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  • Technikmuseum Berlin  (2)
  • SB Putlitz  (2)
  • Inst. f. Musikforschung  (1)
Type of Medium
Language
Region
Library
Subjects(RVK)
  • 1
    UID:
    b3kat_BV011507570
    Format: 206 S. , zahlr. Ill.
    ISBN: 3800036614
    Language: German
    Subjects: History , Ethnology , Sociology
    RVK:
    RVK:
    RVK:
    Keywords: Österreich ; Frauenarbeit ; Geschichte 1700-1900
    Author information: Holler, Christiane 1955-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    b3kat_BV045501755
    Format: 1 DVD-Video (114 min) , farbig , 12 cm
    Series Statement: Disney DVD
    Uniform Title: Incredibles 2
    Note: Bildformat 2.39:1 (16:9) , Original: USA 2018 , Extras: Kurzfilm "Bao" ; Audiokommentar , Deutsch, Englisch, Estnisch, Hindi - Untertitel: Deutsch, Englisch für Hörgeschädigte
    Language: German
    Keywords: Film ; DVD-Video ; Film ; Film
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Book
    Book
    London [u.a.] : Oxford Univ. Press
    UID:
    b3kat_BV014390332
    Format: XIX, 370 S., 5 Bl. , Ill.
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Book
    Book
    New York, NY [u.a.] : Oxford Univ. Press
    UID:
    b3kat_BV041853751
    Format: XXV, 594 S. , Ill., graph. Darst.
    ISBN: 9780199797226
    Content: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.
    Note: Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE -- 1.Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- 2.Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- 3.Defining Sound Toys: Play as Composition / Andrew Dolphin -- 4.Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M. J. Bishop -- 5.Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS -- 6.The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- 7.How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- 8.Sound and the Videoludic Experience / Guillaume Roux-Girard -- 9.Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould -- , Contents note continued: 10.Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO -- 11.Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- 12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- 13.The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- 14.Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- 15.Musical Interaction for Health Improvement / Birgitta Cappelen -- 16.Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS -- 17.Multisensory Musicality in Dance Central / Kiri Miller -- 18.Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel -- , Contents note continued: 19.Skill in Interactive Digital Music Systems / Michael Gurevich -- 20.Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- 21.Virtual Musicians and Machine Learning / Nick Collins -- 22.Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES -- 23.Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- 24.Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- 25.Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- 27.Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW -- , Contents note continued: 28.Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- 29.Our Interactive Audio Future / Damian Kastbauer -- 30.For the Love of Chiptune / Leonard J. Paul -- 31.Procedural Audio Theory and Practice / Andy Farnell -- 32.Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- 33.New Tools for Interactive Audio, and What Good they Do / Tim van Geelen
    Language: English
    Subjects: Musicology
    RVK:
    Keywords: Interaktive Medien ; Soundverarbeitung ; Musik ; Computerspiel ; Computermusik
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    b3kat_BV048703045
    Format: [2 DVD] (177 Min.) , dolby digital 5.1
    Uniform Title: Dresden
    Content: Dresden im Januar 1945: In der vom Krieg bislang kaum versehrten prächtigen Elbmetropole künden die Flüchtlingstrecks aus dem Osten vom Näherrücken der Front. Auch wenn die Nazi-Propaganda ungerührt vom "Endsieg" tönt, sollen die wenigen in der Stadt verbliebenen jüdischen Mitbürger noch eiligst deportiert werden. Eine unbestimmte Anspannung liegt in der Luft. Das grausame Gesicht des Krieges erfährt auch die junge Anna Mauth, die sich als Krankenschwester am Martin-Luther-Krankenhaus um die täglich wachsende Zahl von verwundeten und schwer verletzten Frontsoldaten kümmert ... Roland Suso Richter bietet mit seinem gut besetzten Zweiteiler zwar eine schmalzige Story, weiß diese aber gekonnt in die tragischen Ereignisse um die Bombardierung Dresdens einzubinden. [www.prisma-online.de]
    Note: dt.
    Language: Undetermined
    Keywords: DVD-Video
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