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  • UB Potsdam  (8)
  • Berlin International  (1)
  • SB Luckenwalde
  • FH Potsdam
  • SB Rheinsberg
  • Electronic books.  (8)
  • 1
    Online-Ressource
    Online-Ressource
    Durham ; : Duke University Press,
    UID:
    almahu_9949707910402882
    Umfang: 1 online resource (viii, 229 pages)
    ISBN: 9781478007326 (e-book)
    Weitere Ausg.: Print version: Beck, John, 1963- Technocrats of the imagination : art, technology, and the military-industrial avant-garde. Durham ; London : Duke University Press, c2020 ISBN 9781478005957
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    London :IntechOpen,
    UID:
    almahu_9949728668702882
    Umfang: 1 online resource (192 pages)
    Ausgabe: 1st ed.
    ISBN: 9781803554617
    Weitere Ausg.: Print version: FitzGerald, Thomas J. Dosimetry London : IntechOpen,c2022
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books.
    URL: Volltext  (kostenfrei)
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  • 3
    Online-Ressource
    Online-Ressource
    Cambridge, UK :Open Book Publishers,
    UID:
    almahu_9949568499202882
    Umfang: 1 online resource (524 pages)
    Ausgabe: 1st ed.
    ISBN: 9781800648937
    Weitere Ausg.: Print version: Beresin, Anna Play in a Covid Frame Cambridge, UK : Open Book Publishers,c2023
    Sprache: Englisch
    Schlagwort(e): Electronic books.
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
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  • 4
    Online-Ressource
    Online-Ressource
    Berkeley, CA :Apress L. P.,
    UID:
    almahu_9949301324102882
    Umfang: 1 online resource (263 pages)
    Ausgabe: 3rd ed.
    ISBN: 9781430261377
    Anmerkung: Intro -- Contents -- Preface -- List of figures -- List of tables -- Chapter 1: Introduction to TouchDevelop -- 1.1 Computers want to be programmed -- 1.2 What is TouchDevelop? -- 1.3 The TouchDevelop ecosystem -- 1.4 History and Future -- 1.5 Platforms -- 1.5.1 Installing TouchDevelop on a Windows phone -- 1.5.2 Running TouchDevelop on other platforms -- 1.6 The scripting language -- Chapter 2: The Scripting Language -- 2.1 Introduction - the language flavor -- 2.1.1 A sample program (/okzc) -- 2.2 Datatypes and variables -- 2.2.1 The Invalid value -- 2.2.2 met hodThe Nothing type or an operation which does not return a usable result, but which -- Value types -- Number -- String -- 2.2.3 Reference types -- Reference types provided by the API -- Collection types -- 2.2.4 Tables anxtnhe planatioo tT pacbollectioolses en. 2s-s5en.d T types bhye tseh thaveh oreete hb ceeero cn lleotaggedcllteio -- 2.2.5The Objects for types. -- 2.2.6 Decorators -- 2.2.7 -- Global persistent data -- 2.2.8 -- Art items -- 2.3 Expressions -- 2.3.1 Constants -- Explicit Constants -- Named constants -- The invalid value -- 2.3.2script cVariables -- Local variables -- Global data variables -- Action parameters Parameters bmore associated -- 2.3.3 Operators -- 2.3.4 -- Calling an action -- 2.3.5 Calling an API method -- 2.4 Statements -- 2.4.1 Expression -- 2.4.2 Declaration and assignment -- 2.4.3 -- If statement -- 2.4.4 While loop -- 2.4.5 -- For loop -- 2.4.6 For each loop -- 2.5 Actions -- 2.5.1 Defining an action -- Public versus private -- 2.5.2 Call and return -- 2.5.3 Input parameters -- 2.5.4 Result parameters -- 2.5.5 Calling a library action -- Rebinding libraries -- Visibility -- 2.6 Events -- 2.7 Pages -- 2.8 Creating library scripts -- Implementation restrictions on libraries -- Chapter 3: The Wall - using the screen. , 3.1 Output - the writing on the wall -- 3.1.1 Output of simple values -- 3.1.2de fault Direction of Outputdirection of output -- 3.1.3Dappropriateproduces produces ispla yio bnOutput of composite values ge -- 3.1.4 -- Output of media values -- 3.1.5 Output of social values -- 3.1.6 Output of web value -- s -- 3.2 Input of values from the touchscreen -- 3.3 Updating the wall's content -- 3.3.1 Updatable textbox -- 3.3.2 For Updating a board display -- 3.4 Events on the touchscreen -- 3.4.1 Tap wall events -- 3.4.2 Tap board events -- 3.5 Pushing and popping pages -- 3.6 Titles and subtitles -- 3.7 Wall buttons -- 3.8 On-demand creation of output -- Chapter 4: The Web -- 4.1 URLs and webpages -- 4.1.1 Working with URLs -- 4.1.2 Creating and using web-based links -- Using the wall with web-based links -- 4.1.3 Checking the internet connection -- 4.2 Downloading and uploading files -- 4.2.1 Downloading a text file or downloading HTML -- 4.2.2 Download a picture -- 4.2.3 Downloading sounds of music -- 4.2.4 Uploading strings and files -- 4.3 Downloading structured data -- 4.3.1 Downloading information in JSON format -- 4.3.2ML i s shDownloading information in XML format -- 4.4 REST guidelines and web requests -- Chapter 5: Audio -- 5.1 Music -- 5.1.1 Working with collections of songs -- 5.1.2 Obtaining an individual song, available on all devices -- 5.1.3 Playing an individual song -- 5.1.4 An ex ample script -- 5.2 Sounds -- 5.3 Microphone -- Chapter 6: Camera, Graphics and Video -- 6.1 Camera -- 6.1.1 A sample program -- 6.2 Working with pictures -- 6.2.1 Picture albums and picture collections (Windows Phoneand Android) -- 6.2.2 Access to pictures on other devices -- 6.2.3 Manipulating a picture -- 6.3 Static graphics drawing and display -- 6.4 Playing videos from the internet -- Chapter 7: Sensors -- 7.1 The sensors -- 7.2 Sensor-driven events. , 7.2.1 Example script: A pedometer (/jbpv) -- 7.3 Accelerometer -- 7.3.1 Direction of acceleration forces -- 7.3.2 Example script: a light show (/tbcb) -- 7.4 Compass -- 7.4.1 Example script: a magnetic compass -- 7.5 Gyroscope -- 7.6 Motion -- Chapter 8: Interactions -- 8.1 Social messages -- 8.1.1 Working with messages -- 8.1.2 Message collections -- 8.2 Locations, places, maps -- 8.3 Emails -- 8.4 Phone Calls -- 8.5 2D barcodes -- 8.6 SMS messages (WP8 only) -- 8.7 Calendar and appointments (WP8 only) -- 8.8 Contacts (WP8 and Android only) -- Chapter 9: Game Board -- 9.1 Introduction -- 9.1.1 What is a sprite? -- 9.1.2 Coordinates and units -- 9.1.3 Game program structure -- 9.2 The Board datatype -- 9.2.1 Creating sprites -- 9.2.2 Obstacles and bounararies -- 9.2.3 Forces and animation -- Gravity and friction -- Springs and anchors -- 9.3 The Sprite datatype -- Visual attributes -- Position and motion -- Accelerations, forces and bounces -- 9.3.1 Managing sprites -- 9.4 The Sprite Collection datatype -- 9.5 Touching and board events -- 9.5.1 -- 9.5.1 Board touching actions -- 9.5.2 gameloop event -- 9.5.3 tap board event -- 9.5.4 swipe board event -- 9.5.5 tap sprite in XXX event -- 9.5.6 swipe sprite in XXX event -- 9.5.7 drag sprite in XXX event -- 9.5.8 tap sprite SSS, swipe sprite SSS, drag sprite SSS -- 9.6 Debugging games -- Chapter 10: UI with Boxes and Pages -- 10.1 Page Overview -- 10.2 Box Overview -- 10.3 Examples of Boxes and Pages -- 10.3.1 Page Example 1 -- 10.3.2 Page Example 2 -- 10.3.3 Page Example 3 -- 10.4 Working with Pages -- 10.4.1 Entering and Leaving a Page -- 10.4.2 Coding Restrictions -- 10.5 Live Editing of the User Interface -- 10.6 API Support for Boxes and Pages -- Chapter 11: Authenticating Web Services -- 11.1 Registering your app -- 11.2 Authenticating -- 11.3 Libraries -- 11.4 Advanced topics. , 11.4.1 Unique redirect URIs -- 11.4.2 State variable in redirect URI -- Chaper 12: Editing TouchDevelop Scripts -- A.1 The starting point -- A.2 The editing steps -- Getting started - providing an input parameter -- Adding the first statement to the action -- Adding the second and third statements -- Inserting the if statement -- Defining the Gameloop Event -- Trying out the script -- A.3 Additional steps -- Revising the script -- Publishing the script -- A.4 More advanced editing features -- A.4.1 Refactoring code into a new action -- A.4.2 I Copying and pasting code -- A.4.3 Surrounding code in a higher-level construct -- Chaper 13: TouchDevelop Services -- B.1 bazaar -- B.2 box -- B.3 collections -- B.4 colors -- B.5 contract -- B.6 invalid -- B.7 languages -- B.8 locations -- B.9 maps -- B.10 math -- B.11 media -- B.12 phone -- B.13 player -- B.14 senses -- B.15 social -- B.16 tags -- B.17 tile -- B.18 time -- B.19 wall -- B.20 web -- Chaper 14: TouchDevelop Datatypes -- C.1 Appointment -- C.2 Appointment Collection -- C.3 Board -- C.4 Boolean -- C.5 Camera -- C.6 Color -- C.7 Contact -- C.8 Contact Collection -- C.9 DateTime -- C.10 Form Builder -- C.11 Json Builder -- C.12 Json Object -- C.13 Link -- C.14 Link Collection -- C.15 Location -- C.16 Location Collection -- C.17 Map -- C.18 Matrix -- C.19 Message -- C.20 Message Collection -- C.21 Motion -- C.22 Number -- C.23 Number Collection -- C.24 Number Map -- C.25 OAuth Response -- C.26 Page -- C.27 Page Button -- C.28 Page Collection -- C.29 Picture -- C.30 Picture Album -- C.31 Picture Albums -- C.32 Pictures -- C.33 Place -- C.34 Place Collection -- C.35 Playlist -- C.36 Playlists -- C.37 Song -- C.38 Songs -- C.39 Song Album -- C.40 Song Albums -- C.41 Songs -- C.42 Sound -- C.43 Sprite -- C.44 Sprite Set -- C.45 String -- C.46 String Collection -- C.47 String Map -- C.48 TextBox. , C.49 Vector3 -- C.50 Web Request -- C.51 Web Response -- C.52 Xml Object -- Chaper 15: Platform Capabilities -- D.1 Supported Browsers -- D.2 General Features -- D.3 Supported Sensors and Devices -- D.4 Support for Services/Resources -- D.5 Support for Created Apps -- D.5.1 Apps for Windows Phone Store -- D.5.2 Apps for Windows Store -- Chaper 16: TouchDevelop Editor on a Windows Phone -- E.1 The sample program -- E.2 The back button, undo and mistakes -- E.3 The editing example -- E.4 Additional steps -- E.5 Refactoring code into a new action -- Index.
