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  • 1
    UID:
    almahu_9947364455002882
    Format: XVIII, 493 p. 113 illus. , online resource.
    ISBN: 9783642404153
    Series Statement: Lecture Notes in Computer Science, 8108
    Content: This book constitutes the proceedings of the 13th International Conference on Intelligent Virtual Agents, IVA 2013, held in Edinburgh, UK, in August 2013. There was a total of 94 submissions. The 18 full and 18 short papers presented in this volume were carefully reviewed and selected for inclusion in the book. In addition, the volume lists the 34 posters which were on display during the conference. The papers are organized in topical sections named: cognitive models; applications; dialogue, language, speech; non-verbal behaviour; and social, cultural models and agents.
    Note: Cognitive Models -- Applications -- Dialogue, Language, and Speech -- Non-verbal Behaviour -- Social, Cultural Models and Agents -- Tools and Techniques.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783642404146
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 2
    UID:
    almahu_BV041251040
    Format: XVII, 493 S. : , Ill., graph. Darst.
    ISBN: 978-3-642-40414-6
    Series Statement: Lecture notes in computer science 8108 : Lecture notes in artificial intelligence
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-3-642-40415-3
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Erweiterte Realität ; Mensch-Maschine-Kommunikation ; Multimodales System ; Mehragentensystem ; Autonomer Agent ; Nichtverbale Kommunikation ; Kognitiver Prozess ; Embodiment ; Sozialverhalten ; Konferenzschrift ; Konferenzschrift
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  • 3
    UID:
    almahu_9947920450902882
    Format: XVI, 372 p. , online resource.
    ISBN: 9783540393962
    Series Statement: Lecture Notes in Computer Science, 2792
    Content: This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.
    Note: Keynote Speech -- Interactive Pedagogical Drama: Carmen’s Bright IDEAS Assessed -- Interface Agents and Conversational Agents -- Happy Chatbot, Happy User -- Interactive Agents Learning Their Environment -- Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool -- FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway -- When H.C. Andersen Is Not Talking Back -- Emotion and Believability -- Emotion in Intelligent Virtual Agents: The Flow Model of Emotion -- The Social Credit Assignment Problem -- Adding the Emotional Dimension to Scripting Character Dialogues -- Synthetic Emotension -- FantasyA – The Duel of Emotions -- Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy -- Expressive Animation -- Happy Characters Don’t Feel Well in Sad Bodies! -- Reusable Gestures for Interactive Web Agents -- A Model of Interpersonal Attitude and Posture Generation -- Modelling Gaze Behavior for Conversational Agents -- A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions -- Eye-Contact Based Communication Protocol in Human-Agent Interaction -- Embodiment and Situatedness -- Embodied in a Look: Bridging the Gap between Humans and Avatars -- Modeling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds -- Bridging the Gap between Language and Action -- VideoDIMs as a Framework for Digital Immortality Applications -- Motion Planning -- Motion Path Synthesis for Intelligent Avatar -- “Is It Within My Reach?” – An Agents Perspective -- Simulating Virtual Humans Across Diverse Situations -- A Model for Generating and Animating Groups of Virtual Agents -- Scripting Choreographies -- Behavioral Animation of Autonomous Virtual Agents Helped by Reinforcement Learning -- Modells, Architectures, and Tools -- Designing Commercial Applications with Life-like Characters -- Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments -- KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment -- Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds -- Programmable Agent Perception in Intelligent Virtual Environments -- Mediating Action and Music with Augmented Grammars -- Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans -- Mobile and Portable IVAs -- Life-like Characters for the Personal Exploration of Active Cultural Heritage -- Agent Chameleons: Virtual Agents Real Intelligence -- A Scripting Language for Multimodal Presentation on Mobile Phones -- Narration and Storytelling -- Interacting with Virtual Agents in Mixed Reality Interactive Storytelling -- An Autonomous Real-Time Camera Agent for Interactive Narratives and Games -- Solving the Narrative