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  • Image  (16)
  • Berlin International  (15)
  • Filmuniversität Babelsberg  (1)
  • SB Zossen
  • GB Schöneiche
  • 1
    UID:
    b3kat_BV020849890
    Format: 255 S. , überw. Ill.
    ISBN: 3894875143
    Uniform Title: Garbo
    Language: German
    Keywords: Garbo, Greta 1905-1990 ; Bildband ; Bildband ; Bildband ; Bildband
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  • 2
    UID:
    kobvindex_INT0005061
    Format: xviii, 359 pages , richly illustrated , 25.5 x 17.5 cm
    ISBN: 9781484242339 , 9781484242346 , 1484242335 , 1484242343
    Content: "Learn to create seamless designs backed by a responsible understanding of the human mind. This book examines how human behavior can be used to integrate your product design into lifestyle, rather than interrupt it, and make decisions for the good of those that are using your product. Mindful Design introduces the areas of brain science that matter to designers, and passionately explains how those areas affect each human's day-to-day experiences with products and interfaces. You will learn about the neurological aspects and limitations of human vision and perception; about our attachment to harmony and dissonance, such as visual harmony, musical harmony; and about our brain's propensity towards pattern recognition and how we perceive the world cognitively. In the second half of the book you will focus on the practical application of what you have learned, specific to interaction and interface design. Real-world examples are used throughout so that you can really see how design is impacting our everyday digital experience. Design is a responsibility, but not enough designers understand the human mind or the process of thought. This book explores the key factors involved and shows you how to make the right design choices. What You'll Learn: * Review how attention and distraction work and the cost of attentional switching * Use Gestalt principles to communicate visual grouping * Ensure your underlying models make sense to your audience * Use time, progression, and transition to create a composition * Carefully examine controlling behavior through reductionist and behaviorist motivation concepts * Apply the theoretical knowledge to practical, mindful application design Who This Book Is For: The primary audience for this book is professional designers who wish to learn more about the human mind and how to apply that to their work. The book is also useful for design-focussed product owners and startup founders who wish to apply ethical thinking to a team, or when bootstrapping their products. The secondary audience is design students who are either studying a 'traditional' visual design course, or a UX/interaction design course who have a desire to learn how they might be able to apply mindful design to their early careers. Finally, a tertiary audience for this book would be tutors involved in teaching design, or peripheral, courses who may wish to incorporate its teachings into their lectures, workshops or seminars."
    Note: INDEX NOTE: includes index.
    Language: English
    Keywords: Handbooks and manuals
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  • 3
    Image
    Image
    New York, NY, USA : HarperCollins
    UID:
    kobvindex_INT0004719
    Format: 264 pages , richly illustrated (black and white) , 26 x 17.5 cm
    ISBN: 9780060780944 , 0060780940
    Content: "The renowned author of Understanding Comics offers brilliant instruction on how to actually create this widely beloved art form. Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand-in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Both comic book devotees and the uninitiated will marvel at this journey into a once-underappreciated art form."
    Language: English
    Keywords: Handbooks and manuals
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  • 4
    Image
    Image
    London, UK : Bloomsbury
    UID:
    kobvindex_INT0004700
    Format: 240 pages , illustrations (colour) , 27 x 21.5 cm
    ISBN: 9781350090156 , 9781350090170 , 1350090158 , 1350090174
    Content: "Posters have the power to influence and inform -- so how does a designer hone their creations to have the impact they need? With a special focus on conceptualization, internationally-acclaimed and award-winning designers Natalia Delgado and Scott Laserow takes you through planning, analysing and creating posters that stop viewers in their tracks. Classic and contemporary examples from around the world show you what can be achieved at the cutting-edge of the medium -- from protest and propaganda posters, through pop culture and Swiss style, to animated and interactive designs. Whether you need to promote the next president, advertise a brand or create awareness of a health crisis, Making Posters gives you the critical and practical skills to excel in one of the most widely seen forms of graphic design and make sure your work stands out from the crowd."
    Note: * Introduction* Chapter 1: What is a Poster?o Theoretical descriptiono Historic timeline * Chapter 2: Conceptualizingo Research o Brainstormingo Know your messageo Know your audience* Chapter 3: Grabbing Attentiono Disruptiono Engaging the audienceo Scale, color and contrast * Chapter 4: Executiono Image-makingo Hierarchyo Type as imageo Composition o Aesthetico Making mistakes * Chapter 5: Poster that Tell Storieso Creating your storyo Structuring your storyo Telling your story with typeo Telling your story with coloro Telling your story with multiple narrativeso Telling your story with a single image narrative * Chapter 6: Poster Typeso Posters that entertaino Posters that persuadeo Posters that promoteo Posters that seduceo Posters that sell * Chapter 7: The Transformation of the Postero Animated posterso Interactive posters for the screeno New materials and techniqueso The future of the poster * Bibliography* Index* Glossary
    Language: English
    Keywords: Case studies ; Handbooks and manuals
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  • 5
    UID:
    kobvindex_INT0002346
    Format: xvi, 415 pages , richly illustrated (chiefly colour), plans , 23.5 x 19 cm
    ISBN: 9781119059189 , 1119059186
    Content: "Learn AutoCAD 2016 quickly and painlessly with this practical hands-on guide. AutoCAD 2016 Essentials gets you up to speed quickly, with hands-on instruction on the program's core features and functions. This new edition provides more manufacturing and landscape examples, a stronger emphasis on skills rather than tools, starting and ending files for every exercise, and a more clearly defined layout that separates the step-by-step instructions from the "why" discussion. Based on the real-world task of designing a house, the hands-on exercises help you quickly develop confidence and become productive with the software as you master the major 2D functions and move into 3D modeling. From layout to presentation, this in-depth guide takes you through the entire design process, and provides downloadable data so you can compare your work to the pros. If you're preparing for AutoCAD certification, this book is the ideal study guide - and the only one officially endorsed by Autodesk. This book is your unique learning resource that features concise, straightforward explanations and hands-on exercises. Each chapter opens with a quick discussion of concepts, and then briskly moves into an approachable, practical tutorial that helps you gain confidence in your new AutoCAD 2016 skills. * Master the AutoCAD interface and basic 2D drawing skills * Work with splines, polylines, hatch patterns, and gradients * Organize objects with layers, groups, blocks, and cross-referencing * Use constraints and layouts, print and export, model in 3D, and much more If you're a design professional, AutoCAD is need-to-know software. You have to be comfortable with it to be productive. AutoCAD 2016 Essentials gets you up and running quickly, with patient instruction and plenty of hands-on practice."
