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  • Berlin International  (3)
  • 2010-2014  (3)
  • 1985-1989
Type of Medium
Language
Region
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Year
  • 1
    UID:
    b3kat_BV037190739
    Format: XV, 585 S. , Ill., graph. Darst.
    Edition: 3. ed.
    ISBN: 9780470665763
    Note: Hier auch später erschienene, unveränderte Nachdrucke
    Language: English
    Subjects: Computer Science , Comparative Studies. Non-European Languages/Literatures , Psychology
    RVK:
    RVK:
    RVK:
    Keywords: Mensch-Maschine-Kommunikation ; World Wide Web ; Dialogverarbeitung ; Handbooks and manuals
    Author information: Sharp, Helen
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Image
    Image
    Chichester, West Sussex, UK : Wiley
    UID:
    kobvindex_INT0002049
    Format: xii, 535 pages , illustrations , 24 cm
    Edition: 2nd edition
    ISBN: 9781118877166 , 1118877160
    Content: "Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: * Developing your game design from the spark of inspiration all the way to production * Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged * Creating games for mobile and console systems - including detailed rules for touch and motion controls * Monetizing your game from the design up * Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David "God of War" Jaffe and even a brand-new chili recipe -making it an even more indispensable guide for video game designers both "in the field" and the classroom. Grab your copy of Level Up! 2nd Edition and let's make a game!"
    Note: GENERAL NOTE: "New content throughout" -- Cover , PREVIOUS EDITION: 2010
    Language: English
    Keywords: Handbooks and manuals
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Florence : Taylor and Francis Group
    UID:
    kobvindex_INTEBC1099083
    Format: 1 online resource (313 pages)
    Edition: 1st ed.
    ISBN: 9781135718886
    Content: A critical look at the making of Manhattan and Venice provides a background to addressing the dynamic redefinition and making of space today. The book concerns architecture and the city, built, imagined and narrated, but, importantly, considers architecture as an intellectual and spatial process rather than a product
    Note: Intro -- Paradigm Islands: Manhattan and Venice Discourses on architecture and the city -- Copyright -- Contents -- List of illustrations and credits -- Preface -- Acknowledgements -- Chapter 1 Paradigm Islands -- Manhattan and Venice -- City -- 'Space within' -- Island -- Paradigms -- Discourses in architecture -- Chapter 2 Frames -- Delirium and historical 'project' -- Learning from Manhattan, designing the frivolous: Rem Koolhaas from 'delirious' to 'Junkspace' -- Manhattan lab: from Manhattan to the contemporary City -- Retroactive manifesto: the city as text -- Manhattan projects: from architecture to Manhattan -- Leaving Manhattan: from metropolitan 'theorems' to architectural 'patents' -- The frivolous project: between signature and adaptation -- Building on tension, learning from Venice: Manfredo Tafuri's history between renovatio and continuity -- Specificity and tension -- The historical 'project' -- History per exempla -- Tafuri in the labyrinth -- Harmony and confiicts -- Venice and the Renaissance -- Princes, cities, architects -- Chapter 3 Makings -- Manhattan Grid: the city as a script -- Manhattan surfacing: Central Park -- From grid to 'grid effect' -- Gridding -- Soft grid -- Grid operations -- Archegrid -- Supergrids -- Venice traces: grids, mats, tentacles -- Venice impossible: representations of the dynamic -- Chapter 4 Readings -- Manhattan: performance, artificial chorality and exhibitionism -- Urban performance -- Artificial chorality -- Exhibitionism -- Venice: normative chorality, masks, tenderness -- Normative chorality -- Masks -- Constitutive tenderness -- Chapter 5 Modern(s) -- The impossibility of the modern project -- Le Corbusier and Manhattan -- Against Manhattan -- American cathedrals -- United Nations and other fragments -- Le Corbusier and Venice -- Le Corbusier and the past -- Venice and modernity , Making Venice -- Chapter 6 Contemporaries -- The city as event: Bernard Tschumi in Manhattan -- Manhattan Transcripts -- Moving architecture and sequencing voids -- Topology to diagram: Peter Eisenman between Venice and Manhattan -- Venice after Le Corbusier -- Manhattan after the Grid -- The city as diagram. Gianugo Polesello's Venice -- The city as architecture -- 'Novissime': Venice anew -- Cannaregio Ovest -- 4, 9, 16 Towers -- Città Ideale -- From capriccio to montage to urban diagram -- Chapter 7 Representations -- Manhattan -- Manhattan vertical -- Manhattan horizontal -- Manhattan round -- Venice -- Venice labyrinths -- Venice vertical -- Venice horizontal -- Manhattan room -- Chapter 8 Islands -- Manhattan molluscs -- Venice clouds -- Epilogue -- Notes -- Bibliography -- Name Index -- Subject Index
    Additional Edition: Print version Stoppani, Teresa Paradigm Islands: Manhattan and Venice Florence : Taylor & Francis Group,c2011 ISBN 9780415561853
    Language: English
    Keywords: Electronic books
    URL: Full-text  ((OIS Credentials Required))
    Library Location Call Number Volume/Issue/Year Availability
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