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  • UB Potsdam  (8)
  • Bibliothek Lübbenau - Vetschau
  • Alice Salomon HS
  • Hertie School
  • Informatik  (8)
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  • 1
    Buch
    Buch
    New York :Columbia Business School Publishing,
    UID:
    almafu_BV043519359
    Umfang: XI, 278 Seiten : , Illustrationen.
    ISBN: 978-0-231-17544-9
    Anmerkung: Includes bibliographical references and index
    Weitere Ausg.: Übersetzt als Rogers, David L. Digitale Transformation
    Weitere Ausg.: Erscheint auch als Online-Ausgabe ISBN 978-0-231-54165-7
    Sprache: Englisch
    Fachgebiete: Informatik , Wirtschaftswissenschaften
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    Schlagwort(e): Unternehmen ; Informationstechnik ; Technischer Fortschritt ; Strategisches Management ; Innovationsmanagement ; Unternehmen ; Industrie 4.0 ; Innovationsmanagement ; Strategisches Management
    Mehr zum Autor: Rogers, David L. 1970-
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    UID:
    almahu_BV019315456
    Umfang: XXIII, 519 S. : , Ill.
    ISBN: 0-471-49278-7
    Sprache: Englisch
    Fachgebiete: Informatik , Komparatistik. Außereuropäische Sprachen/Literaturen , Psychologie
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    Schlagwort(e): Mensch-Maschine-Kommunikation ; World Wide Web ; Dialogverarbeitung
    URL: Cover
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  • 3
    Buch
    Buch
    Cambridge, Massachusetts ; London, England : The MIT Press
    UID:
    b3kat_BV049304009
    Umfang: 274 Seiten , Illustrationen, Diagramme, Karten , 24 cm
    Ausgabe: First paperback edition
    ISBN: 9780262528245 , 026252824X
    Anmerkung: Literaturverzeichnis: Seiten 233-259 , The end of the virtual : digital methods -- The link and the politics of Web space -- The website as archived object -- Googlization and the inculpable engine -- Search as research -- National Web studies -- Social media and post-demographics -- Wikipedia as cultural reference -- After cyberspace : big data, small data
    Weitere Ausg.: Äquivalent
    Weitere Ausg.: Erscheint auch als Online-Ausgabe 2013 ISBN 9781461931867
    Weitere Ausg.: ISBN 9780262313384
    Weitere Ausg.: ISBN 9780262313391
    Sprache: Englisch
    Fachgebiete: Informatik , Allgemeines
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    Schlagwort(e): Internet ; Forschungsmethode
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  • 4
    UID:
    b3kat_BV022820681
    Umfang: XXVI, 775 S. , Ill., graph. Darst.
    Ausgabe: 2. ed.
    ISBN: 0470018666 , 9780470018668
    Anmerkung: 3. Aufl. u.d.T.: Rogers, Yvonne: Interaction design
    Sprache: Englisch
    Fachgebiete: Informatik , Psychologie
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    Schlagwort(e): Mensch-Maschine-Kommunikation ; World Wide Web ; Dialogverarbeitung
    URL: Cover
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  • 5
    UID:
    almahu_9947920700702882
    Umfang: XIV, 694 p. , online resource.
    ISBN: 9783540277958
    Serie: Lecture Notes in Computer Science, 3101
    Inhalt: APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.
