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  • 1
    UID:
    gbv_75750700X
    Format: xi, 767 Seiten , Illustrationen, Diagramme , 25 cm
    ISBN: 9781118328033
    Content: "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--
    Note: Literaturangaben
    Additional Edition: ISBN 9781118796238
    Additional Edition: Erscheint auch als Online-Ausgabe Handbook of digital games Hoboken, New Jersey : John Wiley & Sons, 2014 ISBN 1118796446
    Additional Edition: ISBN 9781118796443
    Language: English
    Subjects: Computer Science
    RVK:
    RVK:
    Keywords: Computerspiel ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Hoboken, NJ :John Wiley & Sons,
    UID:
    almafu_9959327087902883
    Format: 1 online resource (xviii, 531 pages) : , illustrations
    ISBN: 9780470974582 , 0470974583 , 9780470974599 , 0470974591 , 9780470974742 , 0470974745
    Content: Annotation
    Note: Front Matter -- MPEG Standards in Practice / Marios C Angelides, Harry Agius -- HD Video Remote Collaboration Application / Beomjoo Seo, Xiaomin Liu, Roger Zimmermann -- MPEG Standards in Media Production, Broadcasting and Content Management / Andreas U Mauthe, Peter Thomas -- Quality Assessment of MPEG-4 Compressed Videos / Anush K Moorthy, Alan C Bovik -- Exploiting MPEG-4 Capabilities for Personalized Advertising in Digital TV / Mart̕n L̤pez-Nores, Yolanda Blanco-Ferǹndez, Alberto Gil-Solla, Manuel Ramos-Cabrer, Još J Pazos-Arias -- Using MPEG Tools in Video Summarization / Luis Herranz, Još M Mart̕nez -- Encryption Techniques for H.264 Video / Bai-Ying Lei, Kwok-Tung Lo, Jian Feng -- Optimization Methods for H.264/AVC Video Coding / Dan Grois, Evgeny Kaminsky, Ofer Hadar -- Spatiotemporal H.264/AVC Video Adaptation with MPEG-21 / Razib Iqbal, Shervin Shirmohammadi -- Image Clustering and Retrieval using MPEG-7 / Rajeev Agrawal, William I Grosky, Farshad Fotouhi -- MPEG-7 Visual Descriptors and Discriminant Analysis / Jun Zhang, Lei Ye, Jianhua Ma -- An MPEG-7 Profile for Collaborative Multimedia Annotation / Damon Daylamani Zad, Harry Agius -- Domain Knowledge Representation in Semantic MPEG-7 Descriptions / Chrisa Tsinaraki, Stavros Christodoulakis -- Survey of MPEG-7 Applications in the Multimedia Lifecycle / Florian Stegmaier, Mario D̲ller, Harald Kosch -- Using MPEG Standards for Content-Based Indexing of Broadcast Television, Web, and Enterprise Content / David Gibbon, Zhu Liu, Andrea Basso, Behzad Shahraray -- MPEG-7/21: Structured Metadata for Handling and Personalizing Multimedia Content / Benjamin K̲hncke, Wolf-Tilo Balke -- A Game Approach to Integrating MPEG-7 in MPEG-21 for Dynamic Bandwidth Dealing / Anastasis A Sofokleous, Marios C Angelides -- The Usage of MPEG-21 Digital Items in Research and Practice / Hermann Hellwagner, Christian Timmerer -- Distributing Sensitive Information in the MPEG-21 Multimedia Framework / Nicholas Paul Sheppard -- Designing Intelligent Content Delivery Frameworks Using MPEG-21 / Samir Amir, Ioan Marius Bilasco, Thierry Urruty, Jean Martinet, Chabane Djeraba -- NinSuna: a Platform for Format-Independent Media Resource Adaptation and Delivery / Davy Van Deursen, Wim Van Lancker, Chris Poppe, Rik Van de Walle -- MPEG-A and its Open Access Application Format / Florian Schreiner, Klaus Diepold -- Index.
    Additional Edition: Print version: Handbook of MPEG applications. Hoboken, NJ : John Wiley & Sons, 2011 ISBN 9780470974582
    Language: English
    Keywords: Electronic books. ; Handbooks and manuals. ; Electronic books. ; Handbooks and manuals. ; Electronic books. ; Handbooks and manuals.
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  • 3
    Online Resource
    Online Resource
    Hoboken, NJ :IEEE Press-Wiley,
    UID:
    almafu_9959329053902883
    Format: 1 online resource (xi, 767 pages)
    Edition: First edition.
