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  • Berlin International  (41)
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  • 1
    Online-Ressource
    Online-Ressource
    Berkeley : University of California Press
    UID:
    b3kat_BV035413844
    Umfang: 1 Online-Ressource (xii, 111 Seiten) , 24 cm
    Ausgabe: Online_Ausgabe Boulder, Colo NetLibrary 1999 E-Books von NetLibrary Sonstige Standardnummer des Gesamttitels: 22382847
    ISBN: 0585091226
    Anmerkung: Includes bibliographical references (p. 99-106) and index
    Weitere Ausg.: Reproduktion von Smelser, Neil J., 1930- Problematics of sociology 1997
    Sprache: Englisch
    Fachgebiete: Soziologie
    RVK:
    Schlagwort(e): Soziologie ; Makrosoziologie ; Mikrosoziologie ; Electronic books. ; Electronic books. ; Electronic books ; Electronic books.
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Full text  (Click to View (Currently Only Available on Campus))
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    Manchester ; New York : Manchester University Press
    UID:
    b3kat_BV035413590
    Umfang: xi, 236 p. , 23 cm
    Ausgabe: Online_Ausgabe New York Distributed exclusively in the U.S.A. by Palgrave 2005 E-Books von NetLibrary Sonstige Standardnummer des Gesamttitels: 22382847
    Ausgabe: Boulder, Colo NetLibrary
    ISBN: 141757643X
    Anmerkung: Includes bibliographical references and index , Celebrating British cinema of the 1950s / Ian MacKillop and Neil Sinyard -- Raymond Durgnat and A mirror for England / Robert Murphy -- Lindsay Anderson: Sequence and the rise of auteurism in 1950s Britain / Erik Hedling -- National snapshots : fixing the past in English war films / Fred Inglis -- Film and the Festival of Britain / Sarah Easen -- The national health : Pat Jackson's White corridors / Charles Barr -- The long shadow : Robert Hamer after Ealing / Philip Kemp -- 'If they want culture, they pay' : consumerism and alienation in 1950s comedies / Dave Rolinson -- Boys, ballet and begonias : The Spanish gardener and its analogues / Alison Platt -- Intimate stranger : the early British films of Joseph Losey / Neil Sinyard -- Women of twilight / Kerry Kidd -- Yield to the night / Melanie Williams -- From script to screen : Serious charge and film censorship / Tony Aldgate -- Housewife's choice : Woman in a dressing gown / Melanie Williams -- Too theatrical by half? The admira
    Weitere Ausg.: Reproduktion von British cinema of the 1950s 2003
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    Schlagwort(e): Großbritannien ; Film ; Geschichte 1950-1960 ; Aufsatzsammlung ; Electronic books. ; Electronic books. ; Electronic book ; Electronic books. ; Electronic books ; Aufsatzsammlung
    URL: Full text  (Click to View (Currently Only Available on Campus))
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Volltext  (Deutschlandweit zugänglich)
    Mehr zum Autor: Sinyard, Neil 1945-
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 3
    Buch
    Buch
    Princeton, NJ :Princeton Univ. Press,
    UID:
    almafu_BV010785237
    Umfang: XIX, 524 Seiten : , Illustrationen, Karten, Pläne.
