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  • 1
    UID:
    almahu_9949383638402882
    Format: 1 online resource (197 pages)
    ISBN: 9780429843723 , 0429843720 , 9780429453779 , 0429453779 , 9780429843709 , 0429843704 , 9780429843716 , 0429843712
    Content: This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix's interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it's necessary as well. Key Features: Practical how-to's to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness
    Note: Introduction -- Definitions and distinctions -- Roles and responsibilities -- Game writing at the ground level -- Character and world -- Structure -- Meaningful choice, branching narrative, and downstream effects -- Analysis of narrative in contemporary games -- Breaking in -- Rules and tools for success -- Present day demands and challenges -- The future of narrative design -- Transmedia -- Addendum. List of universities for game development.
    Additional Edition: Print version: Berger, Ross. Dramatic Storytelling and Narrative Design : A Writer's Guide to Video Games and Transmedia. Milton : CRC Press LLC, ©2019 ISBN 9781138319790
    Language: English
    Keywords: Electronic books. ; Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    almahu_9949385859502882
    Format: 1 online resource (1 volume) : , illustrations (black and white)
    Edition: First edition.
    ISBN: 9781003141594 , 1003141595 , 9781000596229 , 1000596222 , 9781000596151 , 100059615X
    Content: "This is a practical guide for writers, students, producers, career changers, and early tech adopters. It will prepare the content creators of tomorrow with the best practices of storytelling for virtual assistants, virtual reality, mobile games, board games, hybrid games, interactive toys, and theme park attractions"--
    Note: 〈P〉〈STRONG〉Preface: Why this Book〈/STRONG〉 〈BR〉Why These Contributors Were Chosen 〈BR〉Who This Book Is Meant For 〈BR〉Friendly Disclaimer 〈BR〉Terminology 〈BR〉Acknowledgements 〈BR〉Editor 〈BR〉Contributors 〈BR〉〈/P〉〈P〉〈STRONG〉How This Book Is〈/STRONG〉 〈STRONG〉Organized〈/STRONG〉 〈BR〉Location: Shared vs. Exclusive 〈BR〉Social Nature: Social vs. Autonomous 〈BR〉Exclusive + Autonomous 〈BR〉Exclusive + Interdependent〈BR〉Shared + Autonomous 〈BR〉Shared + Interdependent〈BR〉Storytelling Factor 〈BR〉A Final Note 〈/P〉〈P〉〈STRONG〉1: "Virtual Assistants and Storytelling" by Flint Dille and Zane Dille 〈BR〉〈/STRONG〉Introduction 〈BR〉The Platform 〈BR〉Propulsion Loops 〈BR〉What's Coming Next 〈BR〉Virtual Virgil 〈BR〉Closing 〈/P〉〈P〉〈STRONG〉2: "Writing for Toys -- Actually a Job" by Rob Auten〈/STRONG〉 〈BR〉How Toys Tell Stories 〈BR〉Play is Personal 〈BR〉Quick Qualifications 〈BR〉Knowing the Audience 〈BR〉Second Fiddler 〈BR〉Providing Value 〈BR〉Instructing Efficiently 〈BR〉Every Player Matters 〈BR〉Extending the Experience 〈BR〉Leaving Room 〈/P〉〈P〉〈STRONG〉3: "Approaching Virtual Reality Storytelling" by Sarah Beaulieu〈/STRONG〉 〈BR〉Identify the Narrative Means 〈BR〉Immersion Has Its Limits 〈BR〉Users Are the Core of Any VR Experience 〈BR〉A Ghost Story 〈BR〉Know the Limits of Your Genre 〈BR〉Environment as a Narrative Pillar 〈BR〉Locomotion in VR 〈BR〉Driving the User's Gaze 〈BR〉The Question of Interface and Transitions 〈BR〉Direct Environment and Collective Experience 〈BR〉Extend Your Writer's Skills 〈BR〉References 〈/P〉〈P〉〈STRONG〉4: "Building Narrative in Mobile Games" by Bay Anapol〈/STRONG〉 〈BR〉Creating an Immersive World 〈BR〉Teaming Up 〈BR〉Problems Solutions 〈BR〉It's a Small World, After All 〈BR〉Future Thinking 〈BR〉Getting the Job 〈BR〉Most importantly, be flexible. Be understanding. Never stop learning. 〈BR〉Ship it! 〈BR〉References 〈/P〉〈P〉〈STRONG〉5: "Storytelling and Board Games" by Maurice Suckling〈/STRONG〉 〈BR〉Story-making Games 〈BR〉Tailored Storytelling Games 〈BR〉Systemic Storytelling Games 〈BR〉Other Games with Narrative Elements 〈BR〉Systemic/Story-making Hybrids 〈BR〉Systemic/Story-making/Tailored Hybrids 〈BR〉Systemic/Other/Tailored Hybrids 〈BR〉Further Discussion and Guidance for Writers 〈BR〉Conclusion 〈BR〉References 〈/P〉〈P〉〈STRONG〉6: "Storytelling in Hybrid Games" by James Laks〈/STRONG〉 〈BR〉Overview 〈BR〉Mechanics and Systems 〈BR〉Game #1 〈BR〉Game #2 〈BR〉Game #3 〈BR〉Discussion 〈BR〉Conclusion 〈/P〉〈P〉〈STRONG〉7: "The Shape of Story" by Matt Parker〈/STRONG〉 〈BR〉There's a Job for That? 〈BR〉The Design Process 〈BR〉Working with Stakeholders 〈BR〉Story Development 〈BR〉The Attraction Experience 〈BR〉The Approach 〈BR〉The Queue 〈BR〉The Preshow Experience 〈BR〉The Ride Experience 〈BR〉The Post-Show and Gift Shop 〈BR〉The Future of Themed Entertainment 〈BR〉Agency Immersion 〈BR〉Parting Thoughts a
    Additional Edition: Print version: Storytelling for new technologies and platforms. Boca Raton : CRC Press 2022 ISBN 9780367693831
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Boca Raton ; London ; New York :CRC Press,
    UID:
    almafu_BV046733714
    Format: 1 Online-Ressource (xxi, 174 Seiten).
    ISBN: 978-0-429-45377-9
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-1-138-31979-0
    Additional Edition: Erscheint auch als Druck-Ausgabe, Paperback ISBN 978-1-138-31973-8
    Language: English
    Subjects: General works
    RVK:
    Keywords: Computerspiel ; Narrativ ; Erzählen
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 4
    Book
    Book
    Boca Raton ; London ; New York :CRC Press,
    UID:
    almahu_BV046741831
    Format: xxi, 174 Seiten.
    ISBN: 978-1-138-31979-0 , 978-1-138-31973-8
    Language: English
    Subjects: General works
    RVK:
    Keywords: Computerspiel ; Narrativ ; Erzählen
    Library Location Call Number Volume/Issue/Year Availability
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