonomous avatars, the virtual self, agent societies, Internet agents, mobile agents, collaborative virtual environments, virtual storytelling, interactive improvisational plays, agent-oriented simulation, and 3D agents
    Additional Edition: ISBN 9783540425700
    Additional Edition: Buchausg. u.d.T. Intelligent virtual agents Berlin : Springer, 2001 ISBN 3540425705
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Virtuelle Realität ; Agent ; Anwendungssystem ; Virtuelle Realität ; Agent ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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