Format:
1 Online-Ressource (xiii, 399 Seiten)
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Illustrationen
ISBN:
9781599040684
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1599040689
Content:
"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology" - Provided by publisher
Note:
Includes bibliographical references and index
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Preface -- Section I. Introduction to technologies that support augmented reality. Chapter 1. Vision based 3D tracking and pose estimation for mixed reality-- Pascal Fua, Vincent Lepetit -- Chapter 2. Developing AR systems in the presence of spatial uncertainty / Cindy M. Robertson, Enylton Machado Coelho, Blair MacIntyre, Simon Julier -- Chapter 3. An introduction to head mounted displays for augmented reality / Kiyoshi Kiyokawa -- Chapter 4. Projector-based augmentation / Oliver Bimber -- Chapter 5. Mobile phone based augmented reality / Anders Henrysson, Mark Ollila, Mark Billinghurst -- Chapter 6. Representing and processing screen space in augmented reality / Blaine Bell, Steven Feiner
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Section II: Augmented reality development environments. Chapter 7. Abstraction and implementation strategies for augmented reality authoring / Florian Ledermann, Istv n Barakonyi, Dieter Schmalstieg -- Chapter 8. Supporting early design activities for AR experiences / Maribeth Gandy, Blair MacIntyre, Steven Dow, Jay David Bolter -- Chapter 9. Real-time 3D design and modelling of outdoor structures using mobile augmented reality systems / Wayne Piekarski -- Chapter 10. The evolution of a framework for mixed reality experiences / Charles E. Hughes, Christopher B. Stapleton, Matthew R. O'Connor
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Section III: Interface design and evaluation of augmented reality applications. Chapter 11. Lessons learned in designing ubiquitous augmented reality user interfaces / Christian Sandor, Gudrun Klinker -- Chapter 12. Human communication in collaborative augmented reality systems / Kiyoshi Kiyokawa -- Chapter 13. Interaction design for tangible augmented reality applications / Gun A. Lee, Gerard J. Kim, Mark Billinghurst
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Section IV: Case studies of augmented reality applications. Chapter 14. Industrial augmented reality applications / Holger Regenbrecht -- Chapter 15. Creating augmented virtual environments / Ulrich Neumann, Suya You -- Chapter 16. Making memories of a lifetime / Christopher B. Stapleton, Charles E. Hughes -- Chapter 17. Social and physical interactive paradigms for mixed reality entertainment / Adrian David Cheok -- Chapter 18. The future of augmented reality gaming / Bruce H. Thomas -- About the authors -- Index
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 978-1-59904-066-0
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 1-59904-066-2
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 978-1-59904-067-7
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 1-59904-067-0
Language:
English
Subjects:
Computer Science
Keywords:
Erweiterte Realität
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Aufsatzsammlung
DOI:
10.4018/978-1-59904-066-0
URL:
Volltext
(URL des Erstveröffentlichers)
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