Paradox in VEs – Lessons from RPGs -- That’s My Point! Telling Stories from a Virtual Guide Perspective -- Virtual Actors in Interactivated Storytelling -- Symbolic Acting in a Virtual Narrative Environment -- Enhancing Believability Using Affective Cinematography -- Agents with No Aims: Motivation-Driven Continuous Planning -- Evaluation and Design Methodologies -- Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization -- Persona Effect Revisited -- Effects of Embodied Interface Agents and Their Gestural Activity -- Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents -- Animated Characters in Bullying Intervention -- Embodied Conversational Agents: Effects on Memory Performance and Anthropomorphisation -- Agents across Cultures -- Education and Training -- Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities -- Machiavellian Characters and the Edutainment Paradox -- Socially Intelligent Tutor Agents -- Multimodal Training Between Agents -- Posters -- Intelligent Camera Direction in Virtual Storytelling -- Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education -- An Efficient Synthetic Vision System for 3D Multi-character Systems -- Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios -- Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments -- Empathic Virtual Agents -- Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783540200031
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
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  • 4
    UID:
    b3kat_BV036872432
    Format: 1 Online-Ressource (XIII, 302 S.) , Ill., graph. Darst.
    ISBN: 9783642166372 , 9783642166389
    Series Statement: Lecture notes in computer science 6432
    Note: Literaturangaben
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Interaktive Medien ; Virtuelle Realität ; Erzählen ; Softwareplattform ; Interaktive Medien ; Drama ; Immersion ; Interaktive Medien ; Virtuelle Realität ; Charakter ; Agent ; Interaktive Medien ; Virtuelle Realität ; Rollenspiel ; Autorensystem ; Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
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  • 5
    UID:
    almahu_BV036767536
    Format: XIII, 302 S. : , Ill., graph. Darst. ; , 24 cm.
    ISBN: 978-3-642-16637-2 , 3-642-16637-7
    Series Statement: Lecture notes in computer science 6432
    Note: Literaturangaben
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Interaktive Medien ; Virtuelle Realität ; Erzählen ; Softwareplattform ; Interaktive Medien ; Drama ; Immersion ; Interaktive Medien ; Virtuelle Realität ; Charakter ; Agent ; Interaktive Medien ; Virtuelle Realität ; Rollenspiel ; Autorensystem ; Konferenzschrift
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  • 6
    Online Resource
    Online Resource
    Cambridge, Massachusetts ; London, England :The MIT Press,
    UID:
    almafu_BV047492425
    Format: 1 Online-Ressource (xv, 291 Seiten) : , Illustrationen.
    ISBN: 978-0-262-36548-2
    Content: "An intimate understanding of what robots are for the average popular science reader, with a focus dispelling fears and showcasing how humans might interact with robots"--
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-0-262-04581-0
    Language: English
    Subjects: Computer Science , Sociology
    RVK:
    RVK:
    Keywords: Roboter
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 7
    UID:
    gbv_500214735
    Format: Online-Ressource (XIII, 506 S.) , Ill., graph. Darst
    Edition: Online-Ausg. 2005 Springer eBook Collection. Computer Science Electronic reproduction; Available via World Wide Web
    ISBN: 3540287388 , 9783540287384
    Series Statement: Lecture notes in computer science 3661
    Note: Literaturangaben , Electronic reproduction; Available via World Wide Web
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
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  • 8
    UID:
    kobvindex_ZLB15717464
    Format: XVII, 493 Seiten , Ill., graph. Darst.
    ISBN: 9783642404146 , 3642404146
    Series Statement: Lecture notes in computer science
    Language: English
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  • 9
    UID:
    b3kat_BV047486843
    Format: xv, 291 Seiten , Illustrationen
    ISBN: 9780262045810
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-0-262-36548-2
    Language: English
    Subjects: Computer Science , Sociology
    RVK:
    RVK:
    Keywords: Roboter
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  • 10
    UID:
    almahu_9947364100902882
    Format: XIV, 506 p. , online resource.