    Weitere Ausg.: Print version: Horspool, Nigel TouchDevelop Berkeley, CA : Apress L. P.,c2013 ISBN 9781430261360
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books. ; Electronic books
    URL: Full-text  ((OIS Credentials Required))
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  • 5
    Online-Ressource
    Online-Ressource
    Raleigh, N.C : Alex Catalogue
    UID:
    gbv_097229709
    ISBN: 0585052468 , 9780585052465
    Serie: EBSCOhost eBook Collection
    Anmerkung: Access may be limited to NetLibrary affiliated libraries , Mode of access: World Wide Web.
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Volltext  (Deutschlandweit zugänglich)
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  • 6
    Online-Ressource
    Online-Ressource
    Grand Rapids, Mich : Christian Classics Ethereal Library
    UID:
    gbv_097232939
    ISBN: 0585053782 , 9780585053783
    Serie: EBSCOhost eBook Collection
    Anmerkung: Access may be limited to NetLibrary affiliated libraries , Mode of access: World Wide Web.
    Weitere Ausg.: ISBN 0585053782
    Weitere Ausg.: ISBN 9780585053783
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Volltext  (Deutschlandweit zugänglich)
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  • 7
    Online-Ressource
    Online-Ressource
    London [England] :Bloomsbury Academic, | [London, England] :Bloomsbury Publishing,
    UID:
    almahu_9949293389102882
    Umfang: 1 online resource (272 pages)
    Ausgabe: First edition.
    ISBN: 9781350288478 , 9781350288461
    Inhalt: "This provocative analysis by three leading bioethicists criticizes contemporary neuroscientific claims about individual morality and notions of good and evil. It connects moral philosophy to neoclassical economics and successfully challenges the idea that we can locate morality in the brain. Instead of discovering the source of morality in the brain as they claim to, the popularizers of contemporary pop neuroscience are shown to participate in an understanding of human behavior that serves the vested interests of contemporary political economy. Providing evidence that the history of claims about morality and brain function reach back 400 years, the authors locate its genesis in the beginnings of modern philosophy, science, and economics. They further map this trajectory through the economic and moral theories of John Stuart Mill, Jeremy Bentham, David Hume, and the Chicago School of Economics to uncover a pervasive colonial anthropology at play in the work of leading neuroscientists today."--
    Anmerkung: Includes index. , Introduction: The Age of the Brain -- Part 1 The Neuroscientific Narrative of Morality. Chapter 1: The Neuroscientific Narrative of Vice ; Chapter 2: The Neuroscientific Narrative of Virtue ; Chapter 3: Popular (Neuro)Science and Other Political Economy Schemes -- Part 2 The Evolution of an Artifactual Being. Chapter 4: The Neoliberal Narrative of Morality ; Chapter 5: Springs of Action and the Political Management of the Poor ; Chapter 6: Bacon, Smith, and the End of Virtue Concluding Un(neuro)scientific Postlude: Between Beasts and Angels -- Index. , Mode of access: World Wide Web.
    Weitere Ausg.: Print version: ISBN 9781350288485
    Sprache: Englisch
    Schlagwort(e): Electronic books.
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  • 8
    Online-Ressource
    Online-Ressource
    Grand Rapids, Mich : Christian Classics Ethereal Library
    UID:
    gbv_097231215
    ISBN: 0585036020 , 9780585036021
    Serie: EBSCOhost eBook Collection
    Originaltitel: Enchiridion 〈engl.〉
    Anmerkung: Access may be limited to NetLibrary affiliated libraries , Mode of access: World Wide Web.
    Weitere Ausg.: ISBN 0585036020
    Weitere Ausg.: ISBN 9780585036021
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Volltext  (Deutschlandweit zugänglich)
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