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    Online Resource
    Online Resource
    e-IPH Ltd. ; 2021
    In:  Environment-Behaviour Proceedings Journal Vol. 6, No. SI4 ( 2021-07-31), p. 75-80
    In: Environment-Behaviour Proceedings Journal, e-IPH Ltd., Vol. 6, No. SI4 ( 2021-07-31), p. 75-80
    Abstract: DGBL is a suitable tool for teaching slow learners, as it allows them to engage actively and practice DGBL Courseware as a learning tool. This paper aims to identify slow learners' difficulties in Mathematics. The develop a DGBL Courseware incorporating Constructivism principles and Engagement Game-Based Elements by Prensky. The research method focuses on following stages: requirement analysis, design and development, including alpha testing by validation from experts, and beta testing, which is user acceptance test to support the efficiency and effectiveness of the Courseware for further improvement. Keywords: Constructivism, Digital Game-Based Learning, Slow Learners, Mathematics eISSN: 2398-4287© 2021. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians/Africans/Arabians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: https://doi.org/10.21834/ebpj.v6iSI4.2904
    Type of Medium: Online Resource
    ISSN: 2398-4287
    URL: Issue
    Language: Unknown
    Publisher: e-IPH Ltd.
    Publication Date: 2021
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