In:
Simulation & Gaming, SAGE Publications, Vol. 36, No. 3 ( 2005-09), p. 364-382
Abstract:
The authors developed SIMULME, an Internet-based simulation game of the environmental and economic consequences of food consumption, to improve environmental knowledge, attitudes, and behaviors of individuals. The game was first applied with 215 pupils divided into 12 classes. Six classes were taught the consequences of food consumption using the learning game (experimental condition) and 6 using a standard lecture (control condition). Positive changes in environmental attitudes concerning nutrition behavior were more marked in the experimental than in the control condition. An additional experiment tested the game’s effects on subsequent buying behavior. After playing the game (experimental) or not (control), participants entered the nutrition section of the online shop of the Swiss retailer Coop with the possibility of winning a purchase worth CHF 40. The consumption pattern of those who played SIMULME was ecologically more positive than that of the control participants. Aspects of game validity and game design are discussed with respect to the effectiveness of games for environmental education.
Type of Medium:
Online Resource
ISSN:
1046-8781
,
1552-826X
DOI:
10.1177/1046878105279116
Language:
English
Publisher:
SAGE Publications
Publication Date:
2005
detail.hit.zdb_id:
83146-3
detail.hit.zdb_id:
2030794-9
detail.hit.zdb_id:
1051755-8
SSG:
3,2
SSG:
17,1
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