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  • 1
    UID:
    (DE-605)HT021044124
    Format: 1 electronic resource (316 pages)
    ISBN: 9783039437764
    Note: English
    Language: Undetermined
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  • 2
    Online Resource
    Online Resource
    Basel, Switzerland : MDPI - Multidisciplinary Digital Publishing Institute | The Hague : OAPEN FOUNDATION
    UID:
    (DE-603)490183840
    Format: 1 Online-Ressource (316 p.)
    ISBN: 9783039437764 , 9783039437757 , 9783039437764
    Content: In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.
    Language: English
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  • 3
    Online Resource
    Online Resource
    Basel, Switzerland : MDPI - Multidisciplinary Digital Publishing Institute
    UID:
    (DE-627)1778417108
    Format: 1 Online-Ressource (316 p.)
    ISBN: 9783039437757 , 9783039437764
    Content: In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care
    Note: English
    Language: English
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  • 4
    Online Resource
    Online Resource
    Hauppauge : Nova Science Publishers, Inc
    UID:
    (DE-627)836507096
    Format: Online-Ressource (319 p)
    ISBN: 9781633219335
    Content: Intro -- VIRTUAL REALITY: TECHNOLOGIES, MEDICAL APPLICATIONS AND CHALLENGES -- Library of Congress Cataloging-in-Publication Data -- CONTENTS -- PREFACE -- SECTION I. WHY VR? THEORETICAL AND INNOVATIVE PERSPECTIVES ON THE USES OF VR IN MEDICINE AND HEALTHCARE -- Chapter 1: PATIENT CENTERED VIRTUAL REALITY: AN OPPORTUNITY TO IMPROVE THE QUALITY OF PATIENT'S EXPERIENCE -- ABSTRACT -- INTRODUCTION -- PATIENT CENTERED MEDICINE: A NEW APPROACH TO CLINICAL PRACTICE -- MEDICAL TECHNOLOGIES AND PATIENT CENTERED CARE: THE POTENTIAL ROLE OF VR -- A STEP FORWARD: THE INTEGRATION OF PATIENT CENTERED AND USER CENTERED PARADIGMS -- CONCLUSION -- REFERENCES -- Chapter 2: VIRTUAL AND AUGMENTED REALITY AS USEFUL AND EFFICACIOUS TOOLS FOR THE PSYCHOLOGICAL TREATMENT OF EMOTIONAL DISORDERS -- ABSTRACT -- PSYCHOLOGICAL TREATMENTS, VIRTUAL REALITY AND AUGMENTED REALITY -- CONCLUSION -- FUTURE PERSPECTIVES -- REFERENCES -- Chapter 3: VIRTUAL REALITY: A NEW APPROACH TO VALIDATE COMPUTER MODELING AURALIZATIONS BY USING ARTICULATION INDEXES -- Abstract -- 1. Introduction -- 2. Room Acoustic Simulation -- 3. Generating the Virtual BIRs -- 4. The Methodology -- 5. Main Findings -- Conclusions and Remarks -- Acknowledgments -- References -- Chapter 4: VIRTUAL ENVIRONMENTS IN VISUAL PERCEPTION: APPLICATIONS AND CHALLENGES -- ABSTRACT -- INTRODUCTION -- CONCLUSION -- REFERENCES -- SECTION II. VR-BASED TRAINING FOR MEDICAL NEEDS -- Chapter 5: DEVELOPMENT OF EPIDURAL SIMULATORS: TOWARDS HYBRID VIRTUAL REALITY TRAINING -- ABSTRACT -- INTRODUCTION -- BACKGROUND OF VIRTUAL REALITY FOR TRAINING -- EPIDURAL PROCEDURE DESCRIPTION -- REVIEW OF PATIENT-SPECIFIC VR MEDICAL SIMULATIONS -- REVIEW OF MANIKIN BASED EPIDURAL SIMULATORS -- REVIEW OF COMPUTER BASED EPIDURAL SIMULATORS -- COMPARISON OF MANIKIN AND HAPTIC EPIDURAL SIMULATORS -- GAPS AND OPPORTUNITIES FOR MEDICAL VR SYSTEMS.
    Note: Description based upon print version of record
    Additional Edition: 9781634631990
    Additional Edition: 9781633219335
    Additional Edition: Erscheint auch als Druck-Ausgabe Virtual Reality : Technologies, Medical Applications and Challenges
    Language: English
    Keywords: Electronic books
    URL: Volltext  (lizenzpflichtig)
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  • 5
    Online Resource
    Online Resource
    Basel : MDPI - Multidisciplinary Digital Publishing Institute
    UID:
    (DE-604)BV047574662
    Format: 1 Online-Ressource
    ISBN: 9783039437764
    Content: In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-3-03943-775-7
    Language: English
    URL: Volltext  (kostenfrei)
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  • 6
    Online Resource
    Online Resource
    Basel, Switzerland : MDPI - Multidisciplinary Digital Publishing Institute
    UID:
    (DE-602)almahu_9949282272702882
    Format: 1 electronic resource (316 p.)
    Content: In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.
    Note: English
    Additional Edition: ISBN 3-03943-775-5
    Additional Edition: ISBN 3-03943-776-3
    Language: English
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  • 7
    Online Resource
    Online Resource
    Basel : MDPI - Multidisciplinary Digital Publishing Institute
    UID:
    (DE-602)b3kat_BV047574662
    Format: 1 Online-Ressource
    ISBN: 9783039437764
    Content: In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-3-03943-775-7
    Language: English
    URL: Volltext  (kostenfrei)
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  • 8
    UID:
    (DE-605)HT020184921
    Format: 1 Online-Ressource (XI, 276 p. 74 illus., 51 illus. in color)
    Edition: 1st ed. 2019
    ISBN: 9783030258726
    Series Statement: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 288
    Additional Edition: Printed edition 9783030258719
    Additional Edition: Printed edition 9783030258733
    Language: English
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  • 9
    UID:
    (DE-627)1688027270
    Format: Illustrationen
    ISBN: 3642548156
    Note: Literaturangaben
    In: Virtual, augmented reality and serious games for healthcare ; 1, Berlin [u.a.] : Springer, 2014, (2014), Seite 275-286, 3642548156
    In: 9783642548154
    In: year:2014
    In: pages:275-286
    Language: English
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  • 10
    UID:
    (DE-603)451270649
    Format: 1 Online-Ressource (XI, 276 Seiten) , 74 illus., 51 illus. in color.
    Edition: 1st ed. 2019
    ISBN: 9783030258726 , 3030258726
    Series Statement: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 288
    Additional Edition: Erscheint auch als Druck-Ausgabe Pervasive Computing Paradigms for Mental Health Cham : Springer International Publishing, 2019 9783030258719
    Additional Edition: 9783030258719
    Additional Edition: 9783030258733
    Language: English
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