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  • 1
    UID:
    b3kat_BV048307136
    Format: 1 Online-Ressource (xxvii, 547 Seiten) , 143 Illustrationen, 119 in Farbe
    ISBN: 9783031086458
    Series Statement: Lecture notes in computer science 13342
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-031-08644-1
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-031-08646-5
    Language: English
    Keywords: Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Miesenberger, Klaus 1966-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    b3kat_BV048307137
    Format: 1 Online-Ressource (xxviii, 557 Seiten) , 43 Illustrationen, 1 in Farbe
    ISBN: 9783031086489
    Series Statement: Lecture notes in computer science 13341
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-031-08647-2
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-031-08649-6
    Language: English
    Keywords: Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Miesenberger, Klaus 1966-
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    b3kat_BV046943450
    Format: 1 Online-Ressource (xxvii, 493 Seiten) , 133 Illustrationen, 112 in Farbe
    ISBN: 9783030588052
    Series Statement: Lecture notes in computer science 12377
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-58804-5
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-58806-9
    Language: English
    Keywords: Benutzeroberfläche ; Mensch-Maschine-Kommunikation ; Künstliche Intelligenz ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Miesenberger, Klaus 1966-
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    b3kat_BV046943446
    Format: 1 Online-Ressource (xxvii, 539 Seiten) , 175 Illustrationen, 144 in Farbe
    ISBN: 9783030587963
    Series Statement: Lecture notes in computer science 12376
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-58795-6
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-58797-0
    Language: English
    Keywords: Benutzeroberfläche ; Mensch-Maschine-Kommunikation ; Künstliche Intelligenz ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Miesenberger, Klaus 1966-
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    gbv_1809130581
    Format: 1 Online-Ressource(XXVII, 547 p. 143 illus., 119 illus. in color.)
    Edition: 1st ed. 2022.
    ISBN: 9783031086458
    Series Statement: Lecture Notes in Computer Science 13342
    Content: Digital Accessibility: Readability and Understandability -- Digital Accessibility: Readability and Understandability -- Overlay Tools as a Support for Accessible Websites - Possibilities and Limitations -- Digital Authentication and Dyslexia: A Survey of the Problems and Needs of Dyslexia People -- Rethinking Alt Text to Improve its Effectiveness -- Password Challenges for Older People in China and the United Kingdom -- Digital Authentication for Visually Disabled People: Initial Results of an Online Survey -- Layered Audio Descriptions for Videos -- Serious and Fun Games -- Serious and Fun Games - Introduction to the Special Thematic Session -- Accessibility Improvement of Leisure Sports “M¨olkky” for Visually Impaired Players Using AI Vision -- GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions -- Comparison of Guidelines for the Accessible Design of Augmented Reality Applications -- Internet of Things: Services and Applications for People with Disabilities and Elderly Persons -- Internet of Things – Services and Applications for People with Disabilities and Elderly Persons - Introduction to the Special Thematic Session -- Home Automation System Controlled through Brain Activity -- BUZZBAND: A Vibrating Wristband for Hearing-Impaired Elderly People -- Hands-free Interaction Methods for Smart Home Control with Google Glass -- Ontenna: Design and Social Implementation of Auditory Information Transmission Devices Using Tactile and Visual Senses -- Usability Study of Tactile and Voice Interaction Modes by People with Disabilities for Home Automation Controls -- Universal Access Panel: A Novel Approach for Accessible Smart Homes and IoT -- Technologies for Inclusion and Participation at Work and in Everyday Activities -- Technologies for Inclusion and Participation at Work and in Everyday Activities - Introduction to the Special Thematic Session -- A Review on Technological Solutions Supporting People with Dementia in the Activity of Dressing -- Testing an Augmented Reality Learning App for People with Learning Difficulties in Vocational Training in Home Economics – Central Results of the Project LernBAR (Learning based on Augmented Reality) -- Working from Home in the COVID-19 Pandemic - Which Technological and Social