    Note: INDEX NOTE: includes index.
    Language: English
    Keywords: Handbooks and manuals
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  • 6
    Image
    Image
    London, UK : Collins and Brown
    UID:
    kobvindex_INT0002833
    Format: 272 pages , richly illustrated (chiefly colour) , 23 x 23 cm
    ISBN: 9781910231982 , 1910231983
    Uniform Title: The greatest album sleeves of all time
    Content: "With the resurgence of vinyl, album cover art is as important as ever. This visually sumptuous book brings together 275 of the greatest album covers of all time, arranged chronologically, beginning in 1956. A 50-strong panel of judges -- including designers, musicians, producers, and record company executives -- made the final selection, and their reasons accompany the photographs. From rock'n'roll to pop, R&B to jazz, punk, blues, and even folk, the covers include both classics and less well-known works, and every one made an impact, either artistically, stylistically, or culturally. Music fans will enjoy looking back at their favorites and debating the selection. Updated to include album covers up to 2016."
    Note: EDITORIAL NOTE: originally published 2005 as: The greatest album sleeves of all time
    Language: English
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  • 7
    Image
    Image
    New York, NY, USA : HarperCollins
    UID:
    kobvindex_INT0004720
    Format: 215 pages , illustrations , 26 x 17.5 cm
    Edition: 1st HarperPerennial edition
    ISBN: 9780060976255 , 006097625X
    Content: "The bestselling international classic on storytelling and visual communication. Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form."
    Note: EDITORIAL NOTE: first published: New York : Paradox Press, 1993
    Language: English
    Keywords: Handbooks and manuals
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  • 8
    UID:
    kobvindex_INT0002383
    Format: 336 pages , illustrations , 18 x 11 cm
    Edition: Reprint
    ISBN: 9780752272207 , 9780887307874 , 0752272209 , 0887307876
    Content: "The Dilbert Principle is an inside view of bosses, meetings, management fads and other workplace afflictions. Scott Adams examines even more bizarre and hilarious situations in the world of work with growing absurdity. In twenty-six provocative, illustrated chapters, Adams reveals the secrets of management in every company, including swearing your way to success, faking quality, trolls in the accounting department, humiliation as a management tool, selling bad products to stupid people and more!"
    Note: EDITORIAL NOTE: hardback edition published 1996, paperback edition published 2000
    Language: English
    Keywords: Cartoons (Humor)
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  • 9
    UID:
    kobvindex_INT0001713
    Format: xiii, 243 pages , illustrations (chiefly colour) , 23 x 15.5 cm
    Edition: 1st edition
    ISBN: 9780321617651 , 0321617657
    Content: "The next installment of the #1 Bestselling Digital Photography Book ° The Digital Photography Book, Vol. 1 has sold over 250,000 units, The Digital Photography Book, Vol. 2 has sold over 100,000 in less than a year -- and, now, here's Volume 3 ° The same formula that catapulted the original and Vol. 2 is back in this latest volume ° Guaranteed bestseller! Summary The Digital Photography Book Volume 3 follows in the footsteps of the wildly successful first and second volumes of this series, giving photographers nearly two hundred more closely guarded photographic --tricks of the trade -- to get them shooting dramatically better-looking, sharper, more colorful, more professional-looking photos with their digital camera every time they press the shutter button. Here's another thing that makes this book different: like the original, each page covers just one trick, just one single concept. With every page, photographers will learn another pro setting, another pro tool, another pro trick to transform their work from snapshots into gallery prints."
    Note: INDEX NOTE: includes index. , Using Flash like a pro, part 2 -- Using your studio like a pro -- The truth about lenses -- Shooting products like a pro -- Shooting outdoors like a pro -- Shooting people like a pro -- Shooting sports like a pro -- Pro tips for getting better photos -- Avoiding problems like a pro -- Yet even more photo recipes to help you get "the shot"
    Language: English
    Keywords: Handbooks and manuals
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  • 10
    Image
    Image
    Chichester, West Sussex, UK : Wiley
    UID:
    kobvindex_INT0002049
    Format: xii, 535 pages , illustrations , 24 cm
    Edition: 2nd edition
    ISBN: 9781118877166 , 1118877160
    Content: "Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: * Developing your game design from the spark of inspiration all the way to production * Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged * Creating games for mobile and console systems - including detailed rules for touch and motion controls * Monetizing your game from the design up * Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David "God of War" Jaffe and even a brand-new chili recipe -making it an even more indispensable guide for video game designers both "in the field" and the classroom. Grab your copy of Level Up! 2nd Edition and let's make a game!"
    Note: GENERAL NOTE: "New content throughout" -- Cover , PREVIOUS EDITION: 2010
    Language: English
    Keywords: Handbooks and manuals
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