    ISBN: 0-691-03371-4 , 0-691-02745-5
    Sprache: Englisch
    Fachgebiete: Kunstgeschichte
    RVK:
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    Schlagwort(e): 1867-1959 Wright, Frank Lloyd ; 1867-1959 Wright, Frank Lloyd ; Architektur ; Katalog ; Verzeichnis ; Werkverzeichnis ; Wright, Frank Lloyd ; Katalog ; Verzeichnis ; Werkverzeichnis
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  • 4
    UID:
    almahu_9949301298302882
    Umfang: 1 online resource (327 pages)
    ISBN: 9789813344006
    Anmerkung: Intro -- Preface -- Committees -- Honorary Advisors -- Organization Committees -- Scientific Committees (list by surname) -- Contents -- Machine Thinking -- Machinic Phylum and Architecture -- 1 Nips and Bites -- 2 Ducks and Rabbits -- References -- Pipes of AI - Machine Learning Assisted 3D Modeling Design -- 1 Principle of CNN -- 1.1 Principle and Applications of Style Transfer -- 1.2 Project Goal -- 2 2D Image Representation of 3D Volume -- 2.1 The Effect of Style Weight in Style Transfer -- 2.2 Transformation of Image to Geometry -- 2.3 Algorithm Analysis of Geometry Generation Between Adjacent Layers -- 3 Result of Section Plans -- 3.1 Result of Perspective View -- 4 Conclusion -- References -- Developing a Digital Interactive Fabrication Process in Co-existing Environment -- 1 Introduction -- 2 Related Work -- 2.1 Fabrication Process of Maker -- 2.2 Towards Co-existing Environment -- 2.3 Automation Digital Fabrication Tools -- 2.4 Summary -- 3 Methodology -- 4 The Experiment -- 5 Conclusions -- References -- Real-Time Defect Recognition and Optimized Decision Making for Structural Timber Jointing -- 1 Introduction -- 2 Defect Recognition and Removal -- 2.1 Pre-process the Image for Segmentation -- 2.2 Preparation of the Classifier -- 2.3 Preparation of the Classifier -- 3 Decision Making for Joining Timber Segments -- 4 User Interface -- 5 Discussion and Future Development -- 6 Conclusion -- References -- On-Site BIM-Enabled Augmented Reality for Construction -- 1 Introduction -- 1.1 Motivation -- 1.2 Related Work -- 1.3 Our Solution -- 2 AR Application -- 2.1 Model Overlay Using Augmented Reality -- 2.2 Model Interaction as Query System -- 2.3 Abstraction of Drawings -- 2.4 Additional Features -- 3 Data Pipeline -- 3.1 BIM Pre-processing, Custom Parameter Creation and Population. , 3.2 Construction Document Export and Metadata Post-processing -- 4 Unity Reflect -- 5 Results -- 5.1 Case Study/User Testing -- 5.2 Future Development -- 5.3 Connections -- References -- Recycling Construction Waste Material with the Use of AR -- 1 Introduction -- 2 Aims -- 3 Method -- 3.1 Method 1 | Mass Customisation and Working to a Fixed Digital Model -- 3.2 Mass Customized Aggregation Geometry -- 3.3 Holographic Part Nesting -- 3.4 Mixed Reality Interface -- 3.5 Jointing -- 3.6 Fabrication and Fixing Methods -- 3.7 Method 2 | Working to a Flexible Digital Model -- 3.8 Results -- 4 Discussion -- 4.1 Future Development -- References -- Growing Shapes with a Generalised Model from Neural Correlates of Visual Discrimination -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Conclusion -- References -- Cyborgian Approach of Eco-interaction Design Based on Machine Intelligence and Embodied Experience -- 1 Tracing Cyborgian Theory and Embodied Cognition -- 1.1 A Hybrid of Part Clock Part Swarm [10] -- 1.2 The Importance of the Presence and the Bodily Experience -- 2 How Cyborgian Approach Activates Plants? -- 2.1 How They Sense -- 2.2 How They Think -- 2.3 How They Actuate -- 3 How Cyborgian Approach Encourages Human Participation? -- 3.1 Experience Level -- 3.2 Experience Assessment -- 4 Design an Interactive Outdoor Environment -- 4.1 Challenges and Opportunities of Outdoor Interaction -- 4.2 A Cyborgian Eco-interaction Design Model -- 5 Conclusion and Outlook -- References -- Machine Seeing -- A Large-Scale Measurement and Quantitative Analysis Method of Façade Color in the Urban Street