Format:
1 Online-Ressource (xxv, 411 Seiten)
,
Illustrationen, Diagramme
ISBN:
9783319122236
Series Statement:
Advances in game-based learning v.1
Content:
Intro -- Preface -- Who This Book Is for -- What This Book Covers -- How This Book Is Structured -- What You Can Get Out of This Book -- Conventions Used in the Book -- Contents -- List of Figures -- List of Tables -- Part I: Context -- Chapter 1: What Is It About Games? -- 1.1 What Is a Game? -- 1.1.1 Defining "Game" -- 1.2 Why We Need to Analyze Games -- 1.3 Why Games? -- 1.3.1 Games in Society -- 1.3.2 Games in Education -- 1.3.3 Talking About Games -- 1.3.3.1 Digital vs. Analog -- 1.3.3.2 Game vs. Simulation -- 1.3.3.3 Computer Game vs. Computer-Mediated Game -- 1.3.3.4 Digital Game-Based Learning (DGBL) vs. Digital Game Pedagogy (DGP) vs. Gamification -- 1.3.3.5 Serious Game -- 1.3.3.6 Commercial Off-the-Shelf Games -- 1.3.4 Going Digital -- 1.4 Games Now -- 1.5 Summary -- References -- Chapter 2: Digital Game-Based Learning: Learning with Games -- 2.1 Theoretical Underpinnings of DGBL -- 2.1.1 Learning Theories -- 2.1.1.1 Behaviorist Approaches -- Operant Conditioning -- Connectionism -- Conditions of Learning -- 2.1.1.2 Cognitive Approaches -- Schemata -- Cognitive Development -- Attribution Theory -- Cognitive Apprenticeship -- Cognitive Load Theory -- 2.1.1.3 Social Learning Approaches -- Social Learning Theory -- Social Development Theory -- Social Constructivism -- Situated Learning -- 2.1.1.4 Constructivist Approaches -- Actor-Network Theory -- Discovery Learning -- Activity Theory -- Constructionism -- 2.1.1.5 Humanist Approaches -- Experiential Learning -- Maslow's Hierarchy of Needs -- Self-Determination Theory -- Flow -- 2.2 The Clark-Kozma Debate, Revisited -- 2.3 All Games Teach -- 2.4 Why Games? -- 2.5 Why NOT Games? -- 2.6 Games Literacy -- 2.6.1 Play Is the Beginning of Knowledge -- 2.6.2 Media Literacy and Games -- 2.7 Summary -- References -- Chapter 3: Digital Game Pedagogy: Teaching with Games -- 3.1 Introduction.
Note:
Literaturangaben
Additional Edition:
9783319122229
Additional Edition:
3319122223
Additional Edition:
Erscheint auch als Druck-Ausgabe Becker, Katrin Choosing and using digital games in the classroom [Cham, Switzerland] : Springer, 2017 3319122223
Additional Edition:
9783319122229
Additional Edition:
Erscheint auch als Online-Ausgabe Becker, Katrin Choosing and Using Digital Games in the Classroom Cham : Springer International Publishing, 2017 9783319122236
Language:
English
Subjects:
Education
Keywords:
Computerspiel
;
Computerunterstütztes Lernen
;
E-Learning
;
Schülerorientierter Unterricht
;
Neue Medien
URL:
Volltext
(lizenzpflichtig)
URL:
Contributor biographical information
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