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  • Undetermined  (9)
  • Spanish  (2)
  • Turkish  (1)
  • Berlin VÖBB/ZLB  (8)
  • Berlin International  (4)
Type of Medium
Language
Region
Subjects(RVK)
  • 1
    UID:
    b3kat_BV040719999
    Format: 282 S. , 24 cm
    ISBN: 9783643902429
    Series Statement: Ars poetica Hispanica 1
    Note: Literaturangaben
    Language: Spanish
    Subjects: Romance Studies
    RVK:
    Keywords: Aleixandre, Vicente 1898-1984 ; Geschichte 1939-1959 ; Hochschulschrift
    URL: Cover
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  • 2
    Book
    Book
    Istanbul : Okuyan Us Yayin
    UID:
    kobvindex_ZLB13945471
    Format: 155 Seiten
    Edition: 6. Aufl.
    ISBN: 9756287292
    Uniform Title: 100 colpi di spazzola prima di andare a dormire
    Note: Text: türk.
    Language: Turkish
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  • 3
    Online Resource
    Online Resource
    ЛитРес
    UID:
    kobvindex_ZLB34825240
    ISBN: 9785043599841
    Content: "Hay una aplicación de smartphone capaz de estrellar un avión comercial. Y está en venta al mejor postor. La abogada Sasha McCandless se acerca a su objetivo: Tras ocho años de largas jornadas, está a punto de convertirse en socia de un prestigioso bufete de abogados. Todo lo que tiene que hacer es mantener la cabeza baja y sus horas facturables. Entonces un avión operado por su cliente se estrella contra la ladera de una montaña, matando a todos los que iban a bordo. Pero, a medida que Sasha investiga el caso, se entera de que el accidente no fue accidental. Pero, a medida que Sasha investiga el caso, se entera de que el accidente no fue accidental. Sasha es la siguiente en la lista y tendrá que recurrir a su formación jurídica y a su entrenamiento en Krav Maga para detener a un loco y salvarse a sí misma."
    Language: Spanish
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  • 4
    AV-Medium
    AV-Medium
    [Berlin] | Gütersloh : Sony Music Entertainment
    UID:
    kobvindex_ZLB34955085
    Format: 1 CD , 1 Booklet
    Note: Texte im Beiheft abgedruckt , Verliabt ; Glück ; Traktor ; Hirsch ; Kompliment ; Besserwisser ; Amelie ; Wörthersee ; Luis von do ; Truckstop ; Schleich di ; Happy Birthday ; Von den blauen Bergen kommen wir ; Christkindl
    Language: Undetermined
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  • 5
    AV-Medium
    AV-Medium
    Berlin : Sony Music Entertainment | Gütersloh ; London : Sony Music Entertainment Austria GmbH
    UID:
    kobvindex_ZLB35157138
    Format: 1 CD , 1 Booklet
    Note: Texte abgedruckt
    Language: Undetermined
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  • 6
    AV-Medium
    AV-Medium
    London : Whirlwind Recordings
    UID:
    kobvindex_ZLB34163692
    Format: 1 CD (43:28)
    Content: TON-U. Der in New York lebende slowenische Saxophonist und Komponist Jure Pukl hat in der internationalen Jazz-Szene eine rasante Karriere hingelegt, die 2015 durch die Verleihung des höchsten slowenischen Kunstpreises gewürdigt wurde. Pukls Aufstieg basiert auf zahlreichen Soloeinspielungen und Aufnahmen als Sideman, zum Beispiel mit Branford Marsalis, Jeff »Tain« Watts, Dave Liebman und Vijay Iyer. Zuletzt veröffentlichte Pukl im Herbst 2017 mit dem kroatischen Pianisten Matija Dedić das Album »Hybrid« bei Whirlwind, wo auch »Doubtless« erscheint. Die Aufnahmen der neun Stücke fanden live am 27. Februar 2017 innerhalb von nur drei Stunden in einem slowenischen Studio statt. Beteiligt waren neben Pukl die chilenische Tenorsaxofonistin Melissa Aldana, die zuvor auch schon als »special guest« an »Hybrid« mitwirkte und immer wieder mit Pukl kollaboriert, sowie Joe Sanders (Kontrabass) und Greg Hutchinson (Schlagzeug), beides gute Freunde des Bandleaders und seine regelmäßigen Tourpartner. Insofern herrschte unter den vier Musikern ein ausgezeichnetes Verständnis, was konzentrierte und dynamische Improvisationen mit viel Flow und großem Melodiereichtum ermöglichte.
    Note: Enthält: Doubtless - Doves (for my mother) - Intersong - Elioté - Compassion - Elsewhere - The mind and the soul - Where are you coming from? - Bad year-good year.
    Language: Undetermined
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  • 7
    AV-Medium
    AV-Medium
    [Berlin] ; Hilversum : Universal Music | [New York] : Blue Note
    UID:
    kobvindex_ZLB34890982
    Format: 1 Schallplatte , 1 Blatt
    Note: Beilage englisch. , Falling. Intuition. Intro to Emilia. Emilia. The bluest eye. The fool. Los ojos de Chile. 12 stars.
