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  • Bibliothek Lübbenau - Vetschau  (7)
  • HPol Brandenburg  (5)
  • Alice Salomon HS  (3)
  • Kreis- und Fahrbibliothek Lübben  (3)
  • SB Neuruppin  (1)
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  • 1
    Online Resource
    Online Resource
    London :IntechOpen,
    UID:
    almahu_9949728668702882
    Format: 1 online resource (192 pages)
    Edition: 1st ed.
    ISBN: 9781803554617
    Additional Edition: Print version: FitzGerald, Thomas J. Dosimetry London : IntechOpen,c2022
    Language: English
    Keywords: Electronic books. ; Electronic books.
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    b3kat_BV048997694
    Format: 1 Online-Ressource , Illustrationen
    ISBN: 9781478090052 , 1478090057
    Series Statement: A cultural politics book
    Note: Science, art, democracy -- A laboratory of form and movement : institutionalizing emancipatory technicity at MIT -- The hands-on approach : engineering collaboration at E.A.T. -- Feedback : expertise, LACMA and the Think-Tank -- How to make the world work -- Heritage of our times
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-1-4780-0660-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-1-4780-0595-7
    Language: English
    Keywords: USA ; Rüstungsindustrie ; Künstler ; Kooperation ; Geschichte 1960-1969
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Author information: Bishop, Ryan 1959-
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  • 3
    Online Resource
    Online Resource
    Berkeley, CA :Apress L. P.,
    UID:
    almahu_9949301324102882
    Format: 1 online resource (263 pages)
    Edition: 3rd ed.
    ISBN: 9781430261377
    Note: Intro -- Contents -- Preface -- List of figures -- List of tables -- Chapter 1: Introduction to TouchDevelop -- 1.1 Computers want to be programmed -- 1.2 What is TouchDevelop? -- 1.3 The TouchDevelop ecosystem -- 1.4 History and Future -- 1.5 Platforms -- 1.5.1 Installing TouchDevelop on a Windows phone -- 1.5.2 Running TouchDevelop on other platforms -- 1.6 The scripting language -- Chapter 2: The Scripting Language -- 2.1 Introduction - the language flavor -- 2.1.1 A sample program (/okzc) -- 2.2 Datatypes and variables -- 2.2.1 The Invalid value -- 2.2.2 met hodThe Nothing type or an operation which does not return a usable result, but which -- Value types -- Number -- String -- 2.2.3 Reference types -- Reference types provided by the API -- Collection types -- 2.2.4 Tables anxtnhe planatioo tT pacbollectioolses en. 2s-s5en.d T types bhye tseh thaveh oreete hb ceeero cn lleotaggedcllteio -- 2.2.5The Objects for types. -- 2.2.6 Decorators -- 2.2.7 -- Global persistent data -- 2.2.8 -- Art items -- 2.3 Expressions -- 2.3.1 Constants -- Explicit Constants -- Named constants -- The invalid value -- 2.3.2script cVariables -- Local variables -- Global data variables -- Action parameters Parameters bmore associated -- 2.3.3 Operators -- 2.3.4 -- Calling an action -- 2.3.5 Calling an API method -- 2.4 Statements -- 2.4.1 Expression -- 2.4.2 Declaration and assignment -- 2.4.3 -- If statement -- 2.4.4 While loop -- 2.4.5 -- For loop -- 2.4.6 For each loop -- 2.5 Actions -- 2.5.1 Defining an action -- Public versus private -- 2.5.2 Call and return -- 2.5.3 Input parameters -- 2.5.4 Result parameters -- 2.5.5 Calling a library action -- Rebinding libraries -- Visibility -- 2.6 Events -- 2.7 Pages -- 2.8 Creating library scripts -- Implementation restrictions on libraries -- Chapter 3: The Wall - using the screen. , 3.1 Output - the writing on