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  • Akademie d. Wiss.  (117)
  • FH Potsdam  (86)
  • Kreisbibliothek des Landkreises Spree-Neiße  (22)
  • GB Rangsdorf  (21)
  • Bauhaus-Archiv Berlin  (7)
  • Müncheberg Dt. Entomologisches Institut  (4)
  • Feministisches Archiv  (1)
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  • 1
    UID:
    almafu_BV001943670
    Format: 461 Seiten : , Illustrationen, Diagramme.
    ISBN: 3-462-00893-5 , 3-462-00892-7
    Series Statement: Studienbibliothek
    Uniform Title: Theory of collective behavior
    Note: Literaturverzeichnis Seite 421 - 454
    Language: German
    Subjects: Psychology , Sociology , Philosophy
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    Keywords: Sozialverhalten ; Verhaltensforschung ; Kollektives Verhalten ; Theorie ; Massenpsychologie
    Author information: Kaupen, Wolfgang 1936-1981
    Author information: Heinz, Walter R. 1939-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    Berlin :Propyläen,
    UID:
    almafu_BV011558837
    Format: 448 S., [4] Bl. : , Ill.
    ISBN: 3-549-05604-4
    Uniform Title: Star and swastika
    Language: German
    Subjects: Engineering , History , Economics
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    Keywords: Unternehmensentwicklung ; Rüstungsproduktion ; Zwangsarbeiter ; Arbeitsbedingungen ; Drittes Reich ; Zwangsarbeiter ; Arbeitsbedingungen
    Author information: Gregor, Neil 1969-
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Book
    Book
    Berlin :Verl. Volk und Welt,
    UID:
    almahu_BV005461513
    Format: 411 S.
    Edition: 1. Aufl.
    ISBN: 3-353-00217-0
    Note: Enth. u.a.: Ein seltsames Paar. - Pfefferkuchen und Gin
    Language: German
    Subjects: American Studies
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    Author information: Simon, Neil, 1927-2018.
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  • 4
    UID:
    almafu_BV041407220
    Format: 297 Seiten.
    Edition: 2. Auflage
    ISBN: 3-86881-506-6 , 978-3-86881-506-1
    Note: Literaturverzeichnis Seite 273 - 283
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-3-86414-460-8
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF ISBN 978-3-86414-459-2
    Language: German
    Subjects: Computer Science , Economics , General works , Sociology
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    Keywords: Informationsgesellschaft ; Sozialer Wandel ; Big Data ; Datenanalyse ; Datenmanagement ; Informationsbeschaffung ; Privatsphäre ; Datenschutz ; Privatsphäre ; Datenschutz ; Big Data
    Author information: Cukier, Kenneth
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Book
    Book
    Princeton, NJ :Princeton Univ. Press,
    UID:
    almafu_BV010785237
    Format: XIX, 524 Seiten : , Illustrationen, Karten, Pläne.
    ISBN: 0-691-03371-4 , 0-691-02745-5
    Language: English
    Subjects: Art History
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    Keywords: 1867-1959 Wright, Frank Lloyd ; 1867-1959 Wright, Frank Lloyd ; Architektur ; Katalog ; Verzeichnis ; Werkverzeichnis ; Wright, Frank Lloyd ; Katalog ; Verzeichnis ; Werkverzeichnis
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    almafu_BV041719032
    Format: 559 S. : , Ill., graph. Darst., Kt.
