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  • 1
    Online Resource
    Online Resource
    New York, NY :Routledge,
    UID:
    almahu_9949386975602882
    Format: 1 online resource (xiv, 194 pages) : , color illustrations
    ISBN: 9781003149286 , 1003149286 , 1000426858 , 9781000426830 , 1000426831 , 9781000426854
    Content: "This is a concise, easy to use, step-by-step guide for applied researchers conducting exploratory factor analysis (EFA) using Stata. In this book, Dr. Watkins systematically reviews each decision step in EFA with screen shots of Stata code and recommends evidence-based best practice procedures. This is an eminently applied, practical approach with few or no formulas and is aimed at readers with little to no mathematical background. Dr. Watkins maintains an accessible tone throughout and uses minimal jargon and formula to help facilitate grasp of the key issues users will face when applying EFA, along with how to implement, interpret, and report results. Copious scholarly references and quotations are included to support the reader in responding to editorial reviews. This is a valuable resource for upper level undergraduate and postgraduate students, as well as for more experienced researchers undertaking multivariate or structure equation modeling courses across the behavioral, medical, and social sciences"--
    Content: "Within these pages, Pain Erasers: A Natural Doctor's Guide to Safe, Drug-Free Relief will reveal new ways to naturally erase your pain, often permanently! You'll discover dozens of natural painkillers, from a little-known but highly effective resin from the rainforest, along with such standbys as ginger and turmeric. And to boost the effects of these remedies, you'll get helpful tips on how to change your diet and lifestyle for optimal health and pain and inflammation management"--
    Additional Edition: Print version: Watkins, Marley W., 1949- A step-by-step guide to exploratory factor analysis with Stata New York, NY : Routledge, 2021. ISBN 9780367710996
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Electronic books.
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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  • 2
    Online Resource
    Online Resource
    Cham : Springer International Publishing | Cham : Springer
    UID:
    b3kat_BV047463840
    Format: 1 Online-Ressource (XIV, 251 p. 82 illus., 1 illus. in color)
    Edition: 1st ed. 2021
    ISBN: 9783030685539
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-68552-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-68554-6
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 3
    Online Resource
    Online Resource
    Cambridge :Cambridge University Press,
    UID:
    almahu_9948233845902882
    Format: 1 online resource (xiv, 320 pages) : , digital, PDF file(s).
    ISBN: 9780511596797 (ebook)
    Content: In an IT world in which there are differently sized projects, with different applications, differently skilled practitioners, and on-site, off-site, and off-shored development teams, it is impossible for there to be a one-size-fits-all agile development and testing approach. This book provides practical guidance for professionals, practitioners, and researchers faced with creating and rolling out their own agile testing processes. In addition to descriptions of the prominent agile methods, the book provides twenty real-world case studies of practitioners using agile methods and draws upon their experiences to propose your own agile method; whether yours is a small, medium, large, off-site, or even off-shore project, this book provides personalized guidance on the agile best practices from which to choose to create your own effective and efficient agile method.
    Note: Title from publisher's bibliographic system (viewed on 05 Oct 2015).
    Additional Edition: Print version: ISBN 9780521191814
    Language: English
    Subjects: Computer Science
    RVK:
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  • 4
    Online Resource
    Online Resource
    Cambridge [u.a.] :Cambridge Univ. Press,
    UID:
    almahu_BV041398652
    Format: 1 Online-Ressource (XIV, 320 S.) : , graph. Darst.
    Edition: 1. publ.
    ISBN: 978-0-511-59679-7
    Note: Includes bibliographical references and index
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-0-521-72687-0
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-0-521-19181-4
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Agile Softwareentwicklung ; Testen
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  • 5
    Online Resource
    Online Resource
    [Berlin ; Boston] :De Gruyter, | Chantilly, Virginia :Mineralogical Society of America,
    UID:
    almahu_BV044255906
    Format: 1 Online-Ressource (xvi, 885 Seiten) : , Illustrationen, Diagramme.
