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  • 1
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    UID:
    b3kat_BV047228335
    Format: 1 Online-Ressource (355 Seiten)
    ISBN: 9789048551736
    Series Statement: Games and play [5]
    Note: Erscheint als Open Access bei De Gruyter
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-94-6372-543-9
    Language: English
    Subjects: General works , Sociology
    RVK:
    RVK:
    Keywords: Videospiel ; Herstellung ; Videospielemarkt ; Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    almahu_9949068899502882
    Format: 1 online resource (356 p.)
    ISBN: 90-485-5173-0
    Series Statement: Games and Play ; 5
    Additional Edition: ISBN 94-6372-543-1
    Language: English
    Subjects: General works , Sociology
    RVK:
    RVK:
    Keywords: Aufsatzsammlung
    URL: Cover
    URL: Cover
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  • 3
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    almahu_9949517414702882
    Format: 1 online resource (358 pages)
    Edition: 1st ed.
    ISBN: 9789048551736
    Series Statement: Games and Play Ser.
    Additional Edition: Print version: Sotamaa, Olli Game Production Studies Amsterdam : Amsterdam University Press,c2021
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    edocfu_9959780255402883
    Format: 1 online resource (356 p.)
    ISBN: 90-485-5173-0
    Series Statement: Games and Play ; 5
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    edoccha_9959780255402883
    Format: 1 online resource (356 p.)
    ISBN: 90-485-5173-0
    Series Statement: Games and Play ; 5
    Language: English
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  • 6
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    UID:
    gbv_1773368400
    Format: 1 Online-Ressource
    ISBN: 9789048551736 , 9048551730
    Series Statement: Games and play 5
    Content: Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs
    Note: Includes bibliographical references and index
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Amsterdam :Amsterdam University Press,
    UID:
    kobvindex_HPB1242871951
    Format: 1 online resource (357 pages)
    ISBN: 9789048551736 , 9048551730
    Series Statement: Games and play ; 5
    Content: Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs.
    Note: Frontmatter -- , Table of Contents -- , Introduction: Why Game Production Matters? -- , Contributors -- , Labour -- , 1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation -- , 2. Self-Making and Game Making in the Future of Work -- , 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a 'Global Games' Era -- , 4. Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces -- , Development -- , 5. Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play -- , 6. Game Development Live on Twitch : Observations of Practice and Educational Synergies -- , 7. Unity Production: Capturing the Everyday Game Maker Market -- , 8. More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development -- , Publishing & Monetization -- , 9. How to Study Game Publishers: Activision Blizzard's Corporate History -- , 10. Who Creates Microtransactions : The Production Context of Video Game Monetization -- , 11. Regulating In-Game Monetization : Implications of Regulation on Games Production -- , Regional Perspectives -- , 12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia -- , 13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry -- , 14. The Development of Greater China's Games Industry : From Copying to Imitation to Innovation -- , Before and After: Towards Inclusive Production Studies, Theories, and Methods -- , Complete Bibliography -- , Index
    Language: English
    Keywords: Electronic books. ; Electronic books.
    URL: JSTOR
    URL: Image
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