    Anmerkung: Full Papers -- A Simple and Novel Method for Skin Detection and Face Locating and Tracking -- Operation-Support System for Transportable Earth Station Using Augmented Reality -- Real-World Oriented Access Control Method with a Displayed Password -- Evolutionary Approaches to Visualisation and Knowledge Discovery -- Creating a Framework for Situated Way-Finding Research -- Extending Tree-Maps to Three Dimensions: A Comparative Study -- Creative Expertise and Collaborative Technology Design -- Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance? -- Collaborative Interactions on 3D Display for Multi-user Game Environments -- Age Differences in Rendezvousing: 18-30s Vs. 31-45s -- Specification and Generation of Model 2 Web Interfaces -- Metaphors for Electronic Music Production in Reason and Live -- Extending the Perceptual User Interface to Recognise Movement -- Real-Time Color Gamut Mapping Architecture and Implementation for Color-Blind People -- Tangible Teleconferencing -- Our Ubiquitous Computing Home Inside: A Practical Approach Emerging into House and Home -- A Study of an EMG-controlled HCI Method by Clenching Teeth -- Performance Analysis for User Interface in Real-Time Ubiquitous Information Network -- Envisioning Mobile Information Services: Combining User- and Technology-Centered Design -- Supporting Work Activities in Healthcare by Mobile Electronic Patient Records -- Design of Chording Gloves as a Text Input Device -- Designing Explorable Interaction Based on Users’ Knowledge: A Case Study on a Multi-functional Printer Application -- The Automatic Generation of a Graphical Dialogue Model from Delphi Source Code -- NetWorker: A Practical Web-Based Tool to Support the Collect-Compare-Choose Cycle -- Nine Tools for Generating Harmonious Colour Schemes -- A Practical Set of Culture Dimensions for Global User-Interface Development -- Towards a General Model for Assisting Navigation -- inlineLink: Realization of Inline Expansion Link Methods on a Conventional Web Browser -- Chromotome: A 3D Interface for Exploring Colour Space -- Commercial Success by Looking for Desire Lines -- Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width -- Design of Information Visualization of Ubiquitous Environment for a Wearable Display -- Perceiving Tools in 3D Sculpting -- A Tripartite Framework for Working Memory Processes -- Designing for Flow in a Complex Activity -- Enhancing Interactive Graph Manipulation Tools with Tactile Feedback -- HCI Practices and the Work of Information Architects -- User Model of Navigation -- An Interface for Input the Object Region Using the Hand Chroma Key -- Menu-Selection-Based Japanese Input Method with Consonants for Pen-Based Computers -- Framework for Interpreting Handwritten Strokes Using Grammars -- A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects -- The Misrepresentation of Use in Technology Demonstrations -- An Implementation for Capturing Clickable Moving Objects -- A Prototyping Framework for Mobile Text Entry Research -- The Effect of Color Coding for the Characters on Computer Keyboards for Multilingual Input Using Modeless Methods -- Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display -- Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching -- What Are You Looking At? Newest Findings from an Empirical Study of Group Awareness -- Cultural Usability in the Globalisation of News Portal -- Collecting, Organizing, and Managing Non-contextualised Data by Using MVML to Develop a Human-Computer Interface -- Common Industry Format: Meeting Educational Objectives and Student Needs? -- Accessibility: A Tool for Usability Evaluation -- The Degree of Usability from Selected DVD Menus and Their Navigational Systems -- OPR-LENS: Operation-Lens System for Supporting a Manipulation of Information Appliances -- A Novel Locomotion Interface with Independent Planar and Footpad Devices for Virtual Walking -- Short Papers -- Designing Intelligent Environments – User Perceptions on Information Sharing -- Sony EyeToyTM: Developing Mental Models for 3-D Interaction in a 2-D Gaming Environment -- Face and Body Gesture Analysis for Multimodal HCI -- Ambulance Dispatch Complexity and Dispatcher Decision Strategies: Implications for Interface Design -- Supporting Group Learning Using a Digital Whiteboard -- Verifying the Field of View Afforded to the Pilot due to Cockpit Design, Stature, and Aerodrome Design Parameters -- Creative Information Seeking and Interface Design -- Connecting the User View with the System View of Requirements -- Recourse for Guiding Didactical Creators in the Development of Accessible e-Learning Material -- DIANEnx: Modelling Exploration in the Web Context -- Factors Influencing User Selection of WWW Sitemaps -- ViewPoint: A Zoomable User Interface for Integrating Expressive Systems -- Passing on Good Practice: Interface Design for Older Users -- Doctoral Consortium -- Interfaces That Adapt like Humans -- Designers Search Strategies Influenced by the Interaction with Information Retrieval Systems (IRS): Within the Early Stages of the Design Process -- Personal Digital Document Management -- A Study of the Impact of Collaborative Tools on the Effectiveness of Clinical Pathology Conferences -- Physical Computing – Representations of Human Movement in Human-Computer Interaction -- Creative Interface Design for Information Seeking -- Understanding Interaction Experience in Mobile Learning -- User Experience in Interactive Computer Game Development -- Using Patterns to Guide User Interface Development -- Multimodal Cues for Object Manipulation in Augmented and Virtual Environments.
