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  • 1
    In: Scientific Reports, Springer Science and Business Media LLC, Vol. 13, No. 1 ( 2023-01-20)
    Abstract: The connection between Pediatric Inflammatory Multisystem Syndrome (PIMS) and Kawasaki Disease (KD) is not yet fully understood. Using the same national registry, clinical features and outcome of children hospitalized in Germany, and Innsbruck (Austria) were compared. Reported to the registry were 395 PIMS and 69 KD hospitalized patients. Patient age in PIMS cases was higher than in KD cases (median 7 [IQR 4–11] vs. 3 [IQR 1–4] years). A majority of both PIMS and KD patients were male and without comorbidities. PIMS patients more frequently presented with organ dysfunction, with the gastrointestinal (80%), cardiovascular (74%), and respiratory (52%) systems being most commonly affected. By contrast, KD patients more often displayed dermatological (99% vs. 68%) and mucosal changes (94% vs. 64%), plus cervical lymph node swelling (51% vs. 34%). Intensive care admission (48% vs. 19%), pulmonary support (32% vs. 10%), and use of inotropes/vasodilators (28% vs. 3%) were higher among PIMS cases. No patients died. Upon patient discharge, potentially irreversible sequelae—mainly cardiovascular—were reported (7% PIMS vs. 12% KD). Despite differences in age distribution and disease severity, PIMS and KD cases shared many common clinical and prognostic characteristics. This supports the hypothesis that the two entities represent a syndrome continuum.
    Type of Medium: Online Resource
    ISSN: 2045-2322
    Language: English
    Publisher: Springer Science and Business Media LLC
    Publication Date: 2023
    detail.hit.zdb_id: 2615211-3
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  • 2
    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2014
    In:  ACM Transactions on Graphics Vol. 33, No. 4 ( 2014-07-27), p. 1-14
    In: ACM Transactions on Graphics, Association for Computing Machinery (ACM), Vol. 33, No. 4 ( 2014-07-27), p. 1-14
    Abstract: We present a general and practical method for computing BSDFs of layered materials. Its ingredients are transport-theoretical models of isotropic or anisotropic scattering layers and smooth or rough boundaries of conductors and dielectrics. Following expansion into a directional basis that supports arbitrary composition, we are able to efficiently and accurately synthesize BSDFs for a great variety of layered structures. Reflectance models created by our system correctly account for multiple scattering within and between layers, and in the context of a rendering system they are efficient to evaluate and support texturing and exact importance sampling. Although our approach essentially involves tabulating reflectance functions in a Fourier basis, the generated models are compact to store due to the inherent sparsity of our representation, and are accurate even for narrowly peaked functions. While methods for rendering general layered surfaces have been investigated in the past, ours is the first system that supports arbitrary layer structures while remaining both efficient and accurate. We validate our model by comparing to measurements of real-world examples of layered materials, and we demonstrate an interactive visual design tool that enables easy exploration of the space of layered materials. We provide a fully practical, high-performance implementation in an open-source rendering system.