    ISBN: 978-3-86859-317-4
    Language: English
    Subjects: Engineering , Ethnology , Sociology
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    Keywords: Verstädterung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    Author information: Brenner, Neil 1969-
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  • 7
    UID:
    almahu_9949301298302882
    Format: 1 online resource (327 pages)
    ISBN: 9789813344006
    Note: Intro -- Preface -- Committees -- Honorary Advisors -- Organization Committees -- Scientific Committees (list by surname) -- Contents -- Machine Thinking -- Machinic Phylum and Architecture -- 1 Nips and Bites -- 2 Ducks and Rabbits -- References -- Pipes of AI - Machine Learning Assisted 3D Modeling Design -- 1 Principle of CNN -- 1.1 Principle and Applications of Style Transfer -- 1.2 Project Goal -- 2 2D Image Representation of 3D Volume -- 2.1 The Effect of Style Weight in Style Transfer -- 2.2 Transformation of Image to Geometry -- 2.3 Algorithm Analysis of Geometry Generation Between Adjacent Layers -- 3 Result of Section Plans -- 3.1 Result of Perspective View -- 4 Conclusion -- References -- Developing a Digital Interactive Fabrication Process in Co-existing Environment -- 1 Introduction -- 2 Related Work -- 2.1 Fabrication Process of Maker -- 2.2 Towards Co-existing Environment -- 2.3 Automation Digital Fabrication Tools -- 2.4 Summary -- 3 Methodology -- 4 The Experiment -- 5 Conclusions -- References -- Real-Time Defect Recognition and Optimized Decision Making for Structural Timber Jointing -- 1 Introduction -- 2 Defect Recognition and Removal -- 2.1 Pre-process the Image for Segmentation -- 2.2 Preparation of the Classifier -- 2.3 Preparation of the Classifier -- 3 Decision Making for Joining Timber Segments -- 4 User Interface -- 5 Discussion and Future Development -- 6 Conclusion -- References -- On-Site BIM-Enabled Augmented Reality for Construction -- 1 Introduction -- 1.1 Motivation -- 1.2 Related Work -- 1.3 Our Solution -- 2 AR Application -- 2.1 Model Overlay Using Augmented Reality -- 2.2 Model Interaction as Query System -- 2.3 Abstraction of Drawings -- 2.4 Additional Features -- 3 Data Pipeline -- 3.1 BIM Pre-processing, Custom Parameter Creation and Population. , 3.2 Construction Document Export and Metadata Post-processing -- 4 Unity Reflect -- 5 Results -- 5.1 Case Study/User Testing -- 5.2 Future Development -- 5.3 Connections -- References -- Recycling Construction Waste Material with the Use of AR -- 1 Introduction -- 2 Aims -- 3 Method -- 3.1 Method 1 | Mass Customisation and Working to a Fixed Digital Model -- 3.2 Mass Customized Aggregation Geometry -- 3.3 Holographic Part Nesting -- 3.4 Mixed Reality Interface -- 3.5 Jointing -- 3.6 Fabrication and Fixing Methods -- 3.7 Method 2 | Working to a Flexible Digital Model -- 3.8 Results -- 4 Discussion -- 4.1 Future Development -- References -- Growing Shapes with a Generalised Model from Neural Correlates of Visual Discrimination -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Conclusion -- References -- Cyborgian Approach of Eco-interaction Design Based on Machine Intelligence and Embodied Experience -- 1 Tracing Cyborgian Theory and Embodied Cognition -- 1.1 A Hybrid of Part Clock Part Swarm [10] -- 1.2 The Importance of the Presence and the Bodily Experience -- 2 How Cyborgian Approach