feed icon rss

Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    Book
    Book
    New York :Routledge,
    UID:
    almafu_BV042022881
    Format: XIII, 274 Seiten : , Illustrationen.
    ISBN: 978-0-415-70326-0 , 978-0-415-70327-7
    Note: Includes bibliographical references and index
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-0-203-79477-7
    Language: English
    Subjects: Computer Science , General works
    RVK:
    RVK:
    Keywords: Computerspiel
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    UID:
    almahu_9947363872702882
    Format: XVIII, 266 p. 68 illus. , online resource.
    ISBN: 9783319123370
    Series Statement: Lecture Notes in Computer Science, 8832
    Content: This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783319123363
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Konferenzschrift ; Konferenzschrift
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Online Resource
    Online Resource
    New York : Routledge Taylor & Francis Group
    UID:
    gbv_169790372X
    Format: 1 Online-Ressource (xv, 317 Seiten) , Illustrationen
    Edition: Second edition
    ISBN: 9781351140089 , 1351140086 , 9781351140065 , 135114006X , 9781351140058 , 1351140051 , 9781351140072 , 1351140078
    Content: The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up.
    Additional Edition: ISBN 9780815351832
    Additional Edition: ISBN 9780815351849
    Additional Edition: Erscheint auch als Druck-Ausgabe Fernández-Vara, Clara Introduction to game analysis New York : Routledge, 2019 ISBN 9780815351832
    Additional Edition: ISBN 0815351836
    Additional Edition: ISBN 9780815351849
    Additional Edition: ISBN 0815351844
    Language: English
    Subjects: General works
    RVK:
    Keywords: Lehrbuch
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    Book
    Book
    New York ; London : Routledge, Taylor & Francis Group
    UID:
    b3kat_BV045284321
    Format: xv, 317 Seiten , Illustrationen
    Edition: Second edition
    ISBN: 9780815351832 , 0815351836 , 9780815351849 , 0815351844
    Content: "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"--
    Note: 1903 , The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-3511-4008-9
    Language: English
    Subjects: General works
    RVK:
    Keywords: Computerspiel
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    Online Resource
    Online Resource
    New York, NY :Routledge,
    UID:
    almahu_9949384049502882
    Format: 1 online resource (xv, 317 pages)
    Edition: Second edition.
    ISBN: 9781351140089 , 1351140086 , 9781351140065 , 135114006X , 9781351140058 , 1351140051 , 9781351140072 , 1351140078
    Content: "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"--
    Note: The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up.
    Additional Edition: Print version: Fernández-Vara, Clara. Introduction to game analysis. New York, NY : Routledge, 2019 ISBN 9780815351832
    Language: English
    Keywords: Electronic books. ; Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    Online Resource
    Online Resource
    New York, NY :Routledge,
    UID:
    almahu_9949865801502882
    Format: 1 online resource (viii, 343 pages) : , illustrations
    Edition: Third edition.
    ISBN: 9781003355779 , 1003355773 , 9781040033715 , 1040033717 , 9781040033814 , 1040033814
    Content: "This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis. As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a culture context. This volume provides readers with an overview of the basic building blocks of game analysis - examination of context, content and distinctive features, and formal qualities - as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history - from Pong to Fortnite - and the book includes a variety of examples, sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up-to-date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming. Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general"--
    Additional Edition: Print version: Fernández-Vara, Clara. Introduction to game analysis New York, NY : Routledge, 2024 ISBN 9781032318349
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Book
    Book
    New York ; London :Routledge,
    UID:
    almafu_BV049792249
    Format: xviii, 343 Seiten : , Illustrationen, Diagramme.
    Edition: Third edition
    ISBN: 978-1-032-41007-4 , 978-1-032-31834-9
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-003-35577-9
    Language: English
    Keywords: Computerspiel ; Analyse ; Spielwissenschaft ; Einführung
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages