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  • 1
    Book
    Book
    New York [u.a.] : McGraw-Hill
    UID:
    kobvindex_ZLB13870602
    Format: VIII, 392 Seiten , zahlr. Ill.
    Edition: 2. ed.
    ISBN: 0072231726
    Note: Text engl.
    Language: English
    Keywords: Computerspiel ; Geschichte 1970-1999
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Milton :Chapman and Hall/CRC,
    UID:
    almahu_9949384058202882
    Format: 1 online resource (359 pages)
    ISBN: 9780429789779 , 0429789777
    Content: Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox.
    Note: Cover; Half Title; Title Page; Copyright Page; Table of Contents; Forewords; About This Book; Author's Preface; Part I: The Long Path to Xbox; 0: Looking Back; 1: Microsoft Always Had Games; 2: Microsoft Culture; 3: The Developer Relations Group; 4: Windows Gets Gamed; 5: Windows: Path to Dominance; 6: The Other Face of the DRG; 7: The Disruptor; Part II: Talking to the Metal; 8: The Importance of Graphics; 9: The Games Division; 10: Pitfalls for Christmas; 11: The Manhattan Project; 12: 3D Wars; 13: Start Me Up!; 14: Judgment Day; 15: The Millionaire Club; 16: Japan; 17: Bunnygate. , 18: Judgment Day II19: Reorgs; 20: Taking On the Internet; 21: DirectX Media; 22: Escalating the Graphics Wars; 23: The OpenGL Letters-Part 1; 24: Multimedia Retreat; 25: The End of Talisman; 26: The OpenGL Letters-Part 2; 27: Facing The Man; 28: Chrome-Plan B; 29: Culture Changes; Epilogues; The Prequel; Author's Postscript.
    Additional Edition: Print version: DeMaria, Rusel. Game of X V. 2 : The Long Road to Xbox. Milton : Chapman and Hall/CRC, ©2018 ISBN 9781138350199
    Language: English
    Keywords: Electronic books. ; Electronic books. ; History.
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  • 3
    Online Resource
    Online Resource
    Milton :Chapman and Hall/CRC,
    UID:
    almahu_9949384207602882
    Format: 1 online resource (vii, 439 pages) : , illustrations
    Edition: Third edition.
    ISBN: 9780429771408 , 0429771401 , 9780429429910 , 0429429916
    Note: Before the beginning -- The seventies -- The eighties -- The nineties -- Across the pond -- Across the Pacific.
    Additional Edition: Print version: DeMaria, Rusel. High Score! Expanded : The Illustrated History of Electronic Games 3rd Edition. Milton : Chapman and Hall/CRC, ©2018 ISBN 9781138367203
    Language: English
    Keywords: Electronic books. ; History. ; Pictorial works.
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  • 4
    Online Resource
    Online Resource
    Boca Raton, FL :CRC Press,
    UID:
    almahu_9949384365502882
    Format: 1 online resource (xii, 246 pgaes)
    ISBN: 9780429789830 , 0429789831 , 9780429436062 , 0429436068 , 042978984X , 9780429789847
    Note: Part I: Betting Billions. Back to "Normal". "It Could Never Happen Here". Other Microsoft Initiatives. The Executive Retreat: March 1999. A Real Danger Emerges. "Bill Meetings. Under New Management. Changing Vision. Or We Could Just Buy Someone? "Hail Mary". The St. Valentine's Day Massacre. Incenceivable. The GDC Reveal. It's a Go! Now What? Xbox ATG. The Xbox OS. Early Reveal. Launch Titles. Third-Party Titles. Marketing Xbox. Hardware -- A Rocky Finish. Pre-Launch. Midnight Madness. Xbox -- the First Year. Part II: Xbox Gets Connected. Early Live Visions. Developing Xbox Live. Completing Xbox Live. Promoting Xbox Live. Xbox Live Beta. Xbox Live Launch. Author's Postscript.
    Additional Edition: Print version: ISBN 1138350176
    Additional Edition: ISBN 9781138350175
    Language: English
    Keywords: Electronic books. ; Electronic books. ; History.
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  • 5
    Online Resource
    Online Resource
    San Francisco, Calif. :Berrett-Koehler Publishers,
    UID:
    edocfu_9959241562602883
    Format: 1 online resource (241 p.)
    ISBN: 1-282-29995-6 , 9786612299957 , 1-57675-519-3
    Series Statement: A BK currents book
    Content: Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change.
    Note: Description based upon print version of record. , Dangerous games -- Gamers and game-makers -- Why we play -- Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy. , English
    Additional Edition: ISBN 1-57675-433-2
    Language: English
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  • 6
    UID:
    gbv_1742874274
    Format: 1 online resource (450 pages) , 2454 illustrations, text file, PDF
    Edition: First edition.
    ISBN: 9780429429910
    Note: Includes bibliographical references and index
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781138367203
    Language: English
    Keywords: Electronic books
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  • 7
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press,
    UID:
    gbv_1742871909
    Format: 1 online resource (358 pages) , 34 illustrations, text file, PDF
    Edition: First edition.
    ISBN: 9780429436048
    Note: Includes bibliographical references and index
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781138350199
    Language: English
    Keywords: Electronic books
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  • 8
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press,
    UID:
    gbv_1742871895
    Format: 1 online resource (258 pages) , 38 illustrations, text file, PDF
    Edition: First edition.
    ISBN: 9780429436062
    Note: Includes bibliographical references and index
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781138350175
    Language: English
    Keywords: Electronic books
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