Activates Plants? -- 2.1 How They Sense -- 2.2 How They Think -- 2.3 How They Actuate -- 3 How Cyborgian Approach Encourages Human Participation? -- 3.1 Experience Level -- 3.2 Experience Assessment -- 4 Design an Interactive Outdoor Environment -- 4.1 Challenges and Opportunities of Outdoor Interaction -- 4.2 A Cyborgian Eco-interaction Design Model -- 5 Conclusion and Outlook -- References -- Machine Seeing -- A Large-Scale Measurement and Quantitative Analysis Method of Façade Color in the Urban Street Using Deep Learning -- 1 Introduction -- 2 Literature Review -- 2.1 Urban Color Planning -- 2.2 Façade Color Measurements -- 2.3 Quantitative Analysis of Visual Quality in Urban Street -- 3 Methodology -- 3.1 Study Area and Workflow -- 3.2 Street View Data Acquisition. , 3.3 Building Façade Segmentation and Data Cleaning -- 3.4 Façade Color Calculation -- 4 Results -- 5 Discussion and Conclusion -- References -- Suggestive Site Planning with Conditional GAN and Urban GIS Data -- 1 Introduction -- 2 Related Works -- 3 Methodology -- 3.1 Data Acquisition and Feature Engineering -- 3.2 Machine Learning -- 3.3 Visualization -- 4 Case Study: Taking Boston as Example -- 4.1 Data Acquisition and Feature Engineering -- 4.2 Model Building and Training -- 4.3 Results and Visualization -- 5 Summary -- References -- Understanding and Analyzing the Characteristics of the Third Place in Urban Design: A Methodology for Discrete and Continuous Data in Environmental Design -- 1 Background -- 2 Methodology -- 2.1 Data and Data Structure for Manipulation -- 2.2 Pixel Structure for Continuous Data and Blending Data with Neighbors -- 2.3 Graph Structure for Discrete Data -- 3 Case Study Implementation -- 3.1 Site Selection -- 3.2 Parse Third Place Data and Visualization -- 3.3 Generate Data Structures and Inspect with Visualizations -- 3.4 Comparisons and Results -- 4 Discussion -- 5 Conclusion -- 6 Future Work -- References -- Sensing the Environmental Neighborhoods -- 1 Introduction -- 1.1 Sensing Kit Design -- 1.2 Case Study -- 1.3 Summary -- References -- A Performance-Based Urban Block Generative Design Using Deep Reinforcement Learning and Computer Vision -- 1 Introduction -- 2 Methodology -- 2.1 DRL Based Generative Design Framework -- 2.2 DDPG Agent -- 2.3 Hough Transform -- 3 Case Study -- 3.1 Observation, Action and Reward -- 3.2 Site Information -- 4 Results -- 5 Conclusions and Future Work -- References -- The Development of 'Agent-Based Parametric Semiology' as Design Research Program -- 1 Theory Background -- 2 Why We Need Agent-Based Life-Process Crowd Simulation. , 3 The Intelligence Upgrading of Agent-Based Crowd Simulation -- 3.1 Crowd Behaviour Pattern Analysis -- 3.2 Intelligent Agents -- 3.3 Semantic Virtual Environment -- 4 Quantitative Analysis, Evaluation, and Optimization -- 4.1 Methodology and Toolset -- 4.2 Scenario and Example -- 5 Discussion -- References -- Machine Learning -- Machine Learning Aided 2D-3D Architectural Form Finding at High Resolution -- 1 Introduction -- 2 Relative Work -- 3 Method -- 4 Results -- 4.1 Training Data Preparation -- 4.2 Main Network Training -- 4.3 Multiple Network Training -- 5 Conclusion -- References -- Exploration of Campus Layout Based on Generative Adversarial Network -- 1 Introduction -- 2 Related Work in the Field of Architectural Layout -- 3 Methods -- 4 