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  • 1
    Online Resource
    Online Resource
    New York, New York :Bloomsbury Academic,
    UID:
    almahu_9949226233802882
    Format: 1 online resource (214 pages)
    Additional Edition: Print version: Ash, James, 1983- Phase media : space, time and the politics of smart objects. New York, New York : Bloomsbury Academic, c2018 ISBN 9781501335600
    Language: English
    Subjects: General works , Philosophy , Sociology
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    Keywords: Electronic books.
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 2
    UID:
    almafu_BV045327449
    Format: x, 301 Seiten : , Illustrationen.
    ISBN: 978-1-5264-4728-9 , 978-1-5264-4729-6
    Language: English
    Subjects: Geography
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    Keywords: Geografie ; Digitalisierung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
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  • 3
    Online Resource
    Online Resource
    New York :Bloomsbury Academic,
    UID:
    almahu_BV043955270
    Format: 1 Online-Ressource (x, 167 Seiten).
    ISBN: 978-1-6235-6557-2 , 978-1-6235-6975-4 , 978-1-501-30447-7
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-1-6235-6459-9
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-1-5013-2000-2
    Language: English
    Subjects: Computer Science , General works
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    Keywords: Interaktive Medien ; Computerspiel ; Benutzeroberfläche ; Design ; Mensch-Maschine-Kommunikation ; Psychologie ; Soziologie ; Medientheorie
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 4
    Book
    Book
    New York ; London ; Oxford ; New Delhi ; Sydney :Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc,
    UID:
    almahu_BV044704136
    Format: x, 212 Seiten.
    ISBN: 978-1-5013-3560-0
    Note: Literaturverzeichnis Seite 189-205
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB ISBN 978-1-5013-3561-7
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF ISBN 978-1-5013-3562-4
    Language: English
    Subjects: General works , Philosophy , Sociology
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    Keywords: Intelligentes Objekt ; Mensch-Maschine-Kommunikation
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  • 5
    Book
    Book
    New York, NY [u.a.] : Bloomsbury Academic
    UID:
    gbv_816611394
    Format: X, 167 S. , 24 cm
    ISBN: 9781623564599
    Content: "In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature"--
    Content: "Develops the new theory of 'interface envelope': how interfaces produce envelopes of space and time that serve to focus users' perception on the present moment"--
    Note: Includes bibliographical references (pages 149-162) and index , Machine generated contents note:Acknowledgements 1. Introduction 1.1 Attention, Economy, Power 1.2 Post-Phenomenology and New Materialism 1.3 Media, Software and Game Studies 1.4 Chapter outlines 2. Interface 2.1 Interface theory 2.3 Interfaces as Environments 2.4 Interface, Object, Transduction 3. Resolution 3.1 Resolution 3.2 Neuropower 3.3 High and low Resolution 3.4 Phasing between resolutions 3.5 Resolution, Habit, Power 4. Technicity 4.1 Technicity 4.2 Psychopower 4.3 Homogenization 4.4 Irreversibility 4.5 Technicity, Time, Power 5. Envelopes 5.1 Homeomorphic Modulation 5.2 Envelope Power 5.3 Shifting Logics of the Envelope in Games Design 5.4 The Contingency of Envelopes 6. Ecotechnics 6.1 The Ecotechnics of Care 6.2 Ecotechnics of Care: two sites of transduction 6.3 From suspended to immanent ecotechnical systems of care 6.4 The Temporal Deferral of Negative Affect 7. Envelope Life 7.1 Gamification 7.2 Non-gaming interface envelopes 7.3 Questioning Envelope Life 7.4 Pharmacology 8. Conclusions 8.1 Games
    Additional Edition: ISBN 9781623565572
    Additional Edition: ISBN 9781623569754
    Language: English
    Subjects: Computer Science , General works
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    Keywords: Videospiel ; Interaktive Medien ; Mensch-Maschine-Kommunikation ; Medientheorie
    URL: Cover
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  • 6
    Online Resource
    Online Resource
    New York, New York :Bloomsbury Academic,
    UID:
    edocfu_9959870255902883
    Format: 1 online resource (214 pages)
    ISBN: 1-5013-3563-4 , 1-5013-3562-6
    Content: In Phase Media, James Ash theorizes how smart objects, understood as Internet-connected and sensor-enabled devices, are altering users' experience of their environment. Rather than networks connected by lines of transmission, smart objects generate phases, understood as space-times that modulate the spatio-temporal intelligibility of both humans and non-humans. Examining a range of objects and services from the Apple Watch to Nest Cam to Uber, Ash suggests that the modulation of spatio-temporal intelligibility is partly shaped by the commercial logics of the industries that design and manufacture smart objects, but can also exceed them. Drawing upon the work of Martin Heidegger, Gilbert Simondon and Bruno Latour, Ash argues that smart objects have their own phase politics, which offer opportunities for new forms of public to emerge. Phase Media develops a conceptual vocabulary to contend that smart objects do more than just enabling a world of increased corporate control and surveillance, as they also provide the tools to expose and re-order the very logics and procedures that created them
    Note: Acknowledgements -- 1: Phase Media -- Networks -- Smart Objects -- Smart Objects, Space and Time -- Exploring Phases -- 2: Objects -- Technical Objects -- Smart Objects -- A Quintuplet model of Smart Objects -- 3: Spaces -- Phase Space -- Modulating Phase Spaces -- Diffusion, Partition, Envelopment -- The Multiple Logics of Modulation -- 4: Times -- Phase Time -- Gradation, Dispersion, Dilation -- Spatio-Temporal Phases -- 5: Politics -- Smart Politics -- Object Politics -- Endo and Exo Politics -- Phase Politics -- 6: Involution -- Involution -- Struction and Dis-struction -- Structive Involution -- Dis-Structive Involution -- Phase Activism -- 7: Ethics -- Ethics and Smart Vehicles -- Phases and Accidents -- Phase Ethics -- Practicing Phase Ethics -- Phase Ethic Futures -- 8: After Networks -- Networks and Phases -- Closing Remarks -- Bibliography , Also issued in print.
    Additional Edition: ISBN 1-5013-5388-8
    Additional Edition: ISBN 1-5013-3560-X
    Language: English
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