UID:
almahu_9949384058202882
Format:
1 online resource (359 pages)
ISBN:
9780429789779
,
0429789777
Content:
Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox.
Note:
Cover; Half Title; Title Page; Copyright Page; Table of Contents; Forewords; About This Book; Author's Preface; Part I: The Long Path to Xbox; 0: Looking Back; 1: Microsoft Always Had Games; 2: Microsoft Culture; 3: The Developer Relations Group; 4: Windows Gets Gamed; 5: Windows: Path to Dominance; 6: The Other Face of the DRG; 7: The Disruptor; Part II: Talking to the Metal; 8: The Importance of Graphics; 9: The Games Division; 10: Pitfalls for Christmas; 11: The Manhattan Project; 12: 3D Wars; 13: Start Me Up!; 14: Judgment Day; 15: The Millionaire Club; 16: Japan; 17: Bunnygate.
,
18: Judgment Day II19: Reorgs; 20: Taking On the Internet; 21: DirectX Media; 22: Escalating the Graphics Wars; 23: The OpenGL Letters-Part 1; 24: Multimedia Retreat; 25: The End of Talisman; 26: The OpenGL Letters-Part 2; 27: Facing The Man; 28: Chrome-Plan B; 29: Culture Changes; Epilogues; The Prequel; Author's Postscript.
Additional Edition:
Print version: DeMaria, Rusel. Game of X V. 2 : The Long Road to Xbox. Milton : Chapman and Hall/CRC, ©2018 ISBN 9781138350199
Language:
English
Keywords:
Electronic books.
;
Electronic books.
;
History.
URL:
https://www.taylorfrancis.com/books/9780429436048
Bookmarklink