UID:
edocfu_9961551475602883
Format:
1 online resource (240 p.)
Edition:
1st edition
ISBN:
1-136-08406-1
,
1-281-00565-7
,
9786611005658
,
0-08-049076-X
Content:
Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D Studio Viz, the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book is b
Note:
Description based upon print version of record.
,
Cover; Copyright Page; Table of Content; Introduction; How to use this book; 1 Setting the scene: contexts and approaches; Setting some context, histories and traditions; A case for computer modelling in set design. Why bother?; The process of designing; Computers and theatre design; 2 Outlining the software and its development; The evolution of computer graphics and CAD programs; CAD; Photo/Paint programs; Modelling programs; Specialist programs; 3 Thinking about the hardware: an overview of relevant technologies; The platform; What to look for when buying a system - what's inside the box
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Viewing the work - display systems and printersInput devices; 4 Navigating the computer space; Representing three dimensions on two; Understanding co-ordinates; Understanding viewports; Placing the origin; Making models; Drawing aids: grids, snaps and selections; Materials; Lighting; Rendering; 5 The basics of modelling; Using primitives; Transforms; Some uses of simple primitive designs; More modifications and deformations; Boolean; AEC elements: doors, windows and AEC extended; Exercises in exploratory modelling; Abstract Bauprobe; A word about flats and box sets
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A Shaker table - modelling in detailSub-object modification; 6 The basics of materials; Simple colour; Materials; Effective material libraries; 7 The basics of lighting; The role of lighting on stage; Lighting in the digital model; Lighting the table scene - some design considerations; Three-point general cover; Digital light sources and their theatre equivalents; 8 The rule of change - scenographic improvisation; 9 Peopling the stage; Why use human figures?; Practical application; Summary; 10 Composition, cameras, rendering and resolution; Focal lengths and framing
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Rendering environment and effectsResolution; The problem of credence - reading the digital model; 11 Advanced modelling; Using lines and shapes; More complex extrusions; Lathing objects; A little more about NURBS; 12 The design over time: storyboards and animations; An introduction to animation; Animation (in both senses) for the theatre designer; Digital animation; Summary; 13 Project management; To digitally model, or not to digitally model; Filing and storage structures; Scheduling and budgeting; Organizing the design for technical purposes; Sharing your work
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Some practicalities for conferring14 Conclusion; Bibliography; Glossary; Index
,
English
Additional Edition:
ISBN 1-138-15283-8
Additional Edition:
ISBN 0-240-51617-6
Language:
English
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