Factors Influence the Working Conditions and Job Satisfaction of People with Disabilities -- Remote Working: A Way to Foster Greater Inclusion and Accessibility -- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults -- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults - Introduction to the Special Thematic Session -- Creating a Robot-Supported Education Solution for Children with Autism Spectrum Disorder -- A Wizaed of Oz Interface with Qtrobot for Facilitating the Handwriting Learning in Children with Dysgraphia and its Usability Evaluation -- POWERUP: A 3D-printed Exoskeleton and Serius Games for the Rehabilitation of Children with Motor Disabiilities -- Visual Impairment Sensitization: Co-designing a Virtual Reality Tool with Sensitization Instructors -- Assessing Professional Caregivers’ Intention to Use and Relatives’ Support of Use for a Mobile Service Robot in Group Therapy for Institutionalized People with Dementia – a Standardized Assessment Using an Adapted Version of UTAUT -- Development, Evaluation and Assessment of Assistive Technologies -- Development, Evaluation and Assessment of Assistive Technologies - Introduction to the Special Thematic Session -- A Model to Represent Knowledge about Assistive Products -- Buddy – a Personal Companion to Match People with Cognitive Disabilities and AT -- Towards an Inclusive Co-design Toolkit: Perceptions and Experiences of Co-design Stakeholders -- Evaluating a Visual Mobile Banking App for Users with Low Subjective Numeracy -- How to Ensure Continuity of AT Assessment Services for Frail People in Times of Pandemics: an Italian Experience -- Communication Styles as Challenges for Participatory Design Process Facilitators Working with Young People with Additional Needs in a Residential Care Setting - A Conversation Analysis -- ICT to Support Inclusive Education – Universal Learning Design (ULD) -- ICT to Support Inclusive Education - Universal Learning Design (ULD) - Introduction to the Special Thematic Session -- Simulating the Answering Process of Dyslexic Students for Audio Versions of the Common Test for University Admissions -- Gauging Awareness of Accessibility in Open Educational Resources -- Usability of an Accessible Learning Platform - Lessons Learned -- Assessment Requirements of Disabled Students in Higher Education -- Video Screen Commentary System Supporting Online Learning of Visually Impaired Students -- Inclusive Education Going Digital: The Education of ,,Digital Scouts” -- Design for Assistive Technologies and Rehabilitation -- A Multidisciplinary Approach for the Designing and Realization of Customized High Performance Prostheses by Continuous Fiber Additive Manufacturing -- Mechanical Arm for Soft Exoskeleton Testing -- Hybrid Manufacturing of Upper-Limb Prosthesis Sockets with Improved Material Properties -- Sensor-based Task Ergonomics Feedback for a Passive Low-Back Exoskeleton -- Implementation and Evaluation of a Control System for a Hand Exoskeleton on Mobile Devices -- Design and Administration of a Questionnaire for the User-centered Design of a Novel Upper-limb Assistive Device for Brachial Plexus Injury and Post-stroke Patients -- Multimodal Wearable System for Motor Rehabilitation: Usability and Acceptability -- Training with a Mobile FES-cycling System: A Case Study with a Spinal Cord Injured Pilot to Investigate Performances Optimization -- Towards an Ontology-based Decision Support System to Support Car-reconfiguration for Novice Wheelchair Users -- A Model-based Framework for the Selection of Mechatronic Components of Wearable Robots: Preliminary Design of an Active Ankle-foot Prosthesis -- Pointing Gestures for Human-robot Interaction in Service Robotics: A Feasibility Study -- Assessment of the Usability of an Innovative Assistive Swimsuit -- Design of a Car Simulator to Assess Driving Capabilities in People with Disability -- Mixed Reality as Assistive Technology: Guidelines Based on an Assessment of Residual Functional Vision in Persons with Low Vision -- Characterization of the Response of Fiber Bragg Grating Sensors Embedded in a 3D Printed Continuous Fiberglass Reinforced Composite for Biomedical Applications -- Assistive Technologies and Inclusion for Older People -- Assistive Technologies and Inclusion for Older People - Introduction to the Special Thematic Session -- Ageism and Sexism amongst Young Technicians and Older People in China -- Ageism in Design: Accessibility without User Experience -- Addressing Privacy Concerns in Depth Sensors -- Assessing the Outcome of Mobility Assistive Technology (OMAT) in Daily Living: Preliminary Results in an Italian Sample. .