Using Deep Learning -- 1 Introduction -- 2 Literature Review -- 2.1 Urban Color Planning -- 2.2 Façade Color Measurements -- 2.3 Quantitative Analysis of Visual Quality in Urban Street -- 3 Methodology -- 3.1 Study Area and Workflow -- 3.2 Street View Data Acquisition. , 3.3 Building Façade Segmentation and Data Cleaning -- 3.4 Façade Color Calculation -- 4 Results -- 5 Discussion and Conclusion -- References -- Suggestive Site Planning with Conditional GAN and Urban GIS Data -- 1 Introduction -- 2 Related Works -- 3 Methodology -- 3.1 Data Acquisition and Feature Engineering -- 3.2 Machine Learning -- 3.3 Visualization -- 4 Case Study: Taking Boston as Example -- 4.1 Data Acquisition and Feature Engineering -- 4.2 Model Building and Training -- 4.3 Results and Visualization -- 5 Summary -- References -- Understanding and Analyzing the Characteristics of the Third Place in Urban Design: A Methodology for Discrete and Continuous Data in Environmental Design -- 1 Background -- 2 Methodology -- 2.1 Data and Data Structure for Manipulation -- 2.2 Pixel Structure for Continuous Data and Blending Data with Neighbors -- 2.3 Graph Structure for Discrete Data -- 3 Case Study Implementation -- 3.1 Site Selection -- 3.2 Parse Third Place Data and Visualization -- 3.3 Generate Data Structures and Inspect with Visualizations -- 3.4 Comparisons and Results -- 4 Discussion -- 5 Conclusion -- 6 Future Work -- References -- Sensing the Environmental Neighborhoods -- 1 Introduction -- 1.1 Sensing Kit Design -- 1.2 Case Study -- 1.3 Summary -- References -- A Performance-Based Urban Block Generative Design Using Deep Reinforcement Learning and Computer Vision -- 1 Introduction -- 2 Methodology -- 2.1 DRL Based Generative Design Framework -- 2.2 DDPG Agent -- 2.3 Hough Transform -- 3 Case Study -- 3.1 Observation, Action and Reward -- 3.2 Site Information -- 4 Results -- 5 Conclusions and Future Work -- References -- The Development of 'Agent-Based Parametric Semiology' as Design Research Program -- 1 Theory Background -- 2 Why We Need Agent-Based Life-Process Crowd Simulation. , 3 The Intelligence Upgrading of Agent-Based Crowd Simulation -- 3.1 Crowd Behaviour Pattern Analysis -- 3.2 Intelligent Agents -- 3.3 Semantic Virtual Environment -- 4 Quantitative Analysis, Evaluation, and Optimization -- 4.1 Methodology and Toolset -- 4.2 Scenario and Example -- 5 Discussion -- References -- Machine Learning -- Machine Learning Aided 2D-3D Architectural Form Finding at High Resolution -- 1 Introduction -- 2 Relative Work -- 3 Method -- 4 Results -- 4.1 Training Data Preparation -- 4.2 Main Network Training -- 4.3 Multiple Network Training -- 5 Conclusion -- References -- Exploration of Campus Layout Based on Generative Adversarial Network -- 1 Introduction -- 2 Related Work in the Field of Architectural Layout -- 3 Methods -- 4 Experimental Results and Analysis -- 5 Discussion -- Appendix -- References -- A Preliminary Study on the Formation of the General Layouts on the Northern Neighborhood Community Based on GauGAN Diversity Output Generator -- 1 Introduction -- 2 Research -- 2.1 AI Application in Architecture -- 2.2 Deep Learning Architectural Plan Generator Application -- 3 Methodology -- 3.1 GauGAN -- 3.2 Step Training -- 4 Machine Learning for the General Layout Shapes of the Northern Neighborhoods in China -- 4.1 Morphological Analysis -- 4.2 Data Conversion -- 4.3 Model Architecture -- 4.4 Vectorization and 3D Procedural Modeling -- 4.5 Experiment Result -- 5 Conclusion -- 5.1 GauGAN Is More in Line with Architectural Design Needs Than Pix2pix (Pix2pixHD) -- 5.2 The Use of Step Training Can Improve the Clarity of Generated Results and Allow the Later Vectorization to Be More Convenient -- References -- Artificial Intuitions of Generative Design: An Approach Based on Reinforcement Learning -- 1 Introduction -- 1.1 Contemporary Algorithmic Generative System -- 1.2 Artificial Intuitions -- 2 Background. , 2.1 Machine