UID:
almahu_9949585694902882
Format:
1 online resource (369 pages)
Edition:
1st ed.
ISBN:
3-8394-6486-2
Series Statement:
Bild und Bit. Studien zur digitalen Medienkultur
Content:
As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, so that the ontological boundary transgression between the narrated world and the world of the recipient comes into focus. These diverse transgressions-medial and ontological-are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.
Note:
Frontmatter --
,
Table of Contents --
,
Crossing Boundaries? Defining Boundaries! --
,
DISCIPLINARY BOUNDARIES --
,
Designing the Mystery --
,
I Am Your Monster No Longer --
,
When Mad Science Found its Way in Digital Games --
,
MEDIAL BOUNDARIES --
,
Serial Games in a Transmedial World --
,
Playing with Batman --
,
ONTOLOGICAL BOUNDARIES --
,
The Multimodality of Immersion --
,
Stories and Political Imaginaries --
,
Shared Realities, Solitary Actions --
,
Gaming on Climate Change --
,
Womanhood Beyond Stereotypes --
,
Exploring Contemporary Southern African Culture through Animation and Video Games --
,
Keeping Memory Alive through Digital Games --
,
Towards the Ludic Cyborg --
,
Contributors
Additional Edition:
ISBN 9783837664867
Language:
English
DOI:
10.1515/9783839464861
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