    In: Springer eBooks
    Weitere Ausg.: Printed edition: ISBN 9783540223122
    Sprache: Englisch
    Fachgebiete: Informatik
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    URL: Volltext  (lizenzpflichtig)
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  • 6
    UID:
    gbv_1614311374
    Umfang: xiii, 567 Seiten , Illustrationen, Diagramme
    Ausgabe: Fourth edition
    ISBN: 9781119020752
    Anmerkung: Hier auch später erschienene, unveränderte Nachdrucke
    Weitere Ausg.: ISBN 9781119066019
    Weitere Ausg.: ISBN 9781119088790
    Sprache: Englisch
    Fachgebiete: Informatik , Komparatistik. Außereuropäische Sprachen/Literaturen , Psychologie
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    Schlagwort(e): Mensch-Maschine-Kommunikation ; World Wide Web ; Dialogverarbeitung ; Mensch-Maschine-Kommunikation ; World Wide Web ; Dialogverarbeitung
    Mehr zum Autor: Sharp, Helen
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  • 7
    Online-Ressource
    Online-Ressource
    [San Rafael] : Morgan & Claypool Publishers
    UID:
    gbv_728860678
    Umfang: 1 Online-Ressource (xv, 113 Seiten) , Illustrationen
    Ausgabe: Electronic reproduction; Available via World Wide Web
    ISBN: 9781608459018
    Serie: Synthesis lectures on human-centered informatics #14
    Inhalt: Theory is the bedrock of many sciences, providing a rigorous method to advance knowledge, through testing and falsifying hypotheses about observable phenomena. To begin with, the nascent field of HCI followed the scientific method borrowing theories from cognitive science to test theories about user performance at the interface. But HCI has emerged as an eclectic interdiscipline rather than a well-defined science. It now covers all aspects of human life, from birth to bereavement, through all manner of computing, from device ecologies to nano-technology. It comes as no surprise that the role of theory in HCI has also greatly expanded from the early days of scientific testing to include other functions such as describing, explaining, critiquing, and as the basis for generating new designs.The book charts the theoretical developments in HCI, both past and present, reflecting on how they have shaped the field. It explores both the rhetoric and the reality: how theories have been conceptualized, what was promised, how they have been used and which has made the most impact in the field -- and the reasons for this. Finally, it looks to the future and asks whether theory will continue to have a role, and, if so, what this might be
    Inhalt: 4. Classical theories -- 4.1 Body of knowledge -- 4.2 Applying basic research -- 4.3 Cognitive modeling --
    Inhalt: 2. The backdrop to HCI theory -- 2.1 Transforming society -- 2.2 HCI's growing pains -- 2.3 Adolescent HCI -- 2.4 Grown-up HCI: reframing theory --
    Inhalt: 3. The role and contribution of theory in HCI -- 3.1 Introduction -- 3.2 Importing theory -- 3.3 Different roles and expectations -- 3.4 A taxonomy of HCI theory: classical, modern and contemporary --