    Content: The two-volume set LNCS 13341 and 13342 constitutes the refereed proceedings of the Joint International Conference on Digital Inclusion, Assistive Technology, and Accessibility, ICCHP-AAATE 2022. The conference was held in Lecco, Italy, in July 2022. The 112 papers presented were carefully reviewed and selected from 285 submissions. Included also are 18 introductions. The papers are organized in the following topical sections: Part I: Art Karshmer Lectures in Access to Mathematics, Science and Engineering; Digital Solutions for Inclusive Mobility: solutions and accessible maps for indoor and outdoor mobility; implementation and innovation in the area of independent mobility through digital technologies; haptic and digital access to art and artefacts; accessibility of co-located meetings; interactions for text input and alternative pointing; cognitive disabilities and accessibility; augmentative and alternative communication (AAC): emerging trends, opportunities and innovations; language accessibility for the deaf and hard-of-hearing. Part II: Digital accessibility: readability and understandability; serious and fun games; internet of things: services and applications for people with disabilities and elderly persons; technologies for inclusion and participation at work and everyday activities; robotic and virtual reality technologies for children with disabilities and older adults; development, evaluation and assessment of assistive technologies; ICT to support inclusive education – universal learning design (ULD); design for assistive technologies and rehabilitation; assistive technologies and inclusion for older people.
    Additional Edition: ISBN 9783031086441
    Additional Edition: ISBN 9783031086465
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783031086441
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783031086465
    Language: English
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    gbv_1809130573
    Format: 1 Online-Ressource(XXVIII, 557 p. 43 illus., 1 illus. in color.)
    Edition: 1st ed. 2022.
    ISBN: 9783031086489
    Series Statement: Lecture Notes in Computer Science 13341
    Content: Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering - Introduction to the Special Thematic Session -- Conversion of Multi-Lingual STEM Documents in E-Born PDF into Various Accessible E-Formats -- An Efficient Method to Produce Accessible Contents for Online STEM Education -- Making Equations Accessible in Scientific Documents -- Towards Semantically Enhanced Audio Rendering of Equations -- Accessible Chemical Structural Formulas through Interactive Document Labeling -- Designing an Inclusive and Accessible Mathematical Learning Environment Based on a Theorem Prover -- Developing a Corpus of Hierarchically Classified STEM Images for Accessibility Purposes -- Effective Non-visual Access to Diagrams via an Augmented Natural Language Interface -- Interface for Automatic Tactile Display of Data Plots -- Mobile e-Learning Platform for Audio-Tactile Graphics Presentation -- Digital Solutions for Inclusive Mobility: Solutions and Accessible Maps for Indoor and Outdoor Mobility -- Digital Solutions for Inclusive Mobility: Solutions and Accessible Maps for Indoor and Outdoor Mobility - Introduction to the Special Thematic Session -- Split It Up: Allocentric Descriptions of Indoor Maps for People with Visual Impairment -- Expert Study: Design and Use of Textures for Tactile Indoor Maps with varying Elevation Levels -- ATIM: Automated Generation of Interactive, Audio-Tactile Indoor Maps by Means of a Digital Pen -- An Audio-Tactile System for Visually Impaired People to Explore Indoor Maps -- Supporting Independent Travelling for People with Visual Impairments in Buildings by Harmonizing Maps on Embossed Paper and Pin-Matrix Devices for Accessible Info-Points -- The Accessible Tactile Indoor Maps (ATIM) Symbol Set: A Common Symbol Set for Different Printing Methods -- Indoor Navigation Assistance for Visually Impaired People via Dynamic SLAM and Panoptic Segmentation with an RGB-D Sensor -- Accessible Adaptable Indoor Routing for People with Disabilities -- Monocular Localization Using Invariant Image Feature Matching to Assist Navigation -- Can Route Previews Amplify Building Orientation for People with Visual Impairment -- Implementation and Innovation in the Area of Independent Mobility Through Digital Technologies -- Implementation and Innovation in the Area of Independent Mobility through Digital Technologies - Introduction to the Special Thematic Session -- The Impact of Subjective Technology Adaptivity on the Willingness of Persons with Disabilities to use Emerging Assistive Technologies: A European Perspective -- Towards Personalized Accessible Routing for People with Mobility Impairments -- Traveling to Unknown Buildings: Accessibility Features for Indoor Maps -- Acquiring Surrounding Visual Information without Taking Photo Actively for People with Visual Impairment -- Listening First: Egocentric Textual Descriptions of Indoor Spaces for People with Blindness -- Haptic and Digital Access to Art and Artefacts -- Non-Visual Access to an Interactive 3D Map -- Development of Tabletop Models of Internal Organs for Anatomy Learning to the Visually Impaired -- Semi-Automatic Contour \Gist" Creation for Museum Painting Tactile Exploration -- Inclusive Multimodal Discovery of Cultural Heritage: Listen and Touch -- Accessibility of Co-Located Meetings -- Accessibility of Co-Located Meetings - Introduction to the Special Thematic Session -- Non-verbal Communication and Joint Attention between People with Visual Impairments and the Sighted. Guidelines for Inclusive Conversations in Virtual Realities -- Emotion Recognition - A Tool to Improve Meeting Experience for Visually Impaired -- Pointing, Pairing and Grouping Gesture Recognition in Virtual Reality -- Accessible User Interface Concept for Business Meeting Tool Support Including Spatial and Non-Verbal Information for Blind and Visually Impaired People -- Interactions for Text Input and Alternative Pointing -- Study of User Behavior when Using a List of Predicted Words -- Two-Bar Single-Switch Scanning for Target Selection -- Impact of Using an Eye-Gaze Technology by a Young Adult with Severe Cerebral Palsy Without Speech -- Proposal of \Micro:bit PC" powered by Numeric Key Programming for both Visually Impaired and Sighted Elementary School Students -- Extended Mouth/Tongue Gesture Recognition Module for People with Severe Motor Dysfunction -- Accessible Hands-Free Input Methods for VR Games -- Gaze-Contingent Screen Magni cation Control: A Preliminary Study -- Pardon? An Overview of the Current State and Requirements of Voice User Interfaces for Blind and Visually Impaired Users -- Learning a Head-Tracking Pointing Interface -- Cognitive Disabilities and Accessibility -- Cognitive Disabilities and Accessibility - Introduction to the Special Thematic Session -- First Attempt to an Easy-to-Read Adaptation of Repetitions in Captions -- ACCESS+: Designing a Museum Application for People with Intellectual Disabilities -- Investigating the Usability of Voice Assistant-based CBT for Age-related Depression -- Data-driven User Pro ling and Personalization in Tiimo: Towards Characterizing Time Management Behaviors of Neurodivergent Users of a Scheduling Application -- Voice Assistant-Based CBT for Depression in Students: Effects of Empathy-Driven Dialog Management -- Augmented Reality Game for Children with Autism Spectrum Disorder -- Making Person-Centred Health Care Bene cial for People with Mild Cognitive Impairment (MCI) or Mild Dementia - Results of Interviews with Patients and their Informal Caregivers -- Augmentative and Alternative Communication (AAC): Emerging Trends, Opportunities and Innovations -- Augmentative and Alternative Communication Emerging Trends, Opportunities and Innovations - Introduction to the Special Thematic Session -- Open Licensed AAC in a Collaborative Ecosystem -- Development of a Location and Situation Based Augmentative and Alternative Communication Service -- Augmentative and Alternative Interaction Service with AI Speakers to Access Home IoT Devices and Internet Services for People with Multiple Disabilities -- Language Accessibility for the Deaf and Hard-Of-Hearing -- Language Accessibility for the Deaf and Hard-Of-Hearing – Introduction to the Special Thematic Session -- Contemporary Assistive Technologies for Students with Hearing Loss in Higher Education -- Comparing the Accuracy of ACE and WER Caption Metrics when Applied to Live Television Captioning Workload Evaluations for Closed Captioners -- Captions User Interface Accessibility in WebRTC -- See-Through Captions in a Museum Guided Tour: Exploring Museum Guided Tour for Deaf and Hard-of-Hearing People with Real-Time Captioning on Transparent Display.