the wall -- 3.1.1 Output of simple values -- 3.1.2de fault Direction of Outputdirection of output -- 3.1.3Dappropriateproduces produces ispla yio bnOutput of composite values ge -- 3.1.4 -- Output of media values -- 3.1.5 Output of social values -- 3.1.6 Output of web value -- s -- 3.2 Input of values from the touchscreen -- 3.3 Updating the wall's content -- 3.3.1 Updatable textbox -- 3.3.2 For Updating a board display -- 3.4 Events on the touchscreen -- 3.4.1 Tap wall events -- 3.4.2 Tap board events -- 3.5 Pushing and popping pages -- 3.6 Titles and subtitles -- 3.7 Wall buttons -- 3.8 On-demand creation of output -- Chapter 4: The Web -- 4.1 URLs and webpages -- 4.1.1 Working with URLs -- 4.1.2 Creating and using web-based links -- Using the wall with web-based links -- 4.1.3 Checking the internet connection -- 4.2 Downloading and uploading files -- 4.2.1 Downloading a text file or downloading HTML -- 4.2.2 Download a picture -- 4.2.3 Downloading sounds of music -- 4.2.4 Uploading strings and files -- 4.3 Downloading structured data -- 4.3.1 Downloading information in JSON format -- 4.3.2ML i s shDownloading information in XML format -- 4.4 REST guidelines and web requests -- Chapter 5: Audio -- 5.1 Music -- 5.1.1 Working with collections of songs -- 5.1.2 Obtaining an individual song, available on all devices -- 5.1.3 Playing an individual song -- 5.1.4 An ex ample script -- 5.2 Sounds -- 5.3 Microphone -- Chapter 6: Camera, Graphics and Video -- 6.1 Camera -- 6.1.1 A sample program -- 6.2 Working with pictures -- 6.2.1 Picture albums and picture collections (Windows Phoneand Android) -- 6.2.2 Access to pictures on other devices -- 6.2.3 Manipulating a picture -- 6.3 Static graphics drawing and display -- 6.4 Playing videos from the internet -- Chapter 7: Sensors -- 7.1 The sensors -- 7.2 Sensor-driven events. , 7.2.1 Example script: A pedometer (/jbpv) -- 7.3 Accelerometer -- 7.3.1 Direction of acceleration forces -- 7.3.2 Example script: a light show (/tbcb) -- 7.4 Compass -- 7.4.1 Example script: a magnetic compass -- 7.5 Gyroscope -- 7.6 Motion -- Chapter 8: Interactions -- 8.1 Social messages -- 8.1.1 Working with messages -- 8.1.2 Message collections -- 8.2 Locations, places, maps -- 8.3 Emails -- 8.4 Phone Calls -- 8.5 2D barcodes -- 8.6 SMS messages (WP8 only) -- 8.7 Calendar and appointments (WP8 only) -- 8.8 Contacts (WP8 and Android only) -- Chapter 9: Game Board -- 9.1 Introduction -- 9.1.1 What is a sprite? -- 9.1.2 Coordinates and units -- 9.1.3 Game program structure -- 9.2 The Board datatype -- 9.2.1 Creating sprites -- 9.2.2 Obstacles and bounararies -- 9.2.3 Forces and animation -- Gravity and friction -- Springs and anchors -- 9.3 The Sprite datatype -- Visual attributes -- Position and motion -- Accelerations, forces and bounces -- 9.3.1 Managing sprites -- 9.4 The Sprite Collection datatype -- 9.5 Touching and board events -- 9.5.1 -- 9.5.1 Board touching actions -- 9.5.2 gameloop event -- 9.5.3 tap board event -- 9.5.4 swipe board event -- 9.5.5 tap sprite in XXX event -- 9.5.6 swipe sprite in XXX event -- 9.5.7 drag sprite in XXX event -- 9.5.8 tap sprite SSS, swipe sprite SSS, drag sprite SSS -- 9.6 Debugging games -- Chapter 10: UI with Boxes and Pages -- 10.1 Page Overview -- 10.2 Box Overview -- 10.3 Examples of Boxes and Pages -- 10.3.1 Page Example 1 -- 10.3.2 Page Example 2 -- 10.3.3 Page Example 3 -- 10.4 Working with Pages -- 10.4.1 Entering and Leaving a Page -- 10.4.2 Coding Restrictions -- 10.5 Live Editing of the User Interface -- 10.6 API Support for Boxes and Pages -- Chapter 11: