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  • Ibero-Amerik. Institut  (6)
  • Berlin International  (5)
  • HTW Berlin  (1)
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  • 1
    Online Resource
    Online Resource
    Weimar : Literarische Gesellschaft Thüringen e.V. ; Ausgabe 01-
    UID:
    b3kat_BV044725713
    Format: Online-Ressource
    Note: Gesehen am 22.01.2018 , Beiträge teilweise deutsch, teilweise englisch
    Additional Edition: Erscheint auch als Druck-Ausgabe Poetryfilm Weimar : Literarische Gesellschaft Thüringen e.V., Januar 2016-November 2020
    Language: German
    Keywords: Zeitschrift
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Author information: Helmcke, Aline 1974-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_522144888
    Format: 155 S , Ill., graph. Darst., Kt , 23 cm
    ISBN: 3860683039 , 9783860683033
    Note: Literaturangaben
    Language: German
    Subjects: Geography , Sociology
    RVK:
    RVK:
    RVK:
    Keywords: Rio de Janeiro ; Berlin ; Stadtplanung ; Öffentlicher Raum
    Author information: Vaz, Lilian Fessler 1945-
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  • 3
    UID:
    kobvindex_INT0002688
    Format: 202 leaves : , illustrations (black & white) ; , 30 cm.
    Content: MACHINE-GENERATED SUMMARY NOTE (from the edition published 2005 by avedition): "Comprehensive overview of the subject, which includes all the icons of corporate architecture. Corporate Architecture is a new challenge to designers of buildings, interiors, and temporary corporate exhibitions. This book is the first to present the entire development of corporate architecture to date, showing the strategies available and the best architectural and design concepts. The book presents milestones of 20th century corporate architecture and provides a wealth of photos illustrating the latest trends in corporate architecture. This work gives both designers and corporations a point of reference for integrating and transforming the architectural aspect of corporate design in their work. It will appeal not only to an audience interested in architecture for its own sake but also to corporations with designs on their own buildings, as well as developers and architects, and designers in related fields such as advertising, marketing and visual communication."
    Note: EDITORIAL NOTE: published 2005 by avedition Verlag für Architektur und Design, Ludwigsburg, as bilingual English-German edition, ISBN 9783899860467. , DISSERTATION NOTE: Doctoral thesis (Dr.-Ing.) at Fakultät Architektur der Bauhaus-Universität 2004. , MACHINE-GENERATED CONTENTS NOTE:
    Language: German
    Keywords: Academic theses
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  • 4
    UID:
    kobvindex_INT0002887
    Format: 2-volume set : , richly illustrated (colour and black & white), plans, maps ; , 29.5 cm.
    ISBN: No ISBN (pbk.)
    ISSN: 1433-5735
    Series Statement: Thesis : wissenschaftliche Zeitschrift der Bauhaus-Universität Weimar ; 49,3-4
    Content: MACHINE-GENERATED SUMMARY NOTE: "Das Thema 'Medium Architektur' wurde anhand von drei Ausgangsthesen diskutiert: Erstens ist Architektur selbst ein Medium und steht auch im Dominanzwettstreit mit anderen Medien. Victor Hugo konnte deshalb schon 1832 den Tod der Architektur durch das Buch heraufdämmern sehen. Zweitens bedarf Architektur der Repräsentation/Simulation in anderen Medien, in denen sich der architektonische Diskurs bewegt, von der Zeichnung über die Sprache bis zur Virtual Reality. Und drittens entsteht in diesen Medien eine Sphäre der virtuellen Architektur, die ihr Eigenleben entfaltet, vor allem in den 'neuen Medien', deren Simulations- und Immersionskraft eine neue Qualität darstellt. Wichtig erscheint, dass sich die Architektur dieser Kulturtechniken aktiv bedient und -- statt sie zu ignorieren -- diese in ihr System einbaut." -- "The topic 'Medium Architecture' was discussed on the basis of three initial theses: First, architecture itself is a medium and is also in dominance competition with other media. That's why Victor Hugo was able to see the death of architecture sinking through the book as early as 1832. Second, architecture requires representation / simulation in other media in which architectural discourse moves, from drawing to language to virtual reality. And thirdly, these media create a sphere of virtual architecture that unfolds its own life, especially in the 'new media', whose simulation and immersion power represents a new quality. It seems important that the architecture of these cultural techniques actively uses and -- instead of ignoring them -- incorporates them into their system."