    Inhalt: 1. Introduction -- 1.1 Burgeoning HCI -- 1.2 Conceptualizing HCI: from paradigms to frameworks -- 1.3 Aims of the book -- 1.4 Parallels with art history --
    Inhalt: 5. Modern theories -- 5.1 External cognition -- 5.1.1 Cognitive dimensions -- 5.1.2 Wright et al.'s resources model -- 5.2 Distributed cognition -- 5.3 Ecological psychology -- 5.4 Situated action -- 5.5 Ethnomethodology and ethnography -- 5.6 CSCW theories -- 5.7 Activity theory -- 5.8 Grounded theory -- 5.9 Hybrid theories --
    Inhalt: 6. Contemporary theory -- 6.1 Human values -- 6.2 Turn to design -- 6.3 Turn to culture -- 6.4 Turn to the wild -- 6.5 Turn to embodiment -- 6.6 The next turn --
    Inhalt: 7. Discussion -- 7.1 Most successful -- 7.2 Somewhat less successful -- 7.3 Not so successful -- 7.4 Moving theory forward: new framings --
    Inhalt: 8. Summary -- Bibliography -- Author's biography
    Anmerkung: Includes bibliographical references , 1. Introduction -- 1.1 Burgeoning HCI -- 1.2 Conceptualizing HCI: from paradigms to frameworks -- 1.3 Aims of the book -- 1.4 Parallels with art history , 2. The backdrop to HCI theory -- 2.1 Transforming society -- 2.2 HCI's growing pains -- 2.3 Adolescent HCI -- 2.4 Grown-up HCI: reframing theory , 3. The role and contribution of theory in HCI -- 3.1 Introduction -- 3.2 Importing theory -- 3.3 Different roles and expectations -- 3.4 A taxonomy of HCI theory: classical, modern and contemporary , 4. Classical theories -- 4.1 Body of knowledge -- 4.2 Applying basic research -- 4.3 Cognitive modeling , 5. Modern theories -- 5.1 External cognition -- 5.1.1 Cognitive dimensions -- 5.1.2 Wright et al.'s resources model -- 5.2 Distributed cognition -- 5.3 Ecological psychology -- 5.4 Situated action -- 5.5 Ethnomethodology and ethnography -- 5.6 CSCW theories -- 5.7 Activity theory -- 5.8 Grounded theory -- 5.9 Hybrid theories , 6. Contemporary theory -- 6.1 Human values -- 6.2 Turn to design -- 6.3 Turn to culture -- 6.4 Turn to the wild -- 6.5 Turn to embodiment -- 6.6 The next turn , 7. Discussion -- 7.1 Most successful -- 7.2 Somewhat less successful -- 7.3 Not so successful -- 7.4 Moving theory forward: new framings , 8. Summary -- Bibliography -- Author's biography. , Electronic reproduction; Available via World Wide Web , System requirements: Adobe Acrobat Reader. , Mode of access: World Wide Web.
    Weitere Ausg.: ISBN 9781608459001
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe HCI Theory Classical, Modern, and Contemporary
    Sprache: Englisch
    Fachgebiete: Informatik
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    Schlagwort(e): Mensch-Maschine-Kommunikation
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  • 8
    Online-Ressource
    Online-Ressource
    San Rafael, California : Morgan & Claypool | Cham : Springer International Publishing | Cham : Imprint: Springer
    UID:
    gbv_165725206X
    Umfang: 1 Online-Ressource (1 PDF (xiii, 97 pages)) , illustrations.