Authenticating Web Services -- 11.1 Registering your app -- 11.2 Authenticating -- 11.3 Libraries -- 11.4 Advanced topics. , 11.4.1 Unique redirect URIs -- 11.4.2 State variable in redirect URI -- Chaper 12: Editing TouchDevelop Scripts -- A.1 The starting point -- A.2 The editing steps -- Getting started - providing an input parameter -- Adding the first statement to the action -- Adding the second and third statements -- Inserting the if statement -- Defining the Gameloop Event -- Trying out the script -- A.3 Additional steps -- Revising the script -- Publishing the script -- A.4 More advanced editing features -- A.4.1 Refactoring code into a new action -- A.4.2 I Copying and pasting code -- A.4.3 Surrounding code in a higher-level construct -- Chaper 13: TouchDevelop Services -- B.1 bazaar -- B.2 box -- B.3 collections -- B.4 colors -- B.5 contract -- B.6 invalid -- B.7 languages -- B.8 locations -- B.9 maps -- B.10 math -- B.11 media -- B.12 phone -- B.13 player -- B.14 senses -- B.15 social -- B.16 tags -- B.17 tile -- B.18 time -- B.19 wall -- B.20 web -- Chaper 14: TouchDevelop Datatypes -- C.1 Appointment -- C.2 Appointment Collection -- C.3 Board -- C.4 Boolean -- C.5 Camera -- C.6 Color -- C.7 Contact -- C.8 Contact Collection -- C.9 DateTime -- C.10 Form Builder -- C.11 Json Builder -- C.12 Json Object -- C.13 Link -- C.14 Link Collection -- C.15 Location -- C.16 Location Collection -- C.17 Map -- C.18 Matrix -- C.19 Message -- C.20 Message Collection -- C.21 Motion -- C.22 Number -- C.23 Number Collection -- C.24 Number Map -- C.25 OAuth Response -- C.26 Page -- C.27 Page Button -- C.28 Page Collection -- C.29 Picture -- C.30 Picture Album -- C.31 Picture Albums -- C.32 Pictures -- C.33 Place -- C.34 Place Collection -- C.35 Playlist -- C.36 Playlists -- C.37 Song -- C.38 Songs -- C.39 Song Album -- C.40 Song Albums -- C.41 Songs -- C.42 Sound -- C.43 Sprite -- C.44 Sprite Set -- C.45 String -- C.46 String Collection -- C.47 String Map -- C.48 TextBox. , C.49 Vector3 -- C.50 Web Request -- C.51 Web Response -- C.52 Xml Object -- Chaper 15: Platform Capabilities -- D.1 Supported Browsers -- D.2 General Features -- D.3 Supported Sensors and Devices -- D.4 Support for Services/Resources -- D.5 Support for Created Apps -- D.5.1 Apps for Windows Phone Store -- D.5.2 Apps for Windows Store -- Chaper 16: TouchDevelop Editor on a Windows Phone -- E.1 The sample program -- E.2 The back button, undo and mistakes -- E.3 The editing example -- E.4 Additional steps -- E.5 Refactoring code into a new action -- Index.
    Additional Edition: Print version: Horspool, Nigel TouchDevelop Berkeley, CA : Apress L. P.,c2013 ISBN 9781430261360
    Language: English
    Keywords: Electronic books. ; Electronic books. ; Electronic books
    URL: Full-text  ((OIS Credentials Required))
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  • 4
    Book
    Book
    Nürnberg : Tessloff
    UID:
    gbv_578907240
    Format: 32 S. , überw. Ill.
    ISBN: 3788604956
    Series Statement: Ingenieure bei der Arbeit
    Uniform Title: Eurotunnel 〈dt.〉
    Content: SW: Eurotunnel ; SW: Tunnel
    Content: SW: Eurotunnel ; SW: Tunnel
    Language: German
    Keywords: Kanaltunnel ; Kindersachbuch ; Jugendsachbuch ; Jugendsachbuch
    Author information: Mennicken, Helmut
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  • 5
    UID:
    almafu_BV042176248
    Format: 1 DVD (136 Min., PAL), farb., Dolby digital ; , Bonus , 12 cm
    Note: Action / Fantasy, FSK ab 12 freigegeben. - Orig.: USA, 2014 , Dt., engl., türk. - Untertitel: dt., engl., türk.
