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  • Charité  (132)
  • Ibero-Amerik. Institut  (103)
  • Berlin International  (5)
  • Bibliothek des Konservatismus  (2)
  • SB Jüterbog  (1)
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  • 1
    UID:
    edoccha_BV046835232
    Format: 1 Online-Ressource (XXIV, 480 p. 19 illus).
    ISBN: 978-3-030-33412-3
    Series Statement: Palgrave Studies in Economic History
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-33411-6
    Language: English
    Subjects: Economics
    RVK:
    Keywords: Wirtschaft ; Geschichte ; Entrepreneurship ; Frau ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 2
    UID:
    almafu_BV024362704
    Format: XVIII, 417 S. : Ill., graph. Darst.
    ISBN: 1-85221-007-9 , 1-85221-006-0
    Series Statement: The practical approach series
    Subjects: Chemistry/Pharmacy , Biology
    RVK:
    RVK:
    RVK:
    RVK:
    Keywords: Nucleinsäuren ; Sequenzanalyse ; Computer ; Sequenzanalyse ; Proteine ; Nucleinsäuren ; Sequenzanalyse ; DNS ; Sequenzanalyse ; Proteine ; Aminosäurensequenz ; Sequenzanalyse ; Nucleinsäuren ; Sequenzanalyse ; Datenverarbeitung ; DNS ; Sequenzanalyse ; Datenverarbeitung ; DNS ; Sequenzanalyse ; Methode
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  • 3
    UID:
    almahu_9949707910402882
    Format: 1 online resource (viii, 229 pages)
    ISBN: 9781478007326 (e-book)
    Additional Edition: Print version: Beck, John, 1963- Technocrats of the imagination : art, technology, and the military-industrial avant-garde. Durham ; London : Duke University Press, c2020 ISBN 9781478005957
    Language: English
    Keywords: Electronic books. ; Electronic books.
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  • 4
    UID:
    almafu_BV002114820
    Format: XXII, 238 S.
    Edition: 1. print.
    Language: English
    Subjects: Medicine
    RVK:
    Keywords: Medizin ; Bibliografie ; Konferenzschrift ; Bibliografie ; Konferenzschrift
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  • 5
    UID:
    edoccha_BV049397501
    Format: 1 Online-Ressource (XV, 337 p. 19 illus. in color).
    Edition: 1st ed. 2023
    ISBN: 978-981-9933-58-7
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-981-9933-57-0
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-981-9933-59-4
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-981-9933-60-0
    Language: English
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 6
    Online Resource
    Online Resource
    Berkeley, CA :Apress L. P.,
    UID:
    almahu_9949301324102882
    Format: 1 online resource (263 pages)
    Edition: 3rd ed.
    ISBN: 9781430261377
    Note: Intro -- Contents -- Preface -- List of figures -- List of tables -- Chapter 1: Introduction to TouchDevelop -- 1.1 Computers want to be programmed -- 1.2 What is TouchDevelop? -- 1.3 The TouchDevelop ecosystem -- 1.4 History and Future -- 1.5 Platforms -- 1.5.1 Installing TouchDevelop on a Windows phone -- 1.5.2 Running TouchDevelop on other platforms -- 1.6 The scripting language -- Chapter 2: The Scripting Language -- 2.1 Introduction - the language flavor -- 2.1.1 A sample program (/okzc) -- 2.2 Datatypes and variables -- 2.2.1 The Invalid value -- 2.2.2 met hodThe Nothing type or an operation which does not return a usable result, but which -- Value types -- Number -- String -- 2.2.3 Reference types -- Reference types provided by the API -- Collection types -- 2.2.4 Tables anxtnhe planatioo tT pacbollectioolses en. 2s-s5en.d T types bhye tseh thaveh oreete hb ceeero