    ISBN: 9783031022203 , 9781627058780
    Serie: Synthesis lectures on human-centered informatics # 37
    Inhalt: 6. Conclusions -- References -- Author biographies
    Inhalt: 5. Practical and ethical issues -- 5.1 Introduction -- 5.2 Practical challenges -- 5.2.1 Managing expectations -- 5.2.2 Identifying and resolving tensions -- 5.2.3 Dealing with the unexpected -- 5.2.4 Overcoming the novelty effect -- 5.3 Ethics: consent, data collection, and permission -- 5.4 Publishing research in the wild --
    Inhalt: 4. Case studies: designing and evaluating technologies for use in the wild -- 4.1 Introduction -- 4.2 Case study 1: the ambient wood project -- 4.2.1 Background -- 4.3 Case study 2: the clouds and twinkly lights project -- 4.3.1 Background -- 4.3.2 Theory -- 4.3.3 Design -- 4.3.4 Technology -- 4.3.5 In situ study -- 4.4 Case study 3: the Physikit project -- 4.4.1 Background -- 4.4.2 Theory -- 4.4.3 Design -- 4.4.4 Technology -- 4.4.5 In situ study -- 4.5 Overall summary --
    Inhalt: 3. Approaches to conducting research in the wild -- 3.1 Introduction -- 3.2 Participatory and provocative approaches to research in the wild -- 3.2.1 Participatory approaches -- 3.2.2 Provocative approaches -- 3.3 Design methods used for research in the wild -- 3.3.1 Designing on the fly during research in the wild studies -- 3.3.2 Designing for appropriation: how to invite and guide the general public -- 3.4 Technologies developed in the wild -- 3.5 Methods for conducting in situ studies in the wild -- 3.5.1 New ways of collecting data -- 3.6 Summary --
    Inhalt: 2. Moving into the wild: from situated cognition to embodied interaction -- 2.1 Introduction -- 2.2 Plans and situated action -- 2.3 Cognition in practice -- 2.4 Cognition in the wild -- 2.5 Embodied interaction approaches -- 2.6 Current theorizing within RITW -- 2.7 Conclusion --
    Inhalt: The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods. The phrase first came to the forefront 20-25 years ago when anthropologists Jean Lave (1988), Lucy Suchman (1987), and Ed Hutchins (1995) began writing about cognition being in-the-wild. Today, it is used more broadly to refer to research that seeks to understand new technology interventions in everyday living. A reason for its resurgence in contemporary HCI is an acknowledgment that so much technology is now embedded and used in our everyday lives. Researchers have begun following suit-decamping from their usability and living labs and moving into the wild; carrying out in-situ development and engagement, sampling experiences, and probing people in their homes and on the streets. The aim of this book is to examine what this new direction entails and what it means for HCI theory, practice, and design. The focus is on the insights, demands and concerns. But how does research in the wild differ from the other applied approaches in interaction design, such as contextual design, action research, or ethnography? What is added by labeling user research as being in the wild? One main difference is where the research starts and ends: unlike user-centered, and more specifically, ethnographic approaches which typically begin by observing existing practices and then suggesting general design implications or system requirements, in the wild approaches create and evaluate new technologies and experiences in situ (Rogers, 2012). Moreover, novel technologies are often developed to augment people, places, and settings, without necessarily designing them for specific user needs. There has also been a shift in design thinking. Instead of developing solutions that fit in with existing practices, researchers are experimenting with new technological possibilities that can change and even disrupt behavior. Opportunities are created, interventions installed, and different ways of behaving are encouraged. A key concern is how people react, change and integrate these in their everyday lives. This book outlines the emergence and development of research in the wild. It is structured around a framework for conceptualizing and bringing together the different strands. It covers approaches, methods, case studies, and outcomes. Finally, it notes that there is more in the wild research in HCI than usability and other kinds of user studies in HCI and what the implications of this are for the field
    Anmerkung: Part of: Synthesis digital library of engineering and computer science. - Includes bibliographical references (pages 83-96). - Google book search. INSPEC. Google scholar. Compendex. - Title from PDF title page (viewed on April 18, 2017) , 1. Introduction -- 1.1 Research gone wild -- 1.2 How does research in-the-wild differ from lab experiments? -- 1.3 A framework for HCI research in the wild -- 1.4 Scoping research in the wild -- 1.5 Aim of the book -- 1.6 Summary --
    Weitere Ausg.: ISBN 9783031010927
    Weitere Ausg.: ISBN 9783031033483
    Weitere Ausg.: ISBN 9781627056922
    Weitere Ausg.: Erscheint auch als Rogers, Yvonne Research in the wild [San Rafael] : Morgan & Claypool Publishers, 2017 ISBN 9781627056922
    Weitere Ausg.: ISBN 1627056920
    Sprache: Englisch
    Fachgebiete: Informatik
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    Schlagwort(e): Mensch-Maschine-Kommunikation ; In situ
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