    Language: German
    Keywords: Verbrechen ; Superheld ; Fiktive Gestalt Spider-Man ; Actionfilm ; Film ; DVD-Video ; Film
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  • 6
    UID:
    b3kat_BV048554837
    Format: 1 Online-Ressource (211 Seiten)
    Edition: 1st ed
    ISBN: 9783846766033
    Content: Belegt werden soll, wie Nietzsche die Literatur beeinflusste und wie seine Themen literarisch umgesetzt wurden. In Rede stehen dabei Robert Musil, Stefan George, Rainer-Maria Rilke, Heimito von Doderer, Else Lasker-Schüler, Hermann Broch und auch neuere Literaten: Bertolt Brecht, Thomas Bernhard, Heiner Müller, Martin Walser und Durs Grünbein. Abgesehen von den neueren Autoren, die bisher nicht in diesem Zusammenhang thematisiert wurden, eröffnen auch die Beiträge über die ältere Rezeption neue Perspektiven, sodass hier für beide Perioden neue Erkenntnisse bezüglich Nietzsches Einfluss auf sie vorgelegt werden. Zudem treten die beiden Rezeptionsphasen in einen Dialog, der verdeutlicht, welche Veränderungen sich ergeben haben und der damit die Forschung bereichert. Eine Bereicherung, die auch Auswirkungen auf die Germanistik und die philosophische Nietzscheforschung haben wird
    Note: Online resource; title from title screen (viewed September 28, 2022)
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783770566037
    Language: German
    Subjects: German Studies , Philosophy
    RVK:
    RVK:
    Keywords: Nietzsche, Friedrich 1844-1900 ; Philosophie ; Rezeption ; Deutsch ; Literatur ; Geschichte ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 7
    UID:
    b3kat_BV048707947
    Format: [DVD] (99 Min.) , dolby digital 5.1
    Uniform Title: Irina Palm
    Content: Eine verhuschte, ältliche Hausfrau aus dem kleinbürgerlichen Milieu einer Londoner Vorstadt nimmt einen "handfesten" Job im Rotlicht-Distrikt Soho an, um mit den dank ihres Erfolgs wachsenden Einnahmen ihrem kleinen Enkel eine lebensrettende Operation in Australien zu finanzieren. Nach und nach gewinnt sie dabei an Selbstbewusstsein und ändert grundlegend ihr eigenes Leben. Eine ebenso amüsante wie anrührende, in der Hauptrolle virtuos gespielte Tragikomödie, die sich trotz inszenatorischer Glätte stets ihre Ecken und Kanten bewahrt. Ebenso nachdenklich wie satirisch lustvoll spielt der Film mit den bigotten Moralvorstellungen des britischen Bürgertums. - Sehenswert ab 16. [Film-Dienst]
    Note: dt. ; engl. / UT: dt. für Hörgesch.
    Language: Undetermined
    Keywords: DVD-Video
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  • 8
    Book
    Book
    Köln : Naumann & Göbel
    UID:
    kobvindex_VBRD-i36251033030124
    Format: 124 S. : zahlr. Ill.
    ISBN: 3625103303
    Series Statement: Erkennen und bestimmen * Kompakt und informativ
    Uniform Title: Mammals of Britain and Europe
    Language: German
    Keywords: Bestimmungsbuch ; Bestimmungsbuch
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  • 9
    Book
    Book
    Black Point, Nova Scotia : Fernwood Publishing
    UID:
    b3kat_BV046770361
    Format: xii, 186 Seiten , Illustrationen , 23 cm
    ISBN: 9781552667231 , 1552667235
    Content: Becoming an Ally is a book for men who want to end sexism, white people who want to end racism, straight people who want to end heterosexism, able-bodied people who want to end ableism for all people who recognize their privilege and want to move toward a more just world by learning to act as allies. Has oppression always been with us, just part of human nature ? What does individual healing have to do with social justice? What does social justice have to do with individual healing? Why do members of the same oppressed group fight one another, sometimes more viciously than they fight their oppressors? Why do some who experience oppression develop a life-long commitment to fighting oppression, while others turn around and oppress those with less power? In this accessible and enlightening book, Anne Bishop examines history, economic and political structures, and individual psychology in a search for the origins of racism, sexism, heterosexism, ableism, ageism and all the other forms of oppression that divide us. Becoming an Ally looks for paths to justice and lays out guidelines for becoming allies of oppressed peoples when we are in the privileged role.
    Note: Hier auch später erschienene, unveränderte Nachdrucke
    Language: English
    Keywords: Diskriminierung ; Unterdrückung ; Sozialpsychologie
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  • 10
    UID:
    kobvindex_HPB1385454677
    Format: 1 online resource (xxxii, 486 pages) : , color illustrations
    ISBN: 9781800648937 , 1800648936 , 9781800648944 , 1800648944 , 9781800648968 , 1800648960 , 9781800648975 , 1800648979
    Content: "During the international coronavirus lockdowns of 2020-2021, millions of children, youth, and adults found their usual play areas out of bounds and their friends out of reach. How did the pandemic restrict everyday play and how did the pandemic offer new spaces and new content? This unique collection of essays documents the ways in which communities around the world harnessed play within the limiting frame of Covid-19. Folklorists Anna Beresin and Julia Bishop adopt a multidisciplinary approach to this phenomenon, bringing together the insights of a geographically and demographically diverse range of scholars, practitioners, and community activists. The book begins with a focus on social and physical landscapes before moving onto more intimate portraits of play among the old and young, including coronavirus-themed games and novel toy inventions. Finally, the co-authors explore the creative shifts observed in frames of play, ranging from Zoom screens to street walls. This singular chronicle of coronavirus play will be of interest to researchers and students of developmental psychology, childhood studies, education, playwork, sociology, anthropology and folklore, as well as to toy, museum, and landscape designers. This book will also be of help to parents, professional organizations, educators, and urban planners, with a postscript of concrete suggestions advocating for the essential role of play in a post-pandemic world."--Publisher's website.