Learning with Generative Design -- 2.2 Reinforcement Learning -- 3 Methodology -- 3.1 Intuitive Random Walk Formation -- 3.2 RL Actions Definition -- 3.3 RL Observations Definition -- 3.4 RL Reward Definition -- 4 Discussions -- 4.1 Training Process and Outcomes -- 4.2 Further Research -- 5 Conclusions -- References -- Collection to Creation: Playfully Interpreting the Classics with Contemporary Tools -- 1 Introduction: Generations to Generative -- 2 Process: Beyond Codified Interaction -- 3 User Analysis -- 4 Media Creation -- 5 Synthetic Text Descriptions -- 6 Thoughts -- 7 Conclusion -- References -- embedGAN: A Method to Embed Images in GAN Latent Space -- 1 Introduction -- 2 Related Work -- 2.1 Regenerating Data in GAN -- 2.2 GAN Latent Walk -- 3 Method -- 3.1 Principle -- 3.2 Architecture -- 3.3 Training Details -- 4 Application -- 5 Evaluation -- 6 Conclusion -- References -- Research on Architectural Form Optimization Method Based on Environmental Performance-Driven Design -- 1 Introduction -- 2 Performance-Driven Design and Its Advantages -- 2.1 Performance-Driven Design Theory -- 2.2 Performance-Driven Design Advantages Compared with Bionic Form Design -- 3 Performance-Driven Architectural Form Optimization Method -- 3.1 Combined with Parametric Design -- 4 Form Optimization Simulation Process Establishment -- 5 Design Practice -- 5.1 Project Background -- 5.2 Design Parameters Selection and Numerical Constraint -- 5.3 Setting Simulation Parameters -- 5.4 Form Optimization Process Diagram -- 5.5 Result Analysis -- 6 Conclusion -- References -- Optimization and Prediction of Design Variables Driven by Building Energy Performance-A Case Study of Office Building in Wuhan -- 1 Introduction -- 2 Research Method -- 2.1 Research Objectives -- 2.2 Research Method. , 2.3 Multi-Island Genetic Algorithm (MIGA) and Radial Basis Functions Artificial Neural Networks (RBF-ANNs).
    Weitere Ausg.: Print version: Yuan, Philip F. Proceedings of the 2020 DigitalFUTURES Singapore : Springer Singapore Pte. Limited,c2021 ISBN 9789813343993
    Sprache: Englisch
    Fachgebiete: Informatik , Technik
    RVK:
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    Schlagwort(e): Electronic books. ; Konferenzschrift ; Electronic books.
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: FULL  ((Currently Only Available on Campus))
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  • 5
    Online-Ressource
    Online-Ressource
    Cham :Springer International Publishing AG,
    UID:
    almahu_9949301320702882
    Umfang: 1 online resource (340 pages)
    ISBN: 9783319295442
    Anmerkung: Intro -- Acknowledgements -- Contents -- List of Editors and Contributors -- Editors -- Contributors -- Section 1: Introduction -- Part I: Context of Change -- Cultures and Technology: An Analysis of Some of the Changes in Progress-Digital, Global and Local Culture -- 1 Changes in Cultural Codes, Behaviours and Fields of Knowledge -- 2 Some Considerations Concerning `Digital Natives ́-- 3 Looking at the Future -- References -- Interdisciplinary Collaborations in the Creation of Digital Dance and Performance: A Critical Examination -- 1 Introduction -- 2 Performance as an Integrative Space -- 3 The Creative Process for Digital Dance and Performance -- 4 Interdisciplinarity in Creative Practice -- 5 The Integrative Process in the Creation of Digital Performance -- 6 Interdisciplinary Artscapes, Interdisciplinary Knowledgescapes -- 7 Conclusion -- References -- Sound Archives Accessibility -- 1 Introduction -- 2 Audio Archives and Intangible Cultural Heritage -- 3 The Phonothèque de la Maison Méditerranéenne des Sciences de lH́omme -- 3.1 Dissemination in Networks: The Example of Europeana Sounds -- 3.2 Ethical and Legal Issues: An Example from the MMSH Audio Archive -- 4 The Project Grammo-foni. Le soffitte della voce (Gra.fo) -- 4.1 The Preliminary Stages: Census and Collection -- 4.2 From the Database to the Website -- 