Experimental Results and Analysis -- 5 Discussion -- Appendix -- References -- A Preliminary Study on the Formation of the General Layouts on the Northern Neighborhood Community Based on GauGAN Diversity Output Generator -- 1 Introduction -- 2 Research -- 2.1 AI Application in Architecture -- 2.2 Deep Learning Architectural Plan Generator Application -- 3 Methodology -- 3.1 GauGAN -- 3.2 Step Training -- 4 Machine Learning for the General Layout Shapes of the Northern Neighborhoods in China -- 4.1 Morphological Analysis -- 4.2 Data Conversion -- 4.3 Model Architecture -- 4.4 Vectorization and 3D Procedural Modeling -- 4.5 Experiment Result -- 5 Conclusion -- 5.1 GauGAN Is More in Line with Architectural Design Needs Than Pix2pix (Pix2pixHD) -- 5.2 The Use of Step Training Can Improve the Clarity of Generated Results and Allow the Later Vectorization to Be More Convenient -- References -- Artificial Intuitions of Generative Design: An Approach Based on Reinforcement Learning -- 1 Introduction -- 1.1 Contemporary Algorithmic Generative System -- 1.2 Artificial Intuitions -- 2 Background. , 2.1 Machine Learning with Generative Design -- 2.2 Reinforcement Learning -- 3 Methodology -- 3.1 Intuitive Random Walk Formation -- 3.2 RL Actions Definition -- 3.3 RL Observations Definition -- 3.4 RL Reward Definition -- 4 Discussions -- 4.1 Training Process and Outcomes -- 4.2 Further Research -- 5 Conclusions -- References -- Collection to Creation: Playfully Interpreting the Classics with Contemporary Tools -- 1 Introduction: Generations to Generative -- 2 Process: Beyond Codified Interaction -- 3 User Analysis -- 4 Media Creation -- 5 Synthetic Text Descriptions -- 6 Thoughts -- 7 Conclusion -- References -- embedGAN: A Method to Embed Images in GAN Latent Space -- 1 Introduction -- 2 Related Work -- 2.1 Regenerating Data in GAN -- 2.2 GAN Latent Walk -- 3 Method -- 3.1 Principle -- 3.2 Architecture -- 3.3 Training Details -- 4 Application -- 5 Evaluation -- 6 Conclusion -- References -- Research on Architectural Form Optimization Method Based on Environmental Performance-Driven Design -- 1 Introduction -- 2 Performance-Driven Design and Its Advantages -- 2.1 Performance-Driven Design Theory -- 2.2 Performance-Driven Design Advantages Compared with Bionic Form Design -- 3 Performance-Driven Architectural Form Optimization Method -- 3.1 Combined with Parametric Design -- 4 Form Optimization Simulation Process Establishment -- 5 Design Practice -- 5.1 Project Background -- 5.2 Design Parameters Selection and Numerical Constraint -- 5.3 Setting Simulation Parameters -- 5.4 Form Optimization Process Diagram -- 5.5 Result Analysis -- 6 Conclusion -- References -- Optimization and Prediction of Design Variables Driven by Building Energy Performance-A Case Study of Office Building in Wuhan -- 1 Introduction -- 2 Research Method -- 2.1 Research Objectives -- 2.2 Research Method. , 2.3 Multi-Island Genetic Algorithm (MIGA) and Radial Basis Functions Artificial Neural Networks (RBF-ANNs).
    Additional Edition: Print version: Yuan, Philip F. Proceedings of the 2020 DigitalFUTURES Singapore : Springer Singapore Pte. Limited,c2021 ISBN 9789813343993
    Language: English
    Subjects: Computer Science , Engineering
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    Keywords: Electronic books. ; Konferenzschrift ; Electronic books.