    ISBN: 9783540287391
    Series Statement: Lecture Notes in Computer Science, 3661
    Content: The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. Subsequent events took place in Madrid, Spain in 2001 and Irsee, Germany in 2003 and attracted participants from both sides of the Atlantic as well as Asia. th This volume contains the proceedings of the 5 International Working Conference on Intelligent Virtual Agents, IVA 2005, held on Kos Island, Greece, September 12–14, 2005, which highlighted once again the importance and vigor of the research field. A half-day workshop under the title “Socially Competent IVA’s: We are not alone in this (virtual) world!” also took place as part of this event. IVA 2005 received 69 submissions from Europe, North and South America, Africa and Asia. The papers published here are the 26 full papers and 14 short papers presented at the conference, as well as one-page descriptions of the 15 posters and the descriptions of the featured invited talks by Prof. Justine Cassell, of Northwestern University and Prof. Kerstin Dautenhahn, of the University of Hertfordshire. We would like to thank a number of people that have contributed to the success of this conference. First of all, we thank the authors for their high-quality work and their willingness to share their ideas.
    Note: IVAs and Education -- Training Agents: An Architecture for Reusability -- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion -- Conversational Agents/NLP -- Natural Behavior of a Listening Agent -- Providing Computer Game Characters with Conversational Abilities -- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis -- Dialog Simulation for Background Characters -- IVA Architectures -- INTERFACE Toolkit: A New Tool for Building IVAs -- Autonomous Virtual Agents Learning a Cognitive Model and Evolving -- Using Real Objects to Communicate with Virtual Characters -- A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications -- Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction -- Cognition, Reasoning and Behaviour -- A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters -- CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments -- When Emotion Does Not Mean Loss of Control -- Social Situated Agents in Virtual, Real and Mixed Reality Environments -- Do You See What Eyes See? Implementing Inattentional Blindness -- Social Causality and Responsibility: Modeling and Evaluation -- NonVerbal Communication -- Teaching Virtual Characters How to Use Body Language -- Direction of Attention Perception for Conversation Initiation in Virtual Environments -- A Model of Attention and Interest Using Gaze Behavior -- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent -- Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans -- Modeling Dynamic Perceptual Attention in Complex Virtual Environments -- Storytelling/Interactive Narrative -- An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems -- Proactive Mediation in Plan-Based Narrative Environments -- FearNot! – An Experiment in Emergent Narrative -- Intelligent Virtual Agents in Collaborative Scenarios -- Social Intelligence -- A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application -- Using Ontology to Establish Social Context and Support Social Reasoning -- Integrating Social Skills in Task-Oriented 3D IVA -- Emotions/Affect/Personality -- Emergent Affective and Personality Model -- Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent -- The Significance of Textures for Affective Interfaces -- Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs -- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament -- Evaluation and Methodology -- Direct Manipulation Like Tools for Designing Intelligent Virtual Agents -- Social Communicative Effects of a Virtual Program Guide -- Maintaining the Identity of Dynamically Embodied Agents -- The Behavior Oriented Design of an Unreal Tournament Character -- MyTutor: A Personal Tutoring Agent -- Poster Session -- Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism -- A Survey of Computational Emotion Research -- A Study on Generating and Matching Facial Control Point Using Radial Basis Function -- A Platform Independent Architecture for Virtual Characters and Avatars -- GAL: Towards Large Simulations with Tens of Agents -- Virtual Agents in a Simulation of an ISO-Company -- Appraisal for a Character-Based Story-World -- Evolving Emotional Behaviour for Expressive Performance of Music -- A Model of an Embodied Emotional Agent -- Agent Assistance for 3D World Navigation -- NeXuS: Delivering Perceptions to Situated Embodied Agents -- Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems -- A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment -- vBroker: Agents Teaching Stock Market -- Emergence of Representational Structures in Virtual Agents.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783540287384
    Language: English
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