4.3 Ethical and Legal Issues -- 5 Conclusion -- References -- Technology and Public Access to Cultural Heritage: The Italian Experience on ICT for Public Historical Archives -- 1 Introduction -- 2 Economic Implications of Digitisation -- 2.1 Digital Heritage -- 2.2 Supply and Demand of Heritage -- 2.3 The Case of Public Archives -- 3 Digital Projects on Cultural Heritage: An Overview -- 3.1 Background -- 3.2 European Projects -- 3.3 Italian Projects -- 3.4 Digital Projects for Public Historical Archives. , 4 Use and Drivers of Digital Technologies Diffusion: A Survey of Italian Public Historical Archives -- 4.1 Some Preliminary Findings -- 4.2 The Use of Internet Websites -- 4.3 The Extent of Digitisation in Italian Archives -- 5 Conclusions -- References -- Copyright, Cultural Heritage and Photography: A Gordian Knot? -- 1 Introduction -- 2 The Copyright Framework -- 3 Copyright, Cultural Heritage and Photographs -- 3.1 Copyright and Photography -- 4 Rights Labelling -- 5 The Public Domain Mark (PDM) -- 5.1 Monetising Images -- 5.2 Control by Heirs and Third Parties -- 6 Out of Copyright: No Commercial Reuse -- 7 Orphan Works -- 8 Cultural Rights and the Right to Culture -- 9 Conclusion -- Bibliography -- Articles -- International Instruments -- Directives -- Case Law -- Websites -- Part II: Mediated and Unmediated Heritage -- A Case Study of an Inclusive Museum: The National Archaeological Museum of Cagliari Becomes ``Liquid ́́-- 1 Introduction -- 2 The Contest #Culturasenzaostacoli -- 3 The National Archaeological Museum of Cagliari -- 4 Liquid Museum: A Moving Museum -- 4.1 A New Meaning of Museum Accessibility -- 4.2 Technologies as Liquid Tools -- 4.3 A Network for an Open Museum -- 5 Conclusion -- References -- Websites -- The Museum as Information Space: Metadata and Documentation -- 1 The Museum as Information Space -- 2 The Polysemic Nature of Objects -- 3 Metadata and Information Management -- 4 A New Information Space -- 5 The Tangible, Intangible and E-Tangible Object -- 6 Conclusion -- References -- The Museum of Gamers: Unmediated Cultural Heritage Through Gaming -- 1 Introduction -- 2 Gamers -- 3 The Museum -- 4 The Interplay -- 5 A `Museum of Gamers:́ Augmenting Kashgar -- 6 Conclusion -- References -- Part III: Co-creation and Living Heritage for Social Cohesion. , Change of Museums by Change of Perspective: Reflecting Experiences of Museum Development in the Context of ``EuroVision-Museum... -- 1 Societal Changes and Challenges for Museums -- 2 Role of Museums in Societies and the European Unionś Ideas for Museum Development -- 3 EuroVision-Museums Exhibiting Europe (EMEE) -- 4 Conclusion -- References -- Technologies Lead to Adaptability and Lifelong Engagement with Culture Throughout the Cloud -- 1 Cultural Heritage and Digital Technology: Paradigm or Reality? -- 2 Engaging People with Cultural Heritage Through -- 2.1 The Adaptation of Cultural Experiences -- 2.2 Social Storytelling -- 3 Making the Connection Among Cultural Heritage, Places and People -- 4 The Value of Connecting People and Places -- References -- The Place of Urban Cultural Heritage Festivals: The Case of Londonś Notting Hill Carnival -- 1 Introduction -- 2 Community Cohesion -- 3 The Origins and Development of the Notting Hill Carnival -- 4 Promoting Community Cohesion -- 5 Challenges to Community Cohesion -- 6 Conclusion -- References -- Tools You Can Trust? Co-design in Community Heritage Work -- 1 Introduction -- 2 Nature and Origin of the Project -- 3 Co-Design Approaches on the Pararchive Project: Relevant Theoretical Perspectives from Community-Based Participatory Researc... -- 4 Case Study -- 5 Institutional Spaces and Co-working -- 6 Conclusions and Reflections -- References -- Crowdsourcing Culture: Challenges to Change -- 1 Introduction -- 2 Cultural Heritage: Significance and Threats -- 3 Developing Digital Preservation Strategies for the Protection of Cultural Heritage -- 4 Crowdsourcing Cultural