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  • 1
    Book
    Book
    Warren, Mich. : Research Laboratories, General Motors Corp.
    UID:
    (DE-627)658129589
    Format: 19 Bl. , Ill.
    Series Statement: Research publication / Research Laboratories, General Motors Corporation, GMR 1293
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    (DE-605)HT020703760
    Format: 1 Online-Ressource (XXII, 298 Seiten) , Illustrationen
    ISBN: 9781933820033
    Content: Front Cover -- Title Page -- Table of Contents -- List of Stories -- Copyright -- Dedication -- How to Use This Book -- Frequently Asked Questions -- Foreword -- Chapter 1: Why Stories? -- What is a story? -- There are many types of stories in UX design -- More work? Not really! -- More reading -- Summary -- Chapter 2: How UX Stories Work -- Stories are more than just narrative -- Stories have many roles in user experience design -- Maybe you're not convinced -- Summary -- Chapter 3: Stories Start with Listening (and Observing) -- UX design requires good listening skills -- Listening and observing leads to better understanding -- Being listened to is addictive -- Learn to be a good listener -- Teach your team to listen -- More reading -- Summary -- Chapter 4: The Ethics of Stories -- Good research ethics-good storytelling -- Professional societies give us relevant ethics for stories -- Acknowledge your own influence -- Tell the story accurately -- Keep the story authentic -- End the story well -- More reading -- Summary -- Chapter 5: Stories as Part of a UX Process -- UX is a cross-disciplinary practice -- Using stories in user experience design is not a new idea -- Stories can be part of many UX activities -- More reading -- Summary -- Chapter 6: Collecting Stories (as Part of Research) -- The best stories come from being there -- Other sources of stories are all around you -- Listen for stories -- Get groups to tell stories to each other -- Explore memorable incidents -- You can observe stories, too -- Tips for collecting stories -- Write stories into your notes -- More reading -- Summary -- Chapter 7: Selecting Stories (as Part of Analysis) -- Your first audience: yourself -- What are you looking for? -- Finding the stories -- Finding stories in data -- Building stories into personas -- Summary -- Chapter 8: Using Stories for Design Ideas.
    Additional Edition: Erscheint auch als Druck-Ausgabe Quesenbery, Whitney Storytelling for user experience 9781933820477
    Additional Edition: 1933820470
    Language: English
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  • 3
    UID:
    (DE-627)627059600
    Format: XXII, 298 S. , Ill., graph. Darst
    ISBN: 9781933820477 , 1933820470
    Content: Literaturangaben
    Additional Edition: Erscheint auch als Online-Ausgabe Quesenbery, Whitney Storytelling for user experience New York : Rosenfeld Media, 2010 9781457102363
    Language: English
    Subjects: Economics , General works
    RVK:
    RVK:
    Keywords: Benutzerrückmeldung ; Erzählen ; Produktentwicklung ; Design
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  • 4
    UID:
    (DE-627)354011154
    Format: XXIX, 408 Bl , graph. Darst
    Note: Literaturverz. Bl. 393 - 408 , Zugl.: Ann Arbor, Mich., Univ., Diss., 1970
    Language: English
    Keywords: Hochschulschrift
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  • 5
    Online Resource
    Online Resource
    New York : Rosenfeld Media
    UID:
    (DE-627)738817376
    Format: Online-Ressource (569 p)
    Edition: Online-Ausg.
    ISBN: 9781457102363
    Content: We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you w
    Note: Description based upon print version of record , Brainstorming for new stories: Generative storiesBrainstorming helper: The storytelling game; Developing user research stories: Generative stories (again); Incorporating your user research into the brainstorming game; Moving from brainstorming to concept: Expressive stories; Stories that document design: Prescriptive stories; Stories can be part of the brand story; More reading; Summary; Chapter 9: Evaluating with Stories; Using stories to create usability tasks; Turn user stories into "instant" usability tasks; Turning tasks into stories; Collecting stories just in time for usability testing. , Front Cover; Title Page; Table of Contents; List of Stories; Copyright; Dedication; How to Use This Book; Foreword; Chapter 1: Why Stories?; What is a story?; There are many types of stories in UX design; More work? Not really!; More reading; Summary; Chapter 2: How UX Stories Work; Stories are more than just narrative; Stories have many roles in user experience design; Maybe you're not convinced; Summary; Chapter 3: Stories Start with Listening (and Observing); UX design requires good listening skills; Listening and observing leads to better understanding; Being listened to is addictive. , Learn to be a good listenerTeach your team to listen; More reading; Summary; Chapter 4: The Ethics of Stories; Good research ethics--good storytelling; Professional societies give us relevant ethics for stories; Acknowledge your own influence; Tell the story accurately; Keep the story authentic; End the story well; More reading; Summary; Chapter 5: Stories as Part of a UX Process; UX is a cross-disciplinary practice; Using stories in user experience design is not a new idea; Stories can be part of many UX activities; More reading; Summary; Chapter 6: Collecting Stories (as Part of Research). , The best stories come from being thereOther sources of stories are all around you; Listen for stories; Get groups to tell stories to each other; Explore memorable incidents; You can observe stories, too; Tips for collecting stories; Write stories into your notes; More reading; Summary; Chapter 7: Selecting Stories (as Part of Analysis); Your first audience: yourself; What are you looking for?; Finding the