cn lleotaggedcllteio -- 2.2.5The Objects for types. -- 2.2.6 Decorators -- 2.2.7 -- Global persistent data -- 2.2.8 -- Art items -- 2.3 Expressions -- 2.3.1 Constants -- Explicit Constants -- Named constants -- The invalid value -- 2.3.2script cVariables -- Local variables -- Global data variables -- Action parameters Parameters bmore associated -- 2.3.3 Operators -- 2.3.4 -- Calling an action -- 2.3.5 Calling an API method -- 2.4 Statements -- 2.4.1 Expression -- 2.4.2 Declaration and assignment -- 2.4.3 -- If statement -- 2.4.4 While loop -- 2.4.5 -- For loop -- 2.4.6 For each loop -- 2.5 Actions -- 2.5.1 Defining an action -- Public versus private -- 2.5.2 Call and return -- 2.5.3 Input parameters -- 2.5.4 Result parameters -- 2.5.5 Calling a library action -- Rebinding libraries -- Visibility -- 2.6 Events -- 2.7 Pages -- 2.8 Creating library scripts -- Implementation restrictions on libraries -- Chapter 3: The Wall - using the screen. , 3.1 Output - the writing on the wall -- 3.1.1 Output of simple values -- 3.1.2de fault Direction of Outputdirection of output -- 3.1.3Dappropriateproduces produces ispla yio bnOutput of composite values ge -- 3.1.4 -- Output of media values -- 3.1.5 Output of social values -- 3.1.6 Output of web value -- s -- 3.2 Input of values from the touchscreen -- 3.3 Updating the wall's content -- 3.3.1 Updatable textbox -- 3.3.2 For Updating a board display -- 3.4 Events on the touchscreen -- 3.4.1 Tap wall events -- 3.4.2 Tap board events -- 3.5 Pushing and popping pages -- 3.6 Titles and subtitles -- 3.7 Wall buttons -- 3.8 On-demand creation of output -- Chapter 4: The Web -- 4.1 URLs and webpages -- 4.1.1 Working with URLs -- 4.1.2 Creating and using web-based links -- Using the wall with web-based links -- 4.1.3 Checking the internet connection -- 4.2 Downloading and uploading files -- 4.2.1 Downloading a text file or downloading HTML -- 4.2.2 Download a picture -- 4.2.3 Downloading sounds of music -- 4.2.4 Uploading strings and files -- 4.3 Downloading structured data -- 4.3.1 Downloading information in JSON format -- 4.3.2ML i s shDownloading information in XML format -- 4.4 REST guidelines and web requests -- Chapter 5: Audio -- 5.1 Music -- 5.1.1 Working with collections of songs -- 5.1.2 Obtaining an individual song, available on all devices -- 5.1.3 Playing an individual song -- 5.1.4 An ex ample script -- 5.2 Sounds -- 5.3 Microphone -- Chapter 6: Camera, Graphics and Video -- 6.1 Camera -- 6.1.1 A sample program -- 6.2 Working with pictures -- 6.2.1 Picture albums and picture collections (Windows Phoneand Android) -- 6.2.2 Access to pictures on other devices -- 6.2.3 Manipulating a picture -- 6.3 Static graphics drawing and display -- 6.4 Playing videos from the internet -- Chapter 7: Sensors -- 7.1 The sensors -- 7.2 Sensor-driven events. , 7.2.1 Example script: A pedometer (/jbpv) -- 7.3 Accelerometer -- 7.3.1 Direction of acceleration forces -- 7.3.2 Example script: a light show (/tbcb) -- 7.4 Compass -- 7.4.1 Example script: a magnetic compass -- 7.5 Gyroscope -- 7.6 Motion -- Chapter 8: Interactions -- 8.1 Social messages -- 8.1.1 Working with messages -- 8.1.2 Message collections -- 8.2 Locations, places, maps -- 8.3 Emails -- 8.4 Phone Calls -- 8.5 2D barcodes -- 8.6 SMS messages (WP8 only) -- 8.7 Calendar and appointments (WP8 only) -- 8.8 Contacts (WP8 and Android only) -- Chapter 9: Game Board -- 9.1 Introduction -- 9.1.1 What is a sprite? -- 9.1.2 Coordinates and units -- 9.1.3 Game program structure -- 9.2 The Board datatype -- 9.2.1 Creating sprites -- 9.2.2 Obstacles and bounararies -- 9.2.3 Forces and animation -- Gravity and friction -- Springs and anchors -- 9.3 The Sprite datatype -- Visual attributes -- Position and motion -- Accelerations, forces and bounces -- 9.3.1 Managing sprites -- 9.4 The Sprite Collection datatype -- 9.5 Touching and board events -- 9.5.1 -- 9.5.1 Board touching actions -- 9.5.2 gameloop event -- 9.5.3 tap board event -- 9.5.4 swipe board event -- 9.5.5 tap sprite in XXX event -- 9.5.6 swipe sprite in XXX event -- 9.5.7 drag sprite in XXX event -- 9.5.8 tap sprite SSS, swipe sprite SSS, drag sprite SSS -- 9.6 Debugging games -- Chapter 10: UI with Boxes and Pages -- 10.1 Page Overview -- 10.2 Box Overview -- 10.3 Examples of Boxes and Pages -- 10.3.1 Page Example 1 -- 10.3.2 Page Example 2 -- 10.3.3 Page Example 3 -- 10.4 Working with Pages -- 10.4.1 Entering and Leaving a Page -- 10.4.2 Coding Restrictions -- 10.5 Live Editing of the User Interface -- 10.6 API Support for Boxes and Pages -- Chapter 11: Authenticating Web Services -- 11.1 Registering your app -- 11.2 Authenticating -- 11.3 Libraries -- 11.4 Advanced topics. , 11.4.1 Unique redirect URIs -- 11.4.2 State variable in redirect URI -- Chaper 12: Editing TouchDevelop Scripts -- A.1 The starting point -- A.2 The editing steps -- Getting started - providing an input parameter -- Adding the first statement to the action -- Adding the second and third statements -- Inserting the if statement -- Defining the Gameloop Event -- Trying out the script -- A.3 Additional steps -- Revising the script -- Publishing the script -- A.4 More advanced editing features -- A.4.1 Refactoring code into a new action -- A.4.2 I Copying and pasting code -- A.4.3 Surrounding code in a higher-level construct -- Chaper 13: TouchDevelop Services -- B.1 bazaar -- B.2 box -- B.3 collections -- B.4 colors -- B.5 contract -- B.6 invalid -- B.7 languages -- B.8 locations -- B.9 maps -- B.10 math -- B.11 media -- B.12 phone -- B.13 player -- B.14 senses -- B.15 social -- B.16 tags -- B.17 tile -- B.18 time -- B.19 wall -- B.20 web -- Chaper 14: TouchDevelop Datatypes -- C.1 Appointment -- C.2 Appointment Collection -- C.3 Board -- C.4 Boolean -- C.5 Camera -- C.6 Color -- C.7 Contact -- C.8 Contact Collection -- C.9 DateTime -- C.10 Form Builder -- C.11 Json Builder -- C.12 Json Object -- C.13 Link -- C.14 Link Collection -- C.15 Location -- C.16 Location Collection -- C.17 Map -- C.18 Matrix -- C.19 Message -- C.20 Message Collection -- C.21 Motion -- C.22 Number -- C.23 Number Collection -- C.24 Number Map -- C.25 OAuth Response -- C.26 Page -- C.27 Page Button -- C.28 Page Collection -- C.29 Picture -- C.30 Picture Album -- C.31 Picture Albums -- C.32 Pictures -- C.33 Place -- C.34 Place Collection -- C.35 Playlist -- C.36 Playlists -- C.37 Song -- C.38 Songs -- C.39 Song Album -- C.40 Song Albums -- C.41 Songs -- C.42 Sound -- C.43 Sprite -- C.44 Sprite Set -- C.45 String -- C.46 String Collection -- C.47 String Map -- C.48 TextBox. , C.49 Vector3 -- C.50 Web Request -- C.51 Web Response -- C.52 Xml Object -- Chaper 15: Platform Capabilities -- D.1 Supported Browsers -- D.2 General Features -- D.3 Supported Sensors and Devices -- D.4 Support for Services/Resources -- D.5 Support for Created Apps -- D.5.1 Apps for Windows Phone Store -- D.5.2 Apps for Windows Store -- Chaper 16: TouchDevelop Editor on a Windows Phone -- E.1 The sample program -- E.2 The back button, undo and mistakes -- E.3 The editing example -- E.4 Additional steps -- E.5 Refactoring code into a new action -- Index.