    Note: Introduction / Julia Bishop, Anna Beresin -- 1. 'Tag, You've Got Coronavirus!' Chase Games in a Covid Frame / Julia Bishop -- 2. Gathered in Play: Play as the Common Space during the Covid-19 Lockdown in Serbia / Živka Krnjaja, Nevena Mitranić -- 3. Up, Down, Stop, Go, and Everything In Between: Promoting a Resident-Driven Play-based Agenda during a Global Pandemic in Rochester, New York / Emma Morrison, Dina Faticone, Jenn Beideman, Holly Sienkiewicz, Shanielia Lewis, Lydia Rivera, Beatriz LeBron -- 4. 'Let Them Play': Exploring Class, the Play Divide and the Impact of Covid-19 in the Republic of Ireland / Carmel Hannan. Maria O'Dwyer, Patricia Neville -- 5. How Playwork in the United Kingdom Coped with Covid-19 and the 23 March Lockdown / Pete King -- 6. Playworkers' Experiences, Children's Rights and Covid-19: A Case Study of Kodomo Yume Park, Japan / Mariia Ermilova, Mitsunari Terada, Hitoshi Shimamura -- 7. Objects of Resilience: Plush Perspectives on Pandemic Toy Play in Finland / Katriina Heljakka -- 8. 'This Is the Ambulance, This Truck': Covid as Frame, Theme and Provocation in Philadelphia, USA / Anna Beresin -- 9. Parents' Perspectives on Their Children's Play and Friendships during the Covid-19 Pandemic in England / Caron Carter -- 10. Digital Heroes of the Imagination: An Exploration of Disabled-Led Play in England during the Covid-19 Pandemic / William Renel, Jessica Thom -- 11. Play and Vulnerability in Scotland during the Covid-19 Pandemic / Nicolas Le Bigre -- How Young Children Played during the Covid-19 Lockdown in 2020 in Ireland: Findings from the Play and Learning in the Early Years (PLEY) Covid-19 Study / Suzanne M. Egan, Jennifer Pope, Chloé Beatty, Clara Hoyne -- 13. Children's Emerging Play and Experience in the Covid-19 Era: Educational Endeavours and Changes in South Korea / Pool Ip Dong -- 14. The Observatory of Children's Play Experiences during Covid-19: A Photo Essay / John Potter, Michelle Cannon -- 15. Happy Yardi Gras! Playing with Carnival in New Orleans during the Covid-19 Pandemic / Martha Radice -- 16. 'We Stayed Home and Found New Ways to Play': A Study of Playfulness, Creativity and Resilience in Australian Children during the Covid-19 Pandemic / Judy McKinty, Ruth Hazleton, Danni von der Borch -- 17. Techno-Mischief: Negotiating Exaggeration Online in Quarantine / Anna Beresin -- 18. What's behind the Mask? Family, Fandoms and Playful Caring around Children's Masks during the Covid-19 Pandemic / Yinka Olusoga, Catherine Bannister -- 19. Art in the Streets: Playful Politics in the Work of The Velvet Bandit and SudaLove / Heather Shirey -- Conclusion: Covid in a Play Frame / Anna Beresin, Julia Bishop -- Postscript: Suggestions for Those Who Work and Play with Children, Youth and Adults / Anna Beresin, Julia Bishop, Chloé Beatty, Caron Carter, Suzanne Egan, Beatriz LeBron, Ruth Hazleton, Katriina Heljakka, Nicolas Le Bigre, Shanielia Lewis, Emma Morrison, Danni von der Borch, Judy McKinty, Nevena Mitranić, Patricia Neville, John Potter, Martha Radice, Holly Sienkiewicz.
    Additional Edition: Print version: Play in a covid frame ISBN 9781800648920
    Language: English
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