stories; Finding stories in data; Building stories into personas; Summary; Chapter 8: Using Stories for Design Ideas; Stories evolve through the design process. , Using stories for reviewsCollecting stories during a usability test; More reading; Summary; Chapter 10: Sharing Stories (Managing Up and Across); Don't worry--everyone is a storyteller; Help the audience build the story you tell; If you don't know your audience well, try listening; A few audiences you may meet; More reading; Summary; Chapter 11: Crafting a Story; What do we mean by "craft"?; Stories get better with practice; Sometimes stories fail; Think carefully about your goals; Summary; Chapter 12: Considering the Audience; The relationship between the audience and the story. , Front Cover; Title Page; Table of Contents; List of Stories; Copyright; Dedication; How to Use This Book; Frequently Asked Questions; Foreword; Chapter 1: Why Stories?; What is a story?; There are many types of stories in UX design; More work? Not really!; More reading; Summary; Chapter 2: How UX Stories Work; Stories are more than just narrative; Stories have many roles in user experience design; Maybe you're not convinced; Summary; Chapter 3: Stories Start with Listening (and Observing); UX design requires good listening skills; Listening and observing leads to better understanding , Being listened to is addictiveLearn to be a good listener; Teach your team to listen; More reading; Summary; Chapter 4: The Ethics of Stories; Good research ethics-good storytelling; Professional societies give us relevant ethics for stories; Acknowledge your own influence; Tell the story accurately; Keep the story authentic; End the story well; More reading; Summary; Chapter 5: Stories as Part of a UX Process; UX is a cross-disciplinary practice; Using stories in user experience design is not a new idea; Stories can be part of many UX activities; More reading; Summary , Chapter 6: Collecting Stories (as Part of Research)The best stories come from being there; Other sources of stories are all around you; Listen for stories; Get groups to tell stories to each other; Explore memorable incidents; You can observe stories, too; Tips for collecting stories; Write stories into your notes; More reading; Summary; Chapter 7: Selecting Stories (as Part of Analysis); Your first audience: yourself; What are you looking for?; Finding the stories; Finding stories in data; Building stories into personas; Summary; Chapter 8: Using Stories for Design Ideas , Stories evolve through the design processBrainstorming for new stories: Generative stories; Brainstorming helper: The storytelling game; Developing user research stories: Generative stories (again); Incorporating your user research into the brainstorming game; Moving from brainstorming to concept: Expressive stories; Stories that document design: Prescriptive stories; Stories can be part of the brand story; More reading; Summary; Chapter 9: Evaluating with Stories; Using stories to create usability tasks; Turn user stories into "instant" usability tasks; Turning tasks into stories , Collecting stories just in time for usability testingUsing stories for reviews; Collecting stories during a usability test; More reading; Summary; Chapter 10: Sharing Stories (Managing Up and Across); Don't worry-everyone is a storyteller; Help the audience build the story you tell; If you don't know your audience well, try listening; A few audiences you may meet; More reading; Summary; Chapter 11: Crafting a Story; What do we mean by "craft"?; Stories get better with practice; Sometimes stories fail; Think carefully about your goals; Summary; Chapter 12: Considering the Audience , The relationship between the audience and the story
    Additional Edition: 9781933820477
    Additional Edition: Erscheint auch als Druck-Ausgabe Quesenbery, Whitney Storytelling for user experience Brooklyn, N.Y. : Rosenfeld Media, 2010 9781933820477
    Additional Edition: 1933820470
    Language: English
    Subjects: Economics , General works
    RVK:
    RVK:
    Keywords: Benutzerrückmeldung ; Erzählen ; Produktentwicklung ; Design ; Erzählen ; Electronic books
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    AV-Medium
    AV-Medium
    Warner Home Video
    UID:
    (DE-602)kobvindex_VBRD-i50518900766320001
    Format: 1 Bluray : 129 min, farbig, Bonusmaterial
    ISBN: 5051890076632
    Content: Heyne Filmjahrbuch '94: "Dank des brillanten Drehbuchs und der überzeugenden Leistung Kevin Costners ein präzises und unterhaltendes Portrait eines seinem kruden Berufsethos verpflichteten Sicherheitsbeamten."
    Note: Blu-ray ; USA, 1992
    Language: German
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  • 7
    UID:
    (DE-603)424401347
    Format: XXII, 298 S. , Ill.
    ISBN: 1933820470 , 9781933820477
    Language: English
    Subjects: Computer Science , Economics
    RVK:
    RVK:
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  • 8
    UID:
    (DE-604)BV037258745
    Format: XXII, 298 S. , Ill.
    ISBN: 1933820470 , 9781933820477
    Language: English
    Subjects: Computer Science , Economics
    RVK:
    RVK:
    Keywords: Kundenmanagement ; Industriedesign ; Benutzerrückmeldung ; Erzählen
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  • 9
    UID:
    (DE-605)HT016418219
    Format: XXII, 298 S. : Ill.
    ISBN: 1933820470 , 9781933820477
    Additional Edition: Erscheint auch als Online-Ausgabe Quesenbery, Whitney Storytelling for user experience 9781933820033
    Language: English
    Keywords: Benutzerrückmeldung ; Erzählen
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  • 10
    Book
    Book
    London : Muller, Blond & White
    UID:
    (DE-605)HT016919414
    Format: 119 S. , 1 Beil.
    ISBN: 0584111037
    Language: Undetermined
    Library Location Call Number Volume/Issue/Year Availability
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