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  • Alice Salomon HS  (49)
  • Berlin International  (41)
  • Kreis- und Fahrbibliothek Lübben  (24)
  • SB Schwedt  (22)
  • Inst. f. Musikforschung  (10)
  • SB Ulrich Plenzdorf Seelow  (7)
  • Bauhaus-Archiv Berlin  (7)
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  • 1
    Book
    Book
    München :Beck,
    UID:
    almahu_BV042483646
    Format: 640 S. : , zahlr. Ill., Kt. ; , 25 cm.
    ISBN: 978-3-406-67920-9 , 3-406-67920-X
    Uniform Title: Germany
    Note: Literaturverz. S. 623 - 630
    Additional Edition: Übersetzung von MacGregor, Neil, 1946- Germany
    Additional Edition: Äquivalent
    Language: German
    Subjects: History , Ethnology
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    Keywords: Ausstellung ; Ausstellung ; Ausstellung ; Historische Darstellung ; Historische Darstellung
    Author information: MacGregor, Neil, 1946-
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  • 2
    Online Resource
    Online Resource
    Berkeley : University of California Press
    UID:
    b3kat_BV035413844
    Format: 1 Online-Ressource (xii, 111 Seiten) , 24 cm
    Edition: Online_Ausgabe Boulder, Colo NetLibrary 1999 E-Books von NetLibrary Sonstige Standardnummer des Gesamttitels: 22382847
    ISBN: 0585091226
    Note: Includes bibliographical references (p. 99-106) and index
    Additional Edition: Reproduktion von Smelser, Neil J., 1930- Problematics of sociology 1997
    Language: English
    Subjects: Sociology
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    Keywords: Soziologie ; Makrosoziologie ; Mikrosoziologie ; Electronic books. ; Electronic books. ; Electronic books ; Electronic books.
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Full text  (Click to View (Currently Only Available on Campus))
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  • 3
    UID:
    almafu_BV001943670
    Format: 461 Seiten : , Illustrationen, Diagramme.
    ISBN: 3-462-00893-5 , 3-462-00892-7
    Series Statement: Studienbibliothek
    Uniform Title: Theory of collective behavior
    Note: Literaturverzeichnis Seite 421 - 454
    Language: German
    Subjects: Psychology , Sociology , Philosophy
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    Keywords: Sozialverhalten ; Verhaltensforschung ; Kollektives Verhalten ; Theorie ; Massenpsychologie
    Author information: Kaupen, Wolfgang 1936-1981
    Author information: Heinz, Walter R. 1939-
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  • 4
    Online Resource
    Online Resource
    Manchester ; New York : Manchester University Press
    UID:
    b3kat_BV035413590
    Format: xi, 236 p. , 23 cm
    Edition: Online_Ausgabe New York Distributed exclusively in the U.S.A. by Palgrave 2005 E-Books von NetLibrary Sonstige Standardnummer des Gesamttitels: 22382847
    Edition: Boulder, Colo NetLibrary
    ISBN: 141757643X
    Note: Includes bibliographical references and index , Celebrating British cinema of the 1950s / Ian MacKillop and Neil Sinyard -- Raymond Durgnat and A mirror for England / Robert Murphy -- Lindsay Anderson: Sequence and the rise of auteurism in 1950s Britain / Erik Hedling -- National snapshots : fixing the past in English war films / Fred Inglis -- Film and the Festival of Britain / Sarah Easen -- The national health : Pat Jackson's White corridors / Charles Barr -- The long shadow : Robert Hamer after Ealing / Philip Kemp -- 'If they want culture, they pay' : consumerism and alienation in 1950s comedies / Dave Rolinson -- Boys, ballet and begonias : The Spanish gardener and its analogues / Alison Platt -- Intimate stranger : the early British films of Joseph Losey / Neil Sinyard -- Women of twilight / Kerry Kidd -- Yield to the night / Melanie Williams -- From script to screen : Serious charge and film censorship / Tony Aldgate -- Housewife's choice : Woman in a dressing gown / Melanie Williams -- Too theatrical by half? The admira
    Additional Edition: Reproduktion von British cinema of the 1950s 2003
    Language: English
    Subjects: General works
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    Keywords: Großbritannien ; Film ; Geschichte 1950-1960 ; Aufsatzsammlung ; Electronic books. ; Electronic books. ; Electronic book ; Electronic books. ; Electronic books ; Aufsatzsammlung
    URL: Full text  (Click to View (Currently Only Available on Campus))
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Volltext  (Deutschlandweit zugänglich)
    Author information: Sinyard, Neil 1945-
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  • 5
    UID:
    almafu_BV041407220
    Format: 297 Seiten.