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: FULL  ((Currently Only Available on Campus))
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  • 8
    Online Resource
    Online Resource
    Cham :Springer International Publishing AG,
    UID:
    almahu_9949301320702882
    Format: 1 online resource (340 pages)
    ISBN: 9783319295442
    Note: Intro -- Acknowledgements -- Contents -- List of Editors and Contributors -- Editors -- Contributors -- Section 1: Introduction -- Part I: Context of Change -- Cultures and Technology: An Analysis of Some of the Changes in Progress-Digital, Global and Local Culture -- 1 Changes in Cultural Codes, Behaviours and Fields of Knowledge -- 2 Some Considerations Concerning `Digital Natives ́-- 3 Looking at the Future -- References -- Interdisciplinary Collaborations in the Creation of Digital Dance and Performance: A Critical Examination -- 1 Introduction -- 2 Performance as an Integrative Space -- 3 The Creative Process for Digital Dance and Performance -- 4 Interdisciplinarity in Creative Practice -- 5 The Integrative Process in the Creation of Digital Performance -- 6 Interdisciplinary Artscapes, Interdisciplinary Knowledgescapes -- 7 Conclusion -- References -- Sound Archives Accessibility -- 1 Introduction -- 2 Audio Archives and Intangible Cultural Heritage -- 3 The Phonothèque de la Maison Méditerranéenne des Sciences de lH́omme -- 3.1 Dissemination in Networks: The Example of Europeana Sounds -- 3.2 Ethical and Legal Issues: An Example from the MMSH Audio Archive -- 4 The Project Grammo-foni. Le soffitte della voce (Gra.fo) -- 4.1 The Preliminary Stages: Census and Collection -- 4.2 From the Database to the Website -- 4.3 Ethical and Legal Issues -- 5 Conclusion -- References -- Technology and Public Access to Cultural Heritage: The Italian Experience on ICT for Public Historical Archives -- 1 Introduction -- 2 Economic Implications of Digitisation -- 2.1 Digital Heritage -- 2.2 Supply and Demand of Heritage -- 2.3 The Case of Public Archives -- 3 Digital Projects on Cultural Heritage: An Overview -- 3.1 Background -- 3.2 European Projects -- 3.3 Italian Projects -- 3.4 Digital Projects for Public Historical Archives. , 4 Use and Drivers of Digital Technologies Diffusion: A Survey of Italian Public Historical Archives -- 4.1 Some Preliminary Findings -- 4.2 The Use of Internet Websites -- 4.3 The Extent of Digitisation in Italian Archives -- 5 Conclusions -- References -- Copyright, Cultural Heritage and Photography: A Gordian Knot? -- 1 Introduction -- 2 The Copyright Framework -- 3 Copyright, Cultural Heritage and Photographs -- 3.1 Copyright and Photography -- 4 Rights Labelling -- 5 The Public Domain Mark (PDM) -- 5.1 Monetising Images -- 5.2 Control by Heirs and Third Parties -- 6 Out of Copyright: No Commercial Reuse -- 7 Orphan Works -- 8 Cultural Rights and the Right to Culture -- 9 Conclusion -- Bibliography -- Articles -- International Instruments -- Directives -- Case Law -- Websites -- Part II: Mediated and Unmediated Heritage -- A Case Study of an Inclusive Museum: The National Archaeological Museum of Cagliari Becomes ``Liquid ́́-- 1 Introduction -- 2 The Contest #Culturasenzaostacoli -- 3 The National Archaeological Museum of Cagliari -- 4 Liquid Museum: A Moving Museum -- 4.1 A New Meaning of Museum Accessibility -- 4.2 Technologies as Liquid Tools -- 4.3 A Network for an Open Museum -- 5 Conclusion -- References -- Websites -- The Museum as Information Space: Metadata and Documentation -- 1 The Museum as Information Space -- 2 The Polysemic Nature of Objects -- 3 Metadata and Information Management -- 4 A New Information Space -- 5 The Tangible, Intangible and E-Tangible Object -- 6 Conclusion -- References -- The Museum of Gamers: Unmediated Cultural Heritage Through Gaming -- 1 Introduction -- 2 Gamers -- 3 