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  • Bundesarchiv  (13)
  • HPol Brandenburg  (5)
  • SB Beeskow  (2)
  • GB Schöneiche  (1)
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  • 1
    Online Resource
    Online Resource
    London :IntechOpen,
    UID:
    almahu_9949728668702882
    Format: 1 online resource (192 pages)
    Edition: 1st ed.
    ISBN: 9781803554617
    Additional Edition: Print version: FitzGerald, Thomas J. Dosimetry London : IntechOpen,c2022
    Language: English
    Keywords: Electronic books. ; Electronic books.
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Berkeley, CA :Apress L. P.,
    UID:
    almahu_9949301324102882
    Format: 1 online resource (263 pages)
    Edition: 3rd ed.
    ISBN: 9781430261377
    Note: Intro -- Contents -- Preface -- List of figures -- List of tables -- Chapter 1: Introduction to TouchDevelop -- 1.1 Computers want to be programmed -- 1.2 What is TouchDevelop? -- 1.3 The TouchDevelop ecosystem -- 1.4 History and Future -- 1.5 Platforms -- 1.5.1 Installing TouchDevelop on a Windows phone -- 1.5.2 Running TouchDevelop on other platforms -- 1.6 The scripting language -- Chapter 2: The Scripting Language -- 2.1 Introduction - the language flavor -- 2.1.1 A sample program (/okzc) -- 2.2 Datatypes and variables -- 2.2.1 The Invalid value -- 2.2.2 met hodThe Nothing type or an operation which does not return a usable result, but which -- Value types -- Number -- String -- 2.2.3 Reference types -- Reference types provided by the API -- Collection types -- 2.2.4 Tables anxtnhe planatioo tT pacbollectioolses en. 2s-s5en.d T types bhye tseh thaveh oreete hb ceeero cn lleotaggedcllteio -- 2.2.5The Objects for types. -- 2.2.6 Decorators -- 2.2.7 -- Global persistent data -- 2.2.8 -- Art items -- 2.3 Expressions -- 2.3.1 Constants -- Explicit Constants -- Named constants -- The invalid value -- 2.3.2script cVariables -- Local variables -- Global data variables -- Action parameters Parameters bmore associated -- 2.3.3 Operators -- 2.3.4 -- Calling an action -- 2.3.5 Calling an API method -- 2.4 Statements -- 2.4.1 Expression -- 2.4.2 Declaration and assignment -- 2.4.3 -- If statement -- 2.4.4 While loop -- 2.4.5 -- For loop -- 2.4.6 For each loop -- 2.5 Actions -- 2.5.1 Defining an action -- Public versus private -- 2.5.2 Call and return -- 2.5.3 Input parameters -- 2.5.4 Result parameters -- 2.5.5 Calling a library action -- Rebinding libraries -- Visibility -- 2.6 Events -- 2.7 Pages -- 2.8 Creating library scripts -- Implementation restrictions on libraries -- Chapter 3: The Wall - using the screen. , 3.1 Output - the writing on the wall -- 3.1.1 Output of simple values -- 3.1.2de fault Direction of Outputdirection of output -- 3.1.3Dappropriateproduces produces ispla yio bnOutput of composite values ge -- 3.1.4 -- Output of media values -- 3.1.5 Output of social values -- 3.1.6 Output of web value -- s -- 3.2 Input of values from the touchscreen -- 3.3 Updating the wall's content -- 3.3.1 Updatable textbox -- 3.3.2 For Updating a board display -- 3.4 Events on the touchscreen -- 3.4.1 Tap wall events -- 3.4.2 Tap board events -- 3.5 Pushing and popping pages -- 3.6 Titles and subtitles -- 3.7 Wall buttons -- 3.8 On-demand creation of output -- Chapter 4: The Web -- 4.1 URLs and webpages -- 4.1.1 Working with URLs -- 4.1.2 Creating and using web-based links -- Using the wall with web-based links -- 4.1.3 Checking the internet connection -- 4.2 Downloading and uploading files -- 4.2.1 Downloading a text file or downloading HTML -- 4.2.2 Download a picture -- 4.2.3 Downloading sounds of music -- 4.2.4 Uploading strings and files -- 4.3 Downloading structured data -- 4.3.1 Downloading information in JSON format -- 4.3.2ML i s shDownloading information in XML format -- 4.4 REST guidelines