Format:
Online-Ressource (xiii, 369 p., [8] p. of plates)
,
ill. (some col.)
,
24 cm
Edition:
Online-Ausg. 2009 Electronic reproduction; Available via World Wide Web
ISBN:
1568812302
Content:
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques in order to embed synthetic supplements into the real
Note:
Includes bibliographical references (p. 343-361) and index
,
Front Cover; Contents; Preface; Chapter 1. A Brief Introduction to Augmented Reality; Chapter 2. Fundamentals: From Photons to Pixels; Chapter 3. Augmented Reality Displays; Chapter 4. Geometric Projection Concepts; Chapter 5. Creating Images with Spatial Projection Displays; Chapter 6. Generating Optical Overlays; Chapter 7. Projector-Based Illumination and Augmentation; Chapter 8. Examples of Spatial AR Displays; Chapter 9. The Future; Appendix A. Calibration of a Projector (or a Camera); Appendix B. OpenGL's Transformation Pipeline Partially Re-Implemented; Bibliography; Color Insert
,
Back Cover
,
Electronic reproduction; Available via World Wide Web
Additional Edition:
Print version Spatial Augmented Reality : Merging Real and Virtual Worlds
Language:
English
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