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  • 1
    Online Resource
    Online Resource
    Honolulu : University of Hawai'i Press | Berlin : Knowledge Unlatched
    UID:
    b3kat_BV046217132
    Format: 1 Online-Ressource (xxiv, 258 Seiten) , Illustrationen
    ISBN: 9780824858032
    Content: Theoretical, philosophical, and pedagogical foundations for MUVE learning -- What is a MUVE? What is MUVE learning? -- The virtual world is your classroom : teaching in Second Life -- An introduction to general types of MUVE learning activities -- Solo learning activities in content- or context-rich MUVEs : the MUVE as a learning crucible -- Sample learning activities 1-3 : solo learning in content- or context-rich MUVEs -- Pedagogical benefits of one-on-one MUVE learning activities -- Sample learning activities 4-5: one-on-one MUVE learning activities -- Pedagogical benefits of MUVE small group learning activities -- Sample learning activities 6-8 : ethics, genetics, and disability small group activities -- Sample learning activity 9 (complex small group MUVE learning activity) : clinical rounds -- Sample learning activity 10 (complex small group MUVE learning activity) : building small group consensus skills -- Instructor readiness for MUVE instruction -- Assessment of students and other factors related to MUVE teaching success -- Orientation to Second Life -- Designing a MUVE learning activity, part I : readiness for MUVE learning -- Designing a MUVE learning activity, part II : implementing MUVE learning -- Special topics -- Problems and pitfalls of MUVE learning -- Design and implementation of a MUVE emotional intelligence course
    Note: Includes bibliographical references
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-8248-5800-1
    Language: English
    Keywords: Krankenpflege ; Virtuelle Realität ; Berufsausbildung
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : University of Hawai'i Press
    UID:
    gbv_177861258X
    Format: 1 Online-Ressource
    ISBN: 9780824882525
    Content: Teaching Health Care in Virtual Space is the first “how-to” manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments, called “multi-user virtual learning environments” or MUVE. Dr. Estelle Codier has written a step-by-step handbook based on her experience supervising more than 400 learning activities in Second Life®. The book provides specific steps to assess instructional readiness and guidance for assessing student and class readiness. The text is accompanied by lively case studies of student learning illustrate the power of MUVE to transform health care education.The text includes an appendix of evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting
    Note: English
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Honolulu :University of Hawaiʻi Press,
    UID:
    almafu_9959028572702883
    Format: 1 online resource (289 p.)
    ISBN: 0-8248-8252-0 , 0-8248-5803-4 , 0-8248-5801-8
    Content: Teaching Health Care in Virtual Space is the first “how-to” manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called “multi-user virtual learning environments” or MUVE. Based on her experience supervising more than 400 learning activities in Second Life®—as of 2014, the largest public (free) MUVE—Dr. Estelle Codier has written a step-by-step handbook for novice and experienced MUVE teachers alike. The book provides those new to virtual teaching with specific steps to assess their own instructional readiness, guidance for assessing student and class readiness, as well as detailed descriptions of problem prevention and solutions. The text is accompanied by lively case studies of both success and failure in virtual learning environments. Inspiring stories of student learning illustrate the power of MUVE to transform health care education. This innovative handbook presents an extended discussion of the pedagogical advantages for learning in multi-user virtual environments, along with a history of learning in Second Life®. The text includes an appendix of supporting materials for MUVE learning activities: evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting.
    Note: Description based upon print version of record. , Frontmatter -- , Contents -- , Sample Second Life® Learning Activities -- , Index: Tools to Use -- , Preface -- , Introduction: How to Navigate This Book -- , Part I: Introduction to Multi- user Virtual Environments and the Second Life® World -- , Part II: Types of MUVE Learning Activities -- , Part III: Planning, Designing, and Executing a MUVE Learning Activity -- , Part IV: Appendixes , English
    Additional Edition: ISBN 0-8248-5800-X
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Honolulu :University of Hawai'i Press,
    UID:
    almahu_9949507759802882
    Format: 1 online resource (xxiv, 258 pages ) : , illustrations
    Content: Teaching Health Care in Virtual Space is the first "how-to" manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called "multi-user virtual learning environments" or MUVE. Based on her experience supervising more than 400 learning activities in Second Life®--as of 2014, the largest public (free) MUVE--Dr. Estelle Codier has written a step-by-step handbook for novice and experienced MUVE teachers alike. The book provides those new to virtual teaching with specific steps to assess their own instructional readiness, guidance for assessing student and class readiness, as well as detailed descriptions of problem prevention and solutions. The text is accompanied by lively case studies of both success and failure in virtual learning environments. Inspiring stories of student learning illustrate the power of MUVE to transform health care education. This innovative handbook presents an extended discussion of the pedagogical advantages for learning in multi-user virtual environments, along with a history of learning in Second Life®. The text includes an appendix of supporting materials for MUVE learning activities: evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting.