and web requests -- Chapter 5: Audio -- 5.1 Music -- 5.1.1 Working with collections of songs -- 5.1.2 Obtaining an individual song, available on all devices -- 5.1.3 Playing an individual song -- 5.1.4 An ex ample script -- 5.2 Sounds -- 5.3 Microphone -- Chapter 6: Camera, Graphics and Video -- 6.1 Camera -- 6.1.1 A sample program -- 6.2 Working with pictures -- 6.2.1 Picture albums and picture collections (Windows Phoneand Android) -- 6.2.2 Access to pictures on other devices -- 6.2.3 Manipulating a picture -- 6.3 Static graphics drawing and display -- 6.4 Playing videos from the internet -- Chapter 7: Sensors -- 7.1 The sensors -- 7.2 Sensor-driven events. , 7.2.1 Example script: A pedometer (/jbpv) -- 7.3 Accelerometer -- 7.3.1 Direction of acceleration forces -- 7.3.2 Example script: a light show (/tbcb) -- 7.4 Compass -- 7.4.1 Example script: a magnetic compass -- 7.5 Gyroscope -- 7.6 Motion -- Chapter 8: Interactions -- 8.1 Social messages -- 8.1.1 Working with messages -- 8.1.2 Message collections -- 8.2 Locations, places, maps -- 8.3 Emails -- 8.4 Phone Calls -- 8.5 2D barcodes -- 8.6 SMS messages (WP8 only) -- 8.7 Calendar and appointments (WP8 only) -- 8.8 Contacts (WP8 and Android only) -- Chapter 9: Game Board -- 9.1 Introduction -- 9.1.1 What is a sprite? -- 9.1.2 Coordinates and units -- 9.1.3 Game program structure -- 9.2 The Board datatype -- 9.2.1 Creating sprites -- 9.2.2 Obstacles and bounararies -- 9.2.3 Forces and animation -- Gravity and friction -- Springs and anchors -- 9.3 The Sprite datatype -- Visual attributes -- Position and motion -- Accelerations, forces and bounces -- 9.3.1 Managing sprites -- 9.4 The Sprite Collection datatype -- 9.5 Touching and board events -- 9.5.1 -- 9.5.1 Board touching actions -- 9.5.2 gameloop event -- 9.5.3 tap board event -- 9.5.4 swipe board event -- 9.5.5 tap sprite in XXX event -- 9.5.6 swipe sprite in XXX event -- 9.5.7 drag sprite in XXX event -- 9.5.8 tap sprite SSS, swipe sprite SSS, drag sprite SSS -- 9.6 Debugging games -- Chapter 10: UI with Boxes and Pages -- 10.1 Page Overview -- 10.2 Box Overview -- 10.3 Examples of Boxes and Pages -- 10.3.1 Page Example 1 -- 10.3.2 Page Example 2 -- 10.3.3 Page Example 3 -- 10.4 Working with Pages -- 10.4.1 Entering and Leaving a Page -- 10.4.2 Coding Restrictions -- 10.5 Live Editing of the User Interface -- 10.6 API Support for Boxes and Pages -- Chapter 11: Authenticating Web Services -- 11.1 Registering your app -- 11.2 Authenticating -- 11.3 Libraries -- 11.4 Advanced topics. , 11.4.1 Unique redirect URIs -- 11.4.2 State variable in redirect URI -- Chaper 12: Editing TouchDevelop Scripts -- A.1 The starting point -- A.2 The editing steps -- Getting started - providing an input parameter -- Adding the first statement to the action -- Adding the second and third statements -- Inserting the if statement -- Defining the Gameloop Event -- Trying out the script -- A.3 Additional steps -- Revising the script -- Publishing the script -- A.4 More advanced editing features -- A.4.1 Refactoring code into a new action -- A.4.2 I Copying and pasting code -- A.4.3 Surrounding code in a higher-level construct -- Chaper 13: TouchDevelop Services -- B.1 bazaar -- B.2 box -- B.3 collections -- B.4 colors -- B.5 contract -- B.6 invalid -- B.7 languages -- B.8 locations -- B.9 maps -- B.10 math -- B.11 media -- B.12 phone -- B.13 player -- B.14 senses -- B.15 social -- B.16 tags -- B.17 tile -- B.18 time -- B.19 wall -- B.20 web -- Chaper 14: TouchDevelop Datatypes -- C.1 Appointment -- C.2 Appointment Collection -- C.3 Board -- C.4 Boolean -- C.5 Camera -- C.6 Color -- C.7 Contact -- C.8 Contact Collection -- C.9 DateTime -- C.10 Form Builder -- C.11 Json Builder -- C.12 Json Object -- C.13 Link -- C.14 Link Collection -- C.15 Location -- C.16 Location