    Language: Undetermined
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  • 8
    UID:
    kobvindex_INTbi00005236
    Format: 50 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AI-GENERATED ABSTRACT: Abstract: Childbirth is a significant experience in a woman's life, and the well-being of expectant mothers during pregnancy and labor is crucial. Hospital and clinic interiors, while prioritizing medical aspects, also play a role in contributing to patients' spiritual well-being. This bachelor's thesis explores how interior design with organic design features can influence the well-being of birthing women, the birth process, and promote a positive perception of psychological comfort for patients. The focus is on birth centers, labor rooms, and the use of curvilinear design elements to transform cold hospital-like spaces into warm and comforting environments for a positive childbirth experience. A qualitative method will be employed, examining the history of birth environments, the impact of interior design elements, and conducting a multiple case study to identify positive and healing interior architectural aspects. Keywords: childbirth, interior design, organic design, curvilinear elements, birth centers, labor rooms, well-being, medical facilities.
    Note: DISSERTATION NOTE: Bachelor of Arts thesis in Interior Architecture / Interior Design, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents 1) Introduction 2) Historical Progression of Birth Environments 2.1) Home Birth 2.2) from Home Birth to Hospital Birth 2.3) Hospital or Birth Center? 2.4) Modern Birth Environments 3) Design Features to Improve Patient’s Well-being 3.1) Organic Design Definition and Strategies 3.2) Table of Medical Concerns 3.3) Table of Interior Design Aspects 3.4) Evaluation of the Tables 4) Design Feature’s Multiple Case Study Analysis 4.1) Medical Facilities With Curvilinear Design Examples 4.2) Comparative Analysis 5) Design Project 5.1) Concept 5.2) Design 6) Conclusion list of Figures list of Appendices bibliography
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
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  • 9
    UID:
    kobvindex_INTbi00005291
    Format: 79 pages : , illustrations ; , 21 × 29.7 cm.
    Content: AUTHOR-SUPPLIED ABSTRACT: Abstract The gaming industry has witnessed a significant surge in popularity owing to technological advancements. Game developers leverage innovative techniques such as intricate light and spatial design to create more realistic gaming experiences. This has enabled players to feel fully immersed in the game, moving through the created space as if they were physically present in said environment and is particularly evident in the horror genre, where the overall atmosphere plays a crucial role. The objective is to create an environment that closely resembles the real world while intentionally deviating from reality in specific ways to elicit an emotional response from the player. The research aims to offer a deeper look into designers' ability, be it game or interior, on how atmospheres are created and how these strategies can be applied to game design. Further, this research should examine how the atmosphere enhances the gaming experience and to what extent designers can contribute to that or translate it into their profession. Keywords: gaming industry, technological advancements, game design, light design, spatial design, immersion, horror genre, atmosphere, emotional response, gaming experience, designers, interior design
    Note: DISSERTATION NOTE: Master of Arts thesis in Interior Architecture / Interior Design, Berlin International University of Applied Sciences, 2023. , MACHINE-GENERATED CONTENTS NOTE: Table of Contents i. Abstract...................................................................................... 1 ii. Introduction............................................................................... 2 2.1. Problem Statement............................................................ 3 2.2. Aims............................................................................... 3 2.3. Approach and Methodology................................................ 4 iii. Semantic and Symbolic Recognition Features........................ 5 3.1. Symbols in Video Games................................................... 8 iv. Colours..................................................................................... 9 4.1. Newtons and Goethes Colour Wheels................................. 9 4.2. Colours and Their Meaning............................................... 10 v. Human Perception................................................................. 13 vi. the Uncanny.......................................................................... 19 6.1. Childhood Fears and Horror Games................................. 22 6.2. Translation of Fear Onto Survival-horror Video Games...... 24 6.3. Why Do We Play Horror Games?........................................ 25 6.4. to Expect the Unexpected................................................ 26 vii. Atmospheres......................................................................... 28 7.1. What Is Atmosphere and How Is it Perceived?.................... 28 7.2. How Are Atmospheres Created?........................................ 30 7.3. Atmospheres and Sound.................................................. 32 7.4. Atmospheres in Video Games........................................... 32 viii. Case Studies......................................................................... 35 8.1. Little Nightmares Ii......................................................... 35 8.2. Amnesia - Machine for Pigs............................................. 41 8.3. Layers of Fear................................................................. 47 8.4. Case Study Conclusion.................................................... 52 ix. the Project - Interactive Exhibition of Fears......................... 53 9.1. Idea and Site................................................................... 53 9.2. the Design...................................................................... 53 9.2.1. the Reception & Waiting Rooms............................... 55 9.2.2. the Doll Room......................................................... 56 9.2.3. the Door Room......................................................... 58 9.2.4. the Knife Room......................................................... 60 9.2.5. the Mirror Room........................................................ 62 x. Conclusion.................................................................................. 64 ii. References................................................................................. 66 iii. List of Figures......................................................................... 76
    Language: Undetermined
    Keywords: Academic theses
    URL: FULL
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  • 10
    AV-Medium
    AV-Medium
    [Berlin] | Hilversum : UMG Recordings, Inc.
    UID:
    kobvindex_ZLB35208262
    Format: 1 Schallplatte , 1 Blatt , 30 cm
    Language: Undetermined
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