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  • Heinrich-Mann-Bibl. Strausberg  (16)
  • Stiftung FVV  (2)
  • Inst. f. Musikforschung  (1)
Type of Medium
Language
Region
Library
Virtual Catalogues
Subjects(RVK)
  • 1
    UID:
    b3kat_BV011507570
    Format: 206 S. , zahlr. Ill.
    ISBN: 3800036614
    Language: German
    Subjects: History , Ethnology , Sociology
    RVK:
    RVK:
    RVK:
    Keywords: Österreich ; Frauenarbeit ; Geschichte 1700-1900
    Author information: Holler, Christiane 1955-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    Lorch : Bürger-Verlag Alfons Bürger
    UID:
    b3kat_BV014551389
    Format: 111 Seiten , Illustrationen
    Edition: [Neuausgabe], 1. Auflage
    Language: German
    Subjects: German Studies
    RVK:
    Author information: Kubin, Alfred 1877-1959
    Author information: Scher, Peter 1880-1953
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    b3kat_BV035179576
    Format: XIX, 349 S. , Ill., Kt.
    ISBN: 9780804759861
    Note: Includes bibliographical references and index
    Language: English
    Subjects: History
    RVK:
    Keywords: Siebenbürgen ; Geschichte 1940-1947 ; Ungarn ; Außenpolitik ; Rumänien ; Geschichte 1940-1947
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Book
    Book
    New York, NY [u.a.] : Oxford Univ. Press
    UID:
    b3kat_BV041853751
    Format: XXV, 594 S. , Ill., graph. Darst.
    ISBN: 9780199797226
    Content: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.
    Note: Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE -- 1.Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- 2.Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- 3.Defining Sound Toys: Play as Composition / Andrew Dolphin -- 4.Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M. J. Bishop -- 5.Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS -- 6.The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- 7.How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- 8.Sound and the Videoludic Experience / Guillaume Roux-Girard -- 9.Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould -- , Contents note continued: 10.Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO -- 11.Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- 12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- 13.The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- 14.Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- 15.Musical Interaction for Health Improvement / Birgitta Cappelen -- 16.Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS -- 17.Multisensory Musicality in Dance Central / Kiri Miller -- 18.Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel -- , Contents note continued: 19.Skill in Interactive Digital Music Systems / Michael Gurevich -- 20.Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- 21.Virtual Musicians and Machine Learning / Nick Collins -- 22.Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES -- 23.Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- 24.Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- 25.Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- 27.Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW -- , Contents note continued: 28.Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- 29.Our Interactive Audio Future / Damian Kastbauer -- 30.For the Love of Chiptune / Leonard J. Paul -- 31.Procedural Audio Theory and Practice / Andy Farnell -- 32.Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- 33.New Tools for Interactive Audio, and What Good they Do / Tim van Geelen
    Language: English
    Subjects: Musicology
    RVK:
    Keywords: Interaktive Medien ; Soundverarbeitung ; Musik ; Computerspiel ; Computermusik
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  • 5
    Book
    Book
    Penguin USA
    UID:
    kobvindex_VBRD-i97803991862330304
    Format: 304 S.
    ISBN: 9780399186233
    Content: "Very short for her age, Julia grows into her sense of self while playing a munchkin in a summer regional theater production of The Wizard of Oz"--
    Note: Holly Goldberg Sloan was born in Ann Arbor, Michigan, and spent her childhood living in Holland; Istanbul, Turkey; Washington, D.C.; Berkeley, California; and Eugene, Oregon. After graduating from Wellesley College, she began writing and directing family feature films, including Angels in the Outfield and Made in America. Her first middle-grade novel, Counting by 7s, is a New York Times bestseller. Holly lives with her husband in Santa Monica, California.
    Language: German
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  • 6
    UID:
    kobvindex_VBRD-i97835701292340124
    Format: 124 S.
    Edition: 2. Aufl.
    ISBN: 9783570129234
    Note: Aus d. Amerikan.
    Language: German
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  • 7
    Book
    Book
    Köln : One-Verlag
    UID:
    kobvindex_VBRD-i97838466001770303
    Format: 303 S.
    Edition: 1. Aufl.
    ISBN: 9783846600177
    Series Statement: Magisterium 2
    Uniform Title: Magisterium - The copper gauntlet
    Content: Callum hat am Ende des ersten Schuljahrs die erste Pforte durchschritten: Nun kann ihm niemand mehr seine Zauberkräfte nehmen. Das zweite Schuljahr steht an, doch schon wieder liegt das größte Abenteuer für Call außerhalb des Magisteriums. Er muss herausfinden, welche Rolle sein Vater Alastair bei all dem gespielt hat, was kurz nach Calls Geburt beim Eismassaker passiert ist. Kann es sein, dass Alastair ein Verbündeter des Feindes ist? Was bedeutet das für Callum? Und wem kann er jetzt überhaupt noch vertrauen?
    Note: Aus dem Amerikan. übers.
    Language: German
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  • 8
    Book
    Book
    cbt Verlag: Verlagsgruppe Random House GmbH
    UID:
    kobvindex_VBRD-i97836411098370242
    Format: 242 S.
    ISBN: 9783641109837
    Content: Was geschieht, wenn alles, was du berührst, verflucht ist? Cassel Sharpe weiß jetzt, dass man ihn gegen seinen Willen als Auftragskiller eingesetzt hat, aber er versucht, seine Vergangenheit zu vergessen. Für das FBI zu arbeiten, ist die einzige Lösung. Selbst wenn er damit seine Familie verrät. Selbst wenn er von klein auf gelernt hat, den Staat auszutricksen. Selbst wenn seine große Liebe Lila plötzlich auf der anderen Seite steht. Als das FBI von Cassel etwas verlangt, das er nie wieder tun wollte, verschwimmen die Grenzen zwischen richtig und falsch. Wieder pokert Cassel um sein Leben und diesmal setzt er alles auf die Liebe ...
    Language: German
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  • 9
    Book
    Book
    Frankfurt am Main : KJB
    UID:
    kobvindex_VBRD-i97837373419810477
    Format: 477 Seiten
    ISBN: 9783737341981
    Series Statement: Die Valentines 03
    Uniform Title: The Valentines - Love me not
    Content: Die Schauspielerfamilie Valentine ist reich und berühmt, und die Schwestern Hope, Faith und Mercy sind die glücklichsten Menschen auf der Welt û oder?
    Language: German
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  • 10
    Book
    Book
    cbj Verlag: Verlagsgruppe Random House GmbH
    UID:
    kobvindex_VBRD-i97836411092190149
    Format: 149 S. Ill.
    ISBN: 9783641109219
    Content: Zach, Poppy und Alice sind schon ihr Leben lang allerbeste Freunde. Sie lieben es, sich für ihre Actionfiguren aus der Kindheit Geschichten einer magischen Welt, die voller Abenteuer und Heldentum ist, auszudenken. Doch dieses Spiel nimmt eines Nachts eine schaurige Wendung. Alice und Poppy tauchen bei Zach auf und erzählen ihm von einer Reihe furchteinflößender Ereignisse. Poppy schwört, dass sie seit einiger Zeit von einer Porzellanpuppe ihrer Mutter heimgesucht wird, die behauptet, die Seele eines vor langer Zeit ermordeten Mädchens in sich zu tragen. Erst wenn die Freunde sie zu dem Ort des Verbrechens zurückgebracht und dort begraben haben, werde sie Ruhe geben. Andernfalls wird sie die drei Freunde verfolgen, bis in alle Ewigkeit!
    Language: German
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