Collection -- C.17 Map -- C.18 Matrix -- C.19 Message -- C.20 Message Collection -- C.21 Motion -- C.22 Number -- C.23 Number Collection -- C.24 Number Map -- C.25 OAuth Response -- C.26 Page -- C.27 Page Button -- C.28 Page Collection -- C.29 Picture -- C.30 Picture Album -- C.31 Picture Albums -- C.32 Pictures -- C.33 Place -- C.34 Place Collection -- C.35 Playlist -- C.36 Playlists -- C.37 Song -- C.38 Songs -- C.39 Song Album -- C.40 Song Albums -- C.41 Songs -- C.42 Sound -- C.43 Sprite -- C.44 Sprite Set -- C.45 String -- C.46 String Collection -- C.47 String Map -- C.48 TextBox. , C.49 Vector3 -- C.50 Web Request -- C.51 Web Response -- C.52 Xml Object -- Chaper 15: Platform Capabilities -- D.1 Supported Browsers -- D.2 General Features -- D.3 Supported Sensors and Devices -- D.4 Support for Services/Resources -- D.5 Support for Created Apps -- D.5.1 Apps for Windows Phone Store -- D.5.2 Apps for Windows Store -- Chaper 16: TouchDevelop Editor on a Windows Phone -- E.1 The sample program -- E.2 The back button, undo and mistakes -- E.3 The editing example -- E.4 Additional steps -- E.5 Refactoring code into a new action -- Index.
    Additional Edition: Print version: Horspool, Nigel TouchDevelop Berkeley, CA : Apress L. P.,c2013 ISBN 9781430261360
    Language: English
    Keywords: Electronic books. ; Electronic books. ; Electronic books
    URL: Full-text  ((OIS Credentials Required))
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  • 3
    Book
    Book
    London :Caledonian Press,
    UID:
    kobvindex_BAB000579993
    Format: 15 S.
    Series Statement: Russia Today Pamphlet
    Language: English
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  • 4
    Book
    Book
    UID:
    kobvindex_BAB000081256
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  • 5
    Book
    Book
    München :Heyne,
    UID:
    kobvindex_BAB000520649
    Format: 146 S. : , Ill.
    ISBN: 3-453-81021-X
    Series Statement: Heyne Broschur
    Uniform Title: Railways and war since 1917
    Language: German
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  • 6
    UID:
    kobvindex_HPB1385454677
    Format: 1 online resource (xxxii, 486 pages) : , color illustrations
    ISBN: 9781800648937 , 1800648936 , 9781800648944 , 1800648944 , 9781800648968 , 1800648960 , 9781800648975 , 1800648979
    Content: "During the international coronavirus lockdowns of 2020-2021, millions of children, youth, and adults found their usual play areas out of bounds and their friends out of reach. How did the pandemic restrict everyday play and how did the pandemic offer new spaces and new content? This unique collection of essays documents the ways in which communities around the world harnessed play within the limiting frame of Covid-19. Folklorists Anna Beresin and Julia Bishop adopt a multidisciplinary approach to this phenomenon, bringing together the insights of a geographically and demographically diverse range of scholars, practitioners, and community activists. The book begins with a focus on social and physical landscapes before moving onto more intimate portraits of play among the old and young, including coronavirus-themed games and novel toy inventions. Finally, the co-authors explore the creative shifts observed in frames of play, ranging from Zoom screens to street walls. This singular chronicle of coronavirus play will be of interest to researchers and students of developmental psychology, childhood studies, education, playwork, sociology, anthropology and folklore, as well as to toy, museum, and landscape designers. This book will also be of help to parents, professional organizations, educators, and urban planners, with a postscript of concrete suggestions advocating for the essential role of play in a post-pandemic world."--Publisher's website.