    Additional Edition: Print version: Horspool, Nigel TouchDevelop Berkeley, CA : Apress L. P.,c2013 ISBN 9781430261360
    Language: English
    Keywords: Electronic books. ; Electronic books. ; Electronic books
    URL: Full-text  ((OIS Credentials Required))
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  • 7
    Book
    Book
    San Diego, Calif. [u.a.] :Acad. Press,
    UID:
    almafu_BV012883286
    Format: XIV, 295 S. : Ill., graph. Darst.
    ISBN: 0-12-101625-0
    Series Statement: Biological techniques
    Language: English
    Subjects: Biology
    RVK:
    Keywords: Genbibliothek ; Internet ; DNS ; Sequenzanalyse ; Internet ; Database
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  • 8
    UID:
    almafu_BV026585177
    Format: IX, 276 S.
    Series Statement: Latin American series 3
    Language: English
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  • 9
    UID:
    almafu_9961384316902883
    Format: 1 online resource (172 pages) : , digital, PDF file(s).
    ISBN: 9781849665568 , 9781849665575 , 9781849665261
    Series Statement: Access to knowledge ; v. 3
    Content: "This is the third volume in our Access to Knowledge series. India is a $1 trillion economy which nevertheless struggles with a very high poverty rate and very low access to knowledge for almost seventy percent of its population which lives in rural areas. This volume features four parts on current issues facing intellectual property, development policy (especially rural development policy) and associated innovation, from the Indian perspective. Each chapter is authored by scholars taking an interdisciplinary approach and affiliated to Indian or American universities and Indian think-tanks. Each examines a policy area that significantly impacts access to knowledge. These include information and communications technology for development; the Indian digital divide; networking rural areas; copyright and comparative business models in music; free and open source software; patent reform and access to medicines; the role of the Indian government in promoting access to knowledge internationally and domestically."--Bloomsbury Publishing.
    Note: Bibliographic Level Mode of Issuance: Monograph , Also available in print form. , English
    Language: English
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  • 10
    UID:
    almafu_9959165294302883
    Format: 1 online resource (393 p.)
    ISBN: 1-282-89463-3 , 9786612894633 , 1-84966-016-6 , 1-84966-358-0
    Series Statement: Access to knowledge
    Content: This book is an important contribution to recovering a nuanced, contextually aware view of access to knowledge and global knowledge governance Yochaie Benkler, Harvard Law School. ""This is a 'must read' for scholars and practioners interested in economic devlopment, cultural production and access to knowledge"" Susan Sell, George Washington University. This volume features five chapters on current issues facing intellectual property, innovation and development policy from the Egyptian perspective. These include: information and communications technology for development, copyright and comparat
    Note: Description based upon print version of record. , Access to Knowledge in Egypt; Copyright; Acknowledgement; Contents; List of Tables and Figures; Biographies; Advance Acclaim for Access to Knowledge in Egypt; Foreword by Jack Balkin; CHAPTER ONE: Access to Knowledge: Economic, Global and Local Perspectives; CHAPTER TWO: Egypt's Role in the A2K Movement: An Analysis of Positions and Policies; CHAPTER THREE: Access to Medicines in Egypt: A Human Rights Approach to IP, Trade and Health; CHAPTER FOUR: Stories from Egypt's Music Industry: De Facto Commons as Alternatives to Copyright , CHAPTER FIVE: The Software Industry in Egypt: What Role for Open Source?CHAPTER SIX: Information and Communications Technology for Development: Building the Knowledge Society in Egypt; Index
    Additional Edition: ISBN 1-84966-008-5
    Language: English
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