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  • 2010-2014  (7)
  • 2013  (7)
  • Müller, Wolfgang  (5)
  • Müller-Wolfangel, Ute
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  • 2010-2014  (7)
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  • 1
    UID:
    gbv_843440023
    Format: 143 Seiten , Illustrationen , 21 cm
    ISBN: 341171882X , 9783411718825
    Content: Grammatikbuch für die 2.-4. Klasse, das Wortarten (z.B. Nomen, Adverbien), Wortbildung (z.B. Wortfamilie, Suffixe) und Satzbildung (z.B. Objekt, Nebensatz) behandelt. Das übersichtliche Nachschlagewerk enthält keine Übungen. Der Zielgruppe entsprechend ist das Buch bunt und mit vielen Illustrationen gestaltet
    Additional Edition: ISBN 9783411908486
    Language: German
    Subjects: German Studies
    RVK:
    RVK:
    Keywords: Schulbuch ; Lehrmittel
    Author information: Holzwarth-Raether, Ulrike
    Author information: Müller-Wolfangel, Ute
    Author information: Meyer, Kerstin 1966-
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  • 2
    UID:
    gbv_656941995
    Format: LV, 3116 S.
    Edition: Online-Ausg. 2012 Online-Ressource
    ISBN: 9783110256093
    Additional Edition: ISBN 9783110176742
    Language: German
    Subjects: German Studies
    RVK:
    RVK:
    RVK:
    Keywords: Deutsch ; Präposition ; Wortverbindung ; Verb ; Substantiv ; Adjektiv ; Adverb
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  • 3
    UID:
    b3kat_BV040994366
    Format: 64 S.
    Edition: 2. Aufl.
    ISBN: 9783406650826
    Language: German
    Subjects: Law
    RVK:
    Keywords: Pflegebedürftigkeit ; Ratgeber ; Ratgeber
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  • 4
    UID:
    kobvindex_VBRD-i9783411718160
    Format: 127 Seiten , Illustrationen , Lösungen
    ISBN: 9783411718160
    Series Statement: Duden - Lernhilfen
    Uniform Title: Hundert sportliche Textaufgaben 2. - 4. Klasse
    Content: Im Fußballstadion, beim Formel-1-Rennen oder mit den Radrennteams der Tour de France so lernen Grundschüler mit Spaß und Erfolg Textaufgaben zu lösen. In dem Band 100 sportliche Textaufgaben werden alle relevanten Themengebiete der Mathematik von der 2. bis zur 4. Klasse geübt. Alle 100 Textaufgaben sind übersichtlich nach den Themen Textaufgaben ohne Größen und Textaufgaben mit Größen sowie nach Schwierigkeitsgrad geordnet und enthalten kinderleichte Regeln und Beispielrechnungen abgestimmt auf die neuen Bildungspläne.
    Language: German
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  • 5
    UID:
    gbv_1652325220
    Format: Online-Ressource (XII, 269 p. 96 illus, digital)
    ISBN: 9783642379192
    Series Statement: Lecture Notes in Computer Science 7775
    Content: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media
    Note: Literaturangaben , Interactive Digital Storytelling - Theory -- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning -- First Steps towards a Unified Theory for Interactive Digital Narrative -- Interactive Digital Storytelling - Technology -- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation -- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic -- Interactive Digital Storytelling - Case Studies -- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project -- Collecting Aboriginal Stories for Education through Immersion -- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games -- UpStage: An Online Tool for Real-Time Storytelling -- eLBa 2011 - Technology and Applications -- Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment -- Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings -- Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction -- eLBa 2011 - Case Studies and Mobile Applications -- Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other -- Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study -- Touching Nametags with NFC Phones: A Playful Approach to Learning to Read -- eLBa 2011 - Game Based Learning and Social Media -- Learning, Reasoning and Modeling in Social Gaming -- Social Media Communication - Social Media Used Both as a Learning Content and as a Learning Style.
    Additional Edition: ISBN 9783642379185
    Additional Edition: Druckausg. Transactions on edutainment ; 10 Berlin : Springer, 2013 ISBN 9783642379185
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Author information: Petta, Paolo 1963-
    Author information: Urban, Bodo 1953-2022
    Author information: Iurgel, Ido A. 1967-
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  • 6
    Online Resource
    Online Resource
    Berlin, Heidelberg : Springer
    UID:
    gbv_1652255060
    Format: Online-Ressource (XII, 297 p. 142 illus, digital)
    ISBN: 9783642370427
    Series Statement: Lecture Notes in Computer Science 7544
    Content: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas
    Note: Literaturangaben , The Periodic Table of Elements via an XNA-Powered Serious Game -- Digital Storytelling within Virtual Environments: “The Battle of Thermopylae” -- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation -- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population -- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds -- Virtual Customers in a Multiagent Training Application -- Game Based Early Programming Education: The More You Play, the More You Learn -- Story Guided Virtual Environments in Educational Applications -- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya -- Effects of RPG on Middle School Players’ Intrapersonal Intelligence -- Implementation of Lushan Virtual Digital Plant Museum -- Pedestrian Detection Based on Kernel Discriminative Sparse Representation -- The Design and Implementation of Computer-Aided Chinese Medicated Diet System -- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius -- Real-Time Rendering Framework in the Virtual Home Design System -- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning -- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking -- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement -- Enjoying of Traditional Chinese Shadow Play - A Cross-Culture Study -- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization -- The Boom and Bust and Boom of Educational Games.
    Additional Edition: ISBN 9783642370410
    Additional Edition: Buchausg. u.d.T. Transactions on edutainment ; 9 Berlin : Springer, 2013 ISBN 9783642370410
    Additional Edition: Erscheint auch als Druck-Ausgabe Transactions on edutainment IX Heidelberg [u.a.] : Springer, 2013 ISBN 3642370411
    Additional Edition: ISBN 9783642370410
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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  • 7
    UID:
    gbv_165579762X
    Format: Online-Ressource
    Edition: 1. Aufl.
    ISBN: 3110256096
    Content: Those who learn German as a foreign language - and even native speakers - are often unsure which preposition should be used with a particular word (e.g. 'Stolz auf/ über?'; 'Abneigung vor/ gegen'). Such collocations tend to be poorly covered in German dictionaries. This dictionary is the first to provide comprehensive coverage of German words in connection with their possible prepositions. It is designed for practical use and includes a large number of examples. It is a descriptive, and not a prescriptive, dictionary - a dictionary showing learners how to produce collocations and showing teachers how to correct them. Wolfgang Müller, Mannheim.
    Additional Edition: ISBN 3110176033
    Additional Edition: Druckausg. ISBN 3-11-017603-3
    Language: German
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    URL: Cover
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