    Note: CONFERENCE NOTE: proceedings of the 9. Internationales Bauhaus-Kolloquium, Weimar, Germany, 24-27 April 2003. , MACHINE-GENERATED CONTENTS NOTE: Band 1: Plenarvorträge -- Band 2: Workshops. , LANGUAGE NOTE: papers partly in English and partly in German.
    Language: German
    Keywords: Conference papers and proceedings ; Case studies
    URL: FULL
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  • 5
  • 6
    UID:
    kobvindex_INT0002888
    Format: 202 pages , richly illustrated (colour and black and white), plans, maps , 29.5 cm
    ISBN: No
    ISSN: 1433-5735
    Series Statement: Thesis : wissenschaftliche Zeitschrift der Bauhaus-Universität Weimar ; 49,4
    Content: "Das Thema 'Medium Architektur' wurde anhand von drei Ausgangsthesen diskutiert: Erstens ist Architektur selbst ein Medium und steht auch im Dominanzwettstreit mit anderen Medien. Victor Hugo konnte deshalb schon 1832 den Tod der Architektur durch das Buch heraufdämmern sehen. Zweitens bedarf Architektur der Repräsentation/Simulation in anderen Medien, in denen sich der architektonische Diskurs bewegt, von der Zeichnung über die Sprache bis zur Virtual Reality. Und drittens entsteht in diesen Medien eine Sphäre der virtuellen Architektur, die ihr Eigenleben entfaltet, vor allem in den 'neuen Medien', deren Simulations- und Immersionskraft eine neue Qualität darstellt. Wichtig erscheint, dass sich die Architektur dieser Kulturtechniken aktiv bedient und -- statt sie zu ignorieren -- diese in ihr System einbaut." -- "The topic 'Medium Architecture' was discussed on the basis of three initial theses: First, architecture itself is a medium and is also in dominance competition with other media. That's why Victor Hugo was able to see the death of architecture sinking through the book as early as 1832. Second, architecture requires representation / simulation in other media in which architectural discourse moves, from drawing to language to virtual reality. And thirdly, these media create a sphere of virtual architecture that unfolds its own life, especially in the 'new media', whose simulation and immersion power represents a new quality. It seems important that the architecture of these cultural techniques actively uses and -- instead of ignoring them -- incorporates them into their system."
    Note: CONFERENCE NOTE: 2nd volume of the proceedings of the 9. Internationales Bauhaus-Kolloquium, Weimar, Germany, 24-27 April 2003 , SPECIAL CONTENTS NOTE: includes the paper "The dilemma of disjunction : architecture and discourse in Bernard Tschumi's early works" by Carola Ebert (pages 14-21) , WORKSHOP 1 : SPRACHE DER ARCHITEKTUR : ARCHITEKTONISCHER DISKURS : The other architectural manifesto : caricature / Emmanuel J. Petit -- The dilemma of disjunction : architecture and discourse in Bernard Tschumi's early works / Carola Ebert -- Delirium and historical project / Teresa Stoppani -- The architectural sign and the architectural gaze / Rupinder Singh -- Buiding books : Le Corbusier's "word-image" pavillons, an architecture of representation / Daniel Naegele -- "The book is not literature, it is a practical manual..." : diskursive und nicht-diskursive Praktiken in der Architektur / Gernot Weckherlin -- WORKSHOP 2 : MEDIUM RAUM : WAHRNEHMUNGSMASCHINE UND KÖRPERTECHNIK : Architecture and air / Victoria Watson -- The queer gaze / Timothey Wray -- Spatializing difference / Bernhard Langer -- Spaces of momentary encounter in the generic city : cross media analyses / M. Eric Gamble -- Architectural form and the body 'Im-propre' : the stone house