    Note: Theoretical, philosophical, and pedagogical foundations for MUVE learning What is a MUVE? What is MUVE learning? The virtual world is your classroom : teaching in Second Life® An introduction to general types of MUVE learning activities Solo learning activities in content- or context-rich MUVEs : the MUVE as a learning crucible Sample learning activities 1-3 : solo learning in content- or context-rich MUVEs Pedagogical benefits of one-on-one MUVE learning activities Sample learning activities 4-5: one-on-one MUVE learning activities Pedagogical benefits of MUVE small group learning activities Sample learning activities 6-8 : ethics, genetics, and disability small group activities Sample learning activity 9 (complex small group MUVE learning activity) : clinical rounds Sample learning activity 10 (complex small group MUVE learning activity) : building small group consensus skills Instructor readiness for MUVE instruction Assessment of students and other factors related to MUVE teaching success Orientation to Second Life® Designing a MUVE learning activity, part I : readiness for MUVE learning Designing a MUVE learning activity, part II : implementing MUVE learning Special topics Problems and pitfalls of MUVE learning Design and implementation of a MUVE emotional intelligence course.
    Additional Edition: ISBN 0-8248-8253-9
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Honolulu :University of Hawaii Press,
    UID:
    almafu_9958352679202883
    Format: 1 online resource : , 22 color illustrations
    ISBN: 9780824858032
    Content: Teaching Health Care in Virtual Space is the first “how-to” manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called “multi-user virtual learning environments” or MUVE. Based on her experience supervising more than 400 learning activities in Second Life®—as of 2014, the largest public (free) MUVE—Dr. Estelle Codier has written a step-by-step handbook for novice and experienced MUVE teachers alike. The book provides those new to virtual teaching with specific steps to assess their own instructional readiness, guidance for assessing student and class readiness, as well as detailed descriptions of problem prevention and solutions. The text is accompanied by lively case studies of both success and failure in virtual learning environments. Inspiring stories of student learning illustrate the power of MUVE to transform health care education. This innovative handbook presents an extended discussion of the pedagogical advantages for learning in multi-user virtual environments, along with a history of learning in Second Life®. The text includes an appendix of supporting materials for MUVE learning activities: evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting.
    Note: Frontmatter -- , Contents -- , Sample Second Life® Learning Activities -- , Index: Tools to Use -- , Preface -- , Introduction: How to Navigate This Book -- , Part I: Introduction to Multi- user Virtual Environments and the Second Life® World -- , Part II: Types of MUVE Learning Activities -- , Part III: Planning, Designing, and Executing a MUVE Learning Activity -- , Part IV: Appendixes , In English.
    Language: English
    Keywords: Electronic books.
    URL: Image  (Thumbnail cover image)
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    Honolulu : University of Hawaii Press
    UID:
    gbv_100626325X
    Format: 1 Online-Ressource , 22 color illustrations
    ISBN: 9780824858032
    Content: Teaching Health Care in Virtual Space is the first “how-to” manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called “multi-user virtual learning environments” or MUVE. Based on her experience supervising more than 400 learning activities in Second Life®—as of 2014, the largest public (free) MUVE—Dr. Estelle Codier has written a step-by-step handbook for novice and experienced MUVE teachers alike. The book provides those new to virtual teaching with specific steps to assess their own instructional readiness, guidance for assessing student and class readiness, as well as detailed descriptions of problem prevention and solutions. The text is accompanied by lively case studies of both success and failure in virtual learning environments. Inspiring stories of student learning illustrate the power of MUVE to transform health care education. This innovative handbook presents an extended discussion of the pedagogical advantages for learning in multi-user virtual environments, along with a history of learning in Second Life®. The text includes an appendix of supporting materials for MUVE learning activities: evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting.