    Edition: 2. Auflage
    ISBN: 3-86881-506-6 , 978-3-86881-506-1
    Note: Literaturverzeichnis Seite 273 - 283
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-3-86414-460-8
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF ISBN 978-3-86414-459-2
    Language: German
    Subjects: Computer Science , Economics , General works , Sociology
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    Keywords: Informationsgesellschaft ; Sozialer Wandel ; Big Data ; Datenanalyse ; Datenmanagement ; Informationsbeschaffung ; Privatsphäre ; Datenschutz ; Privatsphäre ; Datenschutz ; Big Data
    Author information: Cukier, Kenneth
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  • 6
    UID:
    almahu_BV014318813
    Format: 439 S. : Ill., Noten : 24 cm.
    ISBN: 3-7957-0450-2
    Series Statement: Veröffentlichungen der Paul-Sacher-Stiftung 8
    Language: German
    Subjects: Musicology
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    Keywords: 1883-1945 Webern, Anton ; Musikalische Formenlehre ; Quelle
    Author information: Webern, Anton, 1883-1945.
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  • 7
    Book
    Book
    Princeton, NJ :Princeton Univ. Press,
    UID:
    almafu_BV010785237
    Format: XIX, 524 Seiten : , Illustrationen, Karten, Pläne.
    ISBN: 0-691-03371-4 , 0-691-02745-5
    Language: English
    Subjects: Art History
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    Keywords: 1867-1959 Wright, Frank Lloyd ; 1867-1959 Wright, Frank Lloyd ; Architektur ; Katalog ; Verzeichnis ; Werkverzeichnis ; Wright, Frank Lloyd ; Katalog ; Verzeichnis ; Werkverzeichnis
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  • 8
    UID:
    almahu_9949301298302882
    Format: 1 online resource (327 pages)
    ISBN: 9789813344006
    Note: Intro -- Preface -- Committees -- Honorary Advisors -- Organization Committees -- Scientific Committees (list by surname) -- Contents -- Machine Thinking -- Machinic Phylum and Architecture -- 1 Nips and Bites -- 2 Ducks and Rabbits -- References -- Pipes of AI - Machine Learning Assisted 3D Modeling Design -- 1 Principle of CNN -- 1.1 Principle and Applications of Style Transfer -- 1.2 Project Goal -- 2 2D Image Representation of 3D Volume -- 2.1 The Effect of Style Weight in Style Transfer -- 2.2 Transformation of Image to Geometry -- 2.3 Algorithm Analysis of Geometry Generation Between Adjacent Layers -- 3 Result of Section Plans -- 3.1 Result of Perspective View -- 4 Conclusion -- References -- Developing a Digital Interactive Fabrication Process in Co-existing Environment -- 1 Introduction -- 2 Related Work -- 2.1 Fabrication Process of Maker -- 2.2 Towards Co-existing Environment -- 2.3 Automation Digital Fabrication Tools -- 2.4 Summary -- 3 Methodology -- 4 The Experiment -- 5 Conclusions -- References -- Real-Time Defect Recognition and Optimized Decision Making for Structural Timber Jointing -- 1 Introduction -- 2 Defect Recognition and Removal -- 2.1 Pre-process the Image for Segmentation -- 2.2 Preparation of the Classifier -- 2.3 Preparation of the Classifier -- 3 Decision Making for Joining Timber Segments -- 4 User Interface -- 5 Discussion and Future Development -- 6 Conclusion -- References -- On-Site BIM-Enabled Augmented Reality for Construction -- 1 Introduction -- 1.1 Motivation -- 1.2 Related Work -- 1.3 Our Solution -- 2 AR Application -- 2.1 Model Overlay Using Augmented Reality -- 2.2 Model Interaction as Query System -- 2.3 Abstraction of Drawings -- 2.4 Additional Features -- 3 Data Pipeline -- 3.1 BIM Pre-processing, Custom Parameter Creation and Population. , 3.2 Construction Document Export and Metadata Post-processing -- 4 Unity