Heritage Motivators: CHANGE=ENGAGE Agents -- 5 Crowdsourcing Transformations: Cultural Heritage, Digital Protection and Restoration -- 6 Future Directions for Crowdsourcing Culture -- 7 Conclusions -- References -- Part IV: Identity. , The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World -- 1 Introduction -- 2 The Republican Exile on the Internet -- 2.1 Methodology -- 2.1.1 Identifying Publication Dates and Languages -- 2.2 Analysis -- 2.2.1 Web Pages Dedicated to the Republican Exile -- 2.2.2 Social Network Pages Dedicated to the Republican Exile -- 2.2.3 All Together: Websites and Social Networks -- 2.2.4 Twitter Activity -- 2.2.5 Google N-Gram Analysis -- 3 Identity, Belonging and Memory: The Online Poll -- 3.1 Methodology -- 3.2 Outcomes -- 4 Conclusions -- References -- Growing Up in the `Digital ́Age: Chinese Traditional Culture Is Coming Back in Digital Era -- 1 Foreword -- 2 The 1970s: ``There Was Almost no Television, Oneś Family Was the Cultural Oasis ́́-- 3 The 1980s: ``What Might Have Been Wrong May Be Right, We Seem to Look at New Things ́́-- 4 The 1990s: ``Discovering a New World, Mad About `Digital ́́́-- 5 The 2000s: ``The Self Has Been Changed by the Digital, One Cannot Live Without Electricity ́́-- 6 The 2010s: ``Realizing I am a Member of the World ́́-- 7 Contribution to Traditional Art in the Digital Era -- 8 Conclusion -- Erratum to: The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World -- Appendix A: RICHES Project and Resources -- 1 Introduction -- 2 The RICHES Project -- 3 Research Focus -- 4 RICHES Partners -- 5 The RICHES Resources Website: Research Section -- 5.1 The RICHES Taxonomy -- 5.2 The RICHES Interactive Showcase -- 6 The RICHES Resources Website: Policy Section -- 7 Documental Repository -- Appendix B: The RICHES Taxonomy -- 1 Introduction -- 2 The RICHES Taxonomy: List of Terms and Definitions -- 2.1 Analogue and Digital -- 2.2 Assignment of Copyright -- 2.3 Augmented Reality -- 2.4 Authenticity -- 2.5 Authority -- 2.6 Authorship -- 2.7 Belonging -- 2.8 Citizen Science -- 2.9 Civil Society. , 2.10 Co-creation -- 2.11 Collaborative Environments -- 2.12 Collective Licensing -- 2.12.1 EU Context -- 2.13 Commodification -- 2.14 Communication to the Public -- 2.14.1 EU Context -- 2.15 Community Cohesion -- 2.16 Copyright -- 2.17 Copyright Term -- 2.17.1 International Context -- 2.17.2 EU Context -- 2.18 Craft Skills -- 2.19 Creative Economy -- 2.20 Creative Industries -- 2.21 Creativity -- 2.22 Crowdsourcing -- 2.23 Cultural Capital -- 2.24 Cultural Citizenship -- 2.25 Cultural Heritage -- 2.26 Cultural Institutions -- 2.27 Cultural Tourism -- 2.28 Curation -- 2.29 Data Migration -- 2.30 Digital Age -- 2.31 Digital Art -- 2.32 Digital Copyright -- 2.33 Digital Divide -- 2.34 Digital Economy -- 2.35 Digital Exhibition -- 2.36 Digital Heritage (Digital Repository, Online Catalogue) -- 2.37 Digital Technologies -- 2.38 Digitisation -- 2.39 Disaster Centre -- 2.40 E-Infrastructure -- 2.41 Exceptions and Limitations to Copyright -- 2.41.1 EU Context -- 2.42 Exploitation -- 2.43 European Society -- 2.44 GIS Mapping and GIS Applications -- 2.45 Heritage Professionals -- 2.46 Identity -- 2.47 Innovation/Innovator -- 2.48 Intellectual Property Rights -- 2.49 Interactivity -- 2.50 Intermediality -- 2.51 Interoperability -- 2.52 Knowledge Exchange -- 2.53 Licence of Copyright -- 2.54 Liveness -- 2.55 Living Heritage -- 2.56 Living Media -- 2.57 Mainstream Cultural Heritage -- 2.58 Mediated/Unmediated Heritage -- 2.59 Metadata -- 2.60 Moral Rights/Droit Moral -- 2.60.1 International Context (Berne Convention 1886) -- 2.61 Motion Capture -- 2.62 Multi-Faceted (Multicultural) Heritage -- 2.63 Multimedia Channels -- 2.64 Open Access -- 2.65 Open Source -- 2.66 Orphan Works -- 2.66.1 EU Context -- 2.67 Out-of-Commerce Works -- 2.67.1 EU Context -- 2.68 Owner -- 2.69 Participation -- 2.70 Participatory Art -- 2.71 Performance-Based Cultural Heritage. , 2.72 Performer.