    ISBN: 978-3-11-054563-0 , 978-3-11-054564-7
    Series Statement: Reviews in mineralogy & geochemistry volume 82
    Content: The development of multi-collector inductively coupled plasma mass spectrometry (MC-ICPMS) makes it possible to precisely measure non-traditional stable isotopes. This volume reviews the current status of non-traditional isotope geochemistry from analytical, theoretical, and experimental approaches to analysis of natural samples. In particular, important applications to cosmochemistry, high-temperature geochemistry, low-temperature geochemistry, and geobiology are discussed. This volume provides the most comprehensive review on non-traditional isotope geochemistry for students and researchers who are interested in both the theory and applications of non-traditional stable isotope geochemistry
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-939950-98-0
    Language: English
    Subjects: Physics
    RVK:
    RVK:
    RVK:
    Keywords: Isotopengeochemie ; Stabiles Isotop ; Fraktionierung ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 6
    Online Resource
    Online Resource
    Cham :Springer International Publishing, | Cham :Springer.
    UID:
    edoccha_BV047463840
    Format: 1 Online-Ressource (XIV, 251 p. 82 illus., 1 illus. in color).
    Edition: 1st ed. 2021
    ISBN: 978-3-030-68553-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-68552-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-68554-6
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 7
    Online Resource
    Online Resource
    Cham :Springer International Publishing, | Cham :Springer.
    UID:
    edocfu_BV047463840
    Format: 1 Online-Ressource (XIV, 251 p. 82 illus., 1 illus. in color).
    Edition: 1st ed. 2021
    ISBN: 978-3-030-68553-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-68552-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-68554-6
    Language: English
    Subjects: Computer Science
    RVK:
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 8
    Online Resource
    Online Resource
    Burlington, MA : Focal Press/Elsevier
    UID:
    gbv_1651320187
    Format: Online Ressource (xx, 528 p.) , ill. (chiefly col.)
    Edition: Online-Ausg.
    ISBN: 9780240818818 , 0240818814 , 0240819012 , 9780240819013 , 1283164361 , 9781136126307 , 9781283164368
    Content: Preface Introduction Chapter 1 -- Game Production Process Chapter 2 -- Asset Creation: Maya Scenography Modeling Chapter 3 -- Asset Creation: Maya Scenography UV Mapping Chapter 4 -- Asset Creation: Maya Sceongraphy Texturing Chapter 5 -- Asset Creation: Unity Scenography Importing Chapter 6 -- Asset Creation: Unity Scenography Creation Tools Chapter 7 -- Lighting, Texturing & Baking Chapter 8 -- Asset Creation: Maya Character Creations Chapter 9 -- Asset Creation: Maya Character UV and Texture Chapter 10 -- Asset Creation: Maya Rigging, Skinning, and Animation and Unity Import and Animation Chapter 11 -- Unity Sound Chapter 12 -- GUI Chapter 13 -- Unity Script: Syntax Chapter 14 -- Unity Script: Triggers Chapter 15 -- Unity Script: Inputs, Raycasting, and Manipulating Chapter 16 -- Unity Script: Prefabs and Instantiation Chapter 17 -- Unity GUI and Scripting: Inter-script Communication Chapter 18 -- Unity Distribution: Builds Appendix A: Setting Projects with Maya Appendix B: Emmisive Material Light Baking Appendix C: Preparing Character Style Sheets Appendix D: Unity Asset Server
    Content: Unity has brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions. --Unity is HOT! It's the #1 game engine out there, and it's taken the game world by storm. Documentation is hard to find. Focal to the rescue. Learn Unity from the ground up. Build a game with no previous scripting knowledge, and make a game that's fun. --Authoritative - Author, Adam Watkins, is a 12 year veteran and author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals. With this experience comes great insight into the best ways to learn 3D art and gaming concepts. --Accessible to All Unity users (artists and programmers) - the author comes from an art background. He animated for many years before working in games. This provides a "non-programmer" entry point to the world of game creation. --Complete - this volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book. In the course of the book, the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions. --Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book