    ISBN: 9781118796276 , 1118796276 , 9781118796238 , 1118796233 , 9781118796443 , 1118796446
    Content: "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--
    Note: Cover; IEEE Press; Title page; Copyright page; Contents; Contributors; Introduction; Chapter Summaries; Part I: Gaming Techniques and Tools; Part II: Game Play; Part III: Game Design and Development; Part I: Gaming Techniques and Tools; Chapter 1: Toward the Adaptive Generation of Bespoke Game Content; 1.1 Introduction; 1.2 Methodology; 1.2.1 Generation; 1.2.2 Measurement; 1.2.3 Adaptation; 1.3 Applications; 1.3.1 3D Action Games; 1.3.2 Arcade Games; 1.3.3 Platformers; 1.3.4 Board Games; 1.3.5 Puzzles; 1.3.6 Open-World Games; 1.3.7 Summary; 1.4 Conclusions; Acknowledgments; References. , Chapter 2: Procedural Content Generation2.1 Introduction; 2.2 Problems and Solutions; 2.2.1 Memory Restrictions; 2.2.2 Demand for Increasing Detail; 2.2.3 Replayability and Longevity; 2.2.4 Novelty and Innovation; 2.2.5 Ownership and Authorship; 2.3 Online and Offline PCG; 2.3.1 Offline PCG; 2.3.2 Online PCG; 2.4 Key Content Production Areas; 2.4.1 Terrain Generation; 2.4.2 Architecture; 2.4.3 Narrative and Plot; 2.5 Conclusions; References; Chapter 3: Content Generation in a Collaborative Browser-Based Game Environment; 3.1 Introduction; 3.2 Web as a Gaming Platform. , 3.3 Real-Time Multiplayer Games in Browser3.4 Content Generation; 3.4.1 Content Generation at Development Time; 3.4.2 Content Generation at Run Time; 3.5 Example Game: Caves; 3.5.1 Game Architecture; 3.5.2 Characters; 3.5.3 Quests; 3.5.4 Monsters; 3.5.5 Lessons Learned from Proof-of-Concept Implementation; 3.6 Related Work; 3.7 Conclusions; References; Chapter 4: Automatic Narratives in MMORPGs; 4.1 Introduction; 4.2 Basics of Interactive Drama Management; 4.2.1 Plot Element Structures; 4.2.2 Story Aesthetic Metrics; 4.2.3 Player Modeling; 4.2.4 Quest as an Ideal Storytelling Unit. , 4.3 Generating Quest in MMORPGs4.3.1 Quest Structures; 4.3.2 Aesthetic Metrics for MMORPG Quests; 4.3.3 A Model for Quest Generators; 4.4 Believable Characters; 4.5 Creating Memorials; 4.5.1 Video; 4.5.2 Comics; 4.5.3 Automatic Memorial Comic/Video Generation Model; References; Chapter 5: Collision Detection with Navigation Meshes; 5.1 Introduction; 5.2 Related Work; 5.2.1 Spatial Data Structures; 5.2.2 Navigation Mesh Generation Techniques; 5.3 Methodology; 5.3.1 Insertion of Objects; 5.3.2 Removal of Objects; 5.3.3 Updating Object Positions; 5.3.4 Find Collidable Objects. , 5.4 Experimentation5.5 Conclusions; Acknowledgments; References; Chapter 6: Mass Population: Plausible and Practical Crowd Simulation; 6.1 Introduction; 6.2 How It All Started; 6.2.1 Path Planning; 6.2.2 Selection and Concatenation of Animation Clips; 6.2.3 Physical Simulation; 6.2.4 Interpolation and Concatenation of Example Motions; 6.3 Let the People Walk; 6.3.1 Positioning the Agents; 6.3.2 Snap-Together Motions; 6.3.3 Speed Up Your Rendering; 6.3.4 Giving Your Characters a Personality; 6.4 Plausible Crowds; 6.4.1 Illusions of Variety; 6.4.2 Uncovering and Hiding Artifacts.
    Additional Edition: Print version: Handbook of digital games. Hoboken, NJ : Wiley-IEEE Press, [2014] ISBN 9781118328033
    Language: English
    Keywords: Electronic books. ; Electronic books. ; Electronic books.
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  • 4
    UID:
    b3kat_BV026928207
    Format: xviii, 531 Seiten , Illustrationen
    ISBN: 9780470750070 , 9780470974582
    Note: Fälschlicherweise ist in der eingedruckten LoC-Aufnahme die ISBN 978-0-470-97458-2 als cloth bezeichnet
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB ISBN 978-0-470-97474-2
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF ISBN 978-0-470-97459-9
    Language: English
    Subjects: Engineering
    RVK:
    Keywords: MPEG-Standard
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    almahu_9948314682402882
    Format: xviii, 531 p. : , ill.
    Edition: Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
    Note: Includes index.
    Language: English
    Keywords: Electronic books.
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