    Content: The two-volume set LNCS 13341 and 13342 constitutes the refereed proceedings of the Joint International Conference on Digital Inclusion, Assistive Technology, and Accessibility, ICCHP-AAATE 2022. The conference was held in Lecco, Italy, in July 2022. The 112 papers presented were carefully reviewed and selected from 285 submissions. Included also are 18 introductions. The papers are organized in the following topical sections: Part I: Art Karshmer Lectures in Access to Mathematics, Science and Engineering; Digital Solutions for Inclusive Mobility: solutions and accessible maps for indoor and outdoor mobility; implementation and innovation in the area of independent mobility through digital technologies; haptic and digital access to art and artefacts; accessibility of co-located meetings; interactions for text input and alternative pointing; cognitive disabilities and accessibility; augmentative and alternative communication (AAC): emerging trends, opportunities and innovations; language accessibility for the deaf and hard-of-hearing. Part II: Digital accessibility: readability and understandability; serious and fun games; internet of things: services and applications for people with disabilities and elderly persons; technologies for inclusion and participation at work and everyday activities; robotic and virtual reality technologies for children with disabilities and older adults; development, evaluation and assessment of assistive technologies; ICT to support inclusive education – universal learning design (ULD); design for assistive technologies and rehabilitation; assistive technologies and inclusion for older people.
    Additional Edition: ISBN 9783031086472
    Additional Edition: ISBN 9783031086496
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783031086472
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783031086496
    Language: English
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    UID:
    gbv_1734627077
    Format: 1 Online-Ressource (xxvii, 493 Seiten) , Illustrationen
    Edition: Corrected publication
    ISBN: 9783030588052
    Series Statement: Lecture notes in computer science 12377
    Content: Accessibility of Non-Verbal Communication: Making Spatial Information Accessible to People with Disabilities -- Accessibility of Non-Verbal Communication: Making Spatial Information Accessible to People with Disabilities: Introduction to the Special Thematic Session -- Accessible Multimodal Tool Support for Brainstorming Meetings -- Pointing Gesture Based User Interaction of Tool Supported Brainstorming Meetings -- Communication Device for People with Cerebral Palsy Assisted with Head Movements -- Enabling Real-time 3D Display of Lifelike Fingerspelling in a Web App -- Cognitive Disabilities and Accessibility – Pushing the Boundaries of Inclusion Using Digital Technologies and Accessible eLearning Environments -- Cognitive Disabilities and Accessibility - Pushing the Boundaries of Inclusion Using Digital Technologies and Accessible eLearning Environments: Introduction to the Special Thematic Session -- Adaptive User Interfaces for People with Cognitive Disabilities within the Easy Reading Framework -- Automatic Assistance to Cognitive Disabled Web Users via Reinforcement Learning on the Browser -- Developing of Kid Can Write as Assistive Technology for Students with Learning Disabilities -- Improving Fitness Levels of Individuals with Autism Spectrum Disorder: A Preliminary Evaluation of Real-Time Interactive Heart Rate Visualization to Motivate Engagement in Physical Activity -- Introduction of Compensatory Technology in Vocational Rehabilitation: A Practice Study about the Value of Technology and the Values that Shape these Practices -- Investigating Usability and Engagement in a Money Management Application for Users with Intellectual Disability -- Towards Modeling of Interpersonal Proximity Using Head-Mounted Camera for Children with ASD -- \ADAPEI-TRANSPORT": A GPS Based Mobile App for Learning Paths and Improving Autonomy for Young Adults Having Intellectual Disabilities to Take Public Transport -- ICT To Support Inclusive Education – Universal Learning Design (ULD) -- ICT to Support Inclusive Education: Introduction to the Special Thematic Session -- Information Technology in the Musical and Speech Development of Mentally Retarded Children in an Orphanage -- Promoting Creative Computer-Based Music Education and Composition for Individuals with Autism Spectrum Disorders: The Terpsichore Software Music Interface -- WebMoti -- Development