    Weitere Ausg.: Print version: Borowiecki, Karol Jan Cultural Heritage in a Changing World Cham : Springer International Publishing AG,c2016 ISBN 9783319295428
    Sprache: Englisch
    Fachgebiete: Allgemeines
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    Schlagwort(e): Electronic books. ; Aufsatzsammlung ; Electronic books.
    URL: Volltext  (kostenfrei)
    URL: FULL  ((Currently Only Available on Campus))
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  • 6
    Buch
    Buch
    London :Laurence King Publ.,
    UID:
    almahu_BV041235951
    Umfang: 320 S. : , zahlr. Ill.
    Ausgabe: 1. publ.
    ISBN: 978-1-78067-272-4
    Sprache: Englisch
    RVK:
    Schlagwort(e): Architekturzeichnung
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  • 7
    Buch
    Buch
    Cambridge, Mass. [u.a.] : MIT Press
    UID:
    b3kat_BV012853402
    Umfang: VII, 101 S. , Ill.
    ISBN: 0262621266
    Sprache: Englisch
    Schlagwort(e): Architektur ; Philosophie ; Ästhetik ; Architektur ; Architekturtheorie ; Benjamin, Walter 1892-1940 ; Baudrillard, Jean 1929-2007
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 8
    Bild
    Bild
    Los Angeles :Getty Research Institute,
    UID:
    almafu_BV045233644
    Umfang: VII, 295 Seiten : , Illustrationen, Pläne.
    ISBN: 978-1-60606-577-8
    Inhalt: "Using discoveries made in architect Pierre Koenig's archive at the Getty Research Institute, Neil Jackson examines the influences of Koenig's youth in San Francisco, military service during World War II, Case Study Houses, and later award-laden years on the evolution and legacy of Koenig's oeuvre in Los Angeles"...Provided by publisher
    Anmerkung: Includes bibliographical references and index
    Sprache: Englisch
    Fachgebiete: Technik , Kunstgeschichte
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    Schlagwort(e): 1925-2004 Koenig, Pierre
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  • 9
    UID:
    b3kat_BV000165183
    Umfang: 240 S. , Ill.
    Ausgabe: 1. Aufl.
    ISBN: 3455087582
    Serie: Hoffmann und Campe maritim
    Sprache: Deutsch
    Schlagwort(e): Segelschifffahrt ; Arbeitssegler ; Bildband ; Bildband
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 10
    Online-Ressource
    Online-Ressource
    Cheltenham ; Northampton, Mass : Edward Elgar
    UID:
    b3kat_BV048635328
    Umfang: 1 Online-Ressource (vii, 202 Seiten)
    ISBN: 9781847207111
    Serie: Edward Elgar E-Book Archive
    Inhalt: Introduction -- Need for public consultation and stated preference -- Stated preference : methods and challenges -- Qualitative methods -- Interpreting stated preference responses -- Investigating sensitivity to scope -- Constructing better preferences? -- Communal nature of stated preference -- Evaluating and redesigning stated preference
    Inhalt: This comprehensive volume explores the extent to which the challenges facing stated preference environmental valuation can be overcome through mixing methods. In redesigning stated preference, two approaches are considered: mixing methods within conventional stated preference; and then moving away from the conventional to explore the use of group methods within preference construction and forming a social consensus on willingness to pay. These approaches are assessed in the light of qualitative findings evaluating the applicability of environmental valuation
    Anmerkung: Includes bibliographical references (p. 177-194) and index
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 1845422791
    Weitere Ausg.: ISBN 9781845422790
    Sprache: Englisch
    Fachgebiete: Technik , Wirtschaftswissenschaften
    RVK:
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    Schlagwort(e): Electronic books.
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: FULL  ((Currently Only Available on Campus))
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