The Museum -- 4 The Interplay -- 5 A `Museum of Gamers:́ Augmenting Kashgar -- 6 Conclusion -- References -- Part III: Co-creation and Living Heritage for Social Cohesion. , Change of Museums by Change of Perspective: Reflecting Experiences of Museum Development in the Context of ``EuroVision-Museum... -- 1 Societal Changes and Challenges for Museums -- 2 Role of Museums in Societies and the European Unionś Ideas for Museum Development -- 3 EuroVision-Museums Exhibiting Europe (EMEE) -- 4 Conclusion -- References -- Technologies Lead to Adaptability and Lifelong Engagement with Culture Throughout the Cloud -- 1 Cultural Heritage and Digital Technology: Paradigm or Reality? -- 2 Engaging People with Cultural Heritage Through -- 2.1 The Adaptation of Cultural Experiences -- 2.2 Social Storytelling -- 3 Making the Connection Among Cultural Heritage, Places and People -- 4 The Value of Connecting People and Places -- References -- The Place of Urban Cultural Heritage Festivals: The Case of Londonś Notting Hill Carnival -- 1 Introduction -- 2 Community Cohesion -- 3 The Origins and Development of the Notting Hill Carnival -- 4 Promoting Community Cohesion -- 5 Challenges to Community Cohesion -- 6 Conclusion -- References -- Tools You Can Trust? Co-design in Community Heritage Work -- 1 Introduction -- 2 Nature and Origin of the Project -- 3 Co-Design Approaches on the Pararchive Project: Relevant Theoretical Perspectives from Community-Based Participatory Researc... -- 4 Case Study -- 5 Institutional Spaces and Co-working -- 6 Conclusions and Reflections -- References -- Crowdsourcing Culture: Challenges to Change -- 1 Introduction -- 2 Cultural Heritage: Significance and Threats -- 3 Developing Digital Preservation Strategies for the Protection of Cultural Heritage -- 4 Crowdsourcing Cultural Heritage Motivators: CHANGE=ENGAGE Agents -- 5 Crowdsourcing Transformations: Cultural Heritage, Digital Protection and Restoration -- 6 Future Directions for Crowdsourcing Culture -- 7 Conclusions -- References -- Part IV: Identity. , The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World -- 1 Introduction -- 2 The Republican Exile on the Internet -- 2.1 Methodology -- 2.1.1 Identifying Publication Dates and Languages -- 2.2 Analysis -- 2.2.1 Web Pages Dedicated to the Republican Exile -- 2.2.2 Social Network Pages Dedicated to the Republican Exile -- 2.2.3 All Together: Websites and Social Networks -- 2.2.4 Twitter Activity -- 2.2.5 Google N-Gram Analysis -- 3 Identity, Belonging and Memory: The Online Poll -- 3.1 Methodology -- 3.2 Outcomes -- 4 Conclusions -- References -- Growing Up in the `Digital ́Age: Chinese Traditional Culture Is Coming Back in Digital Era -- 1 Foreword -- 2 The 1970s: ``There Was Almost no Television, Oneś Family Was the Cultural Oasis ́́-- 3 The 1980s: ``What Might Have Been Wrong May Be Right, We Seem to Look at New Things ́́-- 4 The 1990s: ``Discovering a New World, Mad About `Digital ́́́-- 5 The 2000s: ``The Self Has Been Changed by the Digital, One Cannot Live Without Electricity ́́-- 6 The 2010s: ``Realizing I am a Member of the World ́́-- 7 Contribution to Traditional Art in the Digital Era -- 8 Conclusion -- Erratum to: The Spanish Republican Exile: Identity, Belonging and Memory in the Digital World -- Appendix A: RICHES Project and Resources -- 1 Introduction -- 2 The RICHES Project -- 3 Research Focus -- 4 RICHES Partners -- 5 The RICHES Resources Website: Research Section -- 5.1 The RICHES Taxonomy -- 5.2 The RICHES Interactive Showcase -- 6 The RICHES Resources Website: Policy Section -- 7 Documental Repository -- Appendix B: The RICHES Taxonomy -- 1 Introduction -- 2 The RICHES Taxonomy: List of Terms and Definitions -- 2.1 Analogue and Digital -- 2.2 Assignment of Copyright -- 2.3 Augmented Reality -- 2.4 Authenticity -- 2.5 Authority -- 2.6 Authorship -- 2.7 Belonging -- 2.8 Citizen Science -- 2.9 Civil Society. , 2.10 Co-creation -- 2.11 Collaborative Environments -- 2.12 Collective Licensing -- 2.12.1 EU Context -- 2.13 Commodification -- 2.14 Communication to the Public -- 2.14.1 EU Context -- 2.15 Community Cohesion -- 2.16 Copyright -- 2.17 Copyright Term -- 2.17.1 International Context -- 2.17.2 EU Context -- 2.18 Craft Skills -- 2.19 Creative Economy -- 2.20 Creative Industries -- 2.21 Creativity -- 2.22 Crowdsourcing -- 2.23 Cultural Capital -- 2.24 Cultural Citizenship -- 2.25 Cultural Heritage -- 2.26 Cultural Institutions -- 2.27 Cultural Tourism -- 2.28 Curation -- 2.29 Data Migration -- 2.30 Digital Age -- 2.31 Digital Art -- 2.32 Digital Copyright -- 2.33 Digital Divide -- 2.34 Digital Economy -- 2.35 Digital Exhibition -- 2.36 Digital Heritage (Digital Repository, Online Catalogue) -- 2.37 Digital Technologies -- 2.38 Digitisation -- 2.39 Disaster Centre -- 2.40 E-Infrastructure -- 2.41 Exceptions and Limitations to Copyright -- 2.41.1 EU Context -- 2.42 Exploitation -- 2.43 European Society -- 2.44 GIS Mapping and GIS Applications -- 2.45 Heritage Professionals -- 2.46 Identity -- 2.47 Innovation/Innovator -- 2.48 Intellectual Property Rights -- 2.49 Interactivity -- 2.50 Intermediality -- 2.51 Interoperability -- 2.52 Knowledge Exchange -- 2.53 Licence of Copyright -- 2.54 Liveness -- 2.55 Living Heritage -- 2.56 Living Media -- 2.57 Mainstream Cultural Heritage -- 2.58 Mediated/Unmediated Heritage -- 2.59 Metadata -- 2.60 Moral Rights/Droit Moral -- 2.60.1 International Context (Berne Convention 1886) -- 2.61 Motion Capture -- 2.62 Multi-Faceted (Multicultural) Heritage -- 2.63 Multimedia Channels -- 2.64 Open Access -- 2.65 Open Source -- 2.66 Orphan Works -- 2.66.1 EU Context -- 2.67 Out-of-Commerce Works -- 2.67.1 EU Context -- 2.68 Owner -- 2.69 Participation -- 2.70 Participatory Art -- 2.71 Performance-Based Cultural Heritage. , 2.72 Performer.
    Additional Edition: Print version: Borowiecki, Karol Jan Cultural Heritage in a Changing World Cham : Springer International Publishing AG,c2016 ISBN 9783319295428
    Language: English
    Subjects: General works
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    Keywords: Electronic books. ; Aufsatzsammlung ; Electronic books.
    URL: Volltext  (kostenfrei)
    URL: FULL  ((Currently Only Available on Campus))
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  • 9
    UID:
    b3kat_BV023335645
    Format: XXX, 511 S. , Ill. , 25 cm
    Edition: 2. ed.
    ISBN: 9780787996918
    Content: This guide to marketing for museums has been updated to address the growing impact of technology, shifts in museum branding and marketing strategy, and also it adds international case studies.
    Note: Rev. ed. of: Museum strategy and marketing. c1998. , Includes bibliographical references and index
    Language: English
    Subjects: Economics , General works
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    Keywords: Museum ; Strategische Planung ; Museumsverwaltung ; Museum ; Strategisches Management ; Marketing
    URL: Cover
    Author information: Kotler, Philip 1931-
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  • 10
    Book
    Book
    München :Beck,
    UID:
    almahu_BV019648241
    Format: 210 S. , CD-ROM (12 cm)
    Edition: 3., überarb. Aufl.
    ISBN: 3-406-52681-0
    Series Statement: Beck'sche Musterverträge 26
    Note: 4. Aufl. u.d.T.: Poser, Ulrich: Sponsoringvertrag
    Language: German
    Subjects: Economics , Law
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    Keywords: Sponsoring ; Vertrag ; Sponsoring ; Recht ; Formularsammlung ; Formularsammlung ; Formularsammlung ; CD-ROM
    Author information: Poser, Ulrich
    Author information: Weiand, Neil George
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