    Type of Medium: Online Resource
    ISSN: 0730-0301 , 1557-7368
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2014
    detail.hit.zdb_id: 2006336-2
    detail.hit.zdb_id: 625686-7
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  • 3
    In: Analytica Chimica Acta, Elsevier BV, Vol. 950 ( 2017-01), p. 88-97
    Type of Medium: Online Resource
    ISSN: 0003-2670
    Language: English
    Publisher: Elsevier BV
    Publication Date: 2017
    detail.hit.zdb_id: 52-8
    detail.hit.zdb_id: 1483436-4
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  • 4
    Online Resource
    Online Resource
    Springer Science and Business Media LLC ; 2016
    In:  Analytical and Bioanalytical Chemistry Vol. 408, No. 29 ( 2016-11), p. 8333-8341
    In: Analytical and Bioanalytical Chemistry, Springer Science and Business Media LLC, Vol. 408, No. 29 ( 2016-11), p. 8333-8341
    Type of Medium: Online Resource
    ISSN: 1618-2642 , 1618-2650
    RVK:
    Language: English
    Publisher: Springer Science and Business Media LLC
    Publication Date: 2016
    detail.hit.zdb_id: 1459122-4
    detail.hit.zdb_id: 2071767-2
    SSG: 12
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  • 5
    Online Resource
    Online Resource
    Wiley ; 2011
    In:  Computer Graphics Forum Vol. 30, No. 4 ( 2011-06), p. 1287-1297
    In: Computer Graphics Forum, Wiley, Vol. 30, No. 4 ( 2011-06), p. 1287-1297
    Type of Medium: Online Resource
    ISSN: 0167-7055
    URL: Issue
    Language: English
    Publisher: Wiley
    Publication Date: 2011
    detail.hit.zdb_id: 1482655-0
    detail.hit.zdb_id: 246488-3
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  • 6
    Online Resource
    Online Resource
    Wiley ; 2019
    In:  Computer Graphics Forum Vol. 38, No. 2 ( 2019-05), p. 235-244
    In: Computer Graphics Forum, Wiley, Vol. 38, No. 2 ( 2019-05), p. 235-244
    Abstract: The Bidirectional Texture Function (BTF) is a data‐driven solution to render materials with complex appearance. A typical capture contains tens of thousands of images of a material sample under varying viewing and lighting conditions. While capable of faithfully recording complex light interactions in the material, the main drawback is the massive memory requirement, both for storing and rendering, making effective compression of BTF data a critical component in practical applications. Common compression schemes used in practice are based on matrix factorization techniques, which preserve the discrete format of the original dataset. While this approach generalizes well to different materials, rendering with the compressed dataset still relies on interpolating between the closest samples. Depending on the material and the angular resolution of the BTF, this can lead to blurring and ghosting artefacts. An alternative approach uses analytic model fitting to approximate the BTF data, using continuous functions that naturally interpolate well, but whose expressive range is often not wide enough to faithfully recreate materials with complex non‐local lighting effects (subsurface scattering, inter‐reflections, shadowing and masking…). In light of these observations, we propose a neural network‐based BTF representation inspired by autoencoders: our encoder compresses each texel to a small set of latent coefficients, while our decoder additionally takes in a light and view direction and outputs a single RGB vector at a time. This allows us to continuously query reflectance values in the light and view hemispheres, eliminating the need for linear interpolation between discrete samples. We train our architecture on fabric BTFs with a challenging appearance and compare to standard PCA as a baseline. We achieve competitive compression ratios and high‐quality interpolation/extrapolation without blurring or ghosting artifacts.
    Type of Medium: Online Resource
    ISSN: 0167-7055 , 1467-8659
    URL: Issue
    Language: English
    Publisher: Wiley
    Publication Date: 2019
    detail.hit.zdb_id: 1482655-0
    detail.hit.zdb_id: 246488-3
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  • 7
    Online Resource
    Online Resource
    Wiley ; 2011
    In:  Computer Graphics Forum Vol. 30, No. 2 ( 2011-04), p. 503-511
    In: Computer Graphics Forum, Wiley, Vol. 30, No. 2 ( 2011-04), p. 503-511
    Type of Medium: Online Resource
    ISSN: 0167-7055
    Language: English
    Publisher: Wiley
    Publication Date: 2011
    detail.hit.zdb_id: 1482655-0
    detail.hit.zdb_id: 246488-3
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  • 8
    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2021
    In:  ACM Transactions on Graphics Vol. 40, No. 4 ( 2021-08-31), p. 1-14
    In: ACM Transactions on Graphics, Association for Computing Machinery (ACM), Vol. 40, No. 4 ( 2021-08-31), p. 1-14
    Abstract: Differentiable physically-based rendering has become an indispensable tool for solving inverse problems involving light. Most applications in this area jointly optimize a large set of scene parameters to minimize an objective function, in which case reverse-mode differentiation is the method of choice for obtaining parameter gradients. However, existing techniques that perform the necessary differentiation step suffer from either statistical bias or a prohibitive cost in terms of memory and computation time. For example, standard techniques for automatic differentiation based on program transformation or Wengert tapes lead to impracticably large memory usage when applied to physically-based rendering algorithms. A recently proposed adjoint method by Nimier-David et al. [2020] reduces this to a constant memory footprint, but the computation time for unbiased gradient estimates then becomes quadratic in the number of scattering events along a light path. This is problematic when the scene contains highly scattering materials like participating media. In this paper, we propose a new unbiased backpropagation algorithm for rendering that only requires constant memory, and whose computation time is linear in the number of scattering events (i.e., just like path tracing). Our approach builds on the invertibility of the local Jacobian at scattering interactions to recover the various quantities needed for reverse-mode differentiation. Our method also extends to specular materials such as smooth dielectrics and conductors that cannot be handled by prior work.