    Note: Introduction / Julia Bishop, Anna Beresin -- 1. 'Tag, You've Got Coronavirus!' Chase Games in a Covid Frame / Julia Bishop -- 2. Gathered in Play: Play as the Common Space during the Covid-19 Lockdown in Serbia / Živka Krnjaja, Nevena Mitranić -- 3. Up, Down, Stop, Go, and Everything In Between: Promoting a Resident-Driven Play-based Agenda during a Global Pandemic in Rochester, New York / Emma Morrison, Dina Faticone, Jenn Beideman, Holly Sienkiewicz, Shanielia Lewis, Lydia Rivera, Beatriz LeBron -- 4. 'Let Them Play': Exploring Class, the Play Divide and the Impact of Covid-19 in the Republic of Ireland / Carmel Hannan. Maria O'Dwyer, Patricia Neville -- 5. How Playwork in the United Kingdom Coped with Covid-19 and the 23 March Lockdown / Pete King -- 6. Playworkers' Experiences, Children's Rights and Covid-19: A Case Study of Kodomo Yume Park, Japan / Mariia Ermilova, Mitsunari Terada, Hitoshi Shimamura -- 7. Objects of Resilience: Plush Perspectives on Pandemic Toy Play in Finland / Katriina Heljakka -- 8. 'This Is the Ambulance, This Truck': Covid as Frame, Theme and Provocation in Philadelphia, USA / Anna Beresin -- 9. Parents' Perspectives on Their Children's Play and Friendships during the Covid-19 Pandemic in England / Caron Carter -- 10. Digital Heroes of the Imagination: An Exploration of Disabled-Led Play in England during the Covid-19 Pandemic / William Renel, Jessica Thom -- 11. Play and Vulnerability in Scotland during the Covid-19 Pandemic / Nicolas Le Bigre -- How Young Children Played during the Covid-19 Lockdown in 2020 in Ireland: Findings from the Play and Learning in the Early Years (PLEY) Covid-19 Study / Suzanne M. Egan, Jennifer Pope, Chloé Beatty, Clara Hoyne -- 13. Children's Emerging Play and Experience in the Covid-19 Era: Educational Endeavours and Changes in South Korea / Pool Ip Dong -- 14. The Observatory of Children's Play Experiences during Covid-19: A Photo Essay / John Potter, Michelle Cannon -- 15. Happy Yardi Gras! Playing with Carnival in New Orleans during the Covid-19 Pandemic / Martha Radice -- 16. 'We Stayed Home and Found New Ways to Play': A Study of Playfulness, Creativity and Resilience in Australian Children during the Covid-19 Pandemic / Judy McKinty, Ruth Hazleton, Danni von der Borch -- 17. Techno-Mischief: Negotiating Exaggeration Online in Quarantine / Anna Beresin -- 18. What's behind the Mask? Family, Fandoms and Playful Caring around Children's Masks during the Covid-19 Pandemic / Yinka Olusoga, Catherine Bannister -- 19. Art in the Streets: Playful Politics in the Work of The Velvet Bandit and SudaLove / Heather Shirey -- Conclusion: Covid in a Play Frame / Anna Beresin, Julia Bishop -- Postscript: Suggestions for Those Who Work and Play with Children, Youth and Adults / Anna Beresin, Julia Bishop, Chloé Beatty, Caron Carter, Suzanne Egan, Beatriz LeBron, Ruth Hazleton, Katriina Heljakka, Nicolas Le Bigre, Shanielia Lewis, Emma Morrison, Danni von der Borch, Judy McKinty, Nevena Mitranić, Patricia Neville, John Potter, Martha Radice, Holly Sienkiewicz.
    Additional Edition: Print version: Play in a covid frame ISBN 9781800648920
    Language: English
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  • 7
    UID:
    kobvindex_BAB000646295
    Format: 32 S.
    Language: English
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  • 8
    Book
    Book
    München :Weltbild Verl.,
    UID:
    kobvindex_BAB000372440
    Format: 544 S. : , zahlr. Ill.
    Edition: Dt. Erstausg.
    ISBN: 3-8289-9580-8
    Uniform Title: The Encyclopeia of Weapons of World War II
    Language: German
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  • 9
    Book
    Book
    New York :Ballantine Books,
    UID:
    kobvindex_BAB000384227
    Format: 160 S. : , zahlr. Ill.
    Series Statement: Ballantine's illustrated history of Violent Century / Weapons book 24
    Note: Enth.: Bibliography S. 160
    Language: English
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  • 10
    UID:
    kobvindex_BAB000634059
    Format: 192 S. : , zahlr. Ill.
    ISBN: 1-86227-289-1
    Language: English
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