    Note: Frontmatter -- -- Contents -- -- Sample Second Life® Learning Activities -- -- Index: Tools to Use -- -- Preface -- -- Introduction: How to Navigate This Book -- -- Part I: Introduction to Multi- user Virtual Environments and the Second Life® World -- -- Part II: Types of MUVE Learning Activities -- -- Part III: Planning, Designing, and Executing a MUVE Learning Activity -- -- Part IV: Appendixes , Mode of access: Internet via World Wide Web. , In English
    Language: English
    URL: Volltext  (Open Access)
    URL: Cover
    URL: Cover
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Honolulu :University of Hawaii Press,
    UID:
    edocfu_9958352679202883
    Format: 1 online resource : , 22 color illustrations
    ISBN: 9780824858032
    Content: Teaching Health Care in Virtual Space is the first “how-to” manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called “multi-user virtual learning environments” or MUVE. Based on her experience supervising more than 400 learning activities in Second Life®—as of 2014, the largest public (free) MUVE—Dr. Estelle Codier has written a step-by-step handbook for novice and experienced MUVE teachers alike. The book provides those new to virtual teaching with specific steps to assess their own instructional readiness, guidance for assessing student and class readiness, as well as detailed descriptions of problem prevention and solutions. The text is accompanied by lively case studies of both success and failure in virtual learning environments. Inspiring stories of student learning illustrate the power of MUVE to transform health care education. This innovative handbook presents an extended discussion of the pedagogical advantages for learning in multi-user virtual environments, along with a history of learning in Second Life®. The text includes an appendix of supporting materials for MUVE learning activities: evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting.
    Note: Frontmatter -- , Contents -- , Sample Second Life® Learning Activities -- , Index: Tools to Use -- , Preface -- , Introduction: How to Navigate This Book -- , Part I: Introduction to Multi- user Virtual Environments and the Second Life® World -- , Part II: Types of MUVE Learning Activities -- , Part III: Planning, Designing, and Executing a MUVE Learning Activity -- , Part IV: Appendixes , In English.
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    Online Resource
    Online Resource
    Honolulu :University of Hawai'i Press,
    UID:
    edoccha_9959842485902883
    Format: 1 online resource (xxiv, 258 pages ) : , illustrations
    Content: Teaching Health Care in Virtual Space is the first "how-to" manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called "multi-user virtual learning environments" or MUVE. Based on her experience supervising more than 400 learning activities in Second Life®--as of 2014, the largest public (free) MUVE--Dr. Estelle Codier has written a step-by-step handbook for novice and experienced MUVE teachers alike. The book provides those new to virtual teaching with specific steps to assess their own instructional readiness, guidance for assessing student and class readiness, as well as detailed descriptions of problem prevention and solutions. The text is accompanied by lively case studies of both success and failure in virtual learning environments. Inspiring stories of student learning illustrate the power of MUVE to transform health care education. This innovative handbook presents an extended discussion of the pedagogical advantages for learning in multi-user virtual environments, along with a history of learning in Second Life®. The text includes an appendix of supporting materials for MUVE learning activities: evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting.
    Note: Theoretical, philosophical, and pedagogical foundations for MUVE learning What is a MUVE? What is MUVE learning? The virtual world is your classroom : teaching in Second Life® An introduction to general types of MUVE learning activities Solo learning activities in content- or context-rich MUVEs : the MUVE as a learning crucible Sample learning activities 1-3 : solo learning in content- or context-rich MUVEs Pedagogical benefits of one-on-one MUVE learning activities Sample learning activities 4-5: one-on-one MUVE learning activities Pedagogical benefits of MUVE small group learning activities Sample learning activities 6-8 : ethics, genetics, and disability small group activities Sample learning activity 9 (complex small group MUVE learning activity) : clinical rounds Sample learning activity 10 (complex small group MUVE learning activity) : building small group consensus skills Instructor readiness for MUVE instruction Assessment of students and other factors related to MUVE teaching success Orientation to Second Life® Designing a MUVE learning activity, part I : readiness for MUVE learning Designing a MUVE learning activity, part II : implementing MUVE learning Special topics Problems and pitfalls of MUVE learning Design and implementation of a MUVE emotional intelligence course.
