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  • 1
    Online Resource
    Online Resource
    Berlin, Heidelberg : Springer Berlin Heidelberg
    UID:
    gbv_1648816274
    Format: Online-Ressource (X, 275p. 147 illus, digital)
    ISBN: 9783642112454
    Series Statement: Lecture Notes in Computer Science 5940
    Content: Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study -- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study -- Doing It Right: Combining Edutainment Format Development and Research -- Edutainment Robotics as Learning Tool -- SoundTag: RFID Based Wearable Computer Play Tool for Children -- A Comparison between Drill-Based and Game-Based Typing Software -- Widget-Based Simulator for Testing Smart Space -- Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education -- Learning English through Serious Games – Reflections on Teacher and Learner Performance -- Motivational Factors in Educational MMORPGs: Some Implications for Education -- A Distributed Multi-agent Architecture in Simulation Based Medical Training -- Designing a Trading Card Game as Educational Reward System to Improve Students’ Learning Motivations -- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form -- Regular Papers -- Application of Visualization in Virtual Endoscopy System -- Design and Implementation of Virtual Museum Based on Web3D -- Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals -- Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model -- An XML-Based Interface Customization Model in Digital Museum -- Animation as an Aid for Higher Education Computing Teaching -- Bringing Integrated Multimedia Content into Virtual Reality Environments -- Virtual Reality House for Rehabilitation of Aphasic Clients -- Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning -- Using Computer Games for Youth Development.
    Content: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
    Additional Edition: ISBN 9783642112447
    Additional Edition: Buchausg. u.d.T. Transactions on edutainment ; 3 Berlin : Springer, 2009 ISBN 9783642112447
    Additional Edition: ISBN 3642112447
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Author information: Müller, Wolfgang 1961-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_1652325220
    Format: Online-Ressource (XII, 269 p. 96 illus, digital)
    ISBN: 9783642379192
    Series Statement: Lecture Notes in Computer Science 7775
    Content: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media
    Note: Literaturangaben , Interactive Digital Storytelling - Theory -- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning -- First Steps towards a Unified Theory for Interactive Digital Narrative -- Interactive Digital Storytelling - Technology -- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation -- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic -- Interactive Digital Storytelling - Case Studies -- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project -- Collecting Aboriginal Stories for Education through Immersion -- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games -- UpStage: An Online Tool for Real-Time Storytelling -- eLBa 2011 - Technology and Applications -- Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment -- Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings -- Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction -- eLBa 2011 - Case Studies and Mobile Applications -- Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other -- Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study -- Touching Nametags with NFC Phones: A Playful Approach to Learning to Read -- eLBa 2011 - Game Based Learning and Social Media -- Learning, Reasoning and Modeling in Social Gaming -- Social Media Communication - Social Media Used Both as a Learning Content and as a Learning Style.
    Additional Edition: ISBN 9783642379185
    Additional Edition: Druckausg. Transactions on edutainment ; 10 Berlin : Springer, 2013 ISBN 9783642379185
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Author information: Petta, Paolo 1963-
    Author information: Urban, Bodo 1953-2022
    Author information: Iurgel, Ido A. 1967-
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Berlin, Heidelberg : Springer
    UID:
    gbv_1652255060
    Format: Online-Ressource (XII, 297 p. 142 illus, digital)
    ISBN: 9783642370427
    Series Statement: Lecture Notes in Computer Science 7544
    Content: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas
    Note: Literaturangaben , The Periodic Table of Elements via an XNA-Powered Serious Game -- Digital Storytelling within Virtual Environments: “The Battle of Thermopylae” -- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation -- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population -- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds -- Virtual Customers in a Multiagent Training Application -- Game Based Early Programming Education: The More You Play, the More You Learn -- Story Guided Virtual Environments in Educational Applications -- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya -- Effects of RPG on Middle School Players’ Intrapersonal Intelligence -- Implementation of Lushan Virtual Digital Plant Museum -- Pedestrian Detection Based on Kernel Discriminative Sparse Representation -- The Design and Implementation of Computer-Aided Chinese Medicated Diet System -- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius -- Real-Time Rendering Framework in the Virtual Home Design System -- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning -- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking -- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement -- Enjoying of Traditional Chinese Shadow Play - A Cross-Culture Study -- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization -- The Boom and Bust and Boom of Educational Games.
    Additional Edition: ISBN 9783642370410
    Additional Edition: Buchausg. u.d.T. Transactions on edutainment ; 9 Berlin : Springer, 2013 ISBN 9783642370410
    Additional Edition: Erscheint auch als Druck-Ausgabe Transactions on edutainment IX Heidelberg [u.a.] : Springer, 2013 ISBN 3642370411
    Additional Edition: ISBN 9783642370410
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    gbv_668045922
    Format: Online-Ressource (XI, 266 S.)
    Edition: Online-Ausg. 2011 Springer eBook collection. Computer science
    ISBN: 9783642226397
    Series Statement: Lecture notes in computer science 6758
    Note: Literaturangaben
    In: 6.2011
    Additional Edition: ISBN 3642226388
    Additional Edition: ISBN 9783642226380
    Additional Edition: Erscheint auch als Druck-Ausgabe Transactions on edutainment ; 6.2011 Heidelberg [u.a.] : Springer, 2011 ISBN 3642226388
    Additional Edition: ISBN 9783642226380
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (lizenzpflichtig)
    Author information: Pan, Zhigeng
    Library Location Call Number Volume/Issue/Year Availability
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