Reflect -- 5 Results -- 5.1 Case Study/User Testing -- 5.2 Future Development -- 5.3 Connections -- References -- Recycling Construction Waste Material with the Use of AR -- 1 Introduction -- 2 Aims -- 3 Method -- 3.1 Method 1 | Mass Customisation and Working to a Fixed Digital Model -- 3.2 Mass Customized Aggregation Geometry -- 3.3 Holographic Part Nesting -- 3.4 Mixed Reality Interface -- 3.5 Jointing -- 3.6 Fabrication and Fixing Methods -- 3.7 Method 2 | Working to a Flexible Digital Model -- 3.8 Results -- 4 Discussion -- 4.1 Future Development -- References -- Growing Shapes with a Generalised Model from Neural Correlates of Visual Discrimination -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Conclusion -- References -- Cyborgian Approach of Eco-interaction Design Based on Machine Intelligence and Embodied Experience -- 1 Tracing Cyborgian Theory and Embodied Cognition -- 1.1 A Hybrid of Part Clock Part Swarm [10] -- 1.2 The Importance of the Presence and the Bodily Experience -- 2 How Cyborgian Approach Activates Plants? -- 2.1 How They Sense -- 2.2 How They Think -- 2.3 How They Actuate -- 3 How Cyborgian Approach Encourages Human Participation? -- 3.1 Experience Level -- 3.2 Experience Assessment -- 4 Design an Interactive Outdoor Environment -- 4.1 Challenges and Opportunities of Outdoor Interaction -- 4.2 A Cyborgian Eco-interaction Design Model -- 5 Conclusion and Outlook -- References -- Machine Seeing -- A Large-Scale Measurement and Quantitative Analysis Method of Façade Color in the Urban Street Using Deep Learning -- 1 Introduction -- 2 Literature Review -- 2.1 Urban Color Planning -- 2.2 Façade Color Measurements -- 2.3 Quantitative Analysis of Visual Quality in Urban Street -- 3 Methodology -- 3.1 Study Area and Workflow -- 3.2 Street View Data Acquisition. , 3.3 Building Façade Segmentation and Data Cleaning -- 3.4 Façade Color Calculation -- 4 Results -- 5 Discussion and Conclusion -- References -- Suggestive Site Planning with Conditional GAN and Urban GIS Data -- 1 Introduction -- 2 Related Works -- 3 Methodology -- 3.1 Data Acquisition and Feature Engineering -- 3.2 Machine Learning -- 3.3 Visualization -- 4 Case Study: Taking Boston as Example -- 4.1 Data Acquisition and Feature Engineering -- 4.2 Model Building and Training -- 4.3 Results and Visualization -- 5 Summary -- References -- Understanding and Analyzing the Characteristics of the Third Place in Urban Design: A Methodology for Discrete and Continuous Data in Environmental Design -- 1 Background -- 2 Methodology -- 2.1 Data and Data Structure for Manipulation -- 2.2 Pixel Structure for Continuous Data and Blending Data with Neighbors -- 2.3 Graph Structure for Discrete Data -- 3 Case Study Implementation -- 3.1 Site Selection -- 3.2 Parse Third Place Data and Visualization -- 3.3 Generate Data Structures and Inspect with Visualizations -- 3.4 Comparisons and Results -- 4 Discussion -- 5 Conclusion -- 6 Future Work -- References -- Sensing the Environmental Neighborhoods -- 1 Introduction -- 1.1 Sensing Kit Design -- 1.2 Case Study -- 1.3 Summary -- References -- A Performance-Based Urban Block Generative Design Using Deep Reinforcement Learning and Computer Vision -- 1 Introduction -- 2 Methodology -- 2.1 DRL Based Generative Design Framework -- 2.2 DDPG Agent -- 2.3 Hough Transform -- 3 Case Study -- 3.1 Observation, Action and Reward -- 3.2 Site Information -- 4 Results -- 5 Conclusions and Future Work -- References -- The Development of 'Agent-Based Parametric Semiology' as Design Research Program -- 1 Theory Background -- 2 Why We Need Agent-Based Life-Process Crowd Simulation. , 3 The Intelligence Upgrading of Agent-Based Crowd Simulation -- 3.1 Crowd