    Additional Edition: ISBN 0-8248-8253-9
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    Online Resource
    Online Resource
    Honolulu : University of Hawaiʻi Press | Berlin : Knowledge Unlatched
    UID:
    gbv_1663289344
    Format: 1 Online-Ressource (xxiv, 258 Seiten)
    ISBN: 9780824882525 , 9780824882532
    Content: Theoretical, philosophical, and pedagogical foundations for MUVE learning -- What is a MUVE? What is MUVE learning? -- The virtual world is your classroom : teaching in Second Life® -- An introduction to general types of MUVE learning activities -- Solo learning activities in content- or context-rich MUVEs : the MUVE as a learning crucible -- Sample learning activities 1-3 : solo learning in content- or context-rich MUVEs -- Pedagogical benefits of one-on-one MUVE learning activities -- Sample learning activities 4-5: one-on-one MUVE learning activities -- Pedagogical benefits of MUVE small group learning activities -- Sample learning activities 6-8 : ethics, genetics, and disability small group activities -- Sample learning activity 9 (complex small group MUVE learning activity) : clinical rounds -- Sample learning activity 10 (complex small group MUVE learning activity) : building small group consensus skills -- Instructor readiness for MUVE instruction -- Assessment of students and other factors related to MUVE teaching success -- Orientation to Second Life® -- Designing a MUVE learning activity, part I : readiness for MUVE learning -- Designing a MUVE learning activity, part II : implementing MUVE learning -- Special topics -- Problems and pitfalls of MUVE learning -- Design and implementation of a MUVE emotional intelligence course
    Note: Includes bibliographical references
    Additional Edition: ISBN 9780824858001
    Additional Edition: Erscheint auch als Druck-Ausgabe Codier, Estelle Teaching health care in virtual space Honolulu : University of Hawaiʻi Press, 2016 ISBN 9780824858001
    Language: English
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 10
    Online Resource
    Online Resource
    Honolulu :University of Hawai'i Press,
    UID:
    edocfu_9959842485902883
    Format: 1 online resource (xxiv, 258 pages ) : , illustrations
    Content: Teaching Health Care in Virtual Space is the first "how-to" manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited simultaneously by many participants; commonly called "multi-user virtual learning environments" or MUVE. Based on her experience supervising more than 400 learning activities in Second Life®--as of 2014, the largest public (free) MUVE--Dr. Estelle Codier has written a step-by-step handbook for novice and experienced MUVE teachers alike. The book provides those new to virtual teaching with specific steps to assess their own instructional readiness, guidance for assessing student and class readiness, as well as detailed descriptions of problem prevention and solutions. The text is accompanied by lively case studies of both success and failure in virtual learning environments. Inspiring stories of student learning illustrate the power of MUVE to transform health care education. This innovative handbook presents an extended discussion of the pedagogical advantages for learning in multi-user virtual environments, along with a history of learning in Second Life®. The text includes an appendix of supporting materials for MUVE learning activities: evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting.
    Note: Theoretical, philosophical, and pedagogical foundations for MUVE learning What is a MUVE? What is MUVE learning? The virtual world is your classroom : teaching in Second Life® An introduction to general types of MUVE learning activities Solo learning activities in content- or context-rich MUVEs : the MUVE as a learning crucible Sample learning activities 1-3 : solo learning in content- or context-rich MUVEs Pedagogical benefits of one-on-one MUVE learning activities Sample learning activities 4-5: one-on-one MUVE learning activities Pedagogical benefits of MUVE small group learning activities Sample learning activities 6-8 : ethics, genetics, and disability small group activities Sample learning activity 9 (complex small group MUVE learning activity) : clinical rounds Sample learning activity 10 (complex small group MUVE learning activity) : building small group consensus skills Instructor readiness for MUVE instruction Assessment of students and other factors related to MUVE teaching success Orientation to Second Life® Designing a MUVE learning activity, part I : readiness for MUVE learning Designing a MUVE learning activity, part II : implementing MUVE learning Special topics Problems and pitfalls of MUVE learning Design and implementation of a MUVE emotional intelligence course.
    Additional Edition: ISBN 0-8248-8253-9
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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