at Tavole / Juan Kent Fitzsimons -- WORKSHOP 3 : VIRTUELLE ARCHITEKTUR : SIMULATION UND TRANSFORMATION : The virtual space of immersion, the third turn of modernity : on the collapse of the subject/object field / Deborah Hauptmann -- Virtual constructions : the standards of utopia / Annett Zinsmeister -- Das Virtuelle im Realen : der virtuelle Raum als Entgrenzung des physischen Raumes der Architektur / Sabine Zierold -- Hyper-architectural typologies in virtual gaming environments / Leslie Morris -- Architecture as interface : mediating the in-between / Lisa Tilder -- On the romanticism of immersive technological environments; or, dancing with the machines / Jon Goodbun -- Architecture interspace : a proposal for a communicative prosthetic space / Jon Goodbun -- WORKSHOP 4 : VISION IN MOTION : SPRACHE DES SEHENS : "Lichtspiel Schwarz-Weiß-Grau" : Moholy-Nagys Auseinandersetzung mit der Transparenz im Spiegel der Architekturkritik / Kathrin Heidt -- Describing the ineffable : Le Corbusier, le poème electronique and montage / Açalya Kiyak -- Theorie, Entwurf, Fotografie : Erich Mendelsohns Einsteintrum in den Fotografien von Arthur Köster / Simone Förster -- "Noi dibbiamo creare [...] un'arte dei nostri tempi, un'arte fascista" (Mussolini) : Fotografie und Architektur im Faschismus / Nanni Baltzer -- Der elektrische Schatten der Stadt / Andres Janser -- Reading perspective and architecture through the film "In the Mood for Love" / Simone Shu-Yeng Chung , LANGUAGE NOTE: papers partly in English and partly in German
    Language: German
    Keywords: Case studies ; Conference papers and proceedings
    URL: FULL
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  • 7
    UID:
    kobvindex_INT0002886
    Format: 208 pages , richly illustrated (colour and black and white), plans, maps , 29.5 cm
    ISBN: No
    ISSN: 1433-5735
    Series Statement: Thesis : wissenschaftliche Zeitschrift der Bauhaus-Universität Weimar ; 49,3
    Content: "Das Thema 'Medium Architektur' wurde anhand von drei Ausgangsthesen diskutiert: Erstens ist Architektur selbst ein Medium und steht auch im Dominanzwettstreit mit anderen Medien. Victor Hugo konnte deshalb schon 1832 den Tod der Architektur durch das Buch heraufdämmern sehen. Zweitens bedarf Architektur der Repräsentation/Simulation in anderen Medien, in denen sich der architektonische Diskurs bewegt, von der Zeichnung über die Sprache bis zur Virtual Reality. Und drittens entsteht in diesen Medien eine Sphäre der virtuellen Architektur, die ihr Eigenleben entfaltet, vor allem in den 'neuen Medien', deren Simulations- und Immersionskraft eine neue Qualität darstellt. Wichtig erscheint, dass sich die Architektur dieser Kulturtechniken aktiv bedient und -- statt sie zu ignorieren -- diese in ihr System einbaut." -- "The topic 'Medium Architecture' was discussed on the basis of three initial theses: First, architecture itself is a medium and is also in dominance competition with other media. That's why Victor Hugo was able to see the death of architecture sinking through the book as early as 1832. Second, architecture requires representation / simulation in other media in which architectural discourse moves, from drawing to language to virtual reality. And thirdly, these media create a sphere of virtual architecture that unfolds its own life, especially in the 'new media', whose simulation and immersion power represents a new quality. It seems important that the architecture of these cultural techniques actively uses and -- instead of ignoring them -- incorporates them into their system."
