Format:
1 Online-Ressource (157 Seiten)
ISBN:
9781484261538
Note:
Description based on publisher supplied metadata and other sources
,
Intro -- Table of Contents -- About the Authors -- Acknowledgments -- Introduction -- Chapter 1: Design Thinking Overview and History -- Design Thinking and Innovation -- Overcoming Fear of Failure -- Approach Is Everything -- A Brief History and Frameworks -- Stanford d.school Framework -- IDEO Framework -- Double Diamond Design Methodology -- Applying a Framework and Methodology -- Design Thinking, DevOps, and Adoption -- Summary -- Chapter 2: Preparing for a Workshop -- Conveying What the Workshop Is About -- Roles and Responsibilities -- Coordination Prior to the Workshop -- Define Workshop Value and Outcomes -- Set Guidelines and Rules for the Workshop -- Confirm the Right Participants Will Be Present -- Ask for Additional Information -- Facilitation and Independent Research -- Top-of-Mind Industry Topics -- Agribusiness -- Construction and Mining -- Education and Research -- Finance - Banking and Portfolio Management -- Finance - Insurance -- Healthcare Payers -- Healthcare Providers and Senior Living -- Hospitality -- Legal Firms and Professional Services -- Manufacturing - Consumer Packaged Goods -- Manufacturing - Equipment and Vehicles -- Media and Entertainment -- Oil and Gas -- Pharmaceuticals and Medical Devices -- Property Management -- Retail -- Telecommunications -- Transportation -- Utilities -- Workshop Facility and Supplies -- Summary -- Chapter 3: Problem Definition -- Self-Introductions and Workshop Overview -- Tool: ELMO Card -- Method: Introduction Card -- Method: Participant Connections -- Selecting Goals and Diverse Teams -- Method: How Might We -- Method: Team Naming -- Method: Abstraction Ladder -- Tool: Voting -- Mapping Stakeholders and Personas -- Method: Stakeholder Mapping -- Method: Proto-Personas -- Positives, Opportunities, and Negatives -- Method: Rose-Bud-Thorn -- Method: Clustering Areas of Impact
,
Refine to One Problem Statement -- Method: How Might We... -- Summary -- Chapter 4: Solution Definition -- Refresher and Restate the Challenge -- Getting Inspiration -- Method: Beginner's Mind -- Method: Review Data and Research -- Method: Outside Perspective -- Method: Lightning Demos -- Method: Inspiration Landscape -- Understanding Innovation Ambition -- Solution Ideation -- Method: Creative Matrix -- Narrowing Solution Choice -- Method: Effort Value Matrix -- Method: Visualizations -- Solution Evaluation -- Method: Outside Feedback and Iteration -- Method: Testable Hypothesis -- Method: Value Map Framework -- Road Map and Close -- Summary -- Chapter 5: Prototype Creation -- Choosing a Prototyping Approach -- User Interface Prototypes -- Applications vs. Custom Build -- Reference Architectures -- Prototype and Solution Evaluation -- Summary -- Chapter 6: Production Development -- Selling the Project -- Gathering Needed Information -- The Selling Message -- Development Philosophy and DevOps -- Summary -- Chapter 7: Production Rollout -- Operationalizing the Solution -- Change Management Considerations -- Assessing Project Success -- Summary -- Appendix: Sources -- Books and Printed Sources -- Online Sources -- Index
Additional Edition:
Erscheint auch als Druck-Ausgabe Stackowiak, Robert Design Thinking in Software and AI Projects Berkeley, CA : Apress L. P.,c2020 ISBN 9781484261521
Language:
English
Subjects:
Engineering
,
Economics
Keywords:
Design Thinking
;
Rapid Prototyping
URL:
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