Behaviour Pattern Analysis -- 3.2 Intelligent Agents -- 3.3 Semantic Virtual Environment -- 4 Quantitative Analysis, Evaluation, and Optimization -- 4.1 Methodology and Toolset -- 4.2 Scenario and Example -- 5 Discussion -- References -- Machine Learning -- Machine Learning Aided 2D-3D Architectural Form Finding at High Resolution -- 1 Introduction -- 2 Relative Work -- 3 Method -- 4 Results -- 4.1 Training Data Preparation -- 4.2 Main Network Training -- 4.3 Multiple Network Training -- 5 Conclusion -- References -- Exploration of Campus Layout Based on Generative Adversarial Network -- 1 Introduction -- 2 Related Work in the Field of Architectural Layout -- 3 Methods -- 4 Experimental Results and Analysis -- 5 Discussion -- Appendix -- References -- A Preliminary Study on the Formation of the General Layouts on the Northern Neighborhood Community Based on GauGAN Diversity Output Generator -- 1 Introduction -- 2 Research -- 2.1 AI Application in Architecture -- 2.2 Deep Learning Architectural Plan Generator Application -- 3 Methodology -- 3.1 GauGAN -- 3.2 Step Training -- 4 Machine Learning for the General Layout Shapes of the Northern Neighborhoods in China -- 4.1 Morphological Analysis -- 4.2 Data Conversion -- 4.3 Model Architecture -- 4.4 Vectorization and 3D Procedural Modeling -- 4.5 Experiment Result -- 5 Conclusion -- 5.1 GauGAN Is More in Line with Architectural Design Needs Than Pix2pix (Pix2pixHD) -- 5.2 The Use of Step Training Can Improve the Clarity of Generated Results and Allow the Later Vectorization to Be More Convenient -- References -- Artificial Intuitions of Generative Design: An Approach Based on Reinforcement Learning -- 1 Introduction -- 1.1 Contemporary Algorithmic Generative System -- 1.2 Artificial Intuitions -- 2 Background. , 2.1 Machine Learning with Generative Design -- 2.2 Reinforcement Learning -- 3 Methodology -- 3.1 Intuitive Random Walk Formation -- 3.2 RL Actions Definition -- 3.3 RL Observations Definition -- 3.4 RL Reward Definition -- 4 Discussions -- 4.1 Training Process and Outcomes -- 4.2 Further Research -- 5 Conclusions -- References -- Collection to Creation: Playfully Interpreting the Classics with Contemporary Tools -- 1 Introduction: Generations to Generative -- 2 Process: Beyond Codified Interaction -- 3 User Analysis -- 4 Media Creation -- 5 Synthetic Text Descriptions -- 6 Thoughts -- 7 Conclusion -- References -- embedGAN: A Method to Embed Images in GAN Latent Space -- 1 Introduction -- 2 Related Work -- 2.1 Regenerating Data in GAN -- 2.2 GAN Latent Walk -- 3 Method -- 3.1 Principle -- 3.2 Architecture -- 3.3 Training Details -- 4 Application -- 5 Evaluation -- 6 Conclusion -- References -- Research on Architectural Form Optimization Method Based on Environmental Performance-Driven Design -- 1 Introduction -- 2 Performance-Driven Design and Its Advantages -- 2.1 Performance-Driven Design Theory -- 2.2 Performance-Driven Design Advantages Compared with Bionic Form Design -- 3 Performance-Driven Architectural Form Optimization Method -- 3.1 Combined with Parametric Design -- 4 Form Optimization Simulation Process Establishment -- 5 Design Practice -- 5.1 Project Background -- 5.2 Design Parameters Selection and Numerical Constraint -- 5.3 Setting Simulation Parameters -- 5.4 Form Optimization Process Diagram -- 5.5 Result Analysis -- 6 Conclusion -- References -- Optimization and Prediction of Design Variables Driven by Building Energy Performance-A Case Study of Office Building in Wuhan -- 1 Introduction -- 2 Research Method -- 2.1 Research Objectives -- 2.2 Research Method. , 2.3 Multi-Island Genetic Algorithm (MIGA) and Radial Basis Functions Artificial Neural Networks (RBF-ANNs).