    Note: CONFERENCE NOTE: 1st volume of the proceedings of the 9. Internationales Bauhaus-Kolloquium, Weimar, Germany, 24-27 April 2003 , Vorwort -- SPRACHE DER ARCHITEKTUR : ARCHITEKTONISCHER DISKURS : Medium Architektur / Gerd Zimmermann -- The empire of language / Adrian Forty -- Architecture and association / Kojin Karatani -- Die Vielschichtigkeit der Sprache der Architektur und die Struktur der Lebenswelt / Petr Kratochvil -- Beliebige Räume : zur Mikropolitik städtischer Topografie / Joseph Vogl -- Building as gesture, building as argument / Joseph Rykwert -- MEDIUM RAUM : WAHRNEHMUNGSMASCHINE UND KÖRPERTECHNIK : Medium architecture : an epistemological perspective / George Baird -- Hannah and her sisters / Kari Juhani Jormakka -- Between ornament and monument : Siegfried Kracauer and the architectural implications of the mass ornament / Joan Ockman -- (Nicht) Am Ort : zum Raster als Kulturtechnik / Bernhard Siegert -- VIRTUELLE ARCHITEKTUR : SIMULATION UND TRANSFORMATION : Architecture and the virtual : towards a new materiality? / Antoine Picon -- Der digitale Bau : aktuelle Tendenzen der Raumvisualisierung und ihre Vorläufer / Oliver Grau -- "Skinless architecture" / Beatriz Colomina -- Digital worlds / Arie Graafland -- Virtual spaces, virtual subjects : anxiety and modernity / Anthony Vidler -- Die digitale Architektur nach der ersten Begeisterungswelle : vom irrationalen Überschwang zur irrationalen Mutlosigkeit / Mario Carpo -- VISION IN MOTION : SPRACHE DES SEHENS : Motion and Emotion : zur balance der antriebskräfte bei Moholy-Nagy / Klaus Herding -- The ethics of perception in the "machine ages" / Maddalena Scimemi -- News from Eurotopia : a message in a bottle between manifesto and history by Moholy-Nagy / Beat Wyss -- The book as urban metaphor : the design of Les Plans Le Corbusier de Paris, 1956-1922 / Catherine de Smet -- Wet dreams : Notizen zur Mythologie der Expo.02 / Stanislaus von Moos , LANGUAGE NOTE: papers partly in English and partly in German
    Language: German
    Keywords: Case studies ; Conference papers and proceedings
    URL: FULL
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  • 8
    Book
    Book
    Weimar, Germany : Universitätsverlag, Bauhaus-Universität Weimar
    UID:
    kobvindex_INT0003576
    Format: 190 pages , illustrations (some colour), plans , 20.5 x 13 cm
    ISBN: 9783860681923 , 3860681923
    Series Statement: Verso (Weimar (Thuringia, Germany))
    Content: "Ever since Venturi, Scott-Brown and Izenour hit upon Las Vegas in the 1970s, this city has offered urbanists with the pre-eminent exemplar of spectacular architecture and image-laden city space. 'Stripping Las Vegas' explores the incredible seductive and psychological power of Las Vegas, while simultaneously exposing the extraordinary socio-economic and political conditions which push it along. Illuminating, thoughtful and at times downright scary, this book offers insights into a potential urban future that we ignore at our peril."
    Note: EDITORIAL NOTE: "This book is the seventh in a series commissioned by the Department of Design and Architectural Theory (Entwerfen und Architekturtheorie) at the Bauhaus-Universität Weimar." -- Title page verso , EDITORIAL NOTE: publication year from publisher , Preface -- PART 1 : Eugene Moehring : The Sahara Hotel : Las Vegas' "Jewel in the Desert" -- Mark Gottdiener : The mundane and the spectacular : everyday life in Las Vegas -- Hal Rothman : The shape of the city : money and the visual face of Las Vegas -- Bill Friedman : Casino design and its impact on player behavior -- Interview with Zia Hanson from Avery Brooks and Associates -- Interview with Michael Hong from The Jerde Partnership -- PART 2 : Paul Davies, Julie Cook : The Algiers Motel -- Karin Jaschke : Casinos inside out -- Silke Otsch : Earning from Las Vegas -- Jon Goodbun : Public private pedestrianship in Las Vegas : towards a critical experientialism of the inhabitable image -- Dorte Kuhlmann : Big bright green pleasure machine
    Language: English
    Keywords: Edited volumes
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  • 9
  • 10
    UID:
    gbv_1738244555
    Format: 409 Seiten , Illustrationen
    ISBN: 9783869380995
    Series Statement: Edition Medienkulturforschung
    Note: Dissertation Bauhaus-Universität Weimar 2020
    Language: German
    Keywords: Kuba ; Kulturpolitik ; Digitalisierung ; Medienkonsum ; Soziokultureller Wandel ; Kuba ; Neue Medien ; Medienpolitik ; Kuba ; Medienpolitik ; Hochschulschrift
    URL: Cover
    Author information: García Hernández, Rayner
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