of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions -- Promoting Inclusive Open Education: A Holistic Approach Towards a Novel Accessible OER Recommender System -- Hearing Systems and Accessories for People with Hearing Loss -- Hearing Systems and Accessories for People with Hearing Loss: Introduction to the Special Thematic Session -- A Study Examining a Real-Time Sign Language-to-Text Interpretation System Using Crowdsourcing -- Readability of Punctuation in Automatic Subtitles -- Analysis of the Gaze Behavior of Deaf and Hard-of-Hearing Students During a Captioned Lecture -- Survey for People with Visual Impairment or Hearing Loss on Using Museums in Japan -- Mobile Health and Mobile Rehabilitation for People with Disabilities: Current State, Challenges and Opportunities -- Mobile Health and Mobile Rehabilitation for People with Disabilities: Current State, Challenges and Opportunities. Introduction to the Special Thematic Session -- A Mobile Diary App to Support Rehabilitation at Home for Elderly with COPD: A Preliminary Feasibility Study -- A User Study About Designing a Mobile App for Motivating Multiple Sclerosis Patients for Self-Rehabilitation -- Accelerometer-Based Machine Learning Categorization of Body Position in Adult Populations -- Survey of Rehabilitation Clinicians in the United States: Barriers and Critical Use-Cases for mRehab Adoption -- SwapMyMood: User-Centered Design and Development of a Mobile App to Support Executive Function -- Survey of User Needs: Mobile Apps for mHealth and People with Disabilities -- Innovation and Implementation in the Area of Independent Mobility through Digital Technologies -- Implementation and Innovation in the Area of Independent Mobility through Digital Technologies: Introduction to the Special Thematic Session -- AccessibleMaps: Addressing Gaps in Maps for People with Visual and Mobility Impairments -- AccessKB: Linked Open Data for Accessible Travel -- Analysis of Indoor Maps Accounting the Needs of People with Impairments -- Considering Time-Critical Barriers in Indoor Routing for People with Disabilities -- 3D Audio Navigation - Feasibility and Requirements for Older Adults -- How to Improve Interaction with a Text Input System -- Text Input with Foot Gestures Using the Myo Armband -- Application of Gesture Interface to Transcription for People with Motor Dysfunction -- Tecla Sound: Combining Single Switch and Speech Access -- Increasing the Efficiency of Text Input in the 8pen Method -- SlideKey: Impact of In-depth Previews for a Predictive Text Entry Method -- Literacy Toy for Enhancement Phonological Awareness: A Longitudinal Study -- Human Movement Analysis for the Design and Evaluation of Interactive Systems and Assistive Devices -- Human Movement Analysis for the Design and Evaluation of Interactive systems and Assistive Devices: Introduction to the Special Thematic Session -- Alzheimer's Garden: Understanding Social Behaviors of Patients with Dementia to Improve Their Quality of Life -- Predicting Wheelchair Stability while Crossing a Curb Using RGB-Depth Vision -- Gait Patterns Monitoring Using Instrumented Forearm Crutches -- Personalized Arm Gesture Recognition Using the HMM-Based Signature Verification Engine -- Digital Design of Aids for Activities of Daily Living -- A Multimodal Communication Aid for Persons with Cerebral Palsy Using Head Movement and Speech Recognition -- Experimental Evaluation of Three Interaction Channels for Accessible Digital Musical Instruments -- iFeedingBot: A Vision-Based Feeding Robotic Arm Prototype Based on Open Source Solution -- Development of Smart-Phone Interfaces for Tongue Controlled Assistive Devices -- Application of Multi Materials Additive Manufacturing Technique In The Design And Manufacturing of Hand Orthoses -- Service and Care Provision in Assistive Environments -- Designing Nostalgic Tangible User Interface Application for Elderly People -- Assessment of Economic Value of Assistive Technologies through Quality-Adjusted Work-Life Years (QAWLY).
    Content: 8 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
    Additional Edition: ISBN 9783030588045
    Additional Edition: ISBN 9783030588069
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783030588045
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783030588069
    Language: English
    Keywords: Konferenzschrift
    Author information: Miesenberger, Klaus 1966-
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    UID:
    gbv_1734627050
    Format: 1 Online-Ressource(XXVII, 539 p. 175 illus., 144 illus. in color.)