    Note: Includes index. - Description based on print version record , Front Cover; Creating Games with Unity and Maya; Copyright; Dedication; Acknowledgments; Contents; Introduction; Chapter 1: Game Production Process; The Team; The Tools and Unity; Teams of Teams and Pipelines; Assets; Art Assets; Technology Assets (Scripts); Order of Operations; Conclusion and Introduction to Incursion; A Note on Research; And on We Go…; Chapter 2: Asset Creation: Maya Scenography Modeling; Scenography Modeling within the Game Design Pipeline; Why Maya Tutorials?; A Bit of 3D Theory; Rendering; Video Cards; Limitations and Optimizations for Games; Rules of 3D Game Modeling , Polycount MattersTopology; On to the Tools; Tutorial 2.1: Game Level Modeling: The Entryway; Columns Base Shape; Dock Creation; Dock Optimization; Backface Culling; Roof Creation; Cleaning or Deleting History; Handrails; Archway and Booleans; Beveling; Wrapping Up; Homework and Challenges; Chapter 3: Asset Creation: Maya Scenography UV Mapping; Scenography UV Layout within the Game Design Pipeline; UVs; Exploring the UV Texture Editor; Tutorial 3.1: Game Level UV Layout, Tools, and Techniques; Creating and Applying New Material; Mapping Beginning with Automatic Mapping; Sewing Shells , Further OptimizationMaya's Unfold UV via Smooth UV Tool; Manual Mapping; Conclusion; Homework and Challenges; Chapter 4: Asset Creation: Maya Scenography Texturing; Textures, Materials, and Shaders; Nature of Effective Textures; Maya and Unity; Tutorials; Tutorial 4.1: Seamless Tiled Textures; Select and Prepare a Raw Texture Image; Offset and Clone Stamp; Unify the Color Balance; Apply the Texture; Conclusion; Tutorial 4.2. Nontiled Textures and Their Dirt; UV Snapshots; Preparing the UV Snapshot for Painting in Photoshop; Painting the Texture; Layer Mixing; Layer Masks , Saving Multiple FilesApplication in Maya; Conclusion; Homework and Challenges; Chapter 5: Asset Creation: Unity Scenography Importing; Unity; The Plan; Unity Projects; Tutorial 5.1: Creating a Unity Project; About the New Project File; Unity Interface; Toolbar; Scene; Game; Inspector Panel; Hierarchy Panel; Project Panel; Using It All; Tutorial 5.2: Exporting from Maya; Optimizing in Maya; Export Options; The Import Process; Unity Nomenclature; GameObject; Prefabs; Scenes; Tutorial 5.3: Importing, Tweaking, and Placing Scenography Assets into Unity; Inspector Breakdown; Conclusion , Homework and ChallengesIntroduction; Why This Book?; Who's It For?; Structure; Book Paradigm and Assumptions; Book Conventions; A Note about the Approach; Chapter 6: Asset Creation: Unity Scenography Creation Tools; Asset Creation in Unity; Tutorial 6.1: Adding and Manipulating Unity Water, Sky, and Fog; Importing Packages; Water; Skyboxes; Fog; Wrapping Up; Tutorial 6.2: Terrain Creation; Restrictions of Terrains; Terrain Editing Tools; Conclusion; Tutorial 6.3: Primitives and Particles; Tweaking Terrain Settings; Conclusion; Chapter 7: Asset Creation: Advanced Shading, Lighting, and Baking , Baking , Preface Introduction Chapter 1 -- Game Production Process Chapter 2 -- Asset Creation: Maya Scenography Modeling Chapter 3 -- Asset Creation: Maya Scenography UV Mapping Chapter 4 -- Asset Creation: Maya Sceongraphy Texturing Chapter 5 -- Asset Creation: Unity Scenography Importing Chapter 6 -- Asset Creation: Unity Scenography Creation Tools Chapter 7 -- Lighting, Texturing & Baking Chapter 8 -- Asset Creation: Maya Character Creations Chapter 9 -- Asset Creation: Maya Character UV and Texture Chapter 10 -- Asset Creation: Maya Rigging, Skinning, and Animation and Unity Import and Animation Chapter 11 -- Unity Sound Chapter 12 -- GUI Chapter 13 -- Unity Script: Syntax Chapter 14 -- Unity Script: Triggers Chapter 15 -- Unity Script: Inputs, Raycasting, and Manipulating Chapter 16 -- Unity Script: Prefabs and Instantiation Chapter 17 -- Unity GUI and Scripting: Inter-script Communication Chapter 18 -- Unity Distribution: Builds Appendix A: Setting Projects with Maya Appendix B: Emmisive Material Light Baking Appendix C: Preparing Character Style Sheets Appendix D: Unity Asset Server.
    Additional Edition: ISBN 9780240818818
    Additional Edition: ISBN 128316356X
    Additional Edition: ISBN 9780240818818
    Additional Edition: Druckausg. Watkins, Adam M. Creating games with Unity and Maya Amsterdam : Elsevier, 2011 ISBN 9780240818818
    Language: English
    Subjects: Computer Science
    RVK:
    RVK:
    Keywords: Electronic books ; Electronic books
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