    Type of Medium: Online Resource
    ISSN: 0730-0301 , 1557-7368
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2021
    detail.hit.zdb_id: 2006336-2
    detail.hit.zdb_id: 625686-7
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  • 9
    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2010
    In:  ACM Transactions on Graphics Vol. 29, No. 4 ( 2010-07-26), p. 1-13
    In: ACM Transactions on Graphics, Association for Computing Machinery (ACM), Vol. 29, No. 4 ( 2010-07-26), p. 1-13
    Abstract: The radiative transfer framework that underlies all current rendering of volumes is limited to scattering media whose properties are invariant to rotation. Many systems allow for "anisotropic scattering," in the sense that scattered intensity depends on the scattering angle, but the standard equation assumes that the structure of the medium is isotropic. This limitation impedes physics-based rendering of volume models of cloth, hair, skin, and other important volumetric or translucent materials that do have anisotropic structure. This paper presents an end-to-end formulation of physics-based volume rendering of anisotropic scattering structures, allowing these materials to become full participants in global illumination simulations. We begin with a generalized radiative transfer equation, derived from scattering by oriented non-spherical particles. Within this framework, we propose a new volume scattering model analogous to the well-known family of microfacet surface reflection models; we derive an anisotropic diffusion approximation, including the weak form required for finite element solution and a way to compute the diffusion matrix from the parameters of the scattering model; and we also derive a new anisotropic dipole BSSRDF for anisotropic translucent materials. We demonstrate results from Monte Carlo, finite element, and dipole simulations. All these contributions are readily implemented in existing rendering systems for volumes and translucent materials, and they all reduce to the standard practice in the isotropic case.
    Type of Medium: Online Resource
    ISSN: 0730-0301 , 1557-7368
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2010
    detail.hit.zdb_id: 2006336-2
    detail.hit.zdb_id: 625686-7
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  • 10
    Online Resource
    Online Resource
    Association for Computing Machinery (ACM) ; 2015
    In:  Communications of the ACM Vol. 58, No. 11 ( 2015-10-23), p. 103-111
    In: Communications of the ACM, Association for Computing Machinery (ACM), Vol. 58, No. 11 ( 2015-10-23), p. 103-111
    Abstract: Photorealistic images created using physical simulations of light have become a ubiquitous element of our everyday lives. The most successful techniques for producing such images replicate the key physical phenomena in a detailed software simulation, including the emission of light by sources, transport through space, and scattering in the atmosphere and at the surfaces of objects. Mathematically, this computation involves the approximation of many high-dimensional integrals, one for each pixel of the image, usually using Monte Carlo methods. Although a great deal of progress has been made on rendering algorithms, so that physically based rendering is now routinely used in many applications, commonly occurring situations can still cause these algorithms to become impractically slow, forcing users to make unrealistic scene modifications to obtain satisfactory results. Light transport is complex because light can flow along a great variety of different paths through a scene, though only a subset of these makes relevant contributes to the final image. The simulation becomes ineffective when it is difficult to find the important paths. Commonly occurring materials like smooth metal or glass surfaces can easily lead to such situations, where only very few lighting paths participate, leading to spiky integrands and poor convergence. How to efficiently handle such cases in general has been a long-standing problem. 〈 !-- END_PAGE_1 -- 〉 In this paper, we provide a geometric solution to this problem by representing light paths as points in an abstract high-dimensional configuration space that is defined by a system of constraint equations. This configuration space is a differentiable manifold, which can be locally parameterized in the neighborhood of an existing path. Building on this framework, we propose Manifold Exploration, a rendering technique that efficiently explores the integration domain by taking geometrically informed steps on the manifold of light paths.
    Type of Medium: Online Resource
    ISSN: 0001-0782 , 1557-7317
    RVK:
    Language: English
    Publisher: Association for Computing Machinery (ACM)
    Publication Date: 2015
    detail.hit.zdb_id: 80254-2
    detail.hit.zdb_id: 2004542-6
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