    Additional Edition: Print version: Yuan, Philip F. Proceedings of the 2020 DigitalFUTURES Singapore : Springer Singapore Pte. Limited,c2021 ISBN 9789813343993
    Language: English
    Subjects: Computer Science , Engineering
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    Keywords: Electronic books. ; Konferenzschrift ; Electronic books.
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: FULL  ((Currently Only Available on Campus))
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  • 9
    Online Resource
    Online Resource
    Cham :Springer International Publishing AG,
    UID:
    almahu_9949301320702882
    Format: 1 online resource (340 pages)
    ISBN: 9783319295442
    Note: Intro -- Acknowledgements -- Contents -- List of Editors and Contributors -- Editors -- Contributors -- Section 1: Introduction -- Part I: Context of Change -- Cultures and Technology: An Analysis of Some of the Changes in Progress-Digital, Global and Local Culture -- 1 Changes in Cultural Codes, Behaviours and Fields of Knowledge -- 2 Some Considerations Concerning `Digital Natives ́-- 3 Looking at the Future -- References -- Interdisciplinary Collaborations in the Creation of Digital Dance and Performance: A Critical Examination -- 1 Introduction -- 2 Performance as an Integrative Space -- 3 The Creative Process for Digital Dance and Performance -- 4 Interdisciplinarity in Creative Practice -- 5 The Integrative Process in the Creation of Digital Performance -- 6 Interdisciplinary Artscapes, Interdisciplinary Knowledgescapes -- 7 Conclusion -- References -- Sound Archives Accessibility -- 1 Introduction -- 2 Audio Archives and Intangible Cultural Heritage -- 3 The Phonothèque de la Maison Méditerranéenne des Sciences de lH́omme -- 3.1 Dissemination in Networks: The Example of Europeana Sounds -- 3.2 Ethical and Legal Issues: An Example from the MMSH Audio Archive -- 4 The Project Grammo-foni. Le soffitte della voce (Gra.fo) -- 4.1 The Preliminary Stages: Census and Collection -- 4.2 From the Database to the Website -- 4.3 Ethical and Legal Issues -- 5 Conclusion -- References -- Technology and Public Access to Cultural Heritage: The Italian Experience on ICT for Public Historical Archives -- 1 Introduction -- 2 Economic Implications of Digitisation -- 2.1 Digital Heritage -- 2.2 Supply and Demand of Heritage -- 2.3 The Case of Public Archives -- 3 Digital Projects on Cultural Heritage: An Overview -- 3.1 Background -- 3.2 European Projects -- 3.3 Italian Projects -- 3.4 Digital Projects for Public Historical Archives. , 4 Use and Drivers of Digital Technologies Diffusion: A Survey of Italian Public Historical Archives -- 4.1 Some Preliminary Findings -- 4.2 The Use of Internet Websites -- 4.3 The Extent of Digitisation in Italian Archives -- 5 Conclusions -- References -- Copyright, Cultural Heritage and Photography: A Gordian Knot? -- 1 Introduction -- 2 The Copyright Framework -- 3 Copyright, Cultural Heritage and Photographs -- 3.1 Copyright and Photography -- 4 Rights Labelling -- 5 The Public Domain Mark (PDM) -- 5.1 Monetising Images -- 5.2 Control by Heirs and Third Parties -- 6 Out of Copyright: No Commercial Reuse -- 7 Orphan Works -- 8 Cultural Rights and the Right to Culture -- 9 Conclusion -- Bibliography -- Articles -- International Instruments -- Directives -- Case Law -- Websites -- Part II: Mediated and Unmediated Heritage -- A Case Study of an Inclusive Museum: The National Archaeological Museum of Cagliari Becomes ``Liquid ́́-- 1 Introduction -- 2 The Contest #Culturasenzaostacoli -- 3 The National Archaeological Museum of Cagliari -- 4 Liquid Museum: A Moving Museum -- 4.1 A New Meaning of Museum Accessibility -- 4.2 