    Edition: 1st ed. 2020.
    ISBN: 9783030587963
    Series Statement: Information Systems and Applications, incl. Internet/Web, and HCI 12376
    Content: User Centred Design and User Participation in Inclusive R&D -- User Centered Design and User Participation in Inclusive R&D: Introduction to the Special Thematic Session -- My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments -- What do Older People Actually Want from Their Robots? -- Accessibility of Block-based Introductory Programming Languages and a Tangible Programming Tool Prototype -- Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with Disabilities -- IPAR-UCD { Inclusive Participation of Users with Cognitive Disabilities in Software Development -- Artificial Intelligence, Accessible and Assistive Technologies -- Artificial Intelligence, Accessible and Assistive Technologies: Introduction to the Special Thematic Session -- AI and Global AAC Symbol Communication -- Can a Web Accessibility Checker be Enhanced by the Use of AI? -- Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence Techniques -- Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User Attention -- Karaton: An Example of AI Integration Within a Literacy App -- Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired People -- IBeaconMap: Automated Indoor Space Representation for Beacon-Based Wayfinding -- XR Accessibility – Learning from the Past, Addressing Real User Needs and the Technical Architecture for Inclusive Immersive Environments -- XR Accessibility - Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments: Introduction to the Special Thematic Session -- Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities -- Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System -- An Immersive Virtual Reality Exergame for People with Parkinson's Disease -- Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information -- Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers -- Suitable Camera and Rotation Navigation for People with Visual Impairment on Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and their Activities -- Motiv'Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-Stroke Hemiparetic Patients -- Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients -- Serious and Fun Games -- Serious and Fun Games: Introduction to the Special Thematic Session -- A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People -- Accessibility of Mobile Card Games -- Developing a Serious Game for Children with Diabetes -- An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home -- Large-Scale Web Accessibility Observatories -- Large Scale Web Accessibility Observatories: Introduction to the Special Thematic Session -- Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special Needs -- Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web Pages -- Towards Cross Assessment of Physical and Digital Accessibility -- Requirements for Large Scale Web Accessibility Evaluation -- Accessible and Inclusive Digital Publishing -- STS on Accessible and Inclusive Digital Publishing: Introduction to the Special Thematic Session -- How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities -- Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging -- A Series of Simple Processing Tools for PDF Files for People with Print Disabilities -- Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible Textbooks -- A Multi-site Collaborative Sampling for Web Accessibility Evaluation -- AT and Accessibility for Blind and Low Vision Users -- An Overview of the New 8-Dots Arabic Braille Coding System -- Image-Based Recognition of Braille Using Neural Networks on Mobile Devices -- Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low Vision -- Numeric Key Programming: Programmable Robot Kit for Both Visually Impaired and Sighted Elementary School Students -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- AUDiaL: a Natural Language Interface to Make Statistical Charts Accessible to Blind Persons -- EuroMath: A Web-based Platform for Teaching of Accessible Mathematics -- Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle School -- Rainbow Math: A Case Study of Using Colors in Math for Students with Moderate to Severe Dyslexia -- On Automatic Conversion from e-Born PDF into Accessible EPUB3 and Audio-Embedded HTML5 -- Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch -- Development of Tactile Globe by Additive Manufacturing -- Touch Explorer: Exploring Digital Maps for Visually Impaired People -- Development of TARS Mobile App with Deep Fingertip Detector for the Visually Impaired -- TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital Pens -- Environmental Sensing Technologies for Visual Impairment -- A Multi-Scale Embossed Map Authoring Tool for Indoor Environments -- A Real-Time Indoor Localization Method With Low-Cost Microwave Doppler Radar Sensors and Particle Filter -- An Audio-Based 3D Spatial Guidance AR System for Blind Users -- An Indoor Navigation App Using Computer Vision and Sign Recognition -- Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique -- Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually Impaired -- Indoor Query System For The Visually Impaired -- SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food Items.
    Content: 7 chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
    Additional Edition: ISBN 9783030587956
    Additional Edition: ISBN 9783030587970
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783030587956
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783030587970
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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