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  • Book  (9)
  • Berlin  (9)
  • SB Fürstenwalde  (3)
  • SB Prenzlau  (3)
  • Inst. f. Musikforschung  (2)
  • Secret State Archives  (1)
  • HS Musik Hanns Eisler
  • SB Joachimsthal
  • GB Hohenleipisch
  • Bibliothek Meyenburg
Type of Medium
Language
Region
Library
Subjects(RVK)
  • 1
    UID:
    gbv_68035171X
    Format: 421 S. , 205 mm x 125 mm
    Edition: 1. Aufl.
    ISBN: 3805250169 , 9783805250160
    Content: Im Jahr 2264 muss der Historiker und Übersetzer Finn Nordstrom das Tagebuch eines Teenagers von 2003 entschlüsseln - nicht ahnend, dass er dem Mädchen wenig später selbst gegenüberstehen wird
    Language: German
    Subjects: German Studies
    RVK:
    Keywords: Zeitreise ; Buch ; Liebe ; Jugendbuch ; Jugendbuch
    Author information: Timmermann, Klaus 1955-
    Author information: Wasel, Ulrike 1955-
    Author information: Rahlens, Holly-Jane 1950-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    New York, NY [u.a.] :Oxford Univ. Press,
    UID:
    almahu_BV041853751
    Format: XXV, 594 S. : , Ill., graph. Darst.
    ISBN: 978-0-19-979722-6
    Content: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.
    Note: Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE -- 1.Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- 2.Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- 3.Defining Sound Toys: Play as Composition / Andrew Dolphin -- 4.Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M. J. Bishop -- 5.Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS -- 6.The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- 7.How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- 8.Sound and the Videoludic Experience / Guillaume Roux-Girard -- 9.Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould -- , Contents note continued: 10.Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO -- 11.Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- 12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- 13.The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- 14.Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- 15.Musical Interaction for Health Improvement / Birgitta Cappelen -- 16.Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS -- 17.Multisensory Musicality in Dance Central / Kiri Miller -- 18.Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel -- , Contents note continued: 19.Skill in Interactive Digital Music Systems / Michael Gurevich -- 20.Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- 21.Virtual Musicians and Machine Learning / Nick Collins -- 22.Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES -- 23.Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- 24.Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- 25.Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- 27.Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW -- , Contents note continued: 28.Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- 29.Our Interactive Audio Future / Damian Kastbauer -- 30.For the Love of Chiptune / Leonard J. Paul -- 31.Procedural Audio Theory and Practice / Andy Farnell -- 32.Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- 33.New Tools for Interactive Audio, and What Good they Do / Tim van Geelen
    Language: English
    Subjects: Musicology
    RVK:
    Keywords: Interaktive Medien ; Soundverarbeitung ; Musik ; Computerspiel ; Computermusik
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    gbv_374465673
    Format: 19 S , 4"
    Series Statement: Jahresbericht über die Höhere Bürgerschule zu Neustadt-Eberswalde : womit zu der ..., abzuhaltenden öffentlichen Prüfung ergebenst einladet 11.1873/74, Beil.
    Note: Neustadt-Eberswalde, Höhere Bürgerschule, Schulprogramm, 1873/74
    Language: Undetermined
    Keywords: Schwerin, Otto von 1645-1705 ; Preußen ; Deutschland ; Geschichte ; Biografie
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Book
    Book
    Hamburg : Rowohlt Taschenbuch Verlag
    UID:
    kobvindex_VBRD-i34992174730314
    Format: 314 Seiten
    ISBN: 3499217473
    Series Statement: Rowohlt Rotfuchs
    Content: Lizzy (14) wohnt seit kurzem mit Vater und Stiefmutter in Schottland. Sie hat immer öfter Erinnerungslücken und erhält unheimliche E-Mails: Jemand weiß, was sie tut und denkt! Als plötzlich Betty auftaucht, die ihr bis aufs Haar gleicht, muss sie schnell hinter das Rätsel von Ainsley Castle kommen. ab 12
    Language: German
    Keywords: Kinderbuch
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  • 5
    Book
    Book
    New York ; London ; Oxford ; New Delhi ; Sydney :Bloomsbury Academic,
    UID:
    almahu_BV048881199
    Format: xxvii, 294 Seiten : , Illustrationen.
    ISBN: 978-1-5013-8727-2
    Series Statement: New approaches to sound, music, and media
    Content: YouTube has afforded new ways of documenting, performing and circulating musical creativity. This first sustained exploration of YouTube and music shows how record companies, musicians and amateur users have embraced YouTube's potential to promote artists, stage performances, build artistic (cyber)identity, initiate interactive composition, refresh music pedagogy, perform fandom, influence musical tourism and soundtrack our everyday lives. Speaking from a variety of perspectives, musicologists, film scholars, philosophers, new media theorists, cultural geographers and psychologists use case studies to situate YouTube as a vital component of contemporary musical culture
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-5013-8728-9
    Language: English
    Keywords: YouTube ; Medienkultur ; Musikkonsum ; Aufsatzsammlung
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Book
    Book
    Reinbek bei Hamburg : Rowohlt
    UID:
    kobvindex_BSTD-0062731
    Format: 156 S.
    ISBN: 9783499214981
    Language: German
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Book
    Book
    Weinheim [u.a.] : Beltz & Gelberg
    UID:
    kobvindex_VBRD-i34078095650291
    Format: 291 S.
    ISBN: 3407809565
    Language: German
    Keywords: Jugendbuch ; Jugendbuch
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  • 8
    UID:
    kobvindex_VBRD-i97835701626680474
    Format: 474 Seiten , 22 cm
    Edition: 1. Auflage
    ISBN: 9783570162668
    Uniform Title: The coldest girl in Coldtown
    Language: German
    Keywords: Jugendbuch
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  • 9
    UID:
    kobvindex_VBRD-i97838419064650380
    Format: 380 Seiten , Illustrationen , 22 cm
    Edition: 1. Auflage
    ISBN: 9783841906465
    Uniform Title: The road to Woodstock
    Language: German
    Keywords: Erlebnisbericht
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