Technologies as Liquid Tools -- 4.3 A Network for an Open Museum -- 5 Conclusion -- References -- Websites -- The Museum as Information Space: Metadata and Documentation -- 1 The Museum as Information Space -- 2 The Polysemic Nature of Objects -- 3 Metadata and Information Management -- 4 A New Information Space -- 5 The Tangible, Intangible and E-Tangible Object -- 6 Conclusion -- References -- The Museum of Gamers: Unmediated Cultural Heritage Through Gaming -- 1 Introduction -- 2 Gamers -- 3 The Museum -- 4 The Interplay -- 5 A `Museum of Gamers:́ Augmenting Kashgar -- 6 Conclusion -- References -- Part III: Co-creation and Living Heritage for Social Cohesion. , Change of Museums by Change of Perspective: Reflecting Experiences of Museum Development in the Context of ``EuroVision-Museum... -- 1 Societal Changes and Challenges for Museums -- 2 Role of Museums in Societies and the European Unionś Ideas for Museum Development -- 3 EuroVision-Museums Exhibiting Europe (EMEE) -- 4 Conclusion -- References -- Technologies Lead to Adaptability and Lifelong Engagement with Culture Throughout the Cloud -- 1 Cultural Heritage and Digital Technology: Paradigm or Reality? -- 2 Engaging People with Cultural Heritage Through -- 2.1 The Adaptation of Cultural Experiences -- 2.2 Social Storytelling -- 3 Making the Connection Among Cultural Heritage, Places and People -- 4 The Value of Connecting People and Places -- References -- The Place of Urban Cultural Heritage Festivals: The Case of Londonś Notting Hill Carnival -- 1 Introduction -- 2 Community Cohesion -- 3 The Origins and Development of the Notting Hill Carnival -- 4 Promoting Community Cohesion -- 5 Challenges to Community Cohesion -- 6 Conclusion -- References -- Tools You Can Trust? Co-design in Community Heritage Work -- 1 Introduction -- 2 Nature and Origin of the Project -- 3 Co-Design Approaches on the Pararchive Project: Relevant Theoretical Perspectives from Community-Based Participatory Researc... -- 4 Case Study -- 5 Institutional Spaces and Co-working -- 6 Conclusions and Reflections -- References -- Crowdsourcing Culture: Challenges to Change -- 1 Introduction -- 2 Cultural Heritage: Significance and Threats -- 3 Developing Digital Preservation Strategies for the Protection of Cultural Heritage -- 4 Crowdsourcing Cultural Heritage Motivators: CHANGE=ENGAGE Agents -- 5 Crowdsourcing Transformations: Cultural Heritage, Digital Protection and Restoration -- 6 Future Directions for Crowdsourcing Culture -- 7 Conclusions -- References -- Part IV: Identity. , The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World -- 1 Introduction -- 2 The Republican Exile on the Internet -- 2.1 Methodology -- 2.1.1 Identifying Publication Dates and Languages -- 2.2 Analysis -- 2.2.1 Web Pages Dedicated to the Republican Exile -- 2.2.2 Social Network Pages Dedicated to the Republican Exile -- 2.2.3 All Together: Websites and Social Networks -- 2.2.4 Twitter Activity -- 2.2.5 Google N-Gram Analysis -- 3 Identity, Belonging and Memory: The Online Poll -- 3.1 Methodology -- 3.2 Outcomes -- 4 Conclusions -- References -- Growing Up in the `Digital ́Age: Chinese Traditional Culture Is Coming Back in Digital Era -- 1 Foreword -- 2 The 1970s: ``There Was Almost no Television, Oneś Family Was the Cultural Oasis ́́-- 3 The 1980s: ``What Might Have Been Wrong May Be Right, We Seem to Look at New Things ́́-- 4 The 1990s: ``Discovering a New World, Mad About `Digital ́́́-- 5 The 2000s: ``The Self Has Been Changed by the Digital, One Cannot Live Without Electricity ́́-- 6 The 2010s: ``Realizing I am a Member of the World ́́-- 7 Contribution to Traditional Art in the Digital Era -- 8 Conclusion -- Erratum to: The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World -- Appendix A: RICHES Project and Resources -- 1 Introduction -- 2 The RICHES Project -- 3 Research Focus -- 4 RICHES Partners -- 5 The RICHES Resources Website: Research Section -- 5.1 The RICHES Taxonomy -- 5.2 The RICHES Interactive Showcase -- 6 The RICHES Resources Website: Policy Section -- 7 Documental Repository -- Appendix B: The RICHES Taxonomy -- 1 Introduction -- 2 The RICHES Taxonomy: List of Terms and Definitions -- 2.1 Analogue and Digital -- 2.2 Assignment of Copyright -- 2.3 Augmented Reality -- 2.4 Authenticity -- 2.5 Authority -- 2.6 Authorship -- 2.7 Belonging -- 2.8 Citizen Science -- 2.9 Civil Society. , 2.10 Co-creation -- 2.11 Collaborative Environments -- 2.12 Collective Licensing -- 2.12.1 EU Context -- 2.13 Commodification -- 2.14 Communication to the Public -- 2.14.1 EU Context -- 2.15 Community Cohesion -- 2.16 Copyright -- 2.17 Copyright Term -- 2.17.1 International Context -- 2.17.2 EU Context -- 2.18 Craft Skills -- 2.19 Creative Economy -- 2.20 Creative Industries -- 2.21 Creativity -- 2.22 Crowdsourcing -- 2.23 Cultural Capital -- 2.24 Cultural Citizenship -- 2.25 Cultural Heritage -- 2.26 Cultural Institutions -- 2.27 Cultural Tourism -- 2.28 Curation -- 2.29 Data Migration -- 2.30 Digital Age -- 2.31 Digital Art -- 2.32 Digital Copyright -- 2.33 Digital Divide -- 2.34 Digital Economy -- 2.35 Digital Exhibition -- 2.36 Digital Heritage (Digital Repository, Online Catalogue) -- 2.37 Digital Technologies -- 2.38 Digitisation -- 2.39 Disaster Centre -- 2.40 E-Infrastructure -- 2.41 Exceptions and Limitations to Copyright -- 2.41.1 EU Context -- 2.42 Exploitation -- 2.43 European Society -- 2.44 GIS Mapping and GIS Applications -- 2.45 Heritage Professionals -- 2.46 Identity -- 2.47 Innovation/Innovator -- 2.48 Intellectual Property Rights -- 2.49 Interactivity -- 2.50 Intermediality -- 2.51 Interoperability -- 2.52 Knowledge Exchange -- 2.53 Licence of Copyright -- 2.54 Liveness -- 2.55 Living Heritage -- 2.56 Living Media -- 2.57 Mainstream Cultural Heritage -- 2.58 Mediated/Unmediated Heritage -- 2.59 Metadata -- 2.60 Moral Rights/Droit Moral -- 2.60.1 International Context (Berne Convention 1886) -- 2.61 Motion Capture -- 2.62 Multi-Faceted (Multicultural) Heritage -- 2.63 Multimedia Channels -- 2.64 Open Access -- 2.65 Open Source -- 2.66 Orphan Works -- 2.66.1 EU Context -- 2.67 Out-of-Commerce Works -- 2.67.1 EU Context -- 2.68 Owner -- 2.69 Participation -- 2.70 Participatory Art -- 2.71 Performance-Based Cultural Heritage. , 2.72 Performer.
    Additional Edition: Print version: Borowiecki, Karol Jan Cultural Heritage in a Changing World Cham : Springer International Publishing AG,c2016 ISBN 9783319295428
    Language: English
    Subjects: General works
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    Keywords: Electronic books. ; Aufsatzsammlung ; Electronic books.
    URL: Volltext  (kostenfrei)
    URL: FULL  ((Currently Only Available on Campus))
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  • 10
    Book
    Book
    München :Beck,
    UID:
    almahu_BV019648241
    Format: 210 S. , CD-ROM (12 cm)
    Edition: 3., überarb. Aufl.
    ISBN: 3-406-52681-0
    Series Statement: Beck'sche Musterverträge 26
    Note: 4. Aufl. u.d.T.: Poser, Ulrich: Sponsoringvertrag
    Language: German
    Subjects: Economics , Law
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    Keywords: Sponsoring ; Vertrag ; Sponsoring ; Recht ; Formularsammlung ; Formularsammlung ; Formularsammlung ; CD-ROM